Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.
This commit is contained in:
@@ -3503,7 +3503,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -79,7 +79,7 @@
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -415,7 +415,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -456,7 +456,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -685,7 +685,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -726,7 +726,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -767,7 +767,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -808,7 +808,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -849,7 +849,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -890,7 +890,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -931,7 +931,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -972,7 +972,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1124,7 +1124,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1165,7 +1165,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1206,7 +1206,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -2913,7 +2913,7 @@
|
||||
<icon>icon.skill4416_dwarf</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -627,7 +627,7 @@
|
||||
<icon>icon.etc_talisman_i02</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1570,7 +1570,7 @@
|
||||
<icon>icon.ensoul_big_p</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="15">{5+index}</value>
|
||||
</amount>
|
||||
@@ -1886,7 +1886,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
@@ -2045,7 +2045,7 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
@@ -2720,7 +2720,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
|
||||
@@ -227,7 +227,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -266,7 +266,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -305,7 +305,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -344,7 +344,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -383,7 +383,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -422,7 +422,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -461,7 +461,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -500,7 +500,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -660,7 +660,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -699,7 +699,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -738,7 +738,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -849,7 +849,7 @@
|
||||
<amount>16</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>11</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1308,7 +1308,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -1233,7 +1233,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -413,7 +413,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
|
||||
@@ -595,7 +595,7 @@
|
||||
<icon>icon.skill10655</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -719,7 +719,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -3232,7 +3232,7 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3304,7 +3304,7 @@
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>11</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3376,7 +3376,7 @@
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>11</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3448,7 +3448,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>12</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3520,7 +3520,7 @@
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>12</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3834,7 +3834,7 @@
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3906,7 +3906,7 @@
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3978,7 +3978,7 @@
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4050,7 +4050,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4122,7 +4122,7 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">18</value>
|
||||
<value level="2">20</value>
|
||||
|
||||
@@ -1429,7 +1429,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">10</value>
|
||||
@@ -1743,7 +1743,7 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -86,7 +86,7 @@ DefenceCriticalDamage: Critical Damage resist stat.
|
||||
DefenceCriticalRate: Critical Rate resist stat.
|
||||
DefenceMagicCriticalDamage: Magic Critical Damage resist stat.
|
||||
DefenceMagicCriticalRate: Magic Critical Rate resist stat.
|
||||
DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
|
||||
DefencePhysicalSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
|
||||
DefenceTrait: Stat that manages all defence traits.
|
||||
DeleteHate: Has a chance to delete target's hate towards everyone.
|
||||
DeleteHateOfMe: Has a chance to delete target's hate towards you.
|
||||
@@ -222,6 +222,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillCriticalDamage: Physical skill critical damage stat.
|
||||
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
@@ -286,7 +287,6 @@ ShieldDefence: Shield P. Def stat.
|
||||
ShieldDefenceRate: Shield block success rate stat.
|
||||
ShotsBonus: Additional shot damage bonus. (l2jmobius)
|
||||
SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
|
||||
SkillMasteryRate: Bonus chance for skill mastery stat.
|
||||
|
||||
Reference in New Issue
Block a user