Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.

This commit is contained in:
MobiusDevelopment
2022-05-04 22:23:30 +00:00
parent 008151ccfe
commit 669827ec14
679 changed files with 4558 additions and 4558 deletions

View File

@@ -355,8 +355,8 @@ public class Formulas
}
else
{
criticalDamage = attacker.getStat().getValue(Stat.CRITICAL_DAMAGE_SKILL, 1);
defenceCriticalDamage = target.getStat().getValue(Stat.DEFENCE_CRITICAL_DAMAGE_SKILL, 1);
criticalDamage = attacker.getStat().getValue(Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE, 1);
defenceCriticalDamage = target.getStat().getValue(Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE, 1);
if (attacker.isPlayable())
{
balanceMod = target.isPlayable() ? Config.PVP_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS[attacker.getActingPlayer().getClassId().getId()] : Config.PVE_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS[attacker.getActingPlayer().getClassId().getId()];
@@ -398,8 +398,8 @@ public class Formulas
}
else
{
criticalDamageAdd = attacker.getStat().getValue(Stat.CRITICAL_DAMAGE_SKILL_ADD, 0);
defenceCriticalDamageAdd = target.getStat().getValue(Stat.DEFENCE_CRITICAL_DAMAGE_SKILL_ADD, 0);
criticalDamageAdd = attacker.getStat().getValue(Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD, 0);
defenceCriticalDamageAdd = target.getStat().getValue(Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD, 0);
}
}
else

View File

@@ -126,8 +126,8 @@ public enum Stat
SKILL_POWER_ADD("skillPowerAdd"),
PHYSICAL_SKILL_POWER("physicalSkillPower"),
MAGICAL_SKILL_POWER("magicalSkillPower"),
CRITICAL_DAMAGE_SKILL("cAtkSkill"),
CRITICAL_DAMAGE_SKILL_ADD("cAtkSkillAdd"),
PHYSICAL_SKILL_CRITICAL_DAMAGE("cAtkSkill"),
PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD("cAtkSkillAdd"),
MAGIC_CRITICAL_DAMAGE_ADD("mCritPowerAdd"),
SHIELD_DEFENCE_RATE("rShld", new ShieldDefenceRateFinalizer()),
CRITICAL_RATE("rCrit", new PCriticalRateFinalizer(), MathUtil::add, MathUtil::add, 0, 1),
@@ -144,8 +144,8 @@ public enum Stat
DEFENCE_MAGIC_CRITICAL_DAMAGE("defMCritDamage"),
DEFENCE_MAGIC_CRITICAL_DAMAGE_ADD("defMCritDamageAdd"),
DEFENCE_CRITICAL_DAMAGE_ADD("defCritDamageAdd"), // Resistance to critical damage in value (Example: +100 will be 100 more critical damage, NOT 100% more).
DEFENCE_CRITICAL_DAMAGE_SKILL("defCAtkSkill"),
DEFENCE_CRITICAL_DAMAGE_SKILL_ADD("defCAtkSkillAdd"),
DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE("defCAtkSkill"),
DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD("defCAtkSkillAdd"),
INSTANT_KILL_RESIST("instantKillResist"),
EXPSP_RATE("rExp"),
ACTIVE_BONUS_EXP("activeBonusExp"), // Used to measure active skill bonus exp.