Method isAutoAttackable should consider all war declarations.
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		@@ -8224,7 +8224,7 @@ public class PlayerInstance extends Playable
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				if ((attackerClan != null) && (getWantsPeace() == 0) && (attackerPlayer.getWantsPeace() == 0) && !isAcademyMember())
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				{
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					final ClanWar war = attackerClan.getWarWith(getClanId());
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					if ((war != null) && (war.getState() == ClanWarState.MUTUAL))
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					if ((war != null) && ((war.getState() == ClanWarState.MUTUAL) || (((war.getState() == ClanWarState.BLOOD_DECLARATION) || (war.getState() == ClanWarState.DECLARATION)) && (war.getAttackerClanId() == attackerClan.getId()))))
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					{
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						return true;
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					}
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