Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.

This commit is contained in:
MobiusDevelopment
2022-05-04 22:23:30 +00:00
parent 008151ccfe
commit 669827ec14
679 changed files with 4558 additions and 4558 deletions

View File

@@ -3503,7 +3503,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>

View File

@@ -29,7 +29,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -79,7 +79,7 @@
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>

View File

@@ -415,7 +415,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -456,7 +456,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>

View File

@@ -685,7 +685,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -726,7 +726,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -767,7 +767,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -808,7 +808,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -849,7 +849,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -890,7 +890,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -931,7 +931,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -972,7 +972,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -1124,7 +1124,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -1165,7 +1165,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -1206,7 +1206,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>

View File

@@ -2913,7 +2913,7 @@
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>

View File

@@ -627,7 +627,7 @@
<icon>icon.etc_talisman_i02</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
@@ -1570,7 +1570,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@@ -1886,7 +1886,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@@ -2045,7 +2045,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@@ -2720,7 +2720,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>

View File

@@ -227,7 +227,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -266,7 +266,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -305,7 +305,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -344,7 +344,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -383,7 +383,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -422,7 +422,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -461,7 +461,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -500,7 +500,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -660,7 +660,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -699,7 +699,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -738,7 +738,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -849,7 +849,7 @@
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>11</amount>
<mode>PER</mode>
</effect>
@@ -1308,7 +1308,7 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>

View File

@@ -1233,7 +1233,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@@ -413,7 +413,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>

View File

@@ -595,7 +595,7 @@
<icon>icon.skill10655</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">10</value>

View File

@@ -149,7 +149,7 @@
</condition>
</conditions>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
@@ -719,7 +719,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>

View File

@@ -3232,7 +3232,7 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -3304,7 +3304,7 @@
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>11</amount>
<mode>PER</mode>
</effect>
@@ -3376,7 +3376,7 @@
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>11</amount>
<mode>PER</mode>
</effect>
@@ -3448,7 +3448,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>12</amount>
<mode>PER</mode>
</effect>
@@ -3520,7 +3520,7 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>12</amount>
<mode>PER</mode>
</effect>
@@ -3834,7 +3834,7 @@
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -3906,7 +3906,7 @@
<amount>9</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>6</amount>
<mode>PER</mode>
</effect>
@@ -3978,7 +3978,7 @@
<amount>9</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>6</amount>
<mode>PER</mode>
</effect>
@@ -4050,7 +4050,7 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
@@ -4122,7 +4122,7 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>

View File

@@ -110,7 +110,7 @@
</amount>
<stat>INT</stat>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">18</value>
<value level="2">20</value>

View File

@@ -1429,7 +1429,7 @@
</condition>
</conditions>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">10</value>
@@ -1743,7 +1743,7 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="3">
<amount>20</amount>
<mode>PER</mode>
</effect>

View File

@@ -86,7 +86,7 @@ DefenceCriticalDamage: Critical Damage resist stat.
DefenceCriticalRate: Critical Rate resist stat.
DefenceMagicCriticalDamage: Magic Critical Damage resist stat.
DefenceMagicCriticalRate: Magic Critical Rate resist stat.
DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
DefencePhysicalSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
DefenceTrait: Stat that manages all defence traits.
DeleteHate: Has a chance to delete target's hate towards everyone.
DeleteHateOfMe: Has a chance to delete target's hate towards you.
@@ -222,6 +222,7 @@ PhysicalDefence: P. Def stat.
PhysicalEvasion: P. Evasion stat.
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
PhysicalSkillCriticalDamage: Physical skill critical damage stat.
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
PhysicalSkillPower: Physical Skill Power stat.
PhysicalSoulAttack: Physical attack depending on souls.
@@ -286,7 +287,6 @@ ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.
ShotsBonus: Additional shot damage bonus. (l2jmobius)
SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
SkillCriticalDamage: Skill critical damage stat.
SkillEvasion: Skill evasion stat.
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
SkillMasteryRate: Bonus chance for skill mastery stat.