Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.
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@@ -115,7 +115,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("DefenceCriticalRate", DefenceCriticalRate::new);
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EffectHandler.getInstance().registerHandler("DefenceMagicCriticalDamage", DefenceMagicCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefenceMagicCriticalRate", DefenceMagicCriticalRate::new);
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EffectHandler.getInstance().registerHandler("DefenceSkillCriticalDamage", DefenceSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefencePhysicalSkillCriticalDamage", DefencePhysicalSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefenceTrait", DefenceTrait::new);
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EffectHandler.getInstance().registerHandler("DeleteHate", DeleteHate::new);
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EffectHandler.getInstance().registerHandler("DeleteHateOfMe", DeleteHateOfMe::new);
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@@ -249,6 +249,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("PhysicalEvasion", PhysicalEvasion::new);
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EffectHandler.getInstance().registerHandler("PhysicalMute", PhysicalMute::new);
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EffectHandler.getInstance().registerHandler("PhysicalShieldAngleAll", PhysicalShieldAngleAll::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalDamage", PhysicalSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalRate", PhysicalSkillCriticalRate::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillPower", PhysicalSkillPower::new);
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EffectHandler.getInstance().registerHandler("PhysicalSoulAttack", PhysicalSoulAttack::new);
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@@ -313,7 +314,6 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);
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EffectHandler.getInstance().registerHandler("ShotsBonus", ShotsBonus::new);
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EffectHandler.getInstance().registerHandler("SilentMove", SilentMove::new);
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EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
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EffectHandler.getInstance().registerHandler("SkillMastery", SkillMastery::new);
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EffectHandler.getInstance().registerHandler("SkillMasteryRate", SkillMasteryRate::new);
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@@ -23,10 +23,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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* Equivalent of DefenceMagicCriticalDamage for physical skills.
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* @author Mobius
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*/
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public class DefenceSkillCriticalDamage extends AbstractStatEffect
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public class DefencePhysicalSkillCriticalDamage extends AbstractStatEffect
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{
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public DefenceSkillCriticalDamage(StatSet params)
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public DefencePhysicalSkillCriticalDamage(StatSet params)
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{
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super(params, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL_ADD);
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super(params, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
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}
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}
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@@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sdw
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*/
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public class SkillCriticalDamage extends AbstractStatEffect
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public class PhysicalSkillCriticalDamage extends AbstractStatEffect
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{
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public SkillCriticalDamage(StatSet params)
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public PhysicalSkillCriticalDamage(StatSet params)
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{
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super(params, Stat.CRITICAL_DAMAGE_SKILL, Stat.CRITICAL_DAMAGE_SKILL_ADD);
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super(params, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
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}
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}
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@@ -31,7 +31,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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@@ -1031,7 +1031,7 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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@@ -2379,7 +2379,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>
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<value level="1">0.9</value>
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<value level="2">1</value>
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@@ -484,7 +484,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>
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<value level="1">0.9</value>
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<value level="2">1</value>
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@@ -85,7 +85,7 @@ DefenceCriticalDamage: Critical Damage resist stat.
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DefenceCriticalRate: Critical Rate resist stat.
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DefenceMagicCriticalDamage: Magic Critical Damage resist stat.
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DefenceMagicCriticalRate: Magic Critical Rate resist stat.
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DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
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DefencePhysicalSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
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DefenceTrait: Stat that manages all defence traits.
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DeleteHate: Has a chance to delete target's hate towards everyone.
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DeleteHateOfMe: Has a chance to delete target's hate towards you.
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@@ -219,6 +219,7 @@ PhysicalDefence: P. Def stat.
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PhysicalEvasion: P. Evasion stat.
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PhysicalMute: Prevents the usage of physical skills. Shield Slam.
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PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
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PhysicalSkillCriticalDamage: Physical skill critical damage stat.
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PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
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PhysicalSkillPower: Physical Skill Power stat.
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PhysicalSoulAttack: Physical attack depending on souls.
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@@ -282,7 +283,6 @@ ShieldDefence: Shield P. Def stat.
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ShieldDefenceRate: Shield block success rate stat.
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ShotsBonus: Additional shot damage bonus. (l2jmobius)
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SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
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SkillCriticalDamage: Skill critical damage stat.
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SkillEvasion: Skill evasion stat.
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SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
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SkillMasteryRate: Bonus chance for skill mastery stat.
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