Minor comment changes.

This commit is contained in:
MobiusDev
2016-02-19 10:49:35 +00:00
parent 18f610bb3d
commit 66c104b88b
33 changed files with 85 additions and 85 deletions

View File

@@ -251,7 +251,7 @@ public final class Fort extends AbstractResidence
initResidenceZone();
initNpcs(); // load and spawn npcs (Always spawned)
initSiegeNpcs(); // load suspicious merchants (Despawned 10mins before siege)
// spawnSuspiciousMerchant();// spawn suspicious merchants
// spawnSuspiciousMerchant(); // spawn suspicious merchants
initNpcCommanders(); // npc Commanders (not monsters) (Spawned during siege)
spawnNpcCommanders(); // spawn npc Commanders
initSpecialEnvoys(); // envoys from castles (Spawned after fort taken)

View File

@@ -465,7 +465,7 @@ public class Siege implements Siegable
getCastle().removeUpgrade(); // Remove all castle upgrade
getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
removeTowers(); // Remove all towers from this castle
_controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
_controlTowerCount = 0; // Each new siege midvictory CT are completely respawned.
spawnControlTower();
spawnFlameTower();
updatePlayerSiegeStateFlags(false);