SkillsTree adjustments according to patchnotes.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment
2021-06-17 03:21:09 +00:00
parent ed3ac4932f
commit 6634f9d234
40 changed files with 2252 additions and 32 deletions

View File

@@ -1677,6 +1677,11 @@
<!-- There is a chance to deal damage equal to 30% of the target's HP after a standard attack. Requires a fist weapon. -->
<icon>icon.skill30526</icon>
<operateType>P</operateType>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>30928</skillId> <!-- Gravity Switch -->
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByAttack">
<chance>7</chance>

View File

@@ -2,47 +2,254 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30900" toLevel="1" name="Eruption - Stun">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill10265</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AttackTrait">
<SHOCK>100</SHOCK>
</effect>
</effects>
</skill>
<skill id="30901" toLevel="1" name="Sonic Star - Knock Down">
<!-- A powerful blow knocks down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>KNOCKDOWN</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AttackTrait">
<KNOCKDOWN>100</KNOCKDOWN>
</effect>
</effects>
</skill>
<skill id="30902" toLevel="1" name="Thunder Spear - Stun">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AttackTrait">
<SHOCK>100</SHOCK>
</effect>
</effects>
</skill>
<skill id="30903" toLevel="1" name="Thunder Storm - Stun">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AttackTrait">
<SHOCK>100</SHOCK>
</effect>
</effects>
</skill>
<skill id="30904" toLevel="1" name="Power Hammer Crush - Stun">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AttackTrait">
<SHOCK>100</SHOCK>
</effect>
</effects>
</skill>
<skill id="30905" toLevel="1" name="Rush Impact - Stun">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AttackTrait">
<SHOCK>100</SHOCK>
</effect>
</effects>
</skill>
<skill id="30906" toLevel="1" name="Bow Strike - Knock Down">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>KNOCKDOWN</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AttackTrait">
<KNOCKDOWN>100</KNOCKDOWN>
</effect>
</effects>
</skill>
<skill id="30907" toLevel="1" name="Impact Shot - Stun">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AttackTrait">
<SHOCK>100</SHOCK>
</effect>
</effects>
</skill>
<skill id="30908" toLevel="1" name="Recoil Shot - Knock Down">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>KNOCKBACK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AttackTrait">
<KNOCKDOWN>100</KNOCKDOWN>
</effect>
</effects>
</skill>
</list>