Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.
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@@ -125,7 +125,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("DefenceCriticalRate", DefenceCriticalRate::new);
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EffectHandler.getInstance().registerHandler("DefenceMagicCriticalDamage", DefenceMagicCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefenceMagicCriticalRate", DefenceMagicCriticalRate::new);
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EffectHandler.getInstance().registerHandler("DefenceSkillCriticalDamage", DefenceSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefencePhysicalSkillCriticalDamage", DefencePhysicalSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefenceTrait", DefenceTrait::new);
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EffectHandler.getInstance().registerHandler("DeleteHate", DeleteHate::new);
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EffectHandler.getInstance().registerHandler("DeleteHateOfMe", DeleteHateOfMe::new);
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@@ -264,6 +264,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("PhysicalEvasion", PhysicalEvasion::new);
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EffectHandler.getInstance().registerHandler("PhysicalMute", PhysicalMute::new);
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EffectHandler.getInstance().registerHandler("PhysicalShieldAngleAll", PhysicalShieldAngleAll::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalDamage", PhysicalSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalRate", PhysicalSkillCriticalRate::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillPower", PhysicalSkillPower::new);
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EffectHandler.getInstance().registerHandler("PhysicalSoulAttack", PhysicalSoulAttack::new);
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@@ -333,7 +334,6 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("ShotsBonus", ShotsBonus::new);
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EffectHandler.getInstance().registerHandler("SilentMove", SilentMove::new);
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EffectHandler.getInstance().registerHandler("SkillBonusRange", SkillBonusRange::new);
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EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
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EffectHandler.getInstance().registerHandler("SkillMastery", SkillMastery::new);
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EffectHandler.getInstance().registerHandler("SkillMasteryRate", SkillMasteryRate::new);
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@@ -23,10 +23,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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* Equivalent of DefenceMagicCriticalDamage for physical skills.
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* @author Mobius
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*/
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public class DefenceSkillCriticalDamage extends AbstractStatEffect
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public class DefencePhysicalSkillCriticalDamage extends AbstractStatEffect
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{
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public DefenceSkillCriticalDamage(StatSet params)
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public DefencePhysicalSkillCriticalDamage(StatSet params)
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{
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super(params, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL_ADD);
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super(params, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
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}
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}
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@@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sdw
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*/
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public class SkillCriticalDamage extends AbstractStatEffect
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public class PhysicalSkillCriticalDamage extends AbstractStatEffect
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{
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public SkillCriticalDamage(StatSet params)
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public PhysicalSkillCriticalDamage(StatSet params)
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{
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super(params, Stat.CRITICAL_DAMAGE_SKILL, Stat.CRITICAL_DAMAGE_SKILL_ADD);
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super(params, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
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}
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}
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