From 65b1ee31a4aafca38ca37b6c2baea3a57e426aa2 Mon Sep 17 00:00:00 2001 From: MobiusDevelopment <8391001+MobiusDevelopment@users.noreply.github.com> Date: Mon, 18 Mar 2019 10:52:56 +0000 Subject: [PATCH] NPCs do not need to check for Forgotten Power skills. --- .../gameserver/model/actor/instance/L2NpcInstance.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/L2J_Mobius_6.0_Fafurion/java/com/l2jmobius/gameserver/model/actor/instance/L2NpcInstance.java b/L2J_Mobius_6.0_Fafurion/java/com/l2jmobius/gameserver/model/actor/instance/L2NpcInstance.java index 834146e180..4338e3c0da 100644 --- a/L2J_Mobius_6.0_Fafurion/java/com/l2jmobius/gameserver/model/actor/instance/L2NpcInstance.java +++ b/L2J_Mobius_6.0_Fafurion/java/com/l2jmobius/gameserver/model/actor/instance/L2NpcInstance.java @@ -86,8 +86,8 @@ public class L2NpcInstance extends L2Npc return; } - // Normal skills, No LearnedByFS, no AutoGet skills. - final List skills = SkillTreesData.getInstance().getAvailableSkills(player, classId, false, true, false); + // Normal skills, No LearnedByFS, No LearnedByFP, no AutoGet skills. + final List skills = SkillTreesData.getInstance().getAvailableSkills(player, classId, false, false, false); if (skills.isEmpty()) { final Map skillTree = SkillTreesData.getInstance().getCompleteClassSkillTree(classId);