Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.
This commit is contained in:
@@ -740,7 +740,7 @@
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<option id="30493" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.55% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.55</amount>
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<mode>PER</mode>
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</effect>
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@@ -749,7 +749,7 @@
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<option id="30494" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.65% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.65</amount>
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<mode>PER</mode>
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</effect>
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@@ -758,7 +758,7 @@
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<option id="30495" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.85% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.85</amount>
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<mode>PER</mode>
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</effect>
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@@ -767,7 +767,7 @@
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<option id="30496" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.05% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.05</amount>
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<mode>PER</mode>
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</effect>
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@@ -776,7 +776,7 @@
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<option id="30497" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.25% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.25</amount>
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<mode>PER</mode>
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</effect>
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@@ -785,7 +785,7 @@
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<option id="30498" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -794,7 +794,7 @@
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<option id="30499" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.75% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.75</amount>
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<mode>PER</mode>
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</effect>
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@@ -3,7 +3,7 @@
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<option id="30500" name="helios_opt">
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<!-- P. Skill Critical Damage + 2% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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@@ -12,7 +12,7 @@
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<option id="30501" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -21,7 +21,7 @@
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<option id="30502" name="helios_opt">
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<!-- P. Skill Critical Damage + 5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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@@ -121,7 +121,7 @@
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<option id="30717" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.825% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.825</amount>
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<mode>PER</mode>
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</effect>
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@@ -130,7 +130,7 @@
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<option id="30718" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.975% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.975</amount>
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<mode>PER</mode>
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</effect>
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@@ -139,7 +139,7 @@
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<option id="30719" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.275% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.275</amount>
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<mode>PER</mode>
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</effect>
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@@ -148,7 +148,7 @@
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<option id="30720" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.575% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.575</amount>
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<mode>PER</mode>
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</effect>
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@@ -157,7 +157,7 @@
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<option id="30721" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.875% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.875</amount>
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<mode>PER</mode>
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</effect>
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@@ -166,7 +166,7 @@
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<option id="30722" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.25% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.25</amount>
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<mode>PER</mode>
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</effect>
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@@ -175,7 +175,7 @@
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<option id="30723" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.625% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.625</amount>
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<mode>PER</mode>
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</effect>
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@@ -184,7 +184,7 @@
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<option id="30724" name="helios_opt">
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<!-- P. Skill Critical Damage + 3% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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@@ -193,7 +193,7 @@
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<option id="30725" name="helios_opt">
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<!-- P. Skill Critical Damage + 3.75% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3.75</amount>
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<mode>PER</mode>
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</effect>
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@@ -202,7 +202,7 @@
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<option id="30726" name="helios_opt">
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<!-- P. Skill Critical Damage + 7.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>7.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -587,7 +587,7 @@
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<option id="30976" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.1% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.1</amount>
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<mode>PER</mode>
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</effect>
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@@ -596,7 +596,7 @@
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<option id="30977" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.3% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.3</amount>
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<mode>PER</mode>
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</effect>
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@@ -605,7 +605,7 @@
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<option id="30978" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.7% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.7</amount>
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<mode>PER</mode>
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</effect>
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@@ -614,7 +614,7 @@
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<option id="30979" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.1% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.1</amount>
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<mode>PER</mode>
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</effect>
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@@ -623,7 +623,7 @@
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<option id="30980" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -632,7 +632,7 @@
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<option id="30981" name="helios_opt">
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<!-- P. Skill Critical Damage + 3% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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@@ -641,7 +641,7 @@
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<option id="30982" name="helios_opt">
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<!-- P. Skill Critical Damage + 3.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -650,7 +650,7 @@
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<option id="30983" name="helios_opt">
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<!-- P. Skill Critical Damage + 4% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>4</amount>
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<mode>PER</mode>
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</effect>
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@@ -659,7 +659,7 @@
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<option id="30984" name="helios_opt">
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<!-- P. Skill Critical Damage + 5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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@@ -668,7 +668,7 @@
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<option id="30985" name="helios_opt">
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<!-- P. Skill Critical Damage + 10% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -353,7 +353,7 @@
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<option id="31250" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.65% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.65</amount>
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<mode>PER</mode>
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</effect>
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@@ -362,7 +362,7 @@
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<option id="31251" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.95% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.95</amount>
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<mode>PER</mode>
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</effect>
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@@ -371,7 +371,7 @@
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<option id="31252" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.55% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.55</amount>
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<mode>PER</mode>
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</effect>
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@@ -380,7 +380,7 @@
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<option id="31253" name="helios_opt">
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<!-- P. Skill Critical Damage + 3.15% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3.15</amount>
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<mode>PER</mode>
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</effect>
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@@ -389,7 +389,7 @@
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<option id="31254" name="helios_opt">
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<!-- P. Skill Critical Damage + 3.75% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3.75</amount>
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<mode>PER</mode>
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</effect>
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@@ -398,7 +398,7 @@
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<option id="31255" name="helios_opt">
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<!-- P. Skill Critical Damage + 4.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>4.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -407,7 +407,7 @@
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<option id="31256" name="helios_opt">
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<!-- P. Skill Critical Damage + 5.25% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>5.25</amount>
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<mode>PER</mode>
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</effect>
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@@ -416,7 +416,7 @@
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<option id="31257" name="helios_opt">
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<!-- P. Skill Critical Damage + 6% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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@@ -425,7 +425,7 @@
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<option id="31258" name="helios_opt">
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<!-- P. Skill Critical Damage + 7.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
|
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<effect name="PhysicalSkillCriticalDamage">
|
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<amount>7.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -434,7 +434,7 @@
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<option id="31259" name="helios_opt">
|
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<!-- P. Skill Critical Damage + 15% -->
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<effects>
|
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<effect name="SkillCriticalDamage">
|
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<effect name="PhysicalSkillCriticalDamage">
|
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<amount>15</amount>
|
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<mode>PER</mode>
|
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</effect>
|
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|
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@@ -3503,7 +3503,7 @@
|
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<amount>30</amount>
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<mode>PER</mode>
|
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</effect>
|
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<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
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<amount>30</amount>
|
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<mode>PER</mode>
|
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</effect>
|
||||
|
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@@ -29,7 +29,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
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<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -79,7 +79,7 @@
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -414,7 +414,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -455,7 +455,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -689,7 +689,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -981,7 +981,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1026,7 +1026,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1251,7 +1251,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -2942,7 +2942,7 @@
|
||||
<icon>icon.skill4416_dwarf</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -675,7 +675,7 @@
|
||||
<icon>icon.etc_talisman_i02</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1843,7 +1843,7 @@
|
||||
<icon>icon.ensoul_big_p</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="15">{5+index}</value>
|
||||
</amount>
|
||||
@@ -2159,7 +2159,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
@@ -2318,7 +2318,7 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
@@ -2993,7 +2993,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
|
||||
@@ -227,7 +227,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -266,7 +266,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -305,7 +305,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -344,7 +344,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -383,7 +383,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -422,7 +422,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -461,7 +461,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -500,7 +500,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -660,7 +660,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -699,7 +699,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -738,7 +738,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -849,7 +849,7 @@
|
||||
<amount>16</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>11</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1308,7 +1308,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -1233,7 +1233,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -452,7 +452,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
|
||||
@@ -595,7 +595,7 @@
|
||||
<icon>icon.skill10655</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -707,7 +707,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1724,7 +1724,7 @@
|
||||
<icon>icon.skill10655</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">18</value>
|
||||
<value level="2">20</value>
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0.9</value>
|
||||
<value level="2">1</value>
|
||||
@@ -1338,7 +1338,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0.9</value>
|
||||
<value level="2">1</value>
|
||||
|
||||
@@ -1429,7 +1429,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">10</value>
|
||||
@@ -1743,7 +1743,7 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
<icon>icon.bm_pattack_circlet_03</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">3</value>
|
||||
|
||||
@@ -86,7 +86,7 @@ DefenceCriticalDamage: Critical Damage resist stat.
|
||||
DefenceCriticalRate: Critical Rate resist stat.
|
||||
DefenceMagicCriticalDamage: Magic Critical Damage resist stat.
|
||||
DefenceMagicCriticalRate: Magic Critical Rate resist stat.
|
||||
DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
|
||||
DefencePhysicalSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
|
||||
DefenceTrait: Stat that manages all defence traits.
|
||||
DeleteHate: Has a chance to delete target's hate towards everyone.
|
||||
DeleteHateOfMe: Has a chance to delete target's hate towards you.
|
||||
@@ -222,6 +222,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillCriticalDamage: Physical skill critical damage stat.
|
||||
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
@@ -285,7 +286,6 @@ ShieldDefence: Shield P. Def stat.
|
||||
ShieldDefenceRate: Shield block success rate stat.
|
||||
ShotsBonus: Additional shot damage bonus. (l2jmobius)
|
||||
SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
|
||||
SkillMasteryRate: Bonus chance for skill mastery stat.
|
||||
|
||||
Reference in New Issue
Block a user