Minor comment changes.
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@@ -1724,7 +1724,7 @@ public class L2ClanHallManagerInstance extends L2MerchantInstance
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filename = "html/clanHallManager/chamberlain-" + getId() + ".htm";
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if (!HtmCache.getInstance().isLoadable(filename))
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{
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filename = "html/clanHallManager/chamberlain.htm";// Owner message window
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filename = "html/clanHallManager/chamberlain.htm"; // Owner message window
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}
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}
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else if (condition == COND_OWNER_FALSE)
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@@ -12202,7 +12202,7 @@ public final class L2PcInstance extends L2Playable
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{
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_fish.setFishGroup(-1);
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}
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// sendMessage("Hook x,y: " + _x + "," + _y + " - Water Z, Player Z:" + _z + ", " + getZ()); //debug line, uncoment to show coordinates used in fishing.
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// sendMessage("Hook x,y: " + _x + "," + _y + " - Water Z, Player Z:" + _z + ", " + getZ()); // debug line, uncoment to show coordinates used in fishing.
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broadcastPacket(new ExFishingStart(this, _fish.getFishGroup(), _x, _y, _z, _lure.isNightLure()));
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// sendPacket(new PlaySound(1, "SF_P_01", 0, 0, 0, 0, 0));
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startLookingForFishTask();
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@@ -436,7 +436,7 @@ public class L2SepulcherNpcInstance extends L2Npc
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{
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if (msg == null)
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{
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return;// wrong usage
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return; // wrong usage
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}
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final CreatureSay creatureSay = new CreatureSay(0, ChatType.NPC_SHOUT, getName(), msg);
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@@ -251,7 +251,7 @@ public final class Fort extends AbstractResidence
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initResidenceZone();
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initNpcs(); // load and spawn npcs (Always spawned)
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initSiegeNpcs(); // load suspicious merchants (Despawned 10mins before siege)
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// spawnSuspiciousMerchant();// spawn suspicious merchants
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// spawnSuspiciousMerchant(); // spawn suspicious merchants
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initNpcCommanders(); // npc Commanders (not monsters) (Spawned during siege)
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spawnNpcCommanders(); // spawn npc Commanders
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initSpecialEnvoys(); // envoys from castles (Spawned after fort taken)
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@@ -465,7 +465,7 @@ public class Siege implements Siegable
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getCastle().removeUpgrade(); // Remove all castle upgrade
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getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
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removeTowers(); // Remove all towers from this castle
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_controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
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_controlTowerCount = 0; // Each new siege midvictory CT are completely respawned.
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spawnControlTower();
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spawnFlameTower();
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updatePlayerSiegeStateFlags(false);
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@@ -1442,7 +1442,7 @@ public final class Formulas
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double val = 0;
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if (attacker.isChargedShot(ShotType.BLESSED_SPIRITSHOTS))
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{
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val = mAtk * 3.0;// 3.0 is the blessed spiritshot multiplier
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val = mAtk * 3.0; // 3.0 is the blessed spiritshot multiplier
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}
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val += mAtk;
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val = (Math.sqrt(val) / target.getMDef(null, null)) * 11.0;
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