Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.

This commit is contained in:
MobiusDevelopment
2022-05-04 22:23:30 +00:00
parent 008151ccfe
commit 669827ec14
679 changed files with 4558 additions and 4558 deletions

View File

@@ -116,7 +116,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("DefenceCriticalRate", DefenceCriticalRate::new);
EffectHandler.getInstance().registerHandler("DefenceMagicCriticalDamage", DefenceMagicCriticalDamage::new);
EffectHandler.getInstance().registerHandler("DefenceMagicCriticalRate", DefenceMagicCriticalRate::new);
EffectHandler.getInstance().registerHandler("DefenceSkillCriticalDamage", DefenceSkillCriticalDamage::new);
EffectHandler.getInstance().registerHandler("DefencePhysicalSkillCriticalDamage", DefencePhysicalSkillCriticalDamage::new);
EffectHandler.getInstance().registerHandler("DefenceTrait", DefenceTrait::new);
EffectHandler.getInstance().registerHandler("DeleteHate", DeleteHate::new);
EffectHandler.getInstance().registerHandler("DeleteHateOfMe", DeleteHateOfMe::new);
@@ -252,6 +252,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("PhysicalEvasion", PhysicalEvasion::new);
EffectHandler.getInstance().registerHandler("PhysicalMute", PhysicalMute::new);
EffectHandler.getInstance().registerHandler("PhysicalShieldAngleAll", PhysicalShieldAngleAll::new);
EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalDamage", PhysicalSkillCriticalDamage::new);
EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalRate", PhysicalSkillCriticalRate::new);
EffectHandler.getInstance().registerHandler("PhysicalSkillPower", PhysicalSkillPower::new);
EffectHandler.getInstance().registerHandler("PhysicalSoulAttack", PhysicalSoulAttack::new);
@@ -317,7 +318,6 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);
EffectHandler.getInstance().registerHandler("ShotsBonus", ShotsBonus::new);
EffectHandler.getInstance().registerHandler("SilentMove", SilentMove::new);
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
EffectHandler.getInstance().registerHandler("SkillMastery", SkillMastery::new);
EffectHandler.getInstance().registerHandler("SkillMasteryRate", SkillMasteryRate::new);

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@@ -23,10 +23,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
* Equivalent of DefenceMagicCriticalDamage for physical skills.
* @author Mobius
*/
public class DefenceSkillCriticalDamage extends AbstractStatEffect
public class DefencePhysicalSkillCriticalDamage extends AbstractStatEffect
{
public DefenceSkillCriticalDamage(StatSet params)
public DefencePhysicalSkillCriticalDamage(StatSet params)
{
super(params, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL_ADD);
super(params, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
}
}

View File

@@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Sdw
*/
public class SkillCriticalDamage extends AbstractStatEffect
public class PhysicalSkillCriticalDamage extends AbstractStatEffect
{
public SkillCriticalDamage(StatSet params)
public PhysicalSkillCriticalDamage(StatSet params)
{
super(params, Stat.CRITICAL_DAMAGE_SKILL, Stat.CRITICAL_DAMAGE_SKILL_ADD);
super(params, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
}
}

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@@ -3503,7 +3503,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>

View File

@@ -29,7 +29,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -79,7 +79,7 @@
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>

View File

@@ -725,7 +725,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -766,7 +766,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -807,7 +807,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -848,7 +848,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -889,7 +889,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -930,7 +930,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -971,7 +971,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -1012,7 +1012,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -1164,7 +1164,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -1205,7 +1205,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -1246,7 +1246,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>

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@@ -2913,7 +2913,7 @@
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>

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@@ -1215,7 +1215,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>

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@@ -595,7 +595,7 @@
<icon>icon.skill10655</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">10</value>

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@@ -147,7 +147,7 @@
</condition>
</conditions>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
@@ -714,7 +714,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>

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@@ -1274,7 +1274,7 @@
</condition>
</conditions>
<effects>
<effect name="SkillCriticalDamage">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">10</value>
@@ -1574,7 +1574,7 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="3">
<amount>20</amount>
<mode>PER</mode>
</effect>

View File

@@ -86,7 +86,7 @@ DefenceCriticalDamage: Critical Damage resist stat.
DefenceCriticalRate: Critical Rate resist stat.
DefenceMagicCriticalDamage: Magic Critical Damage resist stat.
DefenceMagicCriticalRate: Magic Critical Rate resist stat.
DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
DefencePhysicalSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
DefenceTrait: Stat that manages all defence traits.
DeleteHate: Has a chance to delete target's hate towards everyone.
DeleteHateOfMe: Has a chance to delete target's hate towards you.
@@ -222,6 +222,7 @@ PhysicalDefence: P. Def stat.
PhysicalEvasion: P. Evasion stat.
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
PhysicalSkillCriticalDamage: Physical skill critical damage stat.
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
PhysicalSkillPower: Physical Skill Power stat.
PhysicalSoulAttack: Physical attack depending on souls.
@@ -286,7 +287,6 @@ ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.
ShotsBonus: Additional shot damage bonus. (l2jmobius)
SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
SkillCriticalDamage: Skill critical damage stat.
SkillEvasion: Skill evasion stat.
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
SkillMasteryRate: Bonus chance for skill mastery stat.