Renamed SkillCriticalDamage to PhysicalSkillCriticalDamage.
This commit is contained in:
@@ -116,7 +116,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("DefenceCriticalRate", DefenceCriticalRate::new);
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EffectHandler.getInstance().registerHandler("DefenceMagicCriticalDamage", DefenceMagicCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefenceMagicCriticalRate", DefenceMagicCriticalRate::new);
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EffectHandler.getInstance().registerHandler("DefenceSkillCriticalDamage", DefenceSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefencePhysicalSkillCriticalDamage", DefencePhysicalSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("DefenceTrait", DefenceTrait::new);
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EffectHandler.getInstance().registerHandler("DeleteHate", DeleteHate::new);
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EffectHandler.getInstance().registerHandler("DeleteHateOfMe", DeleteHateOfMe::new);
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@@ -252,6 +252,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("PhysicalEvasion", PhysicalEvasion::new);
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EffectHandler.getInstance().registerHandler("PhysicalMute", PhysicalMute::new);
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EffectHandler.getInstance().registerHandler("PhysicalShieldAngleAll", PhysicalShieldAngleAll::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalDamage", PhysicalSkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalRate", PhysicalSkillCriticalRate::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillPower", PhysicalSkillPower::new);
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EffectHandler.getInstance().registerHandler("PhysicalSoulAttack", PhysicalSoulAttack::new);
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@@ -317,7 +318,6 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);
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EffectHandler.getInstance().registerHandler("ShotsBonus", ShotsBonus::new);
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EffectHandler.getInstance().registerHandler("SilentMove", SilentMove::new);
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EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
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EffectHandler.getInstance().registerHandler("SkillMastery", SkillMastery::new);
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EffectHandler.getInstance().registerHandler("SkillMasteryRate", SkillMasteryRate::new);
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@@ -23,10 +23,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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* Equivalent of DefenceMagicCriticalDamage for physical skills.
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* @author Mobius
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*/
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public class DefenceSkillCriticalDamage extends AbstractStatEffect
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public class DefencePhysicalSkillCriticalDamage extends AbstractStatEffect
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{
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public DefenceSkillCriticalDamage(StatSet params)
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public DefencePhysicalSkillCriticalDamage(StatSet params)
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{
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super(params, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL, Stat.DEFENCE_CRITICAL_DAMAGE_SKILL_ADD);
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super(params, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
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}
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}
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@@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sdw
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*/
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public class SkillCriticalDamage extends AbstractStatEffect
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public class PhysicalSkillCriticalDamage extends AbstractStatEffect
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{
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public SkillCriticalDamage(StatSet params)
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public PhysicalSkillCriticalDamage(StatSet params)
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{
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super(params, Stat.CRITICAL_DAMAGE_SKILL, Stat.CRITICAL_DAMAGE_SKILL_ADD);
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super(params, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE, Stat.PHYSICAL_SKILL_CRITICAL_DAMAGE_ADD);
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}
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}
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@@ -3503,7 +3503,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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@@ -29,7 +29,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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@@ -79,7 +79,7 @@
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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@@ -725,7 +725,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -766,7 +766,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -807,7 +807,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -848,7 +848,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -889,7 +889,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -930,7 +930,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -971,7 +971,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -1012,7 +1012,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -1164,7 +1164,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -1205,7 +1205,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -1246,7 +1246,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -2913,7 +2913,7 @@
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<icon>icon.skill4416_dwarf</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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@@ -1215,7 +1215,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -595,7 +595,7 @@
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<icon>icon.skill10655</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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@@ -147,7 +147,7 @@
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</condition>
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</conditions>
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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@@ -714,7 +714,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -1274,7 +1274,7 @@
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</condition>
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</conditions>
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<effects>
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<effect name="SkillCriticalDamage">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>
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<value level="1">10</value>
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<value level="2">10</value>
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@@ -1574,7 +1574,7 @@
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
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<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="3">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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@@ -86,7 +86,7 @@ DefenceCriticalDamage: Critical Damage resist stat.
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DefenceCriticalRate: Critical Rate resist stat.
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DefenceMagicCriticalDamage: Magic Critical Damage resist stat.
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DefenceMagicCriticalRate: Magic Critical Rate resist stat.
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DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
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DefencePhysicalSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius)
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DefenceTrait: Stat that manages all defence traits.
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DeleteHate: Has a chance to delete target's hate towards everyone.
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DeleteHateOfMe: Has a chance to delete target's hate towards you.
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@@ -222,6 +222,7 @@ PhysicalDefence: P. Def stat.
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PhysicalEvasion: P. Evasion stat.
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PhysicalMute: Prevents the usage of physical skills. Shield Slam.
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PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
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PhysicalSkillCriticalDamage: Physical skill critical damage stat.
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PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
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PhysicalSkillPower: Physical Skill Power stat.
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PhysicalSoulAttack: Physical attack depending on souls.
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@@ -286,7 +287,6 @@ ShieldDefence: Shield P. Def stat.
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ShieldDefenceRate: Shield block success rate stat.
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ShotsBonus: Additional shot damage bonus. (l2jmobius)
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SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
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SkillCriticalDamage: Skill critical damage stat.
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SkillEvasion: Skill evasion stat.
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SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
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SkillMasteryRate: Bonus chance for skill mastery stat.
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