Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.
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		| @@ -355,8 +355,8 @@ public class Formulas | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				criticalDamage = attacker.getStat().getValue(Stat.CRITICAL_DAMAGE_SKILL, 1); | ||||
| 				defenceCriticalDamage = target.getStat().getValue(Stat.DEFENCE_CRITICAL_DAMAGE_SKILL, 1); | ||||
| 				criticalDamage = attacker.getStat().getValue(Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE, 1); | ||||
| 				defenceCriticalDamage = target.getStat().getValue(Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE, 1); | ||||
| 				if (attacker.isPlayable()) | ||||
| 				{ | ||||
| 					balanceMod = target.isPlayable() ? Config.PVP_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS[attacker.getActingPlayer().getClassId().getId()] : Config.PVE_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS[attacker.getActingPlayer().getClassId().getId()]; | ||||
| @@ -398,8 +398,8 @@ public class Formulas | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				criticalDamageAdd = attacker.getStat().getValue(Stat.CRITICAL_DAMAGE_SKILL_ADD, 0); | ||||
| 				defenceCriticalDamageAdd = target.getStat().getValue(Stat.DEFENCE_CRITICAL_DAMAGE_SKILL_ADD, 0); | ||||
| 				criticalDamageAdd = attacker.getStat().getValue(Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD, 0); | ||||
| 				defenceCriticalDamageAdd = target.getStat().getValue(Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD, 0); | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
|   | ||||
| @@ -124,8 +124,8 @@ public enum Stat | ||||
| 	SKILL_POWER_ADD("skillPowerAdd"), | ||||
| 	PHYSICAL_SKILL_POWER("physicalSkillPower"), | ||||
| 	MAGICAL_SKILL_POWER("magicalSkillPower"), | ||||
| 	CRITICAL_DAMAGE_SKILL("cAtkSkill"), | ||||
| 	CRITICAL_DAMAGE_SKILL_ADD("cAtkSkillAdd"), | ||||
| 	PHYSICAL_SKILL_CRITICAL_DAMAGE("cAtkSkill"), | ||||
| 	PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD("cAtkSkillAdd"), | ||||
| 	MAGIC_CRITICAL_DAMAGE_ADD("mCritPowerAdd"), | ||||
| 	SHIELD_DEFENCE_RATE("rShld", new ShieldDefenceRateFinalizer()), | ||||
| 	CRITICAL_RATE("rCrit", new PCriticalRateFinalizer(), MathUtil::add, MathUtil::add, 0, 1), | ||||
| @@ -142,8 +142,8 @@ public enum Stat | ||||
| 	DEFENCE_MAGIC_CRITICAL_DAMAGE("defMCritDamage"), | ||||
| 	DEFENCE_MAGIC_CRITICAL_DAMAGE_ADD("defMCritDamageAdd"), | ||||
| 	DEFENCE_CRITICAL_DAMAGE_ADD("defCritDamageAdd"), // Resistance to critical damage in value (Example: +100 will be 100 more critical damage, NOT 100% more). | ||||
| 	DEFENCE_CRITICAL_DAMAGE_SKILL("defCAtkSkill"), | ||||
| 	DEFENCE_CRITICAL_DAMAGE_SKILL_ADD("defCAtkSkillAdd"), | ||||
| 	DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE("defCAtkSkill"), | ||||
| 	DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD("defCAtkSkillAdd"), | ||||
| 	INSTANT_KILL_RESIST("instantKillResist"), | ||||
| 	EXPSP_RATE("rExp"), | ||||
| 	BONUS_EXP("bonusExp"), | ||||
|   | ||||
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