Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.
This commit is contained in:
@@ -125,7 +125,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("DefenceCriticalRate", DefenceCriticalRate::new);
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EffectHandler.getInstance().registerHandler("DefenceMagicCriticalDamage", DefenceMagicCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefenceMagicCriticalRate", DefenceMagicCriticalRate::new);
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EffectHandler.getInstance().registerHandler("DefenceSkillCriticalDamage", DefenceSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefencePhysicalSkillCriticalDamage", DefencePhysicalSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefenceTrait", DefenceTrait::new);
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EffectHandler.getInstance().registerHandler("DeleteHate", DeleteHate::new);
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EffectHandler.getInstance().registerHandler("DeleteHateOfMe", DeleteHateOfMe::new);
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@@ -264,6 +264,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("PhysicalEvasion", PhysicalEvasion::new);
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EffectHandler.getInstance().registerHandler("PhysicalMute", PhysicalMute::new);
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EffectHandler.getInstance().registerHandler("PhysicalShieldAngleAll", PhysicalShieldAngleAll::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalDamage", PhysicalSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalRate", PhysicalSkillCriticalRate::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillPower", PhysicalSkillPower::new);
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EffectHandler.getInstance().registerHandler("PhysicalSoulAttack", PhysicalSoulAttack::new);
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@@ -333,7 +334,6 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("ShotsBonus", ShotsBonus::new);
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EffectHandler.getInstance().registerHandler("SilentMove", SilentMove::new);
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EffectHandler.getInstance().registerHandler("SkillBonusRange", SkillBonusRange::new);
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EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
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EffectHandler.getInstance().registerHandler("SkillMastery", SkillMastery::new);
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EffectHandler.getInstance().registerHandler("SkillMasteryRate", SkillMasteryRate::new);
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@@ -23,10 +23,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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* Equivalent of DefenceMagicCriticalDamage for physical skills.
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* @author Mobius
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*/
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public class DefenceSkillCriticalDamage extends AbstractStatEffect
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public class DefencePhysicalSkillCriticalDamage extends AbstractStatEffect
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{
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public DefenceSkillCriticalDamage(StatSet params)
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public DefencePhysicalSkillCriticalDamage(StatSet params)
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{
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super(params, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL_ADD);
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super(params, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
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}
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}
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@@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sdw
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*/
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public class SkillCriticalDamage extends AbstractStatEffect
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public class PhysicalSkillCriticalDamage extends AbstractStatEffect
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{
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public SkillCriticalDamage(StatSet params)
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public PhysicalSkillCriticalDamage(StatSet params)
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{
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super(params, Stat.CRITICAL_DAMAGE_SKILL, Stat.CRITICAL_DAMAGE_SKILL_ADD);
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super(params, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
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}
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}
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@@ -740,7 +740,7 @@
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<option id="30493" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.55% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.55</amount>
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<mode>PER</mode>
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</effect>
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@@ -749,7 +749,7 @@
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<option id="30494" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.65% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.65</amount>
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<mode>PER</mode>
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</effect>
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@@ -758,7 +758,7 @@
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<option id="30495" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.85% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.85</amount>
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<mode>PER</mode>
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</effect>
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@@ -767,7 +767,7 @@
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<option id="30496" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.05% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.05</amount>
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<mode>PER</mode>
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</effect>
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@@ -776,7 +776,7 @@
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<option id="30497" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.25% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.25</amount>
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<mode>PER</mode>
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</effect>
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@@ -785,7 +785,7 @@
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<option id="30498" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -794,7 +794,7 @@
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<option id="30499" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.75% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.75</amount>
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<mode>PER</mode>
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</effect>
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@@ -3,7 +3,7 @@
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<option id="30500" name="helios_opt">
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<!-- P. Skill Critical Damage + 2% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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@@ -12,7 +12,7 @@
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<option id="30501" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -21,7 +21,7 @@
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<option id="30502" name="helios_opt">
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<!-- P. Skill Critical Damage + 5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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@@ -121,7 +121,7 @@
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<option id="30717" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.825% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.825</amount>
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<mode>PER</mode>
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</effect>
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@@ -130,7 +130,7 @@
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<option id="30718" name="helios_opt">
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<!-- P. Skill Critical Damage + 0.975% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>0.975</amount>
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<mode>PER</mode>
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</effect>
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@@ -139,7 +139,7 @@
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<option id="30719" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.275% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.275</amount>
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<mode>PER</mode>
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</effect>
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@@ -148,7 +148,7 @@
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<option id="30720" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.575% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.575</amount>
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<mode>PER</mode>
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</effect>
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@@ -157,7 +157,7 @@
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<option id="30721" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.875% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.875</amount>
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<mode>PER</mode>
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</effect>
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@@ -166,7 +166,7 @@
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<option id="30722" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.25% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.25</amount>
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<mode>PER</mode>
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</effect>
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@@ -175,7 +175,7 @@
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<option id="30723" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.625% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.625</amount>
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<mode>PER</mode>
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</effect>
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@@ -184,7 +184,7 @@
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<option id="30724" name="helios_opt">
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<!-- P. Skill Critical Damage + 3% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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@@ -193,7 +193,7 @@
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<option id="30725" name="helios_opt">
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<!-- P. Skill Critical Damage + 3.75% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3.75</amount>
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<mode>PER</mode>
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</effect>
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@@ -202,7 +202,7 @@
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<option id="30726" name="helios_opt">
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<!-- P. Skill Critical Damage + 7.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>7.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -587,7 +587,7 @@
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<option id="30976" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.1% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.1</amount>
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<mode>PER</mode>
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</effect>
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@@ -596,7 +596,7 @@
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<option id="30977" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.3% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.3</amount>
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<mode>PER</mode>
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</effect>
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@@ -605,7 +605,7 @@
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<option id="30978" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.7% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.7</amount>
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<mode>PER</mode>
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</effect>
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@@ -614,7 +614,7 @@
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<option id="30979" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.1% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.1</amount>
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<mode>PER</mode>
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</effect>
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@@ -623,7 +623,7 @@
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<option id="30980" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -632,7 +632,7 @@
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<option id="30981" name="helios_opt">
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<!-- P. Skill Critical Damage + 3% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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@@ -641,7 +641,7 @@
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<option id="30982" name="helios_opt">
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<!-- P. Skill Critical Damage + 3.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -650,7 +650,7 @@
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<option id="30983" name="helios_opt">
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<!-- P. Skill Critical Damage + 4% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>4</amount>
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<mode>PER</mode>
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</effect>
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@@ -659,7 +659,7 @@
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<option id="30984" name="helios_opt">
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<!-- P. Skill Critical Damage + 5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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@@ -668,7 +668,7 @@
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<option id="30985" name="helios_opt">
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<!-- P. Skill Critical Damage + 10% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -353,7 +353,7 @@
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<option id="31250" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.65% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.65</amount>
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<mode>PER</mode>
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</effect>
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@@ -362,7 +362,7 @@
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<option id="31251" name="helios_opt">
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<!-- P. Skill Critical Damage + 1.95% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1.95</amount>
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<mode>PER</mode>
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</effect>
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@@ -371,7 +371,7 @@
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<option id="31252" name="helios_opt">
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<!-- P. Skill Critical Damage + 2.55% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>2.55</amount>
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<mode>PER</mode>
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</effect>
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@@ -380,7 +380,7 @@
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<option id="31253" name="helios_opt">
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<!-- P. Skill Critical Damage + 3.15% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3.15</amount>
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<mode>PER</mode>
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</effect>
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@@ -389,7 +389,7 @@
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<option id="31254" name="helios_opt">
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<!-- P. Skill Critical Damage + 3.75% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>3.75</amount>
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<mode>PER</mode>
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</effect>
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@@ -398,7 +398,7 @@
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<option id="31255" name="helios_opt">
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<!-- P. Skill Critical Damage + 4.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>4.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -407,7 +407,7 @@
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<option id="31256" name="helios_opt">
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<!-- P. Skill Critical Damage + 5.25% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>5.25</amount>
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<mode>PER</mode>
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</effect>
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@@ -416,7 +416,7 @@
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<option id="31257" name="helios_opt">
|
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<!-- P. Skill Critical Damage + 6% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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@@ -425,7 +425,7 @@
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<option id="31258" name="helios_opt">
|
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<!-- P. Skill Critical Damage + 7.5% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>7.5</amount>
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<mode>PER</mode>
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</effect>
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@@ -434,7 +434,7 @@
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<option id="31259" name="helios_opt">
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<!-- P. Skill Critical Damage + 15% -->
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -3550,7 +3550,7 @@
|
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<amount>50</amount>
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<mode>DIFF</mode>
|
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</effect>
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<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
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||||
<amount>30</amount>
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||||
<mode>PER</mode>
|
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</effect>
|
||||
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@@ -10,7 +10,7 @@
|
||||
<amount>5</amount>
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||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -79,7 +79,7 @@
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -1889,7 +1889,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">11</value>
|
||||
@@ -2882,7 +2882,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2936,7 +2936,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3056,7 +3056,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -366,7 +366,7 @@
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">45</value>
|
||||
<value level="2">50</value>
|
||||
@@ -1331,7 +1331,7 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">12</value>
|
||||
@@ -1375,7 +1375,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -927,7 +927,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">12</value>
|
||||
@@ -2751,7 +2751,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
|
||||
@@ -429,7 +429,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -477,7 +477,7 @@
|
||||
<mode>PER</mode>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
|
||||
@@ -4452,7 +4452,7 @@
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
|
||||
@@ -1211,7 +1211,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
|
||||
@@ -689,7 +689,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -981,7 +981,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1026,7 +1026,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1251,7 +1251,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -2224,7 +2224,7 @@
|
||||
<value level="4">-15</value>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
@@ -3024,7 +3024,7 @@
|
||||
<icon>icon.skill4416_dwarf</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -1418,7 +1418,7 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -675,7 +675,7 @@
|
||||
<icon>icon.etc_talisman_i02</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1843,7 +1843,7 @@
|
||||
<icon>icon.ensoul_big_p</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="15">{5+index}</value>
|
||||
</amount>
|
||||
@@ -2159,7 +2159,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
@@ -2318,7 +2318,7 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
@@ -2993,7 +2993,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
|
||||
@@ -227,7 +227,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -266,7 +266,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -305,7 +305,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -344,7 +344,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -383,7 +383,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -422,7 +422,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -461,7 +461,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -500,7 +500,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -660,7 +660,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -699,7 +699,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -738,7 +738,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -849,7 +849,7 @@
|
||||
<amount>16</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>11</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1308,7 +1308,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2313,7 +2313,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
|
||||
@@ -1261,7 +1261,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -739,7 +739,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="31">0</value>
|
||||
<value level="32">1</value>
|
||||
|
||||
@@ -483,7 +483,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
|
||||
@@ -636,7 +636,7 @@
|
||||
<icon>icon.skill10655</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
|
||||
@@ -742,7 +742,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1798,7 +1798,7 @@
|
||||
<icon>icon.skill10655</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">18</value>
|
||||
<value level="2">20</value>
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0.9</value>
|
||||
<value level="2">1</value>
|
||||
@@ -1338,7 +1338,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0.9</value>
|
||||
<value level="2">1</value>
|
||||
|
||||
@@ -1268,7 +1268,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_aries_agathion_charm</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
|
||||
@@ -546,7 +546,7 @@
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -655,7 +655,7 @@
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -880,7 +880,7 @@
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -989,7 +989,7 @@
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -474,7 +474,7 @@
|
||||
<amount>4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -583,7 +583,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -692,7 +692,7 @@
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -801,7 +801,7 @@
|
||||
<amount>4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>4</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -910,7 +910,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -1509,7 +1509,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">10</value>
|
||||
@@ -1860,7 +1860,7 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -953,7 +953,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1045,7 +1045,7 @@
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2182,7 +2182,7 @@
|
||||
<amount>-12</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-12</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2434,7 +2434,7 @@
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2712,7 +2712,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2822,7 +2822,7 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2848,7 +2848,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3077,7 +3077,7 @@
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3289,7 +3289,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
@@ -3323,7 +3323,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
@@ -3349,7 +3349,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
@@ -3375,7 +3375,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
@@ -3409,7 +3409,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
@@ -3485,7 +3485,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
|
||||
@@ -835,7 +835,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">12</value>
|
||||
@@ -895,7 +895,7 @@
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -935,7 +935,7 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1000,7 +1000,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">9</value>
|
||||
@@ -2428,7 +2428,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2764,7 +2764,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">25</value>
|
||||
@@ -2840,7 +2840,7 @@
|
||||
<skillId>30848</skillId> <!-- Spirit of Iss -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2866,7 +2866,7 @@
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -652,7 +652,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
@@ -1240,7 +1240,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-2</value>
|
||||
<value level="2">-3</value>
|
||||
@@ -1828,7 +1828,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
|
||||
@@ -1305,7 +1305,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
<icon>icon.bm_pattack_circlet_03</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">3</value>
|
||||
@@ -1709,7 +1709,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-15</value>
|
||||
@@ -2458,7 +2458,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2549,7 +2549,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2640,7 +2640,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2731,7 +2731,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2822,7 +2822,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2911,7 +2911,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3002,7 +3002,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3091,7 +3091,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3182,7 +3182,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -125,7 +125,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -199,7 +199,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -273,7 +273,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -347,7 +347,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1258,7 +1258,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">0</value>
|
||||
<value level="6">10</value>
|
||||
@@ -1492,7 +1492,7 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="12">1</value>
|
||||
<value level="13">3</value>
|
||||
@@ -1940,7 +1940,7 @@
|
||||
<icon>icon.bm_ensoul_stone_shilen</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -3564,7 +3564,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3936,7 +3936,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3961,7 +3961,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3978,7 +3978,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3995,7 +3995,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4070,7 +4070,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4087,7 +4087,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4150,7 +4150,7 @@
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4179,7 +4179,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4196,7 +4196,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4213,7 +4213,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4300,7 +4300,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4788,7 +4788,7 @@
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -635,7 +635,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
@@ -948,7 +948,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>110</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">17</value>
|
||||
<value level="2">20</value>
|
||||
@@ -1996,7 +1996,7 @@
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
@@ -2393,7 +2393,7 @@
|
||||
<icon>icon.artifact_d_skill_crt_dmg</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
@@ -3159,7 +3159,7 @@
|
||||
<icon>icon.artifact_a_crt_skill_dmg</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
|
||||
@@ -1860,7 +1860,7 @@
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2051,7 +2051,7 @@
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -609,7 +609,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -691,7 +691,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1544,7 +1544,7 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<!-- StatUp Handled by hennaList.xml -->
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
@@ -2156,7 +2156,7 @@
|
||||
<icon>icon.renewal_mineral_dragon</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -2577,7 +2577,7 @@
|
||||
<icon>icon.renewal_mineral_dragon</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
<icon>icon.renewal_mineral_dragon</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">17</value>
|
||||
<value level="2">20</value>
|
||||
@@ -237,7 +237,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="7">1</value>
|
||||
<value level="8">2</value>
|
||||
@@ -510,7 +510,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="5">5</value>
|
||||
<value level="6">10</value>
|
||||
@@ -1469,7 +1469,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
@@ -1799,7 +1799,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
@@ -2074,7 +2074,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
@@ -2268,7 +2268,7 @@
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2430,7 +2430,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2623,7 +2623,7 @@
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2915,7 +2915,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3119,7 +3119,7 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -3782,7 +3782,7 @@
|
||||
<icon>icon.elemental_necklace_wind_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -3871,7 +3871,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
|
||||
@@ -1536,7 +1536,7 @@
|
||||
<icon>icon.accessary_angel_of_earing</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -1625,7 +1625,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
@@ -1862,7 +1862,7 @@
|
||||
<icon>icon.new_ring_of_hero</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -1951,7 +1951,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
@@ -2188,7 +2188,7 @@
|
||||
<icon>icon.bm_ring_of_fallen_angel</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -2277,7 +2277,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<icon>branchsys2.icon2.g_accessory_event_earring</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -94,7 +94,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
@@ -331,7 +331,7 @@
|
||||
<icon>icon.dragon_accessary_necklace</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -420,7 +420,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
@@ -657,7 +657,7 @@
|
||||
<icon>icon.dragon_accessary_earring</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -746,7 +746,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
@@ -983,7 +983,7 @@
|
||||
<icon>icon.dragon_accessary_ring</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -1072,7 +1072,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
@@ -1465,7 +1465,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>0.5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -1277,7 +1277,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1363,7 +1363,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Consumes 150 Crystals (R-grade) -->
|
||||
<itemConsumeCount>100</itemConsumeCount>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -1897,7 +1897,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1954,7 +1954,7 @@
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1973,7 +1973,7 @@
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2019,7 +2019,7 @@
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-3.5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2094,7 +2094,7 @@
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
<amount>-1.5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-1.5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -453,7 +453,7 @@
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -500,7 +500,7 @@
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -523,7 +523,7 @@
|
||||
<amount>-3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -94,7 +94,7 @@ DefenceCriticalDamage: Critical Damage resist stat.
|
||||
DefenceCriticalRate: Critical Rate resist stat.
|
||||
DefenceMagicCriticalDamage: Magic Critical Damage resist stat.
|
||||
DefenceMagicCriticalRate: Magic Critical Rate resist stat.
|
||||
DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
|
||||
DefencePhysicalSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
|
||||
DefenceTrait: Stat that manages all defence traits.
|
||||
DeleteHate: Has a chance to delete target's hate towards everyone.
|
||||
DeleteHateOfMe: Has a chance to delete target's hate towards you.
|
||||
@@ -233,6 +233,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillCriticalDamage: Physical skill critical damage stat.
|
||||
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
@@ -300,7 +301,6 @@ ShieldDefenceRate: Shield block success rate stat.
|
||||
ShotsBonus: Additional shot damage bonus. (l2jmobius)
|
||||
SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
|
||||
SkillBonusRange: Additional cast range for skills. (l2jmobius)
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
|
||||
SkillMasteryRate: Bonus chance for skill mastery stat.
|
||||
|
||||
Reference in New Issue
Block a user