Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.

This commit is contained in:
MobiusDevelopment
2022-05-04 22:23:30 +00:00
parent 008151ccfe
commit 669827ec14
679 changed files with 4558 additions and 4558 deletions

View File

@@ -119,7 +119,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("DefenceCriticalRate", DefenceCriticalRate::new);
EffectHandler.getInstance().registerHandler("DefenceMagicCriticalDamage", DefenceMagicCriticalDamage::new);
EffectHandler.getInstance().registerHandler("DefenceMagicCriticalRate", DefenceMagicCriticalRate::new);
EffectHandler.getInstance().registerHandler("DefenceSkillCriticalDamage", DefenceSkillCriticalDamage::new);
EffectHandler.getInstance().registerHandler("DefencePhysicalSkillCriticalDamage", DefencePhysicalSkillCriticalDamage::new);
EffectHandler.getInstance().registerHandler("DefenceTrait", DefenceTrait::new);
EffectHandler.getInstance().registerHandler("DeleteHate", DeleteHate::new);
EffectHandler.getInstance().registerHandler("DeleteHateOfMe", DeleteHateOfMe::new);
@@ -264,6 +264,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("PhysicalEvasion", PhysicalEvasion::new);
EffectHandler.getInstance().registerHandler("PhysicalMute", PhysicalMute::new);
EffectHandler.getInstance().registerHandler("PhysicalShieldAngleAll", PhysicalShieldAngleAll::new);
EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalDamage", PhysicalSkillCriticalDamage::new);
EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalRate", PhysicalSkillCriticalRate::new);
EffectHandler.getInstance().registerHandler("PhysicalSkillPower", PhysicalSkillPower::new);
EffectHandler.getInstance().registerHandler("PhysicalSoulAttack", PhysicalSoulAttack::new);
@@ -332,7 +333,6 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("ShotsBonus", ShotsBonus::new);
EffectHandler.getInstance().registerHandler("SilentMove", SilentMove::new);
EffectHandler.getInstance().registerHandler("SkillBonusRange", SkillBonusRange::new);
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
EffectHandler.getInstance().registerHandler("SkillMastery", SkillMastery::new);
EffectHandler.getInstance().registerHandler("SkillMasteryRate", SkillMasteryRate::new);

View File

@@ -23,10 +23,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
* Equivalent of DefenceMagicCriticalDamage for physical skills.
* @author Mobius
*/
public class DefenceSkillCriticalDamage extends AbstractStatEffect
public class DefencePhysicalSkillCriticalDamage extends AbstractStatEffect
{
public DefenceSkillCriticalDamage(StatSet params)
public DefencePhysicalSkillCriticalDamage(StatSet params)
{
super(params, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL_ADD);
super(params, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
}
}

View File

@@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Sdw
*/
public class SkillCriticalDamage extends AbstractStatEffect
public class PhysicalSkillCriticalDamage extends AbstractStatEffect
{
public SkillCriticalDamage(StatSet params)
public PhysicalSkillCriticalDamage(StatSet params)
{
super(params, Stat.CRITICAL_DAMAGE_SKILL, Stat.CRITICAL_DAMAGE_SKILL_ADD);
super(params, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
}
}

View File

@@ -720,7 +720,7 @@
<option id="34189" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -728,7 +728,7 @@
</option>
<option id="34190" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
@@ -736,7 +736,7 @@
</option>
<option id="34191" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
@@ -744,7 +744,7 @@
</option>
<option id="34192" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>25</amount>
<mode>DIFF</mode>
</effect>
@@ -752,7 +752,7 @@
</option>
<option id="34193" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
@@ -760,7 +760,7 @@
</option>
<option id="34194" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>35</amount>
<mode>DIFF</mode>
</effect>
@@ -768,7 +768,7 @@
</option>
<option id="34195" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
@@ -776,7 +776,7 @@
</option>
<option id="34196" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>45</amount>
<mode>DIFF</mode>
</effect>
@@ -784,7 +784,7 @@
</option>
<option id="34197" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
@@ -792,7 +792,7 @@
</option>
<option id="34198" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
@@ -800,7 +800,7 @@
</option>
<option id="34199" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>70</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="34200" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
@@ -10,7 +10,7 @@
</option>
<option id="34201" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>90</amount>
<mode>DIFF</mode>
</effect>
@@ -18,7 +18,7 @@
</option>
<option id="34202" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -26,7 +26,7 @@
</option>
<option id="34203" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>110</amount>
<mode>DIFF</mode>
</effect>
@@ -34,7 +34,7 @@
</option>
<option id="34204" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>120</amount>
<mode>DIFF</mode>
</effect>
@@ -42,7 +42,7 @@
</option>
<option id="34205" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>130</amount>
<mode>DIFF</mode>
</effect>
@@ -50,7 +50,7 @@
</option>
<option id="34206" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
@@ -58,7 +58,7 @@
</option>
<option id="34207" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
@@ -66,7 +66,7 @@
</option>
<option id="34208" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>300</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -314,7 +314,7 @@
</option>
<option id="34729" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
@@ -322,7 +322,7 @@
</option>
<option id="34730" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>21</amount>
<mode>DIFF</mode>
</effect>
@@ -330,7 +330,7 @@
</option>
<option id="34731" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>27</amount>
<mode>DIFF</mode>
</effect>
@@ -338,7 +338,7 @@
</option>
<option id="34732" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
@@ -346,7 +346,7 @@
</option>
<option id="34733" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
@@ -354,7 +354,7 @@
</option>
<option id="34734" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>47</amount>
<mode>DIFF</mode>
</effect>
@@ -362,7 +362,7 @@
</option>
<option id="34735" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>54</amount>
<mode>DIFF</mode>
</effect>
@@ -370,7 +370,7 @@
</option>
<option id="34736" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>61</amount>
<mode>DIFF</mode>
</effect>
@@ -378,7 +378,7 @@
</option>
<option id="34737" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>69</amount>
<mode>DIFF</mode>
</effect>
@@ -386,7 +386,7 @@
</option>
<option id="34738" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>77</amount>
<mode>DIFF</mode>
</effect>
@@ -394,7 +394,7 @@
</option>
<option id="34739" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>85</amount>
<mode>DIFF</mode>
</effect>
@@ -402,7 +402,7 @@
</option>
<option id="34740" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>94</amount>
<mode>DIFF</mode>
</effect>
@@ -410,7 +410,7 @@
</option>
<option id="34741" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>103</amount>
<mode>DIFF</mode>
</effect>
@@ -418,7 +418,7 @@
</option>
<option id="34742" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>112</amount>
<mode>DIFF</mode>
</effect>
@@ -426,7 +426,7 @@
</option>
<option id="34743" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>122</amount>
<mode>DIFF</mode>
</effect>
@@ -434,7 +434,7 @@
</option>
<option id="34744" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>149</amount>
<mode>DIFF</mode>
</effect>
@@ -442,7 +442,7 @@
</option>
<option id="34745" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>203</amount>
<mode>DIFF</mode>
</effect>
@@ -450,7 +450,7 @@
</option>
<option id="34746" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>233</amount>
<mode>DIFF</mode>
</effect>
@@ -458,7 +458,7 @@
</option>
<option id="34747" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>250</amount>
<mode>DIFF</mode>
</effect>
@@ -466,7 +466,7 @@
</option>
<option id="34748" name="skill_crit_dmg">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>300</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -514,7 +514,7 @@
</option>
<option id="37664" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
@@ -522,7 +522,7 @@
</option>
<option id="37665" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
@@ -530,7 +530,7 @@
</option>
<option id="37666" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
@@ -538,7 +538,7 @@
</option>
<option id="37667" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-25</amount>
<mode>DIFF</mode>
</effect>
@@ -546,7 +546,7 @@
</option>
<option id="37668" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-30</amount>
<mode>DIFF</mode>
</effect>
@@ -554,7 +554,7 @@
</option>
<option id="37669" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-35</amount>
<mode>DIFF</mode>
</effect>
@@ -562,7 +562,7 @@
</option>
<option id="37670" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
@@ -570,7 +570,7 @@
</option>
<option id="37671" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-45</amount>
<mode>DIFF</mode>
</effect>
@@ -578,7 +578,7 @@
</option>
<option id="37672" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-50</amount>
<mode>DIFF</mode>
</effect>
@@ -586,7 +586,7 @@
</option>
<option id="37673" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-60</amount>
<mode>DIFF</mode>
</effect>
@@ -594,7 +594,7 @@
</option>
<option id="37674" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-70</amount>
<mode>DIFF</mode>
</effect>
@@ -602,7 +602,7 @@
</option>
<option id="37675" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-80</amount>
<mode>DIFF</mode>
</effect>
@@ -610,7 +610,7 @@
</option>
<option id="37676" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-90</amount>
<mode>DIFF</mode>
</effect>
@@ -618,7 +618,7 @@
</option>
<option id="37677" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
@@ -626,7 +626,7 @@
</option>
<option id="37678" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-110</amount>
<mode>DIFF</mode>
</effect>
@@ -634,7 +634,7 @@
</option>
<option id="37679" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-120</amount>
<mode>DIFF</mode>
</effect>
@@ -642,7 +642,7 @@
</option>
<option id="37680" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-130</amount>
<mode>DIFF</mode>
</effect>
@@ -650,7 +650,7 @@
</option>
<option id="37681" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
@@ -658,7 +658,7 @@
</option>
<option id="37682" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-200</amount>
<mode>DIFF</mode>
</effect>
@@ -666,7 +666,7 @@
</option>
<option id="37683" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-300</amount>
<mode>DIFF</mode>
</effect>
@@ -674,7 +674,7 @@
</option>
<option id="37684" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
@@ -682,7 +682,7 @@
</option>
<option id="37685" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
@@ -690,7 +690,7 @@
</option>
<option id="37686" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
@@ -698,7 +698,7 @@
</option>
<option id="37687" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-25</amount>
<mode>DIFF</mode>
</effect>
@@ -706,7 +706,7 @@
</option>
<option id="37688" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-30</amount>
<mode>DIFF</mode>
</effect>
@@ -714,7 +714,7 @@
</option>
<option id="37689" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-35</amount>
<mode>DIFF</mode>
</effect>
@@ -722,7 +722,7 @@
</option>
<option id="37690" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
@@ -730,7 +730,7 @@
</option>
<option id="37691" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-45</amount>
<mode>DIFF</mode>
</effect>
@@ -738,7 +738,7 @@
</option>
<option id="37692" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-50</amount>
<mode>DIFF</mode>
</effect>
@@ -746,7 +746,7 @@
</option>
<option id="37693" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-60</amount>
<mode>DIFF</mode>
</effect>
@@ -754,7 +754,7 @@
</option>
<option id="37694" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-70</amount>
<mode>DIFF</mode>
</effect>
@@ -762,7 +762,7 @@
</option>
<option id="37695" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-80</amount>
<mode>DIFF</mode>
</effect>
@@ -770,7 +770,7 @@
</option>
<option id="37696" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-90</amount>
<mode>DIFF</mode>
</effect>
@@ -778,7 +778,7 @@
</option>
<option id="37697" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
@@ -786,7 +786,7 @@
</option>
<option id="37698" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-110</amount>
<mode>DIFF</mode>
</effect>
@@ -794,7 +794,7 @@
</option>
<option id="37699" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-120</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="37700" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-130</amount>
<mode>DIFF</mode>
</effect>
@@ -10,7 +10,7 @@
</option>
<option id="37701" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
@@ -18,7 +18,7 @@
</option>
<option id="37702" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-200</amount>
<mode>DIFF</mode>
</effect>
@@ -26,7 +26,7 @@
</option>
<option id="37703" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-300</amount>
<mode>DIFF</mode>
</effect>
@@ -34,7 +34,7 @@
</option>
<option id="37704" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
@@ -42,7 +42,7 @@
</option>
<option id="37705" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
@@ -50,7 +50,7 @@
</option>
<option id="37706" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
@@ -58,7 +58,7 @@
</option>
<option id="37707" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-25</amount>
<mode>DIFF</mode>
</effect>
@@ -66,7 +66,7 @@
</option>
<option id="37708" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-30</amount>
<mode>DIFF</mode>
</effect>
@@ -74,7 +74,7 @@
</option>
<option id="37709" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-35</amount>
<mode>DIFF</mode>
</effect>
@@ -82,7 +82,7 @@
</option>
<option id="37710" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
@@ -90,7 +90,7 @@
</option>
<option id="37711" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-45</amount>
<mode>DIFF</mode>
</effect>
@@ -98,7 +98,7 @@
</option>
<option id="37712" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-50</amount>
<mode>DIFF</mode>
</effect>
@@ -106,7 +106,7 @@
</option>
<option id="37713" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-60</amount>
<mode>DIFF</mode>
</effect>
@@ -114,7 +114,7 @@
</option>
<option id="37714" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-70</amount>
<mode>DIFF</mode>
</effect>
@@ -122,7 +122,7 @@
</option>
<option id="37715" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-80</amount>
<mode>DIFF</mode>
</effect>
@@ -130,7 +130,7 @@
</option>
<option id="37716" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-90</amount>
<mode>DIFF</mode>
</effect>
@@ -138,7 +138,7 @@
</option>
<option id="37717" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
@@ -146,7 +146,7 @@
</option>
<option id="37718" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-110</amount>
<mode>DIFF</mode>
</effect>
@@ -154,7 +154,7 @@
</option>
<option id="37719" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-120</amount>
<mode>DIFF</mode>
</effect>
@@ -162,7 +162,7 @@
</option>
<option id="37720" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-130</amount>
<mode>DIFF</mode>
</effect>
@@ -170,7 +170,7 @@
</option>
<option id="37721" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-150</amount>
<mode>DIFF</mode>
</effect>
@@ -178,7 +178,7 @@
</option>
<option id="37722" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-200</amount>
<mode>DIFF</mode>
</effect>
@@ -186,7 +186,7 @@
</option>
<option id="37723" name="d_s_c_d_ls_accessory">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-300</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -389,7 +389,7 @@
</option>
<option id="39079" name="Col_49">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>-1</amount>
<mode>PER</mode>
</effect>
@@ -449,7 +449,7 @@
</option>
<option id="39086" name="Col_56">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
@@ -457,7 +457,7 @@
</option>
<option id="39087" name="Col_57">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>25</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -144,7 +144,7 @@
</option>
<option id="39123" name="Col_93">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>250</amount>
<mode>DIFF</mode>
</effect>
@@ -380,7 +380,7 @@
</option>
<option id="39150" name="Col_120">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -460,7 +460,7 @@
</option>
<option id="39159" name="Col_129">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>2</amount>
<mode>PER</mode>
</effect>
@@ -518,7 +518,7 @@
</option>
<option id="39165" name="Col_135">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>52</amount>
<mode>DIFF</mode>
</effect>
@@ -526,7 +526,7 @@
</option>
<option id="39166" name="Col_136">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>42</amount>
<mode>DIFF</mode>
</effect>
@@ -542,7 +542,7 @@
</option>
<option id="39168" name="Col_138">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -550,7 +550,7 @@
</option>
<option id="39169" name="Col_139">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -674,7 +674,7 @@
</option>
<option id="39181" name="Col_151">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>49</amount>
<mode>DIFF</mode>
</effect>
@@ -715,7 +715,7 @@
</option>
<option id="39186" name="Col_156">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>2</amount>
<mode>PER</mode>
</effect>
@@ -785,7 +785,7 @@
</option>
<option id="39194" name="Col_164">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>2</amount>
<mode>PER</mode>
</effect>
@@ -793,7 +793,7 @@
</option>
<option id="39195" name="Col_165">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>2</amount>
<mode>PER</mode>
</effect>

View File

@@ -135,7 +135,7 @@
</option>
<option id="39276" name="Col_174">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>

View File

@@ -117,7 +117,7 @@
</option>
<option id="39314" name="Col_211">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
@@ -149,7 +149,7 @@
</option>
<option id="39317" name="Col_214">
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>2</amount>
<mode>PER</mode>
</effect>

View File

@@ -98,7 +98,7 @@
</option>
<option id="39511" name="Unifitting Weapon">
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>

View File

@@ -3132,7 +3132,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">5</value>

View File

@@ -5563,7 +5563,7 @@
</effect>
</selfEffects>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">4</value>

View File

@@ -1876,7 +1876,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">11</value>
<value level="2">22</value>

View File

@@ -133,7 +133,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">8</value>

View File

@@ -4038,7 +4038,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">200</value>

View File

@@ -5927,7 +5927,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="4">50</value>
<value level="5">80</value>
@@ -5967,7 +5967,7 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>50</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -335,7 +335,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">10</value>
@@ -516,7 +516,7 @@
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
@@ -733,7 +733,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>

View File

@@ -1202,7 +1202,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -1244,7 +1244,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -1286,7 +1286,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>

View File

@@ -278,7 +278,7 @@
<value level="8">300</value>
</amount>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">7</value>
@@ -353,7 +353,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="6">2</value>
<value level="7">5</value>
@@ -1373,7 +1373,7 @@
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
@@ -1741,7 +1741,7 @@
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
@@ -3587,7 +3587,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="5">30</value>
<value level="6">60</value>

View File

@@ -1054,7 +1054,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">1</value>
@@ -1230,7 +1230,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">1</value>
@@ -2098,7 +2098,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">3</value>
@@ -2308,7 +2308,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="4">50</value>
<value level="5">100</value>
@@ -3969,7 +3969,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="4">5</value>
<value level="5">15</value>

View File

@@ -47,7 +47,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
@@ -60,7 +60,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
@@ -157,7 +157,7 @@
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
@@ -258,7 +258,7 @@
<amount>150</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
@@ -313,7 +313,7 @@
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
@@ -962,7 +962,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">50</value>
<value level="2">100</value>
@@ -2797,7 +2797,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">20</value>
<value level="2">50</value>
@@ -3570,7 +3570,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">100</value>
<value level="2">200</value>
@@ -3607,7 +3607,7 @@
<icon>icon.bm_core_doll_30d</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
@@ -4957,7 +4957,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">-10</value>
<value level="2">-12</value>

View File

@@ -2565,7 +2565,7 @@
</amount>
<stat>INT</stat>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>

View File

@@ -1555,7 +1555,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="9">5</value>
<value level="10">10</value>
@@ -1726,7 +1726,7 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -1853,7 +1853,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value toLevel="1" fromLevel="4">10</value>
<value toLevel="5" fromLevel="7">11</value>

View File

@@ -103,7 +103,7 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>200</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -182,7 +182,7 @@
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>40</amount>
<mode>PER</mode>
</effect>

View File

@@ -31,7 +31,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>

View File

@@ -1055,7 +1055,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@@ -2403,7 +2403,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0.9</value>
<value level="2">1</value>

View File

@@ -484,7 +484,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0.9</value>
<value level="2">1</value>

View File

@@ -674,7 +674,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -684,7 +684,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -694,7 +694,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -704,7 +704,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -714,7 +714,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -738,7 +738,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -748,7 +748,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -758,7 +758,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -768,7 +768,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -778,7 +778,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -788,7 +788,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -798,7 +798,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -808,7 +808,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -818,7 +818,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -828,7 +828,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -838,7 +838,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -848,7 +848,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -858,7 +858,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -868,7 +868,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -878,7 +878,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -888,7 +888,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -898,7 +898,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -908,7 +908,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -918,7 +918,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -928,7 +928,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -938,7 +938,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -948,7 +948,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -958,7 +958,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -968,7 +968,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -978,7 +978,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -988,7 +988,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -998,7 +998,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -1008,7 +1008,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -1018,7 +1018,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -1028,7 +1028,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -1038,7 +1038,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -1048,7 +1048,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -1058,7 +1058,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
@@ -1068,7 +1068,7 @@
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>100</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -745,7 +745,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -763,7 +763,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -781,7 +781,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -799,7 +799,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -817,7 +817,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -835,7 +835,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -853,7 +853,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -871,7 +871,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -889,7 +889,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -907,7 +907,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -925,7 +925,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -943,7 +943,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -961,7 +961,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -979,7 +979,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -997,7 +997,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1015,7 +1015,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1033,7 +1033,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1051,7 +1051,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1069,7 +1069,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1087,7 +1087,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1105,7 +1105,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1123,7 +1123,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1141,7 +1141,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1159,7 +1159,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1177,7 +1177,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1195,7 +1195,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1213,7 +1213,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1231,7 +1231,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -1249,7 +1249,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>

View File

@@ -4,7 +4,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -22,7 +22,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -40,7 +40,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -58,7 +58,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -76,7 +76,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -94,7 +94,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -112,7 +112,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -130,7 +130,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -148,7 +148,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -166,7 +166,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -184,7 +184,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>

View File

@@ -114,7 +114,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -124,7 +124,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -134,7 +134,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -144,7 +144,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -154,7 +154,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -164,7 +164,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -174,7 +174,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -184,7 +184,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -194,7 +194,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -204,7 +204,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -214,7 +214,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -224,7 +224,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -234,7 +234,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -244,7 +244,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -254,7 +254,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -264,7 +264,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -274,7 +274,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -284,7 +284,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -294,7 +294,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
@@ -304,7 +304,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -714,7 +714,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -724,7 +724,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -734,7 +734,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -744,7 +744,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -754,7 +754,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -764,7 +764,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -774,7 +774,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -784,7 +784,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -794,7 +794,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -804,7 +804,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -814,7 +814,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -824,7 +824,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -834,7 +834,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -844,7 +844,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -854,7 +854,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -864,7 +864,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -874,7 +874,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -884,7 +884,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -894,7 +894,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -904,7 +904,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -914,7 +914,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -924,7 +924,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -934,7 +934,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -944,7 +944,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -954,7 +954,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -964,7 +964,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -974,7 +974,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -984,7 +984,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -994,7 +994,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>

View File

@@ -4,7 +4,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -14,7 +14,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -24,7 +24,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -34,7 +34,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -44,7 +44,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -54,7 +54,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -64,7 +64,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -74,7 +74,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -84,7 +84,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -94,7 +94,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -104,7 +104,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -114,7 +114,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -124,7 +124,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -134,7 +134,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -144,7 +144,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -154,7 +154,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -164,7 +164,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -174,7 +174,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -184,7 +184,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -194,7 +194,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -204,7 +204,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -214,7 +214,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -224,7 +224,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -234,7 +234,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -244,7 +244,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -254,7 +254,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -264,7 +264,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -274,7 +274,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -284,7 +284,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -294,7 +294,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -304,7 +304,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -914,7 +914,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -924,7 +924,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -934,7 +934,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -944,7 +944,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -954,7 +954,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -964,7 +964,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -974,7 +974,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -984,7 +984,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -994,7 +994,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>

View File

@@ -4,7 +4,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -14,7 +14,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -24,7 +24,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -34,7 +34,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -44,7 +44,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -54,7 +54,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -64,7 +64,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -74,7 +74,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -84,7 +84,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -94,7 +94,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -104,7 +104,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -114,7 +114,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -124,7 +124,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -134,7 +134,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -144,7 +144,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -154,7 +154,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -164,7 +164,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -174,7 +174,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -184,7 +184,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -194,7 +194,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -204,7 +204,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -214,7 +214,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -224,7 +224,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -234,7 +234,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -244,7 +244,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -254,7 +254,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -264,7 +264,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -274,7 +274,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -284,7 +284,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -294,7 +294,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -304,7 +304,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -314,7 +314,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -324,7 +324,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -334,7 +334,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -344,7 +344,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -354,7 +354,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -364,7 +364,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -374,7 +374,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -384,7 +384,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -394,7 +394,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -404,7 +404,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -414,7 +414,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -424,7 +424,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -434,7 +434,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -444,7 +444,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -454,7 +454,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -464,7 +464,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -474,7 +474,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -484,7 +484,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -494,7 +494,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -504,7 +504,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>

View File

@@ -501,7 +501,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -511,7 +511,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -521,7 +521,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
@@ -775,7 +775,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>

View File

@@ -597,7 +597,7 @@
</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage"> <!-- Skill critical damage stat. -->
<effect name="PhysicalSkillCriticalDamage"> <!-- Skill critical damage stat. -->
<amount>
<value level="1">0.5</value>
<value level="2">0.7</value>

View File

@@ -404,7 +404,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0.1</value>
<value level="2">0.2</value>
@@ -584,7 +584,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@@ -615,7 +615,7 @@
<skill id="83019" toLevel="21" name="Pattern (DEX) Lv. 3">
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>

View File

@@ -89,7 +89,7 @@ DefenceCriticalDamage: Critical Damage resist stat.
DefenceCriticalRate: Critical Rate resist stat.
DefenceMagicCriticalDamage: Magic Critical Damage resist stat.
DefenceMagicCriticalRate: Magic Critical Rate resist stat.
DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
DefencePhysicalSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
DefenceTrait: Stat that manages all defence traits.
DeleteHate: Has a chance to delete target's hate towards everyone.
DeleteHateOfMe: Has a chance to delete target's hate towards you.
@@ -233,6 +233,7 @@ PhysicalDefence: P. Def stat.
PhysicalEvasion: P. Evasion stat.
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
PhysicalSkillCriticalDamage: Physical skill critical damage stat.
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
PhysicalSkillPower: Physical Skill Power stat.
PhysicalSoulAttack: Physical attack depending on souls.
@@ -299,7 +300,6 @@ ShieldDefenceRate: Shield block success rate stat.
ShotsBonus: Additional shot damage bonus. (l2jmobius)
SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
SkillBonusRange: Additional cast range for skills. (l2jmobius)
SkillCriticalDamage: Skill critical damage stat.
SkillEvasion: Skill evasion stat.
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
SkillMasteryRate: Bonus chance for skill mastery stat.