SkillsTree adjustments according to patchnotes.
Contributed by manax182.
This commit is contained in:
@@ -1677,6 +1677,11 @@
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<!-- There is a chance to deal damage equal to 30% of the target's HP after a standard attack. Requires a fist weapon. -->
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<icon>icon.skill30526</icon>
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<operateType>P</operateType>
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<conditions>
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<condition name="OpNotAffectedBySkill">
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<skillId>30928</skillId> <!-- Gravity Switch -->
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</condition>
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</conditions>
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<effects>
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<effect name="TriggerSkillByAttack">
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<chance>7</chance>
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@@ -2,47 +2,254 @@
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="30900" toLevel="1" name="Eruption - Stun">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.skill10265</icon>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>100</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="30901" toLevel="1" name="Sonic Star - Knock Down">
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<!-- A powerful blow knocks down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>KNOCKDOWN</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<KNOCKDOWN>100</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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<skill id="30902" toLevel="1" name="Thunder Spear - Stun">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>100</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="30903" toLevel="1" name="Thunder Storm - Stun">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>100</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="30904" toLevel="1" name="Power Hammer Crush - Stun">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>100</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="30905" toLevel="1" name="Rush Impact - Stun">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>100</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="30906" toLevel="1" name="Bow Strike - Knock Down">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>KNOCKDOWN</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<KNOCKDOWN>100</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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<skill id="30907" toLevel="1" name="Impact Shot - Stun">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>100</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="30908" toLevel="1" name="Recoil Shot - Knock Down">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>KNOCKBACK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<KNOCKDOWN>100</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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</list>
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