Minor comment changes.

This commit is contained in:
MobiusDev
2016-02-19 10:49:35 +00:00
parent 18f610bb3d
commit 66c104b88b
33 changed files with 85 additions and 85 deletions

View File

@@ -1724,7 +1724,7 @@ public class L2ClanHallManagerInstance extends L2MerchantInstance
filename = "html/clanHallManager/chamberlain-" + getId() + ".htm";
if (!HtmCache.getInstance().isLoadable(filename))
{
filename = "html/clanHallManager/chamberlain.htm";// Owner message window
filename = "html/clanHallManager/chamberlain.htm"; // Owner message window
}
}
else if (condition == COND_OWNER_FALSE)

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@@ -12202,7 +12202,7 @@ public final class L2PcInstance extends L2Playable
{
_fish.setFishGroup(-1);
}
// sendMessage("Hook x,y: " + _x + "," + _y + " - Water Z, Player Z:" + _z + ", " + getZ()); //debug line, uncoment to show coordinates used in fishing.
// sendMessage("Hook x,y: " + _x + "," + _y + " - Water Z, Player Z:" + _z + ", " + getZ()); // debug line, uncoment to show coordinates used in fishing.
broadcastPacket(new ExFishingStart(this, _fish.getFishGroup(), _x, _y, _z, _lure.isNightLure()));
// sendPacket(new PlaySound(1, "SF_P_01", 0, 0, 0, 0, 0));
startLookingForFishTask();

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@@ -436,7 +436,7 @@ public class L2SepulcherNpcInstance extends L2Npc
{
if (msg == null)
{
return;// wrong usage
return; // wrong usage
}
final CreatureSay creatureSay = new CreatureSay(0, ChatType.NPC_SHOUT, getName(), msg);

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@@ -251,7 +251,7 @@ public final class Fort extends AbstractResidence
initResidenceZone();
initNpcs(); // load and spawn npcs (Always spawned)
initSiegeNpcs(); // load suspicious merchants (Despawned 10mins before siege)
// spawnSuspiciousMerchant();// spawn suspicious merchants
// spawnSuspiciousMerchant(); // spawn suspicious merchants
initNpcCommanders(); // npc Commanders (not monsters) (Spawned during siege)
spawnNpcCommanders(); // spawn npc Commanders
initSpecialEnvoys(); // envoys from castles (Spawned after fort taken)

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@@ -465,7 +465,7 @@ public class Siege implements Siegable
getCastle().removeUpgrade(); // Remove all castle upgrade
getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
removeTowers(); // Remove all towers from this castle
_controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
_controlTowerCount = 0; // Each new siege midvictory CT are completely respawned.
spawnControlTower();
spawnFlameTower();
updatePlayerSiegeStateFlags(false);

View File

@@ -1442,7 +1442,7 @@ public final class Formulas
double val = 0;
if (attacker.isChargedShot(ShotType.BLESSED_SPIRITSHOTS))
{
val = mAtk * 3.0;// 3.0 is the blessed spiritshot multiplier
val = mAtk * 3.0; // 3.0 is the blessed spiritshot multiplier
}
val += mAtk;
val = (Math.sqrt(val) / target.getMDef(null, null)) * 11.0;