Updated and cleaned various item values.

This commit is contained in:
MobiusDevelopment 2022-08-25 21:53:33 +00:00
parent c82add27e5
commit 65a48f15b6
492 changed files with 2417 additions and 15575 deletions

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@ -1199,7 +1199,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_event_restricted" val="true" />
@ -1220,7 +1219,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />

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@ -1199,7 +1199,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_event_restricted" val="true" />
@ -1220,7 +1219,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />

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@ -1204,7 +1204,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_event_restricted" val="true" />
@ -1225,7 +1224,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />

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@ -1204,7 +1204,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_event_restricted" val="true" />
@ -1225,7 +1224,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />

View File

@ -692,7 +692,6 @@
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<set name="price" val="0" />
<skills>
<skill id="35080" level="1" /> <!-- Advanced Seed Bracelet -->
<skill id="35083" level="1" /> <!-- Seed Teleport: Town of Aden -->

View File

@ -1213,7 +1213,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_event_restricted" val="true" />
@ -1234,7 +1233,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />

View File

@ -1354,7 +1354,6 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="price" val="0" />
<skills>
<skill id="35205" level="1" /> <!-- Savior's Mask Basic Effect -->
<skill id="35207" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Warrior's Circlet Enchant Effect -->

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@ -229,7 +229,7 @@
<stat type="pDef">77</stat>
</stats>
</item>
<item id="17309" name="Immortal Shield" additionalName="" type="Armor">
<item id="17309" name="Immortal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="default_action" val="EQUIP" />
@ -457,7 +457,7 @@
<stat type="pDef">77</stat>
</stats>
</item>
<item id="17320" name="Immortal Sigil" additionalName="" type="Armor">
<item id="17320" name="Immortal Sigil" type="Armor">
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -1081,7 +1081,7 @@
<stat type="pDef">85</stat>
</stats>
</item>
<item id="17343" name="Twilight Shield" additionalName="" type="Armor">
<item id="17343" name="Twilight Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -1309,7 +1309,7 @@
<stat type="pDef">85</stat>
</stats>
</item>
<item id="17354" name="Twilight Sigil" additionalName="" type="Armor">
<item id="17354" name="Twilight Sigil" type="Armor">
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

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@ -19,7 +19,7 @@
<stat type="pDef">94</stat>
</stats>
</item>
<item id="17401" name="Seraph Shield" additionalName="" type="Armor">
<item id="17401" name="Seraph Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -247,7 +247,7 @@
<stat type="pDef">94</stat>
</stats>
</item>
<item id="17412" name="Seraph Sigil" additionalName="" type="Armor">
<item id="17412" name="Seraph Sigil" type="Armor">
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -871,7 +871,7 @@
<stat type="pDef">100</stat>
</stats>
</item>
<item id="17435" name="Eternal Shield" additionalName="" type="Armor">
<item id="17435" name="Eternal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -1099,7 +1099,7 @@
<stat type="pDef">100</stat>
</stats>
</item>
<item id="17446" name="Eternal Sigil" additionalName="" type="Armor">
<item id="17446" name="Eternal Sigil" type="Armor">
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -1731,7 +1731,7 @@
<stat type="moveSpeed">30</stat>
</stats>
</item>
<item id="17469" name="Blessed Durandia Shield" additionalName="" type="Armor">
<item id="17469" name="Blessed Durandia Shield" type="Armor">
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="default_action" val="EQUIP" />
@ -1975,7 +1975,7 @@
<stat type="moveSpeed">30</stat>
</stats>
</item>
<item id="17480" name="Blessed Durandia Sigil" additionalName="" type="Armor">
<item id="17480" name="Blessed Durandia Sigil" type="Armor">
<set name="icon" val="icon.verper_sigil_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

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@ -905,7 +905,7 @@
<stat type="pDef">76</stat>
</stats>
</item>
<item id="17850" name="Bound Immortal Shield" additionalName="" type="Armor">
<item id="17850" name="Bound Immortal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="default_action" val="EQUIP" />
@ -1144,7 +1144,7 @@
<stat type="pDef">76</stat>
</stats>
</item>
<item id="17861" name="Bound Immortal Sigil" additionalName="" type="Armor">
<item id="17861" name="Bound Immortal Sigil" type="Armor">
<!-- Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="armor_type" val="SIGIL" />
@ -1803,7 +1803,7 @@
<stat type="pDef">84</stat>
</stats>
</item>
<item id="17884" name="Bound Twilight Shield" additionalName="" type="Armor">
<item id="17884" name="Bound Twilight Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -2042,7 +2042,7 @@
<stat type="pDef">84</stat>
</stats>
</item>
<item id="17895" name="Bound Twilight Sigil" additionalName="" type="Armor">
<item id="17895" name="Bound Twilight Sigil" type="Armor">
<!-- Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />

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@ -550,7 +550,7 @@
<stat type="pDef">93</stat>
</stats>
</item>
<item id="17918" name="Bound Seraph Shield" additionalName="" type="Armor">
<item id="17918" name="Bound Seraph Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -789,7 +789,7 @@
<stat type="pDef">93</stat>
</stats>
</item>
<item id="17929" name="Bound Seraph Sigil" additionalName="" type="Armor">
<item id="17929" name="Bound Seraph Sigil" type="Armor">
<!-- Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
@ -1451,7 +1451,7 @@
<stat type="pDef">98</stat>
</stats>
</item>
<item id="17952" name="Bound Eternal Shield" additionalName="" type="Armor">
<item id="17952" name="Bound Eternal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -1690,7 +1690,7 @@
<stat type="pDef">98</stat>
</stats>
</item>
<item id="17963" name="Bound Eternal Sigil" additionalName="" type="Armor">
<item id="17963" name="Bound Eternal Sigil" type="Armor">
<!-- Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
@ -2335,7 +2335,7 @@
<stat type="pDef">78</stat>
</stats>
</item>
<item id="17986" name="Blessed Immortal Shield" additionalName="" type="Armor">
<item id="17986" name="Blessed Immortal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="default_action" val="EQUIP" />
@ -2574,7 +2574,7 @@
<stat type="pDef">78</stat>
</stats>
</item>
<item id="17997" name="Blessed Immortal Sigil" additionalName="" type="Armor">
<item id="17997" name="Blessed Immortal Sigil" type="Armor">
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

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@ -588,7 +588,7 @@
<stat type="pDef">87</stat>
</stats>
</item>
<item id="18020" name="Blessed Twilight Shield" additionalName="" type="Armor">
<item id="18020" name="Blessed Twilight Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -827,7 +827,7 @@
<stat type="pDef">87</stat>
</stats>
</item>
<item id="18031" name="Blessed Twilight Sigil" additionalName="" type="Armor">
<item id="18031" name="Blessed Twilight Sigil" type="Armor">
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -1474,7 +1474,7 @@
<stat type="pDef">96</stat>
</stats>
</item>
<item id="18054" name="Blessed Seraph Shield" additionalName="" type="Armor">
<item id="18054" name="Blessed Seraph Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -1713,7 +1713,7 @@
<stat type="pDef">96</stat>
</stats>
</item>
<item id="18065" name="Blessed Seraph Sigil" additionalName="" type="Armor">
<item id="18065" name="Blessed Seraph Sigil" type="Armor">
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -2360,7 +2360,7 @@
<stat type="pDef">102</stat>
</stats>
</item>
<item id="18088" name="Blessed Eternal Shield" additionalName="" type="Armor">
<item id="18088" name="Blessed Eternal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -2599,7 +2599,7 @@
<stat type="pDef">102</stat>
</stats>
</item>
<item id="18099" name="Blessed Eternal Sigil" additionalName="" type="Armor">
<item id="18099" name="Blessed Eternal Sigil" type="Armor">
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

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@ -304,7 +304,7 @@
<skill id="12030" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18122" name="Unidentified Immortal Shield" additionalName="" type="EtcItem">
<item id="18122" name="Unidentified Immortal Shield" type="EtcItem">
<!-- Unidentified Immortal Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="crystal_type" val="R" />
@ -447,7 +447,7 @@
<skill id="12041" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18133" name="Unidentified Immortal Sigil" additionalName="" type="EtcItem">
<item id="18133" name="Unidentified Immortal Sigil" type="EtcItem">
<!-- Unidentified Immortal Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="crystal_type" val="R" />
@ -746,7 +746,7 @@
<skill id="12064" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18156" name="Unidentified Twilight Shield" additionalName="" type="EtcItem">
<item id="18156" name="Unidentified Twilight Shield" type="EtcItem">
<!-- Unidentified Twilight Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.kratere_i00" />
<set name="crystal_type" val="R" />
@ -889,7 +889,7 @@
<skill id="12075" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18167" name="Unidentified Twilight Sigil" additionalName="" type="EtcItem">
<item id="18167" name="Unidentified Twilight Sigil" type="EtcItem">
<!-- Unidentified Twilight Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="crystal_type" val="R" />
@ -1188,7 +1188,7 @@
<skill id="12098" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18190" name="Unidentified Seraph Shield" additionalName="" type="EtcItem">
<item id="18190" name="Unidentified Seraph Shield" type="EtcItem">
<!-- Unidentified Seraph Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.beranka_i00" />
<set name="crystal_type" val="R95" />

View File

@ -13,7 +13,7 @@
<skill id="12109" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18201" name="Unidentified Seraph Sigil" additionalName="" type="EtcItem">
<item id="18201" name="Unidentified Seraph Sigil" type="EtcItem">
<!-- Unidentified Seraph Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="crystal_type" val="R95" />
@ -312,7 +312,7 @@
<skill id="12132" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18224" name="Unidentified Eternal Shield" additionalName="" type="EtcItem">
<item id="18224" name="Unidentified Eternal Shield" type="EtcItem">
<!-- Unidentified Eternal Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="crystal_type" val="R99" />
@ -455,7 +455,7 @@
<skill id="12143" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18235" name="Unidentified Eternal Sigil" additionalName="" type="EtcItem">
<item id="18235" name="Unidentified Eternal Sigil" type="EtcItem">
<!-- Unidentified Eternal Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.elos_i00" />
<set name="crystal_type" val="R99" />
@ -754,7 +754,7 @@
<skill id="12166" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18258" name="Unidentified Durandia Shield" additionalName="" type="EtcItem">
<item id="18258" name="Unidentified Durandia Shield" type="EtcItem">
<!-- Unidentified Durandia Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="crystal_type" val="R99" />
@ -897,7 +897,7 @@
<skill id="12177" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18269" name="Unidentified Durandia Sigil" additionalName="" type="EtcItem">
<item id="18269" name="Unidentified Durandia Sigil" type="EtcItem">
<!-- Unidentified Durandia Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.verper_sigil_i00" />
<set name="crystal_type" val="R99" />

View File

@ -1177,7 +1177,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="LEATHER" />
</item>
<item id="26497" name="Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="26497" name="Cat's Eye Lv. 1" type="Armor">
<!-- Damage Reflection Resistance +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -1191,7 +1191,7 @@
<skill id="27440" level="1" /> <!-- Cat's Eye -->
</skills>
</item>
<item id="26498" name="Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="26498" name="Cat's Eye Lv. 2" type="Armor">
<!-- Damage Reflection Resistance +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -1205,7 +1205,7 @@
<skill id="27440" level="2" /> <!-- Cat's Eye -->
</skills>
</item>
<item id="26499" name="Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="26499" name="Cat's Eye Lv. 3" type="Armor">
<!-- Damage Reflection Resistance +30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26500" name="Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="26500" name="Cat's Eye Lv. 4" type="Armor">
<!-- Damage Reflection Resistance +40%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -14,7 +14,7 @@
<skill id="27440" level="4" /> <!-- Cat's Eye -->
</skills>
</item>
<item id="26501" name="Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="26501" name="Cat's Eye Lv. 5" type="Armor">
<!-- Damage Reflection Resistance +50%. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -28,7 +28,7 @@
<skill id="27441" level="1" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="26502" name="Amethyst Lv. 1" additionalName="" type="Armor">
<item id="26502" name="Amethyst Lv. 1" type="Armor">
<!-- PvP damage +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -42,7 +42,7 @@
<skill id="27442" level="1" /> <!-- Amethyst -->
</skills>
</item>
<item id="26503" name="Amethyst Lv. 2" additionalName="" type="Armor">
<item id="26503" name="Amethyst Lv. 2" type="Armor">
<!-- PvP damage +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -56,7 +56,7 @@
<skill id="27442" level="2" /> <!-- Amethyst -->
</skills>
</item>
<item id="26504" name="Amethyst Lv. 3" additionalName="" type="Armor">
<item id="26504" name="Amethyst Lv. 3" type="Armor">
<!-- PvP damage +7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -70,7 +70,7 @@
<skill id="27442" level="3" /> <!-- Amethyst -->
</skills>
</item>
<item id="26505" name="Amethyst Lv. 4" additionalName="" type="Armor">
<item id="26505" name="Amethyst Lv. 4" type="Armor">
<!-- PvP damage +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -84,7 +84,7 @@
<skill id="27442" level="4" /> <!-- Amethyst -->
</skills>
</item>
<item id="26506" name="Amethyst Lv. 5" additionalName="" type="Armor">
<item id="26506" name="Amethyst Lv. 5" type="Armor">
<!-- PvP Damage +15%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />

View File

@ -919,7 +919,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="28376" name="Greater Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="28376" name="Greater Cat's Eye Lv. 1" type="Armor">
<!-- Damage Reflection Resistance +50%. With a 10% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -933,7 +933,7 @@
<skill id="27441" level="1" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="28377" name="Greater Amethyst Lv. 1" additionalName="" type="Armor">
<item id="28377" name="Greater Amethyst Lv. 1" type="Armor">
<!-- PvP Damage +15%, received P. Critical Rate -25%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -1141,7 +1141,7 @@
<stat type="mDef">114</stat>
</stats>
</item>
<item id="28487" name="La Vie En Rose's Brooch Lv. 4" additionalName="" type="Armor">
<item id="28487" name="La Vie En Rose's Brooch Lv. 4" type="Armor">
<!-- When equipped, activates 6 Jewel Slots. Inventory Slots +12. CHA +1. <Enhancing>. Can be enhanced to La Vie En Rose's Brooch Lv. 4 through Shadai in Heine. Can be augmented. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i05" />
<set name="default_action" val="EQUIP" />
@ -1157,7 +1157,7 @@
<stat type="mDef">114</stat>
</stats>
</item>
<item id="28488" name="La Vie En Rose's Brooch Lv. 5" additionalName="" type="Armor">
<item id="28488" name="La Vie En Rose's Brooch Lv. 5" type="Armor">
<!-- Unlocks 6 jewel slots. Inventory Slots +12. All base stats +2. Max CP +12%. <Enhancing>. Take Crystal of Dawn to Head Blacksmith in any town to get Enhanced La Vie En Rose's Brooch. Can be augmented. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i06" />
<set name="default_action" val="EQUIP" />

View File

@ -606,7 +606,7 @@
<skill id="18565" level="10" /> <!-- Greater Tanzanite - Barrier -->
</skills>
</item>
<item id="29455" name="Greater Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="29455" name="Greater Cat's Eye Lv. 2" type="Armor">
<!-- Damage Reflection Resistance +55%. With a 10% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -620,7 +620,7 @@
<skill id="27441" level="1" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="29456" name="Greater Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="29456" name="Greater Cat's Eye Lv. 3" type="Armor">
<!-- Damage Reflection Resistance +60%. With a 10% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -634,7 +634,7 @@
<skill id="27441" level="2" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="29457" name="Greater Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="29457" name="Greater Cat's Eye Lv. 4" type="Armor">
<!-- Damage Reflection Resistance +65%. With a 15% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -648,7 +648,7 @@
<skill id="27441" level="2" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="29458" name="Greater Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="29458" name="Greater Cat's Eye Lv. 5" type="Armor">
<!-- Damage Reflection Resistance +70%. With a 20% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -662,7 +662,7 @@
<skill id="27441" level="3" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="29459" name="Greater Amethyst Lv. 2" additionalName="" type="Armor">
<item id="29459" name="Greater Amethyst Lv. 2" type="Armor">
<!-- PvP Damage +17%, received P. Critical Rate -25%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.g_bm_jewel_amethyst_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -676,7 +676,7 @@
<skill id="27443" level="1" /> <!-- Amethyst - Remove Invincibility/Immunity -->
</skills>
</item>
<item id="29460" name="Greater Amethyst Lv. 3" additionalName="" type="Armor">
<item id="29460" name="Greater Amethyst Lv. 3" type="Armor">
<!-- PvP Damage +20%, received P. Critical Rate -25%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.g_bm_jewel_amethyst_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -690,7 +690,7 @@
<skill id="27443" level="1" /> <!-- Amethyst - Remove Invincibility/Immunity -->
</skills>
</item>
<item id="29461" name="Greater Amethyst Lv. 4" additionalName="" type="Armor">
<item id="29461" name="Greater Amethyst Lv. 4" type="Armor">
<!-- PvP Damage +23%, received P. Critical Rate -25%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.g_bm_jewel_amethyst_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -704,7 +704,7 @@
<skill id="27443" level="1" /> <!-- Amethyst - Remove Invincibility/Immunity -->
</skills>
</item>
<item id="29462" name="Greater Amethyst Lv. 5" additionalName="" type="Armor">
<item id="29462" name="Greater Amethyst Lv. 5" type="Armor">
<!-- PvP Damage +25%, received P. Critical Rate -30%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="BranchIcon.Icon.g_bm_jewel_amethyst_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />

View File

@ -683,7 +683,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29565" name="Immortal Shield Fortune Box" additionalName="" type="EtcItem">
<item id="29565" name="Immortal Shield Fortune Box" type="EtcItem">
<!-- Double-click to obtain Immortal Shield with a 60% chance. In case of failure you will get nothing. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -782,7 +782,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29576" name="Immortal Sigil Fortune Box" additionalName="" type="EtcItem">
<item id="29576" name="Immortal Sigil Fortune Box" type="EtcItem">
<!-- Double-click to obtain Immortal Sigil with a 60% chance. In case of failure you will get nothing. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -962,7 +962,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29596" name="Twilight Shield Fortune Box" additionalName="" type="EtcItem">
<item id="29596" name="Twilight Shield Fortune Box" type="EtcItem">
<!-- Double-click to obtain Twilight Shield with a 60% chance. In case of failure you will get nothing. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />

View File

@ -63,7 +63,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29607" name="Twilight Sigil Fortune Box" additionalName="" type="EtcItem">
<item id="29607" name="Twilight Sigil Fortune Box" type="EtcItem">
<!-- Double-click to obtain Twilight Sigil with a 60% chance. In case of failure you will get nothing. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -153,7 +153,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29617" name="Seraph Shield Ingredient Pack" additionalName="" type="EtcItem">
<item id="29617" name="Seraph Shield Ingredient Pack" type="EtcItem">
<!-- Double-click to obtain the ingredients for crafting Seraph Shield. Note!. You will get Aether that cannot be exchanged. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -252,7 +252,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29628" name="Seraph Sigil Ingredient Pack" additionalName="" type="EtcItem">
<item id="29628" name="Seraph Sigil Ingredient Pack" type="EtcItem">
<!-- Double-click to obtain the ingredients for crafting Seraph Sigil. Note!. You will get Aether that cannot be exchanged. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -342,7 +342,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29638" name="Eternal Shield Ingredient Pack" additionalName="" type="EtcItem">
<item id="29638" name="Eternal Shield Ingredient Pack" type="EtcItem">
<!-- Double-click to obtain the ingredients for crafting Eternal Shield. Note!. You will get Aether that cannot be exchanged. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -441,7 +441,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29649" name="Eternal Sigil Ingredient Pack" additionalName="" type="EtcItem">
<item id="29649" name="Eternal Sigil Ingredient Pack" type="EtcItem">
<!-- Double-click to obtain the ingredients for crafting Eternal Sigil. Note!. You will get Aether that cannot be exchanged. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />

View File

@ -104,7 +104,7 @@
<stat type="pDef">76</stat>
</stats>
</item>
<item id="33905" name="Immortal Sigil" additionalName="" type="Armor">
<item id="33905" name="Immortal Sigil" type="Armor">
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

View File

@ -1291,7 +1291,7 @@
<skill id="9487" level="1" /> <!-- Angel Cat's Blessing -->
</skills>
</item>
<item id="35670" name="Beast Soulshot" additionalName="" type="EtcItem">
<item id="35670" name="Beast Soulshot" type="EtcItem">
<!-- The light of Spirits fill the pet/ servitor to instantly inflict a powerful attack on the enemy. You can check the number of consumed soulshots at the pet/ servitor info screen. (They are used from the master's inventory.) -->
<set name="icon" val="BranchSys.icon.br_beast_soul_shot_i00" />
<set name="is_tradable" val="false" />

View File

@ -1289,7 +1289,7 @@
<skill id="9703" level="1" /> <!-- 2012 World Olympiad Hero -->
</skills>
</item>
<item id="36184" name="Annihilation Energy" additionalName="" type="EtcItem">
<item id="36184" name="Annihilation Energy" type="EtcItem">
<!-- Take it along with Talisman of Annihilation and Giant's Energy to Seed Talisman Manager to obtain Talisman of Hellfire. -->
<set name="icon" val="icon.etc_spirit_kalie_i00" />
<set name="is_stackable" val="true" />
@ -1299,7 +1299,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="PAPER" />
</item>
<item id="36185" name="Hellfire Energy" additionalName="" type="EtcItem">
<item id="36185" name="Hellfire Energy" type="EtcItem">
<!-- Take it along with Talisman of Hellfire and Giant's Energy to Seed Talisman Manager to obtain Talisman of Desire. -->
<set name="icon" val="icon.etc_spirit_kalie_i00" />
<set name="is_stackable" val="true" />
@ -1309,7 +1309,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="PAPER" />
</item>
<item id="36186" name="Energy of Desire" additionalName="" type="EtcItem">
<item id="36186" name="Energy of Desire" type="EtcItem">
<!-- Take it along with Talisman of Desire and Giant's Energy to Seed Talisman Manager to obtain Talisman of Longing. -->
<set name="icon" val="icon.etc_spirit_kalie_i00" />
<set name="is_stackable" val="true" />

View File

@ -624,28 +624,28 @@
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="37546" name="Rudolph's Gift 2012 Lv. 1" additionalName="" type="EtcItem">
<item id="37546" name="Rudolph's Gift 2012 Lv. 1" type="EtcItem">
<!-- Winter Holiday Gift for 2012. Gives 10 Nectars for the Snowy Squash Event. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="37547" name="Rudolph's Gift 2012 Lv. 2" additionalName="" type="EtcItem">
<item id="37547" name="Rudolph's Gift 2012 Lv. 2" type="EtcItem">
<!-- Winter Holiday Gift for 2012. Gives 15 Nectars for the Snowy Squash Event. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="37548" name="Rudolph's Gift 2012 Lv. 3" additionalName="" type="EtcItem">
<item id="37548" name="Rudolph's Gift 2012 Lv. 3" type="EtcItem">
<!-- Winter Holiday Gift for 2012. Gives 25 Nectars for the Snowy Squash Event. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="37549" name="Rudolph's Gift 2012 Lv. 4" additionalName="" type="EtcItem">
<item id="37549" name="Rudolph's Gift 2012 Lv. 4" type="EtcItem">
<!-- Winter Holiday Gift for 2012. Gives 60 Nectars for the Snowy Squash Event. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />

View File

@ -1088,7 +1088,7 @@
<item id="36553" min="1" max="1" chance="100" /> <!-- Corroded Mid-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="37966" name="Immortal Shield Crafting Box" additionalName="" type="EtcItem">
<item id="37966" name="Immortal Shield Crafting Box" type="EtcItem">
<!-- Wrapped Box containing all ingredients needed for crafting Immortal Shield. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@ -1302,7 +1302,7 @@
<item id="36553" min="1" max="1" chance="100" /> <!-- Corroded Mid-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="37977" name="Immortal Sigil Crafting Pack" additionalName="" type="EtcItem">
<item id="37977" name="Immortal Sigil Crafting Pack" type="EtcItem">
<!-- Double-click to obtain all ingredients needed for crafting Immortal Sigil. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@ -1692,7 +1692,7 @@
<item id="36553" min="3" max="3" chance="100" /> <!-- Corroded Mid-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="37997" name="Twilight Shield Crafting Box" additionalName="" type="EtcItem">
<item id="37997" name="Twilight Shield Crafting Box" type="EtcItem">
<!-- Wrapped Box containing all ingredients needed for crafting Twilight Shield. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />

View File

@ -158,7 +158,7 @@
<item id="36553" min="3" max="3" chance="100" /> <!-- Corroded Mid-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38008" name="Twilight Sigil Crafting Pack" additionalName="" type="EtcItem">
<item id="38008" name="Twilight Sigil Crafting Pack" type="EtcItem">
<!-- Double-click to obtain all ingredients needed for crafting Twilight Sigil. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -545,7 +545,7 @@
<item id="36554" min="2" max="2" chance="100" /> <!-- Corroded High-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38028" name="Seraph Shield Crafting Box" additionalName="" type="EtcItem">
<item id="38028" name="Seraph Shield Crafting Box" type="EtcItem">
<!-- Wrapped Box containing all ingredients needed for crafting Seraph Shield. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@ -761,7 +761,7 @@
<item id="36554" min="2" max="2" chance="100" /> <!-- Corroded High-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38039" name="Seraph Sigil Crafting Pack" additionalName="" type="EtcItem">
<item id="38039" name="Seraph Sigil Crafting Pack" type="EtcItem">
<!-- Double-click to obtain all ingredients needed for crafting Seraph Sigil. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@ -1143,7 +1143,7 @@
<item id="36554" min="4" max="4" chance="100" /> <!-- Corroded High-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38059" name="Eternal Shield Crafting Box" additionalName="" type="EtcItem">
<item id="38059" name="Eternal Shield Crafting Box" type="EtcItem">
<!-- Wrapped Box containing all ingredients needed for crafting Eternal Shield. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -1360,7 +1360,7 @@
<item id="36554" min="4" max="4" chance="100" /> <!-- Corroded High-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38070" name="Eternal Sigil Crafting Pack" additionalName="" type="EtcItem">
<item id="38070" name="Eternal Sigil Crafting Pack" type="EtcItem">
<!-- Double-click to obtain all ingredients needed for crafting Eternal Sigil. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />

View File

@ -1472,7 +1472,7 @@
<skill id="13657" level="1" /> <!-- La Vie En Rose's Brooch -->
</skills>
</item>
<item id="38850" name="Topaz Lv. 1" additionalName="" type="Armor">
<item id="38850" name="Topaz Lv. 1" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 1062 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1486,7 +1486,7 @@
<skill id="17701" level="1" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38851" name="Topaz Lv. 2" additionalName="" type="Armor">
<item id="38851" name="Topaz Lv. 2" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 3717 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1500,7 +1500,7 @@
<skill id="17701" level="2" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38852" name="Topaz Lv. 3" additionalName="" type="Armor">
<item id="38852" name="Topaz Lv. 3" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 6903 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1514,7 +1514,7 @@
<skill id="17701" level="3" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38853" name="Topaz Lv. 4" additionalName="" type="Armor">
<item id="38853" name="Topaz Lv. 4" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 10089 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1528,7 +1528,7 @@
<skill id="17701" level="4" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38854" name="Topaz Lv. 5" additionalName="" type="Armor">
<item id="38854" name="Topaz Lv. 5" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 13,275 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1541,7 +1541,7 @@
<skill id="17701" level="5" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38855" name="Ruby Lv. 1" additionalName="" type="Armor">
<item id="38855" name="Ruby Lv. 1" type="Armor">
<!-- Soulshot and Beast Soulshot damage +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1555,7 +1555,7 @@
<skill id="18717" level="1" /> <!-- Ruby -->
</skills>
</item>
<item id="38856" name="Ruby Lv. 2" additionalName="" type="Armor">
<item id="38856" name="Ruby Lv. 2" type="Armor">
<!-- Soulshot and Beast Soulshot damage +3.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1569,7 +1569,7 @@
<skill id="18717" level="2" /> <!-- Ruby -->
</skills>
</item>
<item id="38857" name="Ruby Lv. 3" additionalName="" type="Armor">
<item id="38857" name="Ruby Lv. 3" type="Armor">
<!-- Soulshot and Beast Soulshot damage +7.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1583,7 +1583,7 @@
<skill id="18717" level="3" /> <!-- Ruby -->
</skills>
</item>
<item id="38858" name="Ruby Lv. 4" additionalName="" type="Armor">
<item id="38858" name="Ruby Lv. 4" type="Armor">
<!-- Soulshot and Beast Soulshot damage +12.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1597,7 +1597,7 @@
<skill id="18717" level="4" /> <!-- Ruby -->
</skills>
</item>
<item id="38859" name="Ruby Lv. 5" additionalName="" type="Armor">
<item id="38859" name="Ruby Lv. 5" type="Armor">
<!-- Soulshot and Beast Soulshot damage +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1730,7 +1730,7 @@
<skill id="17703" level="5" /> <!-- Jewel: Heal Boost -->
</skills>
</item>
<item id="38870" name="Obsidian Lv. 1" additionalName="" type="Armor">
<item id="38870" name="Obsidian Lv. 1" type="Armor">
<!-- Received PvP damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1744,7 +1744,7 @@
<skill id="17704" level="1" /> <!-- Obsidian -->
</skills>
</item>
<item id="38871" name="Obsidian Lv. 2" additionalName="" type="Armor">
<item id="38871" name="Obsidian Lv. 2" type="Armor">
<!-- Received PvP damage -3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1758,7 +1758,7 @@
<skill id="17704" level="2" /> <!-- Obsidian -->
</skills>
</item>
<item id="38872" name="Obsidian Lv. 3" additionalName="" type="Armor">
<item id="38872" name="Obsidian Lv. 3" type="Armor">
<!-- Received PvP damage -7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1772,7 +1772,7 @@
<skill id="17704" level="3" /> <!-- Obsidian -->
</skills>
</item>
<item id="38873" name="Obsidian Lv. 4" additionalName="" type="Armor">
<item id="38873" name="Obsidian Lv. 4" type="Armor">
<!-- Received PvP damage -11%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1786,7 +1786,7 @@
<skill id="17704" level="4" /> <!-- Obsidian -->
</skills>
</item>
<item id="38874" name="Obsidian Lv. 5" additionalName="" type="Armor">
<item id="38874" name="Obsidian Lv. 5" type="Armor">
<!-- Received PvP damage -15%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1799,7 +1799,7 @@
<skill id="17704" level="5" /> <!-- Obsidian -->
</skills>
</item>
<item id="38875" name="Opal Lv. 1" additionalName="" type="Armor">
<item id="38875" name="Opal Lv. 1" type="Armor">
<!-- Attribute Attack +10. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1813,7 +1813,7 @@
<skill id="17705" level="1" /> <!-- Opal -->
</skills>
</item>
<item id="38876" name="Opal Lv. 2" additionalName="" type="Armor">
<item id="38876" name="Opal Lv. 2" type="Armor">
<!-- Attribute Attack +20. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1827,7 +1827,7 @@
<skill id="17705" level="2" /> <!-- Opal -->
</skills>
</item>
<item id="38877" name="Opal Lv. 3" additionalName="" type="Armor">
<item id="38877" name="Opal Lv. 3" type="Armor">
<!-- Attribute Attack +40. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1841,7 +1841,7 @@
<skill id="17705" level="3" /> <!-- Opal -->
</skills>
</item>
<item id="38878" name="Opal Lv. 4" additionalName="" type="Armor">
<item id="38878" name="Opal Lv. 4" type="Armor">
<!-- Attribute Attack +70. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1855,7 +1855,7 @@
<skill id="17705" level="4" /> <!-- Opal -->
</skills>
</item>
<item id="38879" name="Opal Lv. 5" additionalName="" type="Armor">
<item id="38879" name="Opal Lv. 5" type="Armor">
<!-- Attribute Attack +120. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1868,7 +1868,7 @@
<skill id="17705" level="5" /> <!-- Opal -->
</skills>
</item>
<item id="38880" name="Emerald Lv. 1" additionalName="" type="Armor">
<item id="38880" name="Emerald Lv. 1" type="Armor">
<!-- CON +1, MEN +1. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1882,7 +1882,7 @@
<skill id="17825" level="1" /> <!-- Emerald -->
</skills>
</item>
<item id="38881" name="Emerald Lv. 2" additionalName="" type="Armor">
<item id="38881" name="Emerald Lv. 2" type="Armor">
<!-- STR/ CON/ INT/ MEN +1. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1897,7 +1897,7 @@
<skill id="17825" level="2" /> <!-- Emerald -->
</skills>
</item>
<item id="38882" name="Emerald Lv. 3" additionalName="" type="Armor">
<item id="38882" name="Emerald Lv. 3" type="Armor">
<!-- STR/ DEX/ CON/ INT/ WIT/ MEN +1. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. +1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1912,7 +1912,7 @@
<skill id="17825" level="3" /> <!-- Emerald -->
</skills>
</item>
<item id="38883" name="Emerald Lv. 4" additionalName="" type="Armor">
<item id="38883" name="Emerald Lv. 4" type="Armor">
<!-- STR/ DEX/ CON/ INT/ WIT/ MEN +2. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. +2. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1927,7 +1927,7 @@
<skill id="17825" level="4" /> <!-- Emerald -->
</skills>
</item>
<item id="38884" name="Emerald Lv. 5" additionalName="" type="Armor">
<item id="38884" name="Emerald Lv. 5" type="Armor">
<!-- STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1939,7 +1939,7 @@
<skill id="17825" level="5" /> <!-- Emerald -->
</skills>
</item>
<item id="38885" name="Aquamarine Lv. 1" additionalName="" type="Armor">
<item id="38885" name="Aquamarine Lv. 1" type="Armor">
<!-- With a 1% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -1954,7 +1954,7 @@
<skill id="17823" level="1" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38886" name="Aquamarine Lv. 2" additionalName="" type="Armor">
<item id="38886" name="Aquamarine Lv. 2" type="Armor">
<!-- With a 2% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -1969,7 +1969,7 @@
<skill id="17823" level="2" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38887" name="Aquamarine Lv. 3" additionalName="" type="Armor">
<item id="38887" name="Aquamarine Lv. 3" type="Armor">
<!-- With a 4% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -1984,7 +1984,7 @@
<skill id="17823" level="3" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38888" name="Aquamarine Lv. 4" additionalName="" type="Armor">
<item id="38888" name="Aquamarine Lv. 4" type="Armor">
<!-- With a 9% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -1999,7 +1999,7 @@
<skill id="17823" level="4" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38889" name="Aquamarine Lv. 5" additionalName="" type="Armor">
<item id="38889" name="Aquamarine Lv. 5" type="Armor">
<!-- With a 15% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -2011,7 +2011,7 @@
<skill id="17823" level="5" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38890" name="Diamond Lv. 1" additionalName="" type="Armor">
<item id="38890" name="Diamond Lv. 1" type="Armor">
<!-- P. Def. +283, Received Critical Damage from standard attacks -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2026,7 +2026,7 @@
<skill id="17708" level="1" /> <!-- Diamond -->
</skills>
</item>
<item id="38891" name="Diamond Lv. 2" additionalName="" type="Armor">
<item id="38891" name="Diamond Lv. 2" type="Armor">
<!-- P. Def. +567, Received P. Critical Damage -2%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2041,7 +2041,7 @@
<skill id="17708" level="2" /> <!-- Diamond -->
</skills>
</item>
<item id="38892" name="Diamond Lv. 3" additionalName="" type="Armor">
<item id="38892" name="Diamond Lv. 3" type="Armor">
<!-- P. Def. +945, Received P. Critical Damage -3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2056,7 +2056,7 @@
<skill id="17708" level="3" /> <!-- Diamond -->
</skills>
</item>
<item id="38893" name="Diamond Lv. 4" additionalName="" type="Armor">
<item id="38893" name="Diamond Lv. 4" type="Armor">
<!-- P. Def. +1418, Received P. Critical Damage -4%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2071,7 +2071,7 @@
<skill id="17708" level="4" /> <!-- Diamond -->
</skills>
</item>
<item id="38894" name="Diamond Lv. 5" additionalName="" type="Armor">
<item id="38894" name="Diamond Lv. 5" type="Armor">
<!-- P. Def. +1986, received P. Critical Damage -5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2083,7 +2083,7 @@
<skill id="17708" level="5" /> <!-- Diamond -->
</skills>
</item>
<item id="38895" name="Pearl Lv. 1" additionalName="" type="Armor">
<item id="38895" name="Pearl Lv. 1" type="Armor">
<!-- M. Def. +163, Received M. Critical Damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />
@ -2098,7 +2098,7 @@
<skill id="17709" level="1" /> <!-- Pearl -->
</skills>
</item>
<item id="38896" name="Pearl Lv. 2" additionalName="" type="Armor">
<item id="38896" name="Pearl Lv. 2" type="Armor">
<!-- M. Def. +328, Received M. Critical Damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />
@ -2113,7 +2113,7 @@
<skill id="17709" level="2" /> <!-- Pearl -->
</skills>
</item>
<item id="38897" name="Pearl Lv. 3" additionalName="" type="Armor">
<item id="38897" name="Pearl Lv. 3" type="Armor">
<!-- M. Def. +548, Received M. Critical Damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />
@ -2128,7 +2128,7 @@
<skill id="17709" level="3" /> <!-- Pearl -->
</skills>
</item>
<item id="38898" name="Pearl Lv. 4" additionalName="" type="Armor">
<item id="38898" name="Pearl Lv. 4" type="Armor">
<!-- M. Def. +821, Received M. Critical Damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />
@ -2143,7 +2143,7 @@
<skill id="17709" level="4" /> <!-- Pearl -->
</skills>
</item>
<item id="38899" name="Pearl Lv. 5" additionalName="" type="Armor">
<item id="38899" name="Pearl Lv. 5" type="Armor">
<!-- M. Def. +1150, received M. Critical Damage -5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -186,7 +186,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="38927" name="Sapphire Lv. 1" additionalName="" type="Armor">
<item id="38927" name="Sapphire Lv. 1" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@ -197,7 +197,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
</item>
<item id="38928" name="Sapphire Lv. 2" additionalName="" type="Armor">
<item id="38928" name="Sapphire Lv. 2" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +3.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@ -208,7 +208,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
</item>
<item id="38929" name="Sapphire Lv. 3" additionalName="" type="Armor">
<item id="38929" name="Sapphire Lv. 3" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +7.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@ -219,7 +219,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
</item>
<item id="38930" name="Sapphire Lv. 4" additionalName="" type="Armor">
<item id="38930" name="Sapphire Lv. 4" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +12.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@ -230,7 +230,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
</item>
<item id="38931" name="Sapphire Lv. 5" additionalName="" type="Armor">
<item id="38931" name="Sapphire Lv. 5" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -812,7 +812,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39175" name="+5 Eternal Shield Coupon" additionalName="" type="Weapon">
<item id="39175" name="+5 Eternal Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Eternal Shield. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -904,7 +904,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39186" name="+5 Eternal Sigil Coupon" additionalName="" type="Armor">
<item id="39186" name="+5 Eternal Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Eternal Sigil. -->
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
@ -955,7 +955,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39192" name="+6 Eternal Shield Coupon" additionalName="" type="Weapon">
<item id="39192" name="+6 Eternal Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Eternal Shield. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -25,7 +25,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39203" name="+6 Eternal Sigil Coupon" additionalName="" type="Armor">
<item id="39203" name="+6 Eternal Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Eternal Sigil. -->
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
@ -76,7 +76,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39209" name="+8 Eternal Shield Coupon" additionalName="" type="Weapon">
<item id="39209" name="+8 Eternal Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Eternal Shield. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -168,7 +168,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39220" name="+8 Eternal Sigil Coupon" additionalName="" type="Armor">
<item id="39220" name="+8 Eternal Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Eternal Sigil. -->
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
@ -219,7 +219,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39226" name="+5 Seraph Shield Coupon" additionalName="" type="Weapon">
<item id="39226" name="+5 Seraph Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Seraph Shield. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -311,7 +311,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39237" name="+5 Seraph Sigil Coupon" additionalName="" type="Armor">
<item id="39237" name="+5 Seraph Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Seraph Sigil. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
@ -362,7 +362,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39243" name="+6 Seraph Shield Coupon" additionalName="" type="Weapon">
<item id="39243" name="+6 Seraph Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Seraph Shield. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -454,7 +454,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39254" name="+6 Seraph Sigil Coupon" additionalName="" type="Armor">
<item id="39254" name="+6 Seraph Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Seraph Sigil. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
@ -505,7 +505,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39260" name="+8 Seraph Shield Coupon" additionalName="" type="Weapon">
<item id="39260" name="+8 Seraph Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Seraph Shield. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -597,7 +597,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39271" name="+8 Seraph Sigil Coupon" additionalName="" type="Armor">
<item id="39271" name="+8 Seraph Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Seraph Sigil. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
@ -648,7 +648,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39277" name="+5 Twilight Shield Coupon" additionalName="" type="Weapon">
<item id="39277" name="+5 Twilight Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Twilight Shield. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -740,7 +740,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39288" name="+5 Twilight Sigil Coupon" additionalName="" type="Armor">
<item id="39288" name="+5 Twilight Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Twilight Sigil. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />
@ -791,7 +791,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39294" name="+6 Twilight Shield Coupon" additionalName="" type="Weapon">
<item id="39294" name="+6 Twilight Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Twilight Shield. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -42,7 +42,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39305" name="+6 Twilight Sigil Coupon" additionalName="" type="Armor">
<item id="39305" name="+6 Twilight Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Twilight Sigil. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />
@ -93,7 +93,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39311" name="+8 Twilight Shield Coupon" additionalName="" type="Weapon">
<item id="39311" name="+8 Twilight Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Twilight Shield. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -185,7 +185,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39322" name="+8 Twilight Sigil Coupon" additionalName="" type="Armor">
<item id="39322" name="+8 Twilight Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Twilight Sigil. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />

View File

@ -857,7 +857,7 @@
<skill id="18023" level="1" /> <!-- Maphr's Pouch -->
</skills>
</item>
<item id="39634" name="Venir's Talisman Lv. 1" additionalName="" type="Armor">
<item id="39634" name="Venir's Talisman Lv. 1" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -871,7 +871,7 @@
<skill id="18024" level="1" /> <!-- Venir Talisman - Lv1 -->
</skills>
</item>
<item id="39635" name="Venir's Talisman Lv. 2" additionalName="" type="Armor">
<item id="39635" name="Venir's Talisman Lv. 2" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -884,7 +884,7 @@
<skill id="18024" level="2" /> <!-- Venir Talisman - Lv2 -->
</skills>
</item>
<item id="39636" name="Venir's Talisman Lv. 3" additionalName="" type="Armor">
<item id="39636" name="Venir's Talisman Lv. 3" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -897,7 +897,7 @@
<skill id="18024" level="3" /> <!-- Venir Talisman - Lv3 -->
</skills>
</item>
<item id="39637" name="Venir's Talisman Lv. 4" additionalName="" type="Armor">
<item id="39637" name="Venir's Talisman Lv. 4" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -910,7 +910,7 @@
<skill id="18024" level="4" /> <!-- Venir Talisman - Lv4 -->
</skills>
</item>
<item id="39638" name="Venir's Talisman Lv. 5" additionalName="" type="Armor">
<item id="39638" name="Venir's Talisman Lv. 5" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -923,7 +923,7 @@
<skill id="18024" level="5" /> <!-- Venir Talisman - Lv5 -->
</skills>
</item>
<item id="39639" name="Venir's Talisman Lv. 6" additionalName="" type="Armor">
<item id="39639" name="Venir's Talisman Lv. 6" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -936,7 +936,7 @@
<skill id="18024" level="6" /> <!-- Venir Talisman - Lv6 -->
</skills>
</item>
<item id="39640" name="Venir's Talisman Lv. 7" additionalName="" type="Armor">
<item id="39640" name="Venir's Talisman Lv. 7" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -949,7 +949,7 @@
<skill id="18024" level="7" /> <!-- Venir Talisman - Lv7 -->
</skills>
</item>
<item id="39641" name="Venir's Talisman Lv. 8" additionalName="" type="Armor">
<item id="39641" name="Venir's Talisman Lv. 8" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -962,7 +962,7 @@
<skill id="18024" level="8" /> <!-- Venir Talisman - Lv8 -->
</skills>
</item>
<item id="39642" name="Venir's Talisman Lv. 9" additionalName="" type="Armor">
<item id="39642" name="Venir's Talisman Lv. 9" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN +2, WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -975,7 +975,7 @@
<skill id="18024" level="9" /> <!-- Venir Talisman - Lv9 -->
</skills>
</item>
<item id="39643" name="Venir's Talisman Lv. 10" additionalName="" type="Armor">
<item id="39643" name="Venir's Talisman Lv. 10" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT +2, CON/ INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -988,7 +988,7 @@
<skill id="18024" level="10" /> <!-- Venir Talisman - Lv10 -->
</skills>
</item>
<item id="39644" name="Venir's Talisman Lv. 11" additionalName="" type="Armor">
<item id="39644" name="Venir's Talisman Lv. 11" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON +2, INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1001,7 +1001,7 @@
<skill id="18024" level="11" /> <!-- Venir Talisman - Lv11 -->
</skills>
</item>
<item id="39645" name="Venir's Talisman Lv. 12" additionalName="" type="Armor">
<item id="39645" name="Venir's Talisman Lv. 12" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT +2, DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1014,7 +1014,7 @@
<skill id="18024" level="12" /> <!-- Venir Talisman - Lv12 -->
</skills>
</item>
<item id="39646" name="Venir's Talisman Lv. 13" additionalName="" type="Armor">
<item id="39646" name="Venir's Talisman Lv. 13" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX +2, STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1027,7 +1027,7 @@
<skill id="18024" level="13" /> <!-- Venir Talisman - Lv13 -->
</skills>
</item>
<item id="39647" name="Venir's Talisman Lv. 14" additionalName="" type="Armor">
<item id="39647" name="Venir's Talisman Lv. 14" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR +2, LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1039,7 +1039,7 @@
<skill id="18024" level="14" /> <!-- Venir Talisman - Lv14 -->
</skills>
</item>
<item id="39648" name="Venir's Talisman Lv. 15" additionalName="" type="Armor">
<item id="39648" name="Venir's Talisman Lv. 15" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +2, CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1051,7 +1051,7 @@
<skill id="18024" level="15" /> <!-- Venir Talisman - Lv15 -->
</skills>
</item>
<item id="39649" name="Venir's Talisman Lv. 16" additionalName="" type="Armor">
<item id="39649" name="Venir's Talisman Lv. 16" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1063,7 +1063,7 @@
<skill id="18024" level="16" /> <!-- Venir Talisman - Lv16 -->
</skills>
</item>
<item id="39650" name="Venir's Talisman Lv. 17" additionalName="" type="Armor">
<item id="39650" name="Venir's Talisman Lv. 17" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN +3, WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1075,7 +1075,7 @@
<skill id="18024" level="17" /> <!-- Venir Talisman - Lv17 -->
</skills>
</item>
<item id="39651" name="Venir's Talisman Lv. 18" additionalName="" type="Armor">
<item id="39651" name="Venir's Talisman Lv. 18" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT +3, CON/ INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1087,7 +1087,7 @@
<skill id="18024" level="18" /> <!-- Venir Talisman - Lv18 -->
</skills>
</item>
<item id="39652" name="Venir's Talisman Lv. 19" additionalName="" type="Armor">
<item id="39652" name="Venir's Talisman Lv. 19" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON +3, INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1099,7 +1099,7 @@
<skill id="18024" level="19" /> <!-- Venir Talisman - Lv19 -->
</skills>
</item>
<item id="39653" name="Venir's Talisman Lv. 20" additionalName="" type="Armor">
<item id="39653" name="Venir's Talisman Lv. 20" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT +3, DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1111,7 +1111,7 @@
<skill id="18024" level="20" /> <!-- Venir Talisman - Lv20 -->
</skills>
</item>
<item id="39654" name="Venir's Talisman Lv. 21" additionalName="" type="Armor">
<item id="39654" name="Venir's Talisman Lv. 21" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX +3, STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1123,7 +1123,7 @@
<skill id="18024" level="21" /> <!-- Venir Talisman - Lv21 -->
</skills>
</item>
<item id="39655" name="Venir's Talisman Lv. 22" additionalName="" type="Armor">
<item id="39655" name="Venir's Talisman Lv. 22" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR +3, LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1135,7 +1135,7 @@
<skill id="18024" level="22" /> <!-- Venir Talisman - Lv22 -->
</skills>
</item>
<item id="39656" name="Venir's Talisman Lv. 23" additionalName="" type="Armor">
<item id="39656" name="Venir's Talisman Lv. 23" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +3, CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1147,7 +1147,7 @@
<skill id="18024" level="23" /> <!-- Venir Talisman - Lv23 -->
</skills>
</item>
<item id="39657" name="Venir's Talisman Lv. 24" additionalName="" type="Armor">
<item id="39657" name="Venir's Talisman Lv. 24" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +3. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />

View File

@ -206,7 +206,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="46526" name="Practice Soul Crystal Lv. 1" additionalName="" type="EtcItem">
<item id="46526" name="Practice Soul Crystal Lv. 1" type="EtcItem">
<!-- A Soul Crystal received from a blacksmith for practice. Use this to bestow an effect on to the Practice Stormbringer you received from the blacksmith. -->
<set name="icon" val="icon.ensoul_big_old" />
<set name="is_depositable" val="false" />
@ -525,7 +525,7 @@
<stat type="pDef">100</stat>
</stats>
</item>
<item id="46552" name="Practice Soul Crystal Lv. 2" additionalName="" type="EtcItem">
<item id="46552" name="Practice Soul Crystal Lv. 2" type="EtcItem">
<!-- Item obtained from succeeding at the Soul Crystal practice. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="is_tradable" val="false" />
@ -652,7 +652,7 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
</item>
<item id="46565" name="Soul Crystal Lv. 1 Coupon" additionalName="" type="EtcItem">
<item id="46565" name="Soul Crystal Lv. 1 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 1. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -660,7 +660,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46566" name="Soul Crystal Lv. 2 Coupon" additionalName="" type="EtcItem">
<item id="46566" name="Soul Crystal Lv. 2 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 2. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -668,7 +668,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46567" name="Soul Crystal Lv. 3 Coupon" additionalName="" type="EtcItem">
<item id="46567" name="Soul Crystal Lv. 3 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 3. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -676,7 +676,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46568" name="Soul Crystal Lv. 4 Coupon" additionalName="" type="EtcItem">
<item id="46568" name="Soul Crystal Lv. 4 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 4. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -684,7 +684,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46569" name="Soul Crystal Lv. 5 Coupon" additionalName="" type="EtcItem">
<item id="46569" name="Soul Crystal Lv. 5 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 5. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -692,7 +692,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46570" name="Soul Crystal Coupon Pack Lv. 5" additionalName="" type="EtcItem">
<item id="46570" name="Soul Crystal Coupon Pack Lv. 5" type="EtcItem">
<!-- Double-click to obtain Soul Crystal Coupon Lv. 5. There's a chance that you might not get anything at all. -->
<set name="icon" val="icon.etc_box_of_adventure_3_i00" />
<set name="is_sellable" val="false" />

View File

@ -1063,7 +1063,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="LEATHER" />
</item>
<item id="46670" name="Vital Stone Lv. 1" additionalName="" type="Armor">
<item id="46670" name="Vital Stone Lv. 1" type="Armor">
<!-- Vitality bonus +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1077,7 +1077,7 @@
<skill id="18568" level="1" /> <!-- Vital Stone -->
</skills>
</item>
<item id="46671" name="Vital Stone Lv. 2" additionalName="" type="Armor">
<item id="46671" name="Vital Stone Lv. 2" type="Armor">
<!-- Vitality bonus +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1091,7 +1091,7 @@
<skill id="18568" level="2" /> <!-- Vital Stone -->
</skills>
</item>
<item id="46672" name="Vital Stone Lv. 3" additionalName="" type="Armor">
<item id="46672" name="Vital Stone Lv. 3" type="Armor">
<!-- Vitality bonus +12%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1106,7 +1106,7 @@
<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="46673" name="Vital Stone Lv. 4" additionalName="" type="Armor">
<item id="46673" name="Vital Stone Lv. 4" type="Armor">
<!-- Vitality bonus +25%, Vitality Consumption -7%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1121,7 +1121,7 @@
<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="46674" name="Vital Stone Lv. 5" additionalName="" type="Armor">
<item id="46674" name="Vital Stone Lv. 5" type="Armor">
<!-- Vitality bonus +50%, Vitality Consumption -15%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1135,7 +1135,7 @@
<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="46675" name="Garnet Lv. 1" additionalName="" type="Armor">
<item id="46675" name="Garnet Lv. 1" type="Armor">
<!-- Debuff Resistance +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1149,7 +1149,7 @@
<skill id="18566" level="1" /> <!-- Garnet -->
</skills>
</item>
<item id="46676" name="Garnet Lv. 2" additionalName="" type="Armor">
<item id="46676" name="Garnet Lv. 2" type="Armor">
<!-- Debuff Resistance +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1163,7 +1163,7 @@
<skill id="18566" level="2" /> <!-- Garnet -->
</skills>
</item>
<item id="46677" name="Garnet Lv. 3" additionalName="" type="Armor">
<item id="46677" name="Garnet Lv. 3" type="Armor">
<!-- Debuff Resistance +12%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1177,7 +1177,7 @@
<skill id="18566" level="3" /> <!-- Garnet -->
</skills>
</item>
<item id="46678" name="Garnet Lv. 4" additionalName="" type="Armor">
<item id="46678" name="Garnet Lv. 4" type="Armor">
<!-- Debuff Resistance +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1191,7 +1191,7 @@
<skill id="18566" level="4" /> <!-- Garnet -->
</skills>
</item>
<item id="46679" name="Garnet Lv. 5" additionalName="" type="Armor">
<item id="46679" name="Garnet Lv. 5" type="Armor">
<!-- Debuff Resistance +30%. Removes debuffs from you. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1206,7 +1206,7 @@
<skill id="18567" level="1" /> <!-- Garnet - Purge -->
</skills>
</item>
<item id="46680" name="Tanzanite Lv. 1" additionalName="" type="Armor">
<item id="46680" name="Tanzanite Lv. 1" type="Armor">
<!-- Creates a protective barrier that absorbs 5,000 damage for 5 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
@ -1221,7 +1221,7 @@
<skill id="18565" level="1" /> <!-- Tanzanite - Barrier -->
</skills>
</item>
<item id="46681" name="Tanzanite Lv. 2" additionalName="" type="Armor">
<item id="46681" name="Tanzanite Lv. 2" type="Armor">
<!-- Creates a protective barrier that absorbs 10,000 damage for 5 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
@ -1236,7 +1236,7 @@
<skill id="18565" level="2" /> <!-- Tanzanite - Barrier -->
</skills>
</item>
<item id="46682" name="Tanzanite Lv. 3" additionalName="" type="Armor">
<item id="46682" name="Tanzanite Lv. 3" type="Armor">
<!-- Creates a protective barrier that absorbs 15,000 damage for 10 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
@ -1251,7 +1251,7 @@
<skill id="18565" level="3" /> <!-- Tanzanite - Barrier -->
</skills>
</item>
<item id="46683" name="Tanzanite Lv. 4" additionalName="" type="Armor">
<item id="46683" name="Tanzanite Lv. 4" type="Armor">
<!-- Creates a protective barrier that absorbs 30,000 damage for 10 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
@ -1266,7 +1266,7 @@
<skill id="18565" level="4" /> <!-- Tanzanite - Barrier -->
</skills>
</item>
<item id="46684" name="Tanzanite Lv. 5" additionalName="" type="Armor">
<item id="46684" name="Tanzanite Lv. 5" type="Armor">
<!-- Creates a protective barrier that absorbs 50,000 damage for 15 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />

View File

@ -1785,7 +1785,7 @@
<stat type="pDef">96</stat>
</stats>
</item>
<item id="46869" name="Blessed Paulina's Seraph Shield" additionalName="" type="Armor">
<item id="46869" name="Blessed Paulina's Seraph Shield" type="Armor">
<!-- Dimensional Item. A Seraph Shield that can be equipped from Lv. 85 onwards, thanks to Paulina's blessing. -->
<set name="icon" val="icon.bm_beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -1983,7 +1983,7 @@
<stat type="pDef">96</stat>
</stats>
</item>
<item id="46880" name="Blessed Paulina's Seraph Sigil" additionalName="" type="Armor">
<item id="46880" name="Blessed Paulina's Seraph Sigil" type="Armor">
<!-- Dimensional Item. A Seraph Sigil that can be equipped from Lv. 85 onwards, thanks to Paulina's blessing. -->
<set name="icon" val="icon.bm_airtoil_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -34,7 +34,7 @@
<stat type="pDef">104</stat>
</stats>
</item>
<item id="46902" name="Adventurer's Blessed Shield (PA)" additionalName="" type="Armor">
<item id="46902" name="Adventurer's Blessed Shield (PA)" type="Armor">
<!-- PA only. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -232,7 +232,7 @@
<stat type="pDef">104</stat>
</stats>
</item>
<item id="46913" name="Adventurer's Blessed Sigil (PA)" additionalName="" type="Armor">
<item id="46913" name="Adventurer's Blessed Sigil (PA)" type="Armor">
<!-- PA only. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -351,7 +351,7 @@
<skill id="13943" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
</item>
<item id="47015" name="Paulina's Apocalypse Buster" additionalName="" type="Weapon">
<item id="47015" name="Paulina's Apocalypse Buster" type="Weapon">
<!-- Apocalypse Buster imbued with the energy of Paulina. <Special Option>. Casting Spd. +15%. M. Atk. +5%. Enchantment. Augment. Soul Crystal. Crystallization. Appearance Modification. Attribute Assignment not possible. -->
<set name="icon" val="icon.weapon_imerose_i00" />
<set name="default_action" val="EQUIP" />
@ -610,7 +610,7 @@
<stat type="holyRes">60</stat>
</stats>
</item>
<item id="47026" name="Paulina's Twilight Shield" additionalName="" type="Armor">
<item id="47026" name="Paulina's Twilight Shield" type="Armor">
<!-- A Twilight Shield imbued with Paulina's energy. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -817,7 +817,7 @@
<stat type="holyRes">60</stat>
</stats>
</item>
<item id="47037" name="Paulina's Twilight Sigil" additionalName="" type="Armor">
<item id="47037" name="Paulina's Twilight Sigil" type="Armor">
<!-- A Twilight Sigel imbued with the energy of Paulina. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="default_action" val="EQUIP" />
@ -1563,7 +1563,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="47089" name="Anakim's Soul Crystal Lv. 1" additionalName="" type="EtcItem">
<item id="47089" name="Anakim's Soul Crystal Lv. 1" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1571,7 +1571,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47090" name="Anakim's Soul Crystal Lv. 2" additionalName="" type="EtcItem">
<item id="47090" name="Anakim's Soul Crystal Lv. 2" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1579,7 +1579,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47091" name="Anakim's Soul Crystal Lv. 3" additionalName="" type="EtcItem">
<item id="47091" name="Anakim's Soul Crystal Lv. 3" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Talisman Pack through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1587,7 +1587,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47092" name="Anakim's Soul Crystal Lv. 4" additionalName="" type="EtcItem">
<item id="47092" name="Anakim's Soul Crystal Lv. 4" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Talisman Pack through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 4. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1595,7 +1595,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47093" name="Anakim's Soul Crystal Lv. 5" additionalName="" type="EtcItem">
<item id="47093" name="Anakim's Soul Crystal Lv. 5" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 5. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1603,7 +1603,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47094" name="Anakim's Soul Crystal Lv. 6" additionalName="" type="EtcItem">
<item id="47094" name="Anakim's Soul Crystal Lv. 6" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 6. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1611,7 +1611,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47095" name="Anakim's Soul Crystal Lv. 7" additionalName="" type="EtcItem">
<item id="47095" name="Anakim's Soul Crystal Lv. 7" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1619,7 +1619,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47096" name="Anakim's Soul Crystal Lv. 8" additionalName="" type="EtcItem">
<item id="47096" name="Anakim's Soul Crystal Lv. 8" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1627,7 +1627,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47097" name="Anakim's Soul Crystal Lv. 9" additionalName="" type="EtcItem">
<item id="47097" name="Anakim's Soul Crystal Lv. 9" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1635,7 +1635,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47098" name="Anakim's Soul Crystal Lv. 10" additionalName="" type="EtcItem">
<item id="47098" name="Anakim's Soul Crystal Lv. 10" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="47100" name="Lilith' Soul Crystal Lv. 1" additionalName="" type="EtcItem">
<item id="47100" name="Lilith' Soul Crystal Lv. 1" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -8,7 +8,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47101" name="Lilith' Soul Crystal Lv. 2" additionalName="" type="EtcItem">
<item id="47101" name="Lilith' Soul Crystal Lv. 2" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -16,7 +16,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47102" name="Lilith' Soul Crystal Lv. 3" additionalName="" type="EtcItem">
<item id="47102" name="Lilith' Soul Crystal Lv. 3" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Talisman Pack through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -24,7 +24,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47103" name="Lilith' Soul Crystal Lv. 4" additionalName="" type="EtcItem">
<item id="47103" name="Lilith' Soul Crystal Lv. 4" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Talisman Pack through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 4. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -32,7 +32,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47104" name="Lilith' Soul Crystal Lv. 5" additionalName="" type="EtcItem">
<item id="47104" name="Lilith' Soul Crystal Lv. 5" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 5. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -40,7 +40,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47105" name="Lilith' Soul Crystal Lv. 6" additionalName="" type="EtcItem">
<item id="47105" name="Lilith' Soul Crystal Lv. 6" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 6. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -48,7 +48,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47106" name="Lilith' Soul Crystal Lv. 7" additionalName="" type="EtcItem">
<item id="47106" name="Lilith' Soul Crystal Lv. 7" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -56,7 +56,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47107" name="Lilith' Soul Crystal Lv. 8" additionalName="" type="EtcItem">
<item id="47107" name="Lilith' Soul Crystal Lv. 8" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -64,7 +64,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47108" name="Lilith' Soul Crystal Lv. 9" additionalName="" type="EtcItem">
<item id="47108" name="Lilith' Soul Crystal Lv. 9" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -72,7 +72,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47109" name="Lilith' Soul Crystal Lv. 10" additionalName="" type="EtcItem">
<item id="47109" name="Lilith' Soul Crystal Lv. 10" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -80,7 +80,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47110" name="Soul Crystal of Seven Signs Lv. 4" additionalName="" type="EtcItem">
<item id="47110" name="Soul Crystal of Seven Signs Lv. 4" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -88,7 +88,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47111" name="Soul Crystal of Seven Signs Lv. 5" additionalName="" type="EtcItem">
<item id="47111" name="Soul Crystal of Seven Signs Lv. 5" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -96,7 +96,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47112" name="Soul Crystal of Seven Signs Lv. 6" additionalName="" type="EtcItem">
<item id="47112" name="Soul Crystal of Seven Signs Lv. 6" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -104,7 +104,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47113" name="Soul Crystal of Seven Signs Lv. 7" additionalName="" type="EtcItem">
<item id="47113" name="Soul Crystal of Seven Signs Lv. 7" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -112,7 +112,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47114" name="Soul Crystal of Seven Signs Lv. 8" additionalName="" type="EtcItem">
<item id="47114" name="Soul Crystal of Seven Signs Lv. 8" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -120,7 +120,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47115" name="Soul Crystal of Seven Signs Lv. 9" additionalName="" type="EtcItem">
<item id="47115" name="Soul Crystal of Seven Signs Lv. 9" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -128,7 +128,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47116" name="Soul Crystal of Seven Signs Lv. 10" additionalName="" type="EtcItem">
<item id="47116" name="Soul Crystal of Seven Signs Lv. 10" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />

View File

@ -714,7 +714,7 @@
<stat type="pDef">108</stat>
</stats>
</item>
<item id="47345" name="Blessed Eternal Sigil" additionalName="" type="Armor">
<item id="47345" name="Blessed Eternal Sigil" type="Armor">
<set name="icon" val="icon.elos_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="SIGIL" />
@ -1104,7 +1104,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="47372" name="Skill Power Talisman" additionalName="" type="Armor">
<item id="47372" name="Skill Power Talisman" type="Armor">
<!-- Skill Power +4%. -->
<set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" />
@ -1120,7 +1120,7 @@
<skill id="13959" level="1" /> <!-- Mammon's Talisman - Skill Power -->
</skills>
</item>
<item id="47373" name="Talisman of Attribute Attack" additionalName="" type="Armor">
<item id="47373" name="Talisman of Attribute Attack" type="Armor">
<!-- Attribute Attack +40. -->
<set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" />
@ -1136,7 +1136,7 @@
<skill id="13960" level="1" /> <!-- Mammon's Talisman - Attack Attribute -->
</skills>
</item>
<item id="47374" name="Skill Cooldown Talisman" additionalName="" type="Armor">
<item id="47374" name="Skill Cooldown Talisman" type="Armor">
<!-- Skill Cooldown -4%. -->
<set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" />
@ -1152,7 +1152,7 @@
<skill id="13961" level="1" /> <!-- Mammon's Talisman - Skill Cooldown -->
</skills>
</item>
<item id="47375" name="Skill Power Talisman Pack" additionalName="" type="EtcItem">
<item id="47375" name="Skill Power Talisman Pack" type="EtcItem">
<!-- Double-click to obtain Mammon's Talisman - Skill Power (30-day). -->
<set name="icon" val="icon.bm_pirate_king_box" />
<set name="is_stackable" val="true" />
@ -1167,7 +1167,7 @@
<item id="47372" min="1" max="1" chance="100" /> <!-- Mammon's Talisman (30-day) - Skill Power -->
</capsuled_items>
</item>
<item id="47376" name="Talisman of Attribute Attack Pack" additionalName="" type="EtcItem">
<item id="47376" name="Talisman of Attribute Attack Pack" type="EtcItem">
<!-- Double-click to obtain Mammon's Talisman Box - Attribute Attack 30-day. -->
<set name="icon" val="icon.bm_pirate_king_box" />
<set name="is_stackable" val="true" />
@ -1182,7 +1182,7 @@
<item id="47373" min="1" max="1" chance="100" /> <!-- Mammon's Talisman (30-day) - Attribute Attack -->
</capsuled_items>
</item>
<item id="47377" name="Skill Cooldown Talisman Pack" additionalName="" type="EtcItem">
<item id="47377" name="Skill Cooldown Talisman Pack" type="EtcItem">
<!-- Double-click to obtain Mammon's Talisman Box - Skill Cooldown 30-day. -->
<set name="icon" val="icon.bm_pirate_king_box" />
<set name="is_stackable" val="true" />

View File

@ -671,7 +671,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="LEATHER" />
</item>
<item id="47557" name="Master Fishing Rod Lv. 1" additionalName="" type="Weapon">
<item id="47557" name="Master Fishing Rod Lv. 1" type="Weapon">
<!-- Fishing time -10 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod01" />
<set name="default_action" val="EQUIP" />
@ -692,7 +692,7 @@
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="47558" name="Master Fishing Rod Lv. 2" additionalName="" type="Weapon">
<item id="47558" name="Master Fishing Rod Lv. 2" type="Weapon">
<!-- Fishing time -15 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod02" />
<set name="default_action" val="EQUIP" />
@ -713,7 +713,7 @@
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="47559" name="Master Fishing Rod Lv. 3" additionalName="" type="Weapon">
<item id="47559" name="Master Fishing Rod Lv. 3" type="Weapon">
<!-- Fishing time -20 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod03" />
<set name="default_action" val="EQUIP" />
@ -734,7 +734,7 @@
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="47560" name="Master Fishing Rod Lv. 4" additionalName="" type="Weapon">
<item id="47560" name="Master Fishing Rod Lv. 4" type="Weapon">
<!-- Fishing time -25 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod04" />
<set name="default_action" val="EQUIP" />
@ -755,7 +755,7 @@
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="47561" name="Master Fishing Rod Lv. 5" additionalName="" type="Weapon">
<item id="47561" name="Master Fishing Rod Lv. 5" type="Weapon">
<!-- Fishing time -30 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod05" />
<set name="default_action" val="EQUIP" />

View File

@ -953,7 +953,7 @@
<skill id="18728" level="1" /> <!-- Pa'agrio's Blessing - Exp -->
</skills>
</item>
<item id="47677" name="Red Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="47677" name="Red Cat's Eye Lv. 1" type="Armor">
<!-- Critical Damage for standard attacks +1%, P. Skill Critical Damage +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -968,7 +968,7 @@
<skill id="18713" level="1" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47678" name="Red Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="47678" name="Red Cat's Eye Lv. 2" type="Armor">
<!-- Critical Damage for standard attacks +2%, P. Skill Critical Damage +2%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -983,7 +983,7 @@
<skill id="18713" level="2" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47679" name="Red Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="47679" name="Red Cat's Eye Lv. 3" type="Armor">
<!-- Critical Damage for standard attacks +4%, P. Skill Critical Damage +4%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -998,7 +998,7 @@
<skill id="18713" level="3" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47680" name="Red Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="47680" name="Red Cat's Eye Lv. 4" type="Armor">
<!-- Critical Damage for standard attacks +7%, P. Skill Critical Damage +7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -1013,7 +1013,7 @@
<skill id="18713" level="4" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47681" name="Red Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="47681" name="Red Cat's Eye Lv. 5" type="Armor">
<!-- Critical Damage for standard attacks +12%, P. Skill Critical Damage +12%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of same kind. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -1026,7 +1026,7 @@
<skill id="18713" level="5" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47682" name="Blue Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="47682" name="Blue Cat's Eye Lv. 1" type="Armor">
<!-- M. Skill Critical Damage +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1041,7 +1041,7 @@
<skill id="18714" level="1" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47683" name="Blue Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="47683" name="Blue Cat's Eye Lv. 2" type="Armor">
<!-- M. Skill Critical Damage +2%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1056,7 +1056,7 @@
<skill id="18714" level="2" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47684" name="Blue Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="47684" name="Blue Cat's Eye Lv. 3" type="Armor">
<!-- M. Skill Critical Damage +4%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1071,7 +1071,7 @@
<skill id="18714" level="3" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47685" name="Blue Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="47685" name="Blue Cat's Eye Lv. 4" type="Armor">
<!-- M. Skill Critical Damage +7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1086,7 +1086,7 @@
<skill id="18714" level="4" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47686" name="Blue Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="47686" name="Blue Cat's Eye Lv. 5" type="Armor">
<!-- M. Skill Critical Damage +12%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1099,7 +1099,7 @@
<skill id="18714" level="5" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47687" name="Greater Topaz Lv. 1" additionalName="" type="Armor">
<item id="47687" name="Greater Topaz Lv. 1" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 13,275 damage. With a low chance, inflicts a lethal strike on the enemy. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_absdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1113,7 +1113,7 @@
<skill id="17701" level="6" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="47688" name="Greater Ruby Lv. 1" additionalName="" type="Armor">
<item id="47688" name="Greater Ruby Lv. 1" type="Armor">
<!-- Soulshot and Beast Soulshot damage +20%, P. Atk. +9%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_ssdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1126,7 +1126,7 @@
<skill id="18717" level="6" /> <!-- Ruby -->
</skills>
</item>
<item id="47689" name="Greater Sapphire Lv. 1" additionalName="" type="Armor">
<item id="47689" name="Greater Sapphire Lv. 1" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +20%, M. Atk. +13%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_spsdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1139,7 +1139,7 @@
<skill id="18719" level="6" /> <!-- Sapphire -->
</skills>
</item>
<item id="47690" name="Greater Obsidian Lv. 1" additionalName="" type="Armor">
<item id="47690" name="Greater Obsidian Lv. 1" type="Armor">
<!-- Received PvP damage -15%. Cancels the enemy's target, when hit. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_pvpdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1152,7 +1152,7 @@
<skill id="17704" level="6" /> <!-- Obsidian -->
</skills>
</item>
<item id="47691" name="Greater Opal Lv. 1" additionalName="" type="Armor">
<item id="47691" name="Greater Opal Lv. 1" type="Armor">
<!-- Attribute Attack +120, Attribute Resistance +70. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_atkeleup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1165,7 +1165,7 @@
<skill id="17705" level="6" /> <!-- Opal -->
</skills>
</item>
<item id="47692" name="Greater Emerald Lv. 1" additionalName="" type="Armor">
<item id="47692" name="Greater Emerald Lv. 1" type="Armor">
<!-- All stats +3, Skill Mastery Rate +30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_allstat_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1178,7 +1178,7 @@
<skill id="17825" level="6" /> <!-- Emerald -->
</skills>
</item>
<item id="47693" name="Greater Aquamarine Lv. 1" additionalName="" type="Armor">
<item id="47693" name="Greater Aquamarine Lv. 1" type="Armor">
<!-- With a 15% chance, recovers 136 MP after skill use. Skill Cooldown -5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_castmpup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1191,7 +1191,7 @@
<skill id="17823" level="6" /> <!-- Aquamarine -->
</skills>
</item>
<item id="47694" name="Greater Diamond Lv. 1" additionalName="" type="Armor">
<item id="47694" name="Greater Diamond Lv. 1" type="Armor">
<!-- P. Def. +1986, Received Critical Damage from standard attacks -5%. Additionally, P. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_phydef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1204,7 +1204,7 @@
<skill id="17708" level="6" /> <!-- Diamond -->
</skills>
</item>
<item id="47695" name="Greater Pearl Lv. 1" additionalName="" type="Armor">
<item id="47695" name="Greater Pearl Lv. 1" type="Armor">
<!-- M. Def. +1150, Received M. Skill Critical Damage -5%. Additionally, M. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_magdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1217,7 +1217,7 @@
<skill id="17709" level="6" /> <!-- Pearl -->
</skills>
</item>
<item id="47696" name="Greater Vital Stone Lv. 1" additionalName="" type="Armor">
<item id="47696" name="Greater Vital Stone Lv. 1" type="Armor">
<!-- Vitality bonus +50%, Vitality Consumption -15%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1231,7 +1231,7 @@
<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="47697" name="Greater Garnet Lv. 1" additionalName="" type="Armor">
<item id="47697" name="Greater Garnet Lv. 1" type="Armor">
<!-- Debuff Resistance +30%. Removes Stun/ Silence of Confusion/ Obstruction debuff types when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1246,7 +1246,7 @@
<skill id="18567" level="2" /> <!-- Garnet - Purge -->
</skills>
</item>
<item id="47698" name="Greater Tanzanite Lv. 1" additionalName="" type="Armor">
<item id="47698" name="Greater Tanzanite Lv. 1" type="Armor">
<!-- Creates a protective barrier that absorbs 50,000 damage for 15 sec, and instantly restores 15% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1260,7 +1260,7 @@
<skill id="18565" level="6" /> <!-- Greater Tanzanite - Barrier -->
</skills>
</item>
<item id="47699" name="Greater Red Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="47699" name="Greater Red Cat's Eye Lv. 1" type="Armor">
<!-- Critical Damage for standard attacks +12%, P. Skill Critical Damage +12%, P. Skill Power +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="47700" name="Greater Blue Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="47700" name="Greater Blue Cat's Eye Lv. 1" type="Armor">
<!-- M. Skill Critical Damage +12%, M. Skill Power +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />

View File

@ -70,7 +70,7 @@
<set name="material" val="LEATHER" />
<set name="is_stackable" val="true" />
</item>
<item id="47909" name="Angel's Gift Bundle Lv. 1" additionalName="" type="EtcItem">
<item id="47909" name="Angel's Gift Bundle Lv. 1" type="EtcItem">
<!-- Double-click to obtain 1 Master Fishing Rod Lv. 5 (30-day) and 1 Faint Scroll: Enchant Elemental Shirt. -->
<set name="icon" val="icon.bm_nebit_present" />
<set name="default_action" val="PEEL" />
@ -79,7 +79,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="47910" name="Angel's Gift Bundle Lv. 2" additionalName="" type="EtcItem">
<item id="47910" name="Angel's Gift Bundle Lv. 2" type="EtcItem">
<!-- Double-click to obtain 1 Master Fishing Rod Lv. 5 (30-day), 1 Faint Scroll: Enchant Elemental Shirt, and 1 Greater Vital Stone (30-day). -->
<set name="icon" val="icon.bm_nebit_present" />
<set name="default_action" val="PEEL" />
@ -88,7 +88,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="47911" name="Angel's Gift Bundle Lv. 3" additionalName="" type="EtcItem">
<item id="47911" name="Angel's Gift Bundle Lv. 3" type="EtcItem">
<!-- Double-click to obtain 1 Master Fishing Rod Lv. 5 (30-day), 1 Faint Scroll: Enchant Elemental Shirt, 1 Greater Vital Stone (30-day), and 1 Red/ Blue Cat's Eye (30-day). -->
<set name="icon" val="icon.bm_nebit_present" />
<set name="default_action" val="PEEL" />
@ -97,7 +97,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="47912" name="Angel's Gift Bundle Lv. 4" additionalName="" type="EtcItem">
<item id="47912" name="Angel's Gift Bundle Lv. 4" type="EtcItem">
<!-- Double-click to obtain 1 Master Fishing Rod Lv. 5 (30-day), Faint Scroll: Enchant Elemental Shirt (3 pcs.), 1 Greater Vital Stone (30-day), 1 Red/ Blue Cat's Eye (30-day), Greater Tanzanite (30-day), and 1 Nevit's Cloak of Light (30-day). -->
<set name="icon" val="icon.bm_nebit_present" />
<set name="default_action" val="PEEL" />
@ -1451,7 +1451,7 @@
<stat type="mDef">114</stat>
</stats>
</item>
<item id="47985" name="La Vie En Rose's Brooch Lv. 4" additionalName="" type="Armor">
<item id="47985" name="La Vie En Rose's Brooch Lv. 4" type="Armor">
<!-- When equipped, activates 6 Jewel Slots. Inventory Slots +12. CHA +1. Can be augmented. <Enhancing>. Can be enhanced to La Vie En Rose's Brooch Lv. 5 through Shadai in Heine. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i05" />
<set name="default_action" val="EQUIP" />
@ -1512,7 +1512,7 @@
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
</item>
<item id="47990" name="La Vie En Rose's Brooch Lv. 5" additionalName="" type="Armor">
<item id="47990" name="La Vie En Rose's Brooch Lv. 5" type="Armor">
<!-- Unlocks 6 jewel slots. Inventory Slots +12. All base stats +1. <Enhancing>. Take Crystal of Dawn to Head Blacksmith in any town to get Enhanced La Vie En Rose's Brooch. Can be augmented. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i06" />
<set name="default_action" val="EQUIP" />

View File

@ -692,7 +692,6 @@
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<set name="price" val="0" />
<skills>
<skill id="35080" level="1" /> <!-- Advanced Seed Bracelet -->
<skill id="35083" level="1" /> <!-- Seed Teleport: Town of Aden -->
@ -720,7 +719,7 @@
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48064" name="Superior Seed Bracelet Lv. 1" additionalName="" type="Armor">
<item id="48064" name="Superior Seed Bracelet Lv. 1" type="Armor">
<!-- When equipped, unlocks the agathion's main slot and 1 additional slot. Can be enchanted through the Fishing Guild Leader Santiago. <Active skill>. 1. Agathion Teleport: Teleports to Aden/ Rune/ Giran/ Heine (cooldown: 30 min.). <Item skills>. 1. STR/ INT/ CON/ DEX/ WIT/ MEN/ CHA/ LUC +1. 2. Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. Rate +50 and Resistance +30. 3. Vitality bonus +5%. <Enchanting>. 1. Take the bracelet, Ugly Fish and Nimble Fish to Santiago in Heine. 2. Take the bracelet and Star Sign to Santiago in Heine. -->
<set name="icon" val="icon.lbracelet_agathion_charm" />
<set name="default_action" val="EQUIP" />

View File

@ -553,7 +553,7 @@
<stat type="randomDamage">5</stat>
</stats>
</item>
<item id="48233" name="Clan Cloak - War Lv. 1" additionalName="" type="Armor">
<item id="48233" name="Clan Cloak - War Lv. 1" type="Armor">
<!-- For characters from a Lv. 8+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - War Upgrade Stone Lv. 1 to a head blacksmith in any town to obtain Clan Cloak Lv. 2. -->
<set name="icon" val="icon.alliance_cloak_pvp01" />
<set name="default_action" val="EQUIP" />
@ -575,7 +575,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48234" name="Clan Cloak - War Lv. 2" additionalName="" type="Armor">
<item id="48234" name="Clan Cloak - War Lv. 2" type="Armor">
<!-- For characters from a Lv. 10+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - War Upgrade Stone Lv. 2 to a head blacksmith in any town to obtain Clan Cloak Lv. 3. -->
<set name="icon" val="icon.alliance_cloak_pvp02" />
<set name="default_action" val="EQUIP" />
@ -597,7 +597,7 @@
<stat type="pDef">60</stat>
</stats>
</item>
<item id="48235" name="Clan Cloak - War Lv. 3" additionalName="" type="Armor">
<item id="48235" name="Clan Cloak - War Lv. 3" type="Armor">
<!-- For characters from a Lv. 12+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - War Upgrade Stone Lv. 3 to a head blacksmith in any town to obtain Clan Cloak Lv. 4. -->
<set name="icon" val="icon.alliance_cloak_pvp03" />
<set name="default_action" val="EQUIP" />
@ -619,7 +619,7 @@
<stat type="pDef">70</stat>
</stats>
</item>
<item id="48236" name="Clan Cloak - War Lv. 4" additionalName="" type="Armor">
<item id="48236" name="Clan Cloak - War Lv. 4" type="Armor">
<!-- For characters from a Lv. 13+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. -->
<set name="icon" val="icon.alliance_cloak_pvp04" />
<set name="default_action" val="EQUIP" />
@ -641,7 +641,7 @@
<stat type="pDef">80</stat>
</stats>
</item>
<item id="48237" name="Clan Cloak - Growth Lv. 1" additionalName="" type="Armor">
<item id="48237" name="Clan Cloak - Growth Lv. 1" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -657,7 +657,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48238" name="Clan Cloak - Growth Lv. 2" additionalName="" type="Armor">
<item id="48238" name="Clan Cloak - Growth Lv. 2" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -673,7 +673,7 @@
<stat type="pDef">60</stat>
</stats>
</item>
<item id="48239" name="Clan Cloak - Growth Lv. 3" additionalName="" type="Armor">
<item id="48239" name="Clan Cloak - Growth Lv. 3" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -689,7 +689,7 @@
<stat type="pDef">70</stat>
</stats>
</item>
<item id="48240" name="Clan Cloak - Growth Lv. 4" additionalName="" type="Armor">
<item id="48240" name="Clan Cloak - Growth Lv. 4" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -705,7 +705,7 @@
<stat type="pDef">80</stat>
</stats>
</item>
<item id="48241" name="Clan Cloak - Combat Lv. 1" additionalName="" type="Armor">
<item id="48241" name="Clan Cloak - Combat Lv. 1" type="Armor">
<!-- For characters from a Lv. 8+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - Combat Upgrade Stone Lv. 1 to a head blacksmith in any town to obtain Clan Cloak Lv. 2. -->
<set name="icon" val="icon.alliance_cloak_pve01" />
<set name="default_action" val="EQUIP" />
@ -727,7 +727,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48242" name="Clan Cloak - Combat Lv. 2" additionalName="" type="Armor">
<item id="48242" name="Clan Cloak - Combat Lv. 2" type="Armor">
<!-- For characters from a Lv. 10+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - Combat Upgrade Stone Lv. 2 to a head blacksmith in any town to obtain Clan Cloak Lv. 3. -->
<set name="icon" val="icon.alliance_cloak_pve02" />
<set name="default_action" val="EQUIP" />
@ -749,7 +749,7 @@
<stat type="pDef">60</stat>
</stats>
</item>
<item id="48243" name="Clan Cloak - Combat Lv. 3" additionalName="" type="Armor">
<item id="48243" name="Clan Cloak - Combat Lv. 3" type="Armor">
<!-- For characters from a Lv. 12+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - Combat Upgrade Stone Lv. 3 to a head blacksmith in any town to obtain Clan Cloak Lv. 4. -->
<set name="icon" val="icon.alliance_cloak_pve03" />
<set name="default_action" val="EQUIP" />
@ -771,7 +771,7 @@
<stat type="pDef">70</stat>
</stats>
</item>
<item id="48244" name="Clan Cloak - Combat Lv. 4" additionalName="" type="Armor">
<item id="48244" name="Clan Cloak - Combat Lv. 4" type="Armor">
<!-- For characters from a Lv. 13+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. -->
<set name="icon" val="icon.alliance_cloak_pve04" />
<set name="default_action" val="EQUIP" />
@ -936,7 +936,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48258" name="Clan Cloak - War Upgrade Stone Lv. 1" additionalName="" type="EtcItem">
<item id="48258" name="Clan Cloak - War Upgrade Stone Lv. 1" type="EtcItem">
<!-- Required for upgrading Clan Cloak - War from Lv. 1 to Lv. 2. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r_soul_stone_i05" />
<set name="etcitem_type" val="MATERIAL" />
@ -947,7 +947,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48259" name="Clan Cloak - War Upgrade Stone Lv. 2" additionalName="" type="EtcItem">
<item id="48259" name="Clan Cloak - War Upgrade Stone Lv. 2" type="EtcItem">
<!-- Required for upgrading Clan Cloak - War from Lv. 2 to Lv. 3. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r95_soul_stone_i05" />
<set name="etcitem_type" val="MATERIAL" />
@ -958,7 +958,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48260" name="Clan Cloak - War Upgrade Stone Lv. 3" additionalName="" type="EtcItem">
<item id="48260" name="Clan Cloak - War Upgrade Stone Lv. 3" type="EtcItem">
<!-- Required for upgrading Clan Cloak - War from Lv. 3 to Lv. 4. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r99_soul_stone_i05" />
<set name="etcitem_type" val="MATERIAL" />
@ -969,7 +969,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48261" name="Clan Cloak - Combat Upgrade Stone Lv. 1" additionalName="" type="EtcItem">
<item id="48261" name="Clan Cloak - Combat Upgrade Stone Lv. 1" type="EtcItem">
<!-- Required for upgrading Clan Cloak - Combat from Lv. 1 to Lv. 2. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r_soul_stone_i00" />
<set name="etcitem_type" val="MATERIAL" />
@ -980,7 +980,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48262" name="Clan Cloak - Combat Upgrade Stone Lv. 2" additionalName="" type="EtcItem">
<item id="48262" name="Clan Cloak - Combat Upgrade Stone Lv. 2" type="EtcItem">
<!-- Required for upgrading Clan Cloak - Combat from Lv. 2 to Lv. 3. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r95_soul_stone_i00" />
<set name="etcitem_type" val="MATERIAL" />
@ -991,7 +991,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48263" name="Clan Cloak - Combat Upgrade Stone Lv. 3" additionalName="" type="EtcItem">
<item id="48263" name="Clan Cloak - Combat Upgrade Stone Lv. 3" type="EtcItem">
<!-- Required for upgrading Clan Cloak - Combat from Lv. 3 to Lv. 4. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r99_soul_stone_i00" />
<set name="etcitem_type" val="MATERIAL" />
@ -1156,7 +1156,7 @@
<skill id="35151" level="1" /> <!-- Balthus Knight Bracelet -->
</skills>
</item>
<item id="48278" name="Clan Cloak - Economy Lv. 1" additionalName="" type="Armor">
<item id="48278" name="Clan Cloak - Economy Lv. 1" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -1172,7 +1172,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48279" name="Clan Cloak - Economy Lv. 2" additionalName="" type="Armor">
<item id="48279" name="Clan Cloak - Economy Lv. 2" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -1188,7 +1188,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48280" name="Clan Cloak - Economy Lv. 3" additionalName="" type="Armor">
<item id="48280" name="Clan Cloak - Economy Lv. 3" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -1204,7 +1204,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48281" name="Clan Cloak - Economy Lv. 4" additionalName="" type="Armor">
<item id="48281" name="Clan Cloak - Economy Lv. 4" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -1229,7 +1229,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_event_restricted" val="true" />
@ -1250,7 +1249,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />

View File

@ -445,7 +445,7 @@
<set name="price" val="30000" />
<set name="is_stackable" val="true" />
</item>
<item id="48540" name="Rotten Fried Fish" additionalName="" type="EtcItem">
<item id="48540" name="Rotten Fried Fish" type="EtcItem">
<!-- Has no effects. Can be exchanged for fish through the Fishing Guild members in any town. -->
<set name="icon" val="icon.fishing_buff_p_dmg" />
<set name="default_action" val="SKILL_REDUCE" />
@ -460,7 +460,7 @@
<skill id="39209" level="1" /> <!-- Fried Fish -->
</skills>
</item>
<item id="48541" name="Rotten Steamed Fish" additionalName="" type="EtcItem">
<item id="48541" name="Rotten Steamed Fish" type="EtcItem">
<!-- Has no effects. Can be exchanged for fish through the Fishing Guild members in any town. -->
<set name="icon" val="icon.fishing_buff_m_dmg" />
<set name="default_action" val="SKILL_REDUCE" />
@ -475,7 +475,7 @@
<skill id="39210" level="1" /> <!-- Steamed Fish -->
</skills>
</item>
<item id="48542" name="Rotten Grilled Fish" additionalName="" type="EtcItem">
<item id="48542" name="Rotten Grilled Fish" type="EtcItem">
<!-- Has no effects. Can be exchanged for fish through the Fishing Guild members in any town. -->
<set name="icon" val="icon.fishing_buff_pm_speed" />
<set name="default_action" val="SKILL_REDUCE" />
@ -490,7 +490,7 @@
<skill id="39211" level="1" /> <!-- Grilled Fish -->
</skills>
</item>
<item id="48543" name="Rotten Braised Fish" additionalName="" type="EtcItem">
<item id="48543" name="Rotten Braised Fish" type="EtcItem">
<!-- Has no effects. Can be exchanged for fish through the Fishing Guild members in any town. -->
<set name="icon" val="icon.fishing_buff_hp_mp" />
<set name="default_action" val="SKILL_REDUCE" />
@ -505,7 +505,7 @@
<skill id="39212" level="1" /> <!-- Braised Fish -->
</skills>
</item>
<item id="48544" name="Rotten Royal Fish Soup" additionalName="" type="EtcItem">
<item id="48544" name="Rotten Royal Fish Soup" type="EtcItem">
<!-- Has no effects. Can be exchanged for fish through the Fishing Guild members in any town. -->
<set name="icon" val="icon.fish_stew_residence_luc" />
<set name="default_action" val="SKILL_REDUCE" />
@ -1251,7 +1251,7 @@
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48575" name="Superior Seed Bracelet Lv. 2" additionalName="" type="Armor">
<item id="48575" name="Superior Seed Bracelet Lv. 2" type="Armor">
<!-- When equipped, unlocks the agathion's main slot and 2 additional slots. Can be enchanted through the Fishing Guild Leader Santiago. <Active skill>. 1. Agathion Teleport: Teleports to Aden/ Rune/ Giran/ Heine (cooldown: 30 min.). <Item skills>. 1. STR/ INT/ CON/ DEX/ WIT/ MEN/ CHA/ LUC +1. 2. Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. Rate and Resistance +50. 3. Vitality bonus +10%. <Enchanting>. 1. Take the bracelet, Ugly Fish and Nimble Fish to Santiago in Heine. 2. Take the bracelet and Star Sign to Santiago in Heine. -->
<set name="icon" val="icon.lbracelet_agathion_charm" />
<set name="default_action" val="EQUIP" />
@ -1269,7 +1269,7 @@
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48576" name="Superior Seed Bracelet Lv. 3" additionalName="" type="Armor">
<item id="48576" name="Superior Seed Bracelet Lv. 3" type="Armor">
<!-- When equipped, unlocks the agathion's main slot and 3 additional slots. Can be enchanted through the Fishing Guild Leader Santiago. <Active skill>. 1. Agathion Teleport: Teleports to Aden/ Rune/ Giran/ Heine (cooldown: 30 min.). <Item skills>. 1. STR/ INT/ CON/ DEX/ WIT/ MEN/ CHA/ LUC +1. 2. Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. Rate and Resistance +50. 3. Vitality bonus +15%. <Enchanting>. Take the bracelet, Ugly Fish and Nimble Fish to Santiago in Heine. -->
<set name="icon" val="icon.lbracelet_agathion_charm" />
<set name="default_action" val="EQUIP" />
@ -1287,7 +1287,7 @@
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48577" name="Superior Seed Bracelet Lv. 4" additionalName="" type="Armor">
<item id="48577" name="Superior Seed Bracelet Lv. 4" type="Armor">
<!-- When equipped, unlocks the agathion's main slot and 4 additional slots. <Active skill>. 1. Agathion Teleport: Teleports to Aden/ Rune/ Giran/ Heine (cooldown: 30 min.). <Item skills>. 1. STR/ INT/ CON/ DEX/ WIT/ MEN/ CHA/ LUC +1. 2. Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. Rate and Resistance +50. 3. Vitality bonus +20%. <Enchanting>. Use Scroll: Enchant Superior Seed Bracelet. -->
<set name="icon" val="icon.lbracelet_agathion_charm" />
<set name="default_action" val="EQUIP" />
@ -1404,7 +1404,6 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="price" val="0" />
<skills>
<skill id="35205" level="1" /> <!-- Savior's Mask Basic Effect -->
<skill id="35207" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Warrior's Circlet Enchant Effect -->

View File

@ -451,7 +451,7 @@
<skill id="39245" level="1" /> <!-- Shining Nevit's Gold Hourglass -->
</skills>
</item>
<item id="48643" name="Angel's Gift Bundle Lv. 5" additionalName="" type="EtcItem">
<item id="48643" name="Angel's Gift Bundle Lv. 5" type="EtcItem">
<!-- Double-click to obtain Greater Red & Blue Cat's Eyes Box (30-day), Greater Ruby & Sapphire Box, Greater Diamond Box, Greater Opal Box, Greater Pearl Box, Full Rare Accessory Pack (30-day) (Lindvior's Earring, Blessed Antharas' Earring, Blessed Valakas' Necklace, Earth Wyrm's Heart Ring, Tauti's Ring). -->
<set name="icon" val="icon.bm_nebit_present" />
<set name="default_action" val="PEEL" />

View File

@ -685,7 +685,7 @@
<stat type="maxMp">120</stat>
</stats>
</item>
<item id="48767" name="Greater Topaz Lv. 2" additionalName="" type="Armor">
<item id="48767" name="Greater Topaz Lv. 2" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 14,868 damage. With a low chance, inflicts a lethal strike on the enemy. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_absdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -699,7 +699,7 @@
<skill id="17701" level="7" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="48768" name="Greater Topaz Lv. 3" additionalName="" type="Armor">
<item id="48768" name="Greater Topaz Lv. 3" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 16,461 damage. With a low chance, inflicts a lethal strike on the enemy. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_absdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -713,7 +713,7 @@
<skill id="17701" level="8" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="48769" name="Greater Topaz Lv. 4" additionalName="" type="Armor">
<item id="48769" name="Greater Topaz Lv. 4" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 18,054 damage. With a low chance, inflicts a lethal strike on the enemy. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_absdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -727,7 +727,7 @@
<skill id="17701" level="9" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="48770" name="Greater Topaz Lv. 5" additionalName="" type="Armor">
<item id="48770" name="Greater Topaz Lv. 5" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 19,647 damage. With a low chance, inflicts a lethal strike on the enemy. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_absdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -741,7 +741,7 @@
<skill id="17701" level="10" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="48771" name="Greater Ruby Lv. 2" additionalName="" type="Armor">
<item id="48771" name="Greater Ruby Lv. 2" type="Armor">
<!-- Soulshot and Beast Soulshot damage +20%, P. Atk. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_ssdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -756,7 +756,7 @@
<skill id="18717" level="7" /> <!-- Ruby -->
</skills>
</item>
<item id="48772" name="Greater Ruby Lv. 3" additionalName="" type="Armor">
<item id="48772" name="Greater Ruby Lv. 3" type="Armor">
<!-- Soulshot and Beast Soulshot damage +20%, P. Atk. +11%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_ssdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -771,7 +771,7 @@
<skill id="18717" level="8" /> <!-- Ruby -->
</skills>
</item>
<item id="48773" name="Greater Ruby Lv. 4" additionalName="" type="Armor">
<item id="48773" name="Greater Ruby Lv. 4" type="Armor">
<!-- Soulshot and Beast Soulshot damage +20%, P. Atk. +13%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_ssdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -786,7 +786,7 @@
<skill id="18717" level="9" /> <!-- Ruby -->
</skills>
</item>
<item id="48774" name="Greater Ruby Lv. 5" additionalName="" type="Armor">
<item id="48774" name="Greater Ruby Lv. 5" type="Armor">
<!-- Soulshot and Beast Soulshot damage +20%, P. Atk. +15%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_ssdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -801,7 +801,7 @@
<skill id="18717" level="10" /> <!-- Ruby -->
</skills>
</item>
<item id="48775" name="Greater Sapphire Lv. 2" additionalName="" type="Armor">
<item id="48775" name="Greater Sapphire Lv. 2" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +20%, M. Atk. +14%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_spsdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -816,7 +816,7 @@
<skill id="18719" level="7" /> <!-- Sapphire -->
</skills>
</item>
<item id="48776" name="Greater Sapphire Lv. 3" additionalName="" type="Armor">
<item id="48776" name="Greater Sapphire Lv. 3" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +20%, M. Atk. +15%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_spsdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -831,7 +831,7 @@
<skill id="18719" level="8" /> <!-- Sapphire -->
</skills>
</item>
<item id="48777" name="Greater Sapphire Lv. 4" additionalName="" type="Armor">
<item id="48777" name="Greater Sapphire Lv. 4" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +20%, M. Atk. +17%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_spsdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -846,7 +846,7 @@
<skill id="18719" level="9" /> <!-- Sapphire -->
</skills>
</item>
<item id="48778" name="Greater Sapphire Lv. 5" additionalName="" type="Armor">
<item id="48778" name="Greater Sapphire Lv. 5" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +20%, M. Atk. +19%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_spsdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -861,7 +861,7 @@
<skill id="18719" level="10" /> <!-- Sapphire -->
</skills>
</item>
<item id="48779" name="Greater Obsidian Lv. 2" additionalName="" type="Armor">
<item id="48779" name="Greater Obsidian Lv. 2" type="Armor">
<!-- Received PvP damage -15%. Cancels the enemy's target, when hit. P./ M. Def. +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_pvpdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -876,7 +876,7 @@
<skill id="17704" level="7" /> <!-- Obsidian -->
</skills>
</item>
<item id="48780" name="Greater Obsidian Lv. 3" additionalName="" type="Armor">
<item id="48780" name="Greater Obsidian Lv. 3" type="Armor">
<!-- Received PvP damage -15%. Cancels the enemy's target, when hit. P./ M. Def. +2%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_pvpdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -891,7 +891,7 @@
<skill id="17704" level="8" /> <!-- Obsidian -->
</skills>
</item>
<item id="48781" name="Greater Obsidian Lv. 4" additionalName="" type="Armor">
<item id="48781" name="Greater Obsidian Lv. 4" type="Armor">
<!-- Received PvP damage -15%. Cancels the enemy's target, when hit. P./ M. Def. +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_pvpdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -906,7 +906,7 @@
<skill id="17704" level="9" /> <!-- Obsidian -->
</skills>
</item>
<item id="48782" name="Greater Obsidian Lv. 5" additionalName="" type="Armor">
<item id="48782" name="Greater Obsidian Lv. 5" type="Armor">
<!-- Received PvP damage -15%. Cancels the enemy's target, when hit. P./ M. Def. +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_pvpdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -921,7 +921,7 @@
<skill id="17704" level="10" /> <!-- Obsidian -->
</skills>
</item>
<item id="48783" name="Greater Opal Lv. 2" additionalName="" type="Armor">
<item id="48783" name="Greater Opal Lv. 2" type="Armor">
<!-- Attribute Attack +120, Attribute Resistance +80. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_atkeleup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -934,7 +934,7 @@
<skill id="17705" level="7" /> <!-- Opal -->
</skills>
</item>
<item id="48784" name="Greater Opal Lv. 3" additionalName="" type="Armor">
<item id="48784" name="Greater Opal Lv. 3" type="Armor">
<!-- Attribute Attack +120, Attribute Resistance +90. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_atkeleup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -947,7 +947,7 @@
<skill id="17705" level="8" /> <!-- Opal -->
</skills>
</item>
<item id="48785" name="Greater Opal Lv. 4" additionalName="" type="Armor">
<item id="48785" name="Greater Opal Lv. 4" type="Armor">
<!-- Attribute Attack +120, Attribute Resistance +100. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_atkeleup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -960,7 +960,7 @@
<skill id="17705" level="9" /> <!-- Opal -->
</skills>
</item>
<item id="48786" name="Greater Opal Lv. 5" additionalName="" type="Armor">
<item id="48786" name="Greater Opal Lv. 5" type="Armor">
<!-- Attribute Attack +120, Attribute Resistance +120. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_atkeleup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -973,7 +973,7 @@
<skill id="17705" level="10" /> <!-- Opal -->
</skills>
</item>
<item id="48787" name="Greater Emerald Lv. 2" additionalName="" type="Armor">
<item id="48787" name="Greater Emerald Lv. 2" type="Armor">
<!-- STR +3, DEX +3, CON +4, INT +3, WIT +3, MEN +4, CHA +3, LUC +3. Skill Mastery Rate +30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_allstat_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -986,7 +986,7 @@
<skill id="17825" level="7" /> <!-- Emerald -->
</skills>
</item>
<item id="48788" name="Greater Emerald Lv. 3" additionalName="" type="Armor">
<item id="48788" name="Greater Emerald Lv. 3" type="Armor">
<!-- STR +3, DEX +4, CON +4, INT +3, WIT +4, MEN +4, CHA +3, LUC +3. Skill Mastery Rate +30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_allstat_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -999,7 +999,7 @@
<skill id="17825" level="8" /> <!-- Emerald -->
</skills>
</item>
<item id="48789" name="Greater Emerald Lv. 4" additionalName="" type="Armor">
<item id="48789" name="Greater Emerald Lv. 4" type="Armor">
<!-- STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, CHA +3, LUC +3. Skill Mastery Rate +30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_allstat_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1012,7 +1012,7 @@
<skill id="17825" level="9" /> <!-- Emerald -->
</skills>
</item>
<item id="48790" name="Greater Emerald Lv. 5" additionalName="" type="Armor">
<item id="48790" name="Greater Emerald Lv. 5" type="Armor">
<!-- STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, CHA +4, LUC +4. Skill Mastery Rate +30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_allstat_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1025,7 +1025,7 @@
<skill id="17825" level="10" /> <!-- Emerald -->
</skills>
</item>
<item id="48791" name="Greater Aquamarine Lv. 2" additionalName="" type="Armor">
<item id="48791" name="Greater Aquamarine Lv. 2" type="Armor">
<!-- With a 15% chance, recovers 136 MP after skill use. Skill Cooldown -5%, Max HP/ MP +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_castmpup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1038,7 +1038,7 @@
<skill id="17823" level="7" /> <!-- Aquamarine -->
</skills>
</item>
<item id="48792" name="Greater Aquamarine Lv. 3" additionalName="" type="Armor">
<item id="48792" name="Greater Aquamarine Lv. 3" type="Armor">
<!-- With a 15% chance, recovers 136 MP after skill use. Skill Cooldown -5%, Max HP/ MP +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_castmpup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1051,7 +1051,7 @@
<skill id="17823" level="8" /> <!-- Aquamarine -->
</skills>
</item>
<item id="48793" name="Greater Aquamarine Lv. 4" additionalName="" type="Armor">
<item id="48793" name="Greater Aquamarine Lv. 4" type="Armor">
<!-- With a 15% chance, recovers 136 MP after skill use. Skill Cooldown -5%, Max HP/ MP +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_castmpup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1064,7 +1064,7 @@
<skill id="17823" level="9" /> <!-- Aquamarine -->
</skills>
</item>
<item id="48794" name="Greater Aquamarine Lv. 5" additionalName="" type="Armor">
<item id="48794" name="Greater Aquamarine Lv. 5" type="Armor">
<!-- With a 15% chance, recovers 136 MP after skill use. Skill Cooldown -5%, Max HP/ MP +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_castmpup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1077,7 +1077,7 @@
<skill id="17823" level="10" /> <!-- Aquamarine -->
</skills>
</item>
<item id="48795" name="Greater Diamond Lv. 2" additionalName="" type="Armor">
<item id="48795" name="Greater Diamond Lv. 2" type="Armor">
<!-- P. Def. +2128, received P. Critical Damage -6%. Additionally, P. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_phydef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1090,7 +1090,7 @@
<skill id="17708" level="7" /> <!-- Diamond -->
</skills>
</item>
<item id="48796" name="Greater Diamond Lv. 3" additionalName="" type="Armor">
<item id="48796" name="Greater Diamond Lv. 3" type="Armor">
<!-- P. Def. +2317, received P. Critical Damage -7%. Additionally, P. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_phydef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1103,7 +1103,7 @@
<skill id="17708" level="8" /> <!-- Diamond -->
</skills>
</item>
<item id="48797" name="Greater Diamond Lv. 4" additionalName="" type="Armor">
<item id="48797" name="Greater Diamond Lv. 4" type="Armor">
<!-- P. Def. +2558, received P. Critical Damage -8%. Additionally, P. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_phydef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1116,7 +1116,7 @@
<skill id="17708" level="9" /> <!-- Diamond -->
</skills>
</item>
<item id="48798" name="Greater Diamond Lv. 5" additionalName="" type="Armor">
<item id="48798" name="Greater Diamond Lv. 5" type="Armor">
<!-- P. Def. +2837, received P. Critical Damage -10%. Additionally, P. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_phydef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1129,7 +1129,7 @@
<skill id="17708" level="10" /> <!-- Diamond -->
</skills>
</item>
<item id="48799" name="Greater Pearl Lv. 2" additionalName="" type="Armor">
<item id="48799" name="Greater Pearl Lv. 2" type="Armor">
<!-- M. Def. +1375, Received M. Critical Damage -6%. Additionally, M. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_magdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="48800" name="Greater Pearl Lv. 3" additionalName="" type="Armor">
<item id="48800" name="Greater Pearl Lv. 3" type="Armor">
<!-- M. Def. +1485, Received M. Critical Damage -7%. Additionally, M. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_magdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -13,7 +13,7 @@
<skill id="17709" level="8" /> <!-- Pearl -->
</skills>
</item>
<item id="48801" name="Greater Pearl Lv. 4" additionalName="" type="Armor">
<item id="48801" name="Greater Pearl Lv. 4" type="Armor">
<!-- M. Def. +1621, Received M. Critical Damage -8%. Additionally, M. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_magdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -26,7 +26,7 @@
<skill id="17709" level="9" /> <!-- Pearl -->
</skills>
</item>
<item id="48802" name="Greater Pearl Lv. 5" additionalName="" type="Armor">
<item id="48802" name="Greater Pearl Lv. 5" type="Armor">
<!-- M. Def. +1785, received M. Critical Damage -10%. Additionally, M. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_magdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -39,7 +39,7 @@
<skill id="17709" level="10" /> <!-- Pearl -->
</skills>
</item>
<item id="48803" name="Greater Vital Stone Lv. 2" additionalName="" type="Armor">
<item id="48803" name="Greater Vital Stone Lv. 2" type="Armor">
<!-- Vitality bonus +52%, Vitality Consumption -16%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -53,7 +53,7 @@
<skill id="27439" level="4" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="48804" name="Greater Vital Stone Lv. 3" additionalName="" type="Armor">
<item id="48804" name="Greater Vital Stone Lv. 3" type="Armor">
<!-- Vitality bonus +54%, Vitality Consumption -17%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -67,7 +67,7 @@
<skill id="27439" level="4" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="48805" name="Greater Vital Stone Lv. 4" additionalName="" type="Armor">
<item id="48805" name="Greater Vital Stone Lv. 4" type="Armor">
<!-- Vitality bonus +56%, Vitality Consumption -18%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="is_stackable" val="false" />
@ -82,7 +82,7 @@
<skill id="27439" level="4" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="48806" name="Greater Vital Stone Lv. 5" additionalName="" type="Armor">
<item id="48806" name="Greater Vital Stone Lv. 5" type="Armor">
<!-- Vitality bonus +60%, Vitality Consumption -20%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="is_stackable" val="false" />
@ -97,7 +97,7 @@
<skill id="27439" level="5" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="48807" name="Greater Garnet Lv. 2" additionalName="" type="Armor">
<item id="48807" name="Greater Garnet Lv. 2" type="Armor">
<!-- Debuff Resistance +30%, Damage Reflection Resistance +3%. Removes Confusion/ Obstruction debuffs when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -111,7 +111,7 @@
<skill id="18567" level="2" /> <!-- Garnet - Purge -->
</skills>
</item>
<item id="48808" name="Greater Garnet Lv. 3" additionalName="" type="Armor">
<item id="48808" name="Greater Garnet Lv. 3" type="Armor">
<!-- Debuff Resistance +30%, Damage Reflection Resistance +6%. Removes Confusion/ Obstruction debuffs when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -125,7 +125,7 @@
<skill id="18567" level="2" /> <!-- Garnet - Purge -->
</skills>
</item>
<item id="48809" name="Greater Garnet Lv. 4" additionalName="" type="Armor">
<item id="48809" name="Greater Garnet Lv. 4" type="Armor">
<!-- Debuff Resistance +30%, Damage Reflection Resistance +9%. Removes Confusion/ Obstruction debuffs when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -139,7 +139,7 @@
<skill id="18567" level="2" /> <!-- Garnet - Purge -->
</skills>
</item>
<item id="48810" name="Greater Garnet Lv. 5" additionalName="" type="Armor">
<item id="48810" name="Greater Garnet Lv. 5" type="Armor">
<!-- Debuff Resistance +30%. Damage Reflection Resistance +15%. Removes Confusion/ Obstruction debuffs when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -153,7 +153,7 @@
<skill id="18567" level="2" /> <!-- Garnet - Purge -->
</skills>
</item>
<item id="48811" name="Greater Tanzanite Lv. 2" additionalName="" type="Armor">
<item id="48811" name="Greater Tanzanite Lv. 2" type="Armor">
<!-- Creates a protective barrier that absorbs 55,000 damage for 15 sec, and instantly restores 15% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -167,7 +167,7 @@
<skill id="18565" level="7" /> <!-- Greater Tanzanite - Barrier -->
</skills>
</item>
<item id="48812" name="Greater Tanzanite Lv. 3" additionalName="" type="Armor">
<item id="48812" name="Greater Tanzanite Lv. 3" type="Armor">
<!-- Creates a protective barrier that absorbs 60,000 damage for 15 sec, and instantly restores 15% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -181,7 +181,7 @@
<skill id="18565" level="8" /> <!-- Greater Tanzanite - Barrier -->
</skills>
</item>
<item id="48813" name="Greater Tanzanite Lv. 4" additionalName="" type="Armor">
<item id="48813" name="Greater Tanzanite Lv. 4" type="Armor">
<!-- Creates a protective barrier that absorbs 65,000 damage for 15 sec, and instantly restores 15% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -195,7 +195,7 @@
<skill id="18565" level="9" /> <!-- Greater Tanzanite - Barrier -->
</skills>
</item>
<item id="48814" name="Greater Tanzanite Lv. 5" additionalName="" type="Armor">
<item id="48814" name="Greater Tanzanite Lv. 5" type="Armor">
<!-- Creates a protective barrier that absorbs 70,000 damage for 15 sec, and instantly restores 15% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -209,7 +209,7 @@
<skill id="18565" level="10" /> <!-- Greater Tanzanite - Barrier -->
</skills>
</item>
<item id="48815" name="Greater Red Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="48815" name="Greater Red Cat's Eye Lv. 2" type="Armor">
<!-- Critical Damage for standard attacks +13%, P. Skill Critical Damage +13%, P. Skill Power +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -222,7 +222,7 @@
<skill id="18713" level="7" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="48816" name="Greater Red Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="48816" name="Greater Red Cat's Eye Lv. 3" type="Armor">
<!-- Critical Damage for standard attacks +13%, P. Skill Critical Damage +13%, P. Skill Power +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -235,7 +235,7 @@
<skill id="18713" level="8" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="48817" name="Greater Red Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="48817" name="Greater Red Cat's Eye Lv. 4" type="Armor">
<!-- Critical Damage for standard attacks +14%, P. Skill Critical Damage +14%, P. Skill Power +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -248,7 +248,7 @@
<skill id="18713" level="9" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="48818" name="Greater Red Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="48818" name="Greater Red Cat's Eye Lv. 5" type="Armor">
<!-- Critical Damage for standard attacks +15%, P. Skill Critical Damage +15%, P. Skill Power +7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -261,7 +261,7 @@
<skill id="18713" level="10" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="48819" name="Greater Blue Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="48819" name="Greater Blue Cat's Eye Lv. 2" type="Armor">
<!-- M. Skill Critical Damage +13%, M. Skill Power +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -274,7 +274,7 @@
<skill id="18714" level="7" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="48820" name="Greater Blue Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="48820" name="Greater Blue Cat's Eye Lv. 3" type="Armor">
<!-- M. Skill Critical Damage +13%, M. Skill Power +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -287,7 +287,7 @@
<skill id="18714" level="8" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="48821" name="Greater Blue Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="48821" name="Greater Blue Cat's Eye Lv. 4" type="Armor">
<!-- M. Skill Critical Damage +14%, M. Skill Power +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -300,7 +300,7 @@
<skill id="18714" level="9" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="48822" name="Greater Blue Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="48822" name="Greater Blue Cat's Eye Lv. 5" type="Armor">
<!-- M. Skill Critical Damage +15%, M. Skill Power +7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enhancing>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />

View File

@ -170,7 +170,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48918" name="Radiant Warrior's Circlet" additionalName="" type="Armor">
<item id="48918" name="Radiant Warrior's Circlet" type="Armor">
<!-- Radiant Warrior's Circlet. Augment allowed. -->
<set name="icon" val="icon.bm_pattack_circlet_03" />
<set name="default_action" val="EQUIP" />
@ -182,7 +182,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48919" name="Radiant Wizard's Circlet" additionalName="" type="Armor">
<item id="48919" name="Radiant Wizard's Circlet" type="Armor">
<!-- Radiant Wizard's Circlet. Augment allowed. -->
<set name="icon" val="icon.bm_mattack_circlet_03" />
<set name="default_action" val="EQUIP" />
@ -194,7 +194,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48920" name="Radiant Knight's Circlet" additionalName="" type="Armor">
<item id="48920" name="Radiant Knight's Circlet" type="Armor">
<!-- Radiant Knight's Circlet. Can be augmented. -->
<set name="icon" val="icon.bm_defense_circlet_03" />
<set name="default_action" val="EQUIP" />

View File

@ -215,7 +215,6 @@
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BRONZE" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -230,7 +229,6 @@
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BRONZE" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -245,7 +243,6 @@
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BRONZE" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -260,7 +257,6 @@
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BRONZE" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -275,7 +271,6 @@
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BRONZE" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -290,7 +285,6 @@
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BRONZE" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -305,7 +299,6 @@
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BRONZE" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -320,7 +313,6 @@
<set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="CLOTH" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -447,7 +439,6 @@
<set name="armor_type" val="NONE" />
<set name="bodypart" val="hairall" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
@ -471,7 +462,6 @@
<set name="icon" val="icon.etc_ev_kalie_token" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
@ -546,7 +536,6 @@
<set name="icon" val="BranchIcon.Icon.etc_g_field_special_coin_i00" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -558,7 +547,6 @@
<set name="icon" val="icon.etc_london_olympic_gold" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" />
@ -571,7 +559,6 @@
<set name="icon" val="BranchSys.Icon.br_spirit_skill_i00" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />

View File

@ -747,7 +747,7 @@
<stat type="pDef">104</stat>
</stats>
</item>
<item id="80040" name="Paulina's Eternal Shield" additionalName="" type="Armor">
<item id="80040" name="Paulina's Eternal Shield" type="Armor">
<!-- Cannot be enchanted or crystallized. -->
<set name="icon" val="icon.bm_polyne_R99_1_heavy_shield" />
<set name="default_action" val="EQUIP" />
@ -945,7 +945,7 @@
<stat type="pDef">104</stat>
</stats>
</item>
<item id="80051" name="Paulina's Eternal Sigil" additionalName="" type="Armor">
<item id="80051" name="Paulina's Eternal Sigil" type="Armor">
<!-- Cannot be enchanted or crystallized. -->
<set name="icon" val="icon.bm_polyne_R99_1_robe_sigil" />
<set name="default_action" val="EQUIP" />

View File

@ -229,7 +229,7 @@
<stat type="pDef">117</stat>
</stats>
</item>
<item id="80109" name="Leviathan Shield" additionalName="" type="Armor">
<item id="80109" name="Leviathan Shield" type="Armor">
<!-- Can be enhanced by Blacksmith in any town. <Enchanting>. Use Scroll: Enchant R-grade Armor. -->
<set name="icon" val="icon.weapon_r110_shield" />
<set name="default_action" val="EQUIP" />
@ -461,7 +461,7 @@
<stat type="pDef">117</stat>
</stats>
</item>
<item id="80120" name="Leviathan Sigil" additionalName="" type="Armor">
<item id="80120" name="Leviathan Sigil" type="Armor">
<!-- <Enchanting>. Use Scroll: Enchant R-grade Armor. -->
<set name="icon" val="icon.weapon_r110_sigil" />
<set name="default_action" val="EQUIP" />
@ -2758,7 +2758,7 @@
<stat type="pDef">119</stat>
</stats>
</item>
<item id="80194" name="Enchanted Leviathan Shield" additionalName="" type="Armor">
<item id="80194" name="Enchanted Leviathan Shield" type="Armor">
<!-- Additionally increases Shield Defense. Enhancement effect: Atk. Spd. +5%, P. Atk. +3%, P./ M. Def. +3%. -->
<set name="icon" val="icon.weapon_r110_shield" />
<set name="default_action" val="EQUIP" />

View File

@ -272,7 +272,7 @@
<stat type="waterPower">999</stat>
</stats>
</item>
<item id="80319" name="Enchanted Leviathan Sigil" additionalName="" type="Armor">
<item id="80319" name="Enchanted Leviathan Sigil" type="Armor">
<!-- Enchant effect: Atk. Spd./ Casting Spd. +5%, P. Atk. +2%, M. Skill Power +2%. -->
<set name="icon" val="icon.weapon_r110_sigil" />
<set name="default_action" val="EQUIP" />

View File

@ -807,7 +807,7 @@
<set name="material" val="PAPER" />
<set name="is_stackable" val="true" />
</item>
<item id="80670" name="Royal Santiago's Soup" additionalName="" type="EtcItem">
<item id="80670" name="Royal Santiago's Soup" type="EtcItem">
<!-- For 10 min., P./ M. Atk. +4%. Atk. Spd./ Casting Spd. +4%, Max HP/ MP +4%. Effects of different fish dishes do not stack. -->
<set name="icon" val="icon.fish_stew_residence_luc" />
<set name="default_action" val="SKILL_REDUCE" />

View File

@ -301,7 +301,7 @@
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="80712" name="Maphr's Blessing" additionalName="" type="EtcItem">
<item id="80712" name="Maphr's Blessing" type="EtcItem">
<!-- Available for 7 d. When in inventory, maintains the Vitality level. -->
<set name="icon" val="icon.ev_L2_soul_ore" />
<set name="material" val="PAPER" />
@ -1319,7 +1319,7 @@
<skill id="39486" level="1" /> <!-- Elite Monster Reward Box -->
</skills>
</item>
<item id="80764" name="+6 Angel's Necklace Pack" additionalName="" type="EtcItem">
<item id="80764" name="+6 Angel's Necklace Pack" type="EtcItem">
<!-- Use it to obtain a +6 Angel's Necklace. -->
<set name="icon" val="icon.card_event_black_box" />
<set name="default_action" val="CAPSULE" />
@ -1334,7 +1334,7 @@
<item id="48669" min="1" max="1" minEnchant="6" maxEnchant="6" chance="100" /> <!-- Angel's Necklace -->
</capsuled_items>
</item>
<item id="80765" name="+6 Angel's Earring Pack" additionalName="" type="EtcItem">
<item id="80765" name="+6 Angel's Earring Pack" type="EtcItem">
<!-- Double-click to obtain +6 Angel's Earring. -->
<set name="icon" val="icon.card_event_black_box" />
<set name="default_action" val="CAPSULE" />

View File

@ -1474,7 +1474,7 @@
<stat type="pDef">104</stat>
</stats>
</item>
<item id="81186" name="Exalted Shield" additionalName="" type="Armor">
<item id="81186" name="Exalted Shield" type="Armor">
<!-- Armor for those who have taken their path of honor not long ago. Cannot be enchanted, crystallized, appearance modified. Can be exchanged for other Exalted armor through Lionel Hunter in Heine. -->
<set name="icon" val="icon.bm_polyne_R99_1_heavy_shield" />
<set name="default_action" val="EQUIP" />
@ -1677,7 +1677,7 @@
<stat type="pDef">104</stat>
</stats>
</item>
<item id="81197" name="Exalted Sigil" additionalName="" type="Armor">
<item id="81197" name="Exalted Sigil" type="Armor">
<!-- Armor for those who have taken their path of honor not long ago. Cannot be enchanted, crystallized, appearance modified. Can be exchanged for other Exalted armor through Lionel Hunter in Heine. -->
<set name="icon" val="icon.bm_polyne_R99_1_robe_sigil" />
<set name="default_action" val="EQUIP" />

View File

@ -943,7 +943,7 @@
<stat type="pDef">113</stat>
</stats>
</item>
<item id="81472" name="Blessed Exalted Shield" additionalName="" type="Armor">
<item id="81472" name="Blessed Exalted Shield" type="Armor">
<!-- A part of Exalted Armor imbued with Lionel Hunter's blessing. Cannot be enchanted, crystallized, appearance modified, assigned an attribute, or augmented. -->
<set name="icon" val="icon.honors_heavy_shield_opt" />
<set name="default_action" val="EQUIP" />
@ -1134,7 +1134,7 @@
<stat type="pDef">113</stat>
</stats>
</item>
<item id="81483" name="Blessed Exalted Sigil" additionalName="" type="Armor">
<item id="81483" name="Blessed Exalted Sigil" type="Armor">
<!-- A part of Exalted Armor imbued with Lionel Hunter's blessing. Cannot be enchanted, crystallized, appearance modified, assigned an attribute, or augmented. -->
<set name="icon" val="icon.honors_robe_sigil_opt" />
<set name="default_action" val="EQUIP" />

View File

@ -20,7 +20,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="81702" name="Maphr's Blessing Chest" additionalName="" type="EtcItem">
<item id="81702" name="Maphr's Blessing Chest" type="EtcItem">
<!-- Double-click to obtain Red Libra's Blessing Rune (7-day). -->
<set name="icon" val="icon.event_mahum_coinbox" />
<set name="default_action" val="PEEL" />

View File

@ -442,7 +442,6 @@
<set name="armor_type" val="NONE" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="CLOTH" />
<set name="weight" val="220" />
<set name="is_tradable" val="false" />
@ -460,7 +459,6 @@
<set name="armor_type" val="NONE" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="CLOTH" />
<set name="weight" val="220" />
<set name="is_tradable" val="false" />
@ -562,7 +560,6 @@
<set name="weapon_type" val="DUAL" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BONE" />
<set name="weight" val="1840" />
<set name="enchant_enabled" val="true" />
@ -608,7 +605,6 @@
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -631,7 +627,6 @@
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -654,7 +649,6 @@
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -677,7 +671,6 @@
<set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -700,7 +693,6 @@
<set name="weapon_type" val="FIST" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -723,7 +715,6 @@
<set name="weapon_type" val="POLE" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BRONZE" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -749,7 +740,6 @@
<set name="weapon_type" val="BOW" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -772,7 +762,6 @@
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -795,7 +784,6 @@
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -819,7 +807,6 @@
<set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="WOOD" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -843,7 +830,6 @@
<set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="WOOD" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -867,7 +853,6 @@
<set name="weapon_type" val="DUAL" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -890,7 +875,6 @@
<set name="weapon_type" val="DUALDAGGER" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -913,7 +897,6 @@
<set name="weapon_type" val="DUALBLUNT" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1054,7 +1037,6 @@
<set name="armor_type" val="NONE" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="CLOTH" />
<set name="weight" val="220" />
<set name="is_tradable" val="false" />
@ -1074,7 +1056,6 @@
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1097,7 +1078,6 @@
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1120,7 +1100,6 @@
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1143,7 +1122,6 @@
<set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1166,7 +1144,6 @@
<set name="weapon_type" val="FIST" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1189,7 +1166,6 @@
<set name="weapon_type" val="POLE" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="BRONZE" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1215,7 +1191,6 @@
<set name="weapon_type" val="BOW" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1238,7 +1213,6 @@
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1261,7 +1235,6 @@
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1285,7 +1258,6 @@
<set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="WOOD" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1309,7 +1281,6 @@
<set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="WOOD" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1333,7 +1304,6 @@
<set name="weapon_type" val="DUAL" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1356,7 +1326,6 @@
<set name="weapon_type" val="DUALDAGGER" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1379,7 +1348,6 @@
<set name="weapon_type" val="DUALBLUNT" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="500" />
<set name="is_tradable" val="false" />
@ -1480,7 +1448,6 @@
<set name="armor_type" val="NONE" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="NONE" />
<set name="material" val="CLOTH" />
<set name="weight" val="220" />
<set name="is_tradable" val="false" />

View File

@ -228,7 +228,7 @@
<stat type="pDef">77</stat>
</stats>
</item>
<item id="17309" name="Immortal Shield" additionalName="" type="Armor">
<item id="17309" name="Immortal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="default_action" val="EQUIP" />
@ -454,7 +454,7 @@
<stat type="pDef">77</stat>
</stats>
</item>
<item id="17320" name="Immortal Sigil" additionalName="" type="Armor">
<item id="17320" name="Immortal Sigil" type="Armor">
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -1077,7 +1077,7 @@
<stat type="pDef">85</stat>
</stats>
</item>
<item id="17343" name="Twilight Shield" additionalName="" type="Armor">
<item id="17343" name="Twilight Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -1303,7 +1303,7 @@
<stat type="pDef">85</stat>
</stats>
</item>
<item id="17354" name="Twilight Sigil" additionalName="" type="Armor">
<item id="17354" name="Twilight Sigil" type="Armor">
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

View File

@ -19,7 +19,7 @@
<stat type="pDef">94</stat>
</stats>
</item>
<item id="17401" name="Seraph Shield" additionalName="" type="Armor">
<item id="17401" name="Seraph Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -245,7 +245,7 @@
<stat type="pDef">94</stat>
</stats>
</item>
<item id="17412" name="Seraph Sigil" additionalName="" type="Armor">
<item id="17412" name="Seraph Sigil" type="Armor">
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -868,7 +868,7 @@
<stat type="pDef">100</stat>
</stats>
</item>
<item id="17435" name="Eternal Shield" additionalName="" type="Armor">
<item id="17435" name="Eternal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -1094,7 +1094,7 @@
<stat type="pDef">100</stat>
</stats>
</item>
<item id="17446" name="Eternal Sigil" additionalName="" type="Armor">
<item id="17446" name="Eternal Sigil" type="Armor">
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -1725,7 +1725,7 @@
<stat type="moveSpeed">30</stat>
</stats>
</item>
<item id="17469" name="Blessed Durandia Shield" additionalName="" type="Armor">
<item id="17469" name="Blessed Durandia Shield" type="Armor">
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="default_action" val="EQUIP" />
@ -1967,7 +1967,7 @@
<stat type="moveSpeed">30</stat>
</stats>
</item>
<item id="17480" name="Blessed Durandia Sigil" additionalName="" type="Armor">
<item id="17480" name="Blessed Durandia Sigil" type="Armor">
<set name="icon" val="icon.verper_sigil_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

View File

@ -904,7 +904,7 @@
<stat type="pDef">76</stat>
</stats>
</item>
<item id="17850" name="Bound Immortal Shield" additionalName="" type="Armor">
<item id="17850" name="Bound Immortal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="default_action" val="EQUIP" />
@ -1141,7 +1141,7 @@
<stat type="pDef">76</stat>
</stats>
</item>
<item id="17861" name="Bound Immortal Sigil" additionalName="" type="Armor">
<item id="17861" name="Bound Immortal Sigil" type="Armor">
<!-- Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="armor_type" val="SIGIL" />
@ -1799,7 +1799,7 @@
<stat type="pDef">84</stat>
</stats>
</item>
<item id="17884" name="Bound Twilight Shield" additionalName="" type="Armor">
<item id="17884" name="Bound Twilight Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -2036,7 +2036,7 @@
<stat type="pDef">84</stat>
</stats>
</item>
<item id="17895" name="Bound Twilight Sigil" additionalName="" type="Armor">
<item id="17895" name="Bound Twilight Sigil" type="Armor">
<!-- Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />

View File

@ -549,7 +549,7 @@
<stat type="pDef">93</stat>
</stats>
</item>
<item id="17918" name="Bound Seraph Shield" additionalName="" type="Armor">
<item id="17918" name="Bound Seraph Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -786,7 +786,7 @@
<stat type="pDef">93</stat>
</stats>
</item>
<item id="17929" name="Bound Seraph Sigil" additionalName="" type="Armor">
<item id="17929" name="Bound Seraph Sigil" type="Armor">
<!-- Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
@ -1447,7 +1447,7 @@
<stat type="pDef">98</stat>
</stats>
</item>
<item id="17952" name="Bound Eternal Shield" additionalName="" type="Armor">
<item id="17952" name="Bound Eternal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -1684,7 +1684,7 @@
<stat type="pDef">98</stat>
</stats>
</item>
<item id="17963" name="Bound Eternal Sigil" additionalName="" type="Armor">
<item id="17963" name="Bound Eternal Sigil" type="Armor">
<!-- Use Unbind Scroll to change it into a Standard item. -->
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
@ -2328,7 +2328,7 @@
<stat type="pDef">78</stat>
</stats>
</item>
<item id="17986" name="Blessed Immortal Shield" additionalName="" type="Armor">
<item id="17986" name="Blessed Immortal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="default_action" val="EQUIP" />
@ -2565,7 +2565,7 @@
<stat type="pDef">78</stat>
</stats>
</item>
<item id="17997" name="Blessed Immortal Sigil" additionalName="" type="Armor">
<item id="17997" name="Blessed Immortal Sigil" type="Armor">
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

View File

@ -587,7 +587,7 @@
<stat type="pDef">87</stat>
</stats>
</item>
<item id="18020" name="Blessed Twilight Shield" additionalName="" type="Armor">
<item id="18020" name="Blessed Twilight Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -824,7 +824,7 @@
<stat type="pDef">87</stat>
</stats>
</item>
<item id="18031" name="Blessed Twilight Sigil" additionalName="" type="Armor">
<item id="18031" name="Blessed Twilight Sigil" type="Armor">
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -1470,7 +1470,7 @@
<stat type="pDef">96</stat>
</stats>
</item>
<item id="18054" name="Blessed Seraph Shield" additionalName="" type="Armor">
<item id="18054" name="Blessed Seraph Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -1707,7 +1707,7 @@
<stat type="pDef">96</stat>
</stats>
</item>
<item id="18065" name="Blessed Seraph Sigil" additionalName="" type="Armor">
<item id="18065" name="Blessed Seraph Sigil" type="Armor">
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
@ -2353,7 +2353,7 @@
<stat type="pDef">102</stat>
</stats>
</item>
<item id="18088" name="Blessed Eternal Shield" additionalName="" type="Armor">
<item id="18088" name="Blessed Eternal Shield" type="Armor">
<!-- Can be enhanced by a blacksmith in any town. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -2590,7 +2590,7 @@
<stat type="pDef">102</stat>
</stats>
</item>
<item id="18099" name="Blessed Eternal Sigil" additionalName="" type="Armor">
<item id="18099" name="Blessed Eternal Sigil" type="Armor">
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

View File

@ -304,7 +304,7 @@
<skill id="12030" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18122" name="Unidentified Immortal Shield" additionalName="" type="EtcItem">
<item id="18122" name="Unidentified Immortal Shield" type="EtcItem">
<!-- Unidentified Immortal Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="crystal_type" val="R" />
@ -447,7 +447,7 @@
<skill id="12041" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18133" name="Unidentified Immortal Sigil" additionalName="" type="EtcItem">
<item id="18133" name="Unidentified Immortal Sigil" type="EtcItem">
<!-- Unidentified Immortal Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="crystal_type" val="R" />
@ -746,7 +746,7 @@
<skill id="12064" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18156" name="Unidentified Twilight Shield" additionalName="" type="EtcItem">
<item id="18156" name="Unidentified Twilight Shield" type="EtcItem">
<!-- Unidentified Twilight Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.kratere_i00" />
<set name="crystal_type" val="R" />
@ -889,7 +889,7 @@
<skill id="12075" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18167" name="Unidentified Twilight Sigil" additionalName="" type="EtcItem">
<item id="18167" name="Unidentified Twilight Sigil" type="EtcItem">
<!-- Unidentified Twilight Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="crystal_type" val="R" />
@ -1188,7 +1188,7 @@
<skill id="12098" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18190" name="Unidentified Seraph Shield" additionalName="" type="EtcItem">
<item id="18190" name="Unidentified Seraph Shield" type="EtcItem">
<!-- Unidentified Seraph Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.beranka_i00" />
<set name="crystal_type" val="R95" />

View File

@ -13,7 +13,7 @@
<skill id="12109" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18201" name="Unidentified Seraph Sigil" additionalName="" type="EtcItem">
<item id="18201" name="Unidentified Seraph Sigil" type="EtcItem">
<!-- Unidentified Seraph Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="crystal_type" val="R95" />
@ -312,7 +312,7 @@
<skill id="12132" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18224" name="Unidentified Eternal Shield" additionalName="" type="EtcItem">
<item id="18224" name="Unidentified Eternal Shield" type="EtcItem">
<!-- Unidentified Eternal Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="crystal_type" val="R99" />
@ -455,7 +455,7 @@
<skill id="12143" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18235" name="Unidentified Eternal Sigil" additionalName="" type="EtcItem">
<item id="18235" name="Unidentified Eternal Sigil" type="EtcItem">
<!-- Unidentified Eternal Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.elos_i00" />
<set name="crystal_type" val="R99" />
@ -754,7 +754,7 @@
<skill id="12166" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18258" name="Unidentified Durandia Shield" additionalName="" type="EtcItem">
<item id="18258" name="Unidentified Durandia Shield" type="EtcItem">
<!-- Unidentified Durandia Shield. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="crystal_type" val="R99" />
@ -897,7 +897,7 @@
<skill id="12177" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="18269" name="Unidentified Durandia Sigil" additionalName="" type="EtcItem">
<item id="18269" name="Unidentified Durandia Sigil" type="EtcItem">
<!-- Unidentified Durandia Sigil. Double-click to identify. The acquired item can be Blessed, Standard, or Bound. -->
<set name="icon" val="icon.verper_sigil_i00" />
<set name="crystal_type" val="R99" />

View File

@ -1177,7 +1177,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="LEATHER" />
</item>
<item id="26497" name="Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="26497" name="Cat's Eye Lv. 1" type="Armor">
<!-- Damage Reflection Resistance +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -1191,7 +1191,7 @@
<skill id="27440" level="1" /> <!-- Cat's Eye -->
</skills>
</item>
<item id="26498" name="Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="26498" name="Cat's Eye Lv. 2" type="Armor">
<!-- Damage Reflection Resistance +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -1205,7 +1205,7 @@
<skill id="27440" level="2" /> <!-- Cat's Eye -->
</skills>
</item>
<item id="26499" name="Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="26499" name="Cat's Eye Lv. 3" type="Armor">
<!-- Damage Reflection Resistance +30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26500" name="Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="26500" name="Cat's Eye Lv. 4" type="Armor">
<!-- Damage Reflection Resistance +40%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -14,7 +14,7 @@
<skill id="27440" level="4" /> <!-- Cat's Eye -->
</skills>
</item>
<item id="26501" name="Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="26501" name="Cat's Eye Lv. 5" type="Armor">
<!-- Damage Reflection Resistance +50%. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -28,7 +28,7 @@
<skill id="27441" level="1" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="26502" name="Amethyst Lv. 1" additionalName="" type="Armor">
<item id="26502" name="Amethyst Lv. 1" type="Armor">
<!-- PvP damage +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -42,7 +42,7 @@
<skill id="27442" level="1" /> <!-- Amethyst -->
</skills>
</item>
<item id="26503" name="Amethyst Lv. 2" additionalName="" type="Armor">
<item id="26503" name="Amethyst Lv. 2" type="Armor">
<!-- PvP damage +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -56,7 +56,7 @@
<skill id="27442" level="2" /> <!-- Amethyst -->
</skills>
</item>
<item id="26504" name="Amethyst Lv. 3" additionalName="" type="Armor">
<item id="26504" name="Amethyst Lv. 3" type="Armor">
<!-- PvP damage +7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -70,7 +70,7 @@
<skill id="27442" level="3" /> <!-- Amethyst -->
</skills>
</item>
<item id="26505" name="Amethyst Lv. 4" additionalName="" type="Armor">
<item id="26505" name="Amethyst Lv. 4" type="Armor">
<!-- PvP damage +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />
@ -84,7 +84,7 @@
<skill id="27442" level="4" /> <!-- Amethyst -->
</skills>
</item>
<item id="26506" name="Amethyst Lv. 5" additionalName="" type="Armor">
<item id="26506" name="Amethyst Lv. 5" type="Armor">
<!-- PvP Damage +15%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="bodypart" val="brooch_jewel" />

View File

@ -918,7 +918,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="28376" name="Greater Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="28376" name="Greater Cat's Eye Lv. 1" type="Armor">
<!-- Damage Reflection Resistance +50%. With a 10% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -932,7 +932,7 @@
<skill id="27441" level="1" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="28377" name="Greater Amethyst Lv. 1" additionalName="" type="Armor">
<item id="28377" name="Greater Amethyst Lv. 1" type="Armor">
<!-- PvP Damage +15%, received P. Critical Rate -25%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.g_bm_jewel_amethyst_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />

View File

@ -1141,7 +1141,7 @@
<stat type="mDef">114</stat>
</stats>
</item>
<item id="28487" name="La Vie En Rose's Brooch Lv. 4" additionalName="" type="Armor">
<item id="28487" name="La Vie En Rose's Brooch Lv. 4" type="Armor">
<!-- When equipped, activates 6 Jewel Slots. Inventory Slots +12. CHA +1. <Enhancing>. Can be enhanced to La Vie En Rose's Brooch Lv. 4 through Shadai in Heine. Can be augmented. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i05" />
<set name="default_action" val="EQUIP" />
@ -1157,7 +1157,7 @@
<stat type="mDef">114</stat>
</stats>
</item>
<item id="28488" name="La Vie En Rose's Brooch Lv. 5" additionalName="" type="Armor">
<item id="28488" name="La Vie En Rose's Brooch Lv. 5" type="Armor">
<!-- Unlocks 6 jewel slots. Inventory Slots +12. All base stats +2. Max CP +12%. <Enhancing>. Take Crystal of Dawn to Head Blacksmith in any town to get Enhanced La Vie En Rose's Brooch. Can be augmented. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i06" />
<set name="default_action" val="EQUIP" />

View File

@ -606,7 +606,7 @@
<skill id="18565" level="10" /> <!-- Greater Tanzanite - Barrier -->
</skills>
</item>
<item id="29455" name="Greater Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="29455" name="Greater Cat's Eye Lv. 2" type="Armor">
<!-- Damage Reflection Resistance +55%. With a 10% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -620,7 +620,7 @@
<skill id="27441" level="1" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="29456" name="Greater Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="29456" name="Greater Cat's Eye Lv. 3" type="Armor">
<!-- Damage Reflection Resistance +60%. With a 10% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -634,7 +634,7 @@
<skill id="27441" level="2" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="29457" name="Greater Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="29457" name="Greater Cat's Eye Lv. 4" type="Armor">
<!-- Damage Reflection Resistance +65%. With a 15% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -648,7 +648,7 @@
<skill id="27441" level="2" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="29458" name="Greater Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="29458" name="Greater Cat's Eye Lv. 5" type="Armor">
<!-- Damage Reflection Resistance +70%. With a 20% chance, reflects debuffs back to the enemy. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="default_action" val="EQUIP" />
@ -662,7 +662,7 @@
<skill id="27441" level="3" /> <!-- Cat's Eye - Invincibility -->
</skills>
</item>
<item id="29459" name="Greater Amethyst Lv. 2" additionalName="" type="Armor">
<item id="29459" name="Greater Amethyst Lv. 2" type="Armor">
<!-- PvP Damage +17%, received P. Critical Rate -25%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.g_bm_jewel_amethyst_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -676,7 +676,7 @@
<skill id="27443" level="1" /> <!-- Amethyst - Remove Invincibility/Immunity -->
</skills>
</item>
<item id="29460" name="Greater Amethyst Lv. 3" additionalName="" type="Armor">
<item id="29460" name="Greater Amethyst Lv. 3" type="Armor">
<!-- PvP Damage +20%, received P. Critical Rate -25%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.g_bm_jewel_amethyst_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -690,7 +690,7 @@
<skill id="27443" level="1" /> <!-- Amethyst - Remove Invincibility/Immunity -->
</skills>
</item>
<item id="29461" name="Greater Amethyst Lv. 4" additionalName="" type="Armor">
<item id="29461" name="Greater Amethyst Lv. 4" type="Armor">
<!-- PvP Damage +23%, received P. Critical Rate -25%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="BranchIcon.Icon.g_bm_jewel_amethyst_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -704,7 +704,7 @@
<skill id="27443" level="1" /> <!-- Amethyst - Remove Invincibility/Immunity -->
</skills>
</item>
<item id="29462" name="Greater Amethyst Lv. 5" additionalName="" type="Armor">
<item id="29462" name="Greater Amethyst Lv. 5" type="Armor">
<!-- PvP Damage +25%, received P. Critical Rate -30%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding two jewels of the same level, you can get superior jewel. -->
<set name="icon" val="BranchIcon.Icon.g_bm_jewel_amethyst_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />

View File

@ -683,7 +683,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29565" name="Immortal Shield Fortune Box" additionalName="" type="EtcItem">
<item id="29565" name="Immortal Shield Fortune Box" type="EtcItem">
<!-- Double-click to obtain Immortal Shield with a 60% chance. In case of failure you will get nothing. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -782,7 +782,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29576" name="Immortal Sigil Fortune Box" additionalName="" type="EtcItem">
<item id="29576" name="Immortal Sigil Fortune Box" type="EtcItem">
<!-- Double-click to obtain Immortal Sigil with a 60% chance. In case of failure you will get nothing. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -962,7 +962,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29596" name="Twilight Shield Fortune Box" additionalName="" type="EtcItem">
<item id="29596" name="Twilight Shield Fortune Box" type="EtcItem">
<!-- Double-click to obtain Twilight Shield with a 60% chance. In case of failure you will get nothing. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />

View File

@ -63,7 +63,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29607" name="Twilight Sigil Fortune Box" additionalName="" type="EtcItem">
<item id="29607" name="Twilight Sigil Fortune Box" type="EtcItem">
<!-- Double-click to obtain Twilight Sigil with a 60% chance. In case of failure you will get nothing. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -153,7 +153,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29617" name="Seraph Shield Ingredient Pack" additionalName="" type="EtcItem">
<item id="29617" name="Seraph Shield Ingredient Pack" type="EtcItem">
<!-- Double-click to obtain the ingredients for crafting Seraph Shield. Note!. You will get Aether that cannot be exchanged. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -252,7 +252,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29628" name="Seraph Sigil Ingredient Pack" additionalName="" type="EtcItem">
<item id="29628" name="Seraph Sigil Ingredient Pack" type="EtcItem">
<!-- Double-click to obtain the ingredients for crafting Seraph Sigil. Note!. You will get Aether that cannot be exchanged. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -342,7 +342,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29638" name="Eternal Shield Ingredient Pack" additionalName="" type="EtcItem">
<item id="29638" name="Eternal Shield Ingredient Pack" type="EtcItem">
<!-- Double-click to obtain the ingredients for crafting Eternal Shield. Note!. You will get Aether that cannot be exchanged. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -441,7 +441,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29649" name="Eternal Sigil Ingredient Pack" additionalName="" type="EtcItem">
<item id="29649" name="Eternal Sigil Ingredient Pack" type="EtcItem">
<!-- Double-click to obtain the ingredients for crafting Eternal Sigil. Note!. You will get Aether that cannot be exchanged. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />

View File

@ -103,7 +103,7 @@
<stat type="pDef">76</stat>
</stats>
</item>
<item id="33905" name="Immortal Sigil" additionalName="" type="Armor">
<item id="33905" name="Immortal Sigil" type="Armor">
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />

View File

@ -1291,7 +1291,7 @@
<skill id="9487" level="1" /> <!-- Angel Cat's Blessing -->
</skills>
</item>
<item id="35670" name="Beast Soulshot" additionalName="" type="EtcItem">
<item id="35670" name="Beast Soulshot" type="EtcItem">
<!-- The light of Spirits fill the pet/ servitor to instantly inflict a powerful attack on the enemy. You can check the number of consumed soulshots at the pet/ servitor info screen. (They are used from the master's inventory.) -->
<set name="icon" val="BranchSys.icon.br_beast_soul_shot_i00" />
<set name="is_tradable" val="false" />

View File

@ -1286,7 +1286,7 @@
<skill id="9703" level="1" /> <!-- 2012 World Olympiad Hero -->
</skills>
</item>
<item id="36184" name="Annihilation Energy" additionalName="" type="EtcItem">
<item id="36184" name="Annihilation Energy" type="EtcItem">
<!-- Take it along with Talisman of Annihilation and Giant's Energy to Seed Talisman Manager to obtain Talisman of Hellfire. -->
<set name="icon" val="icon.etc_spirit_kalie_i00" />
<set name="is_stackable" val="true" />
@ -1296,7 +1296,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="PAPER" />
</item>
<item id="36185" name="Hellfire Energy" additionalName="" type="EtcItem">
<item id="36185" name="Hellfire Energy" type="EtcItem">
<!-- Take it along with Talisman of Hellfire and Giant's Energy to Seed Talisman Manager to obtain Talisman of Desire. -->
<set name="icon" val="icon.etc_spirit_kalie_i00" />
<set name="is_stackable" val="true" />
@ -1306,7 +1306,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="PAPER" />
</item>
<item id="36186" name="Energy of Desire" additionalName="" type="EtcItem">
<item id="36186" name="Energy of Desire" type="EtcItem">
<!-- Take it along with Talisman of Desire and Giant's Energy to Seed Talisman Manager to obtain Talisman of Longing. -->
<set name="icon" val="icon.etc_spirit_kalie_i00" />
<set name="is_stackable" val="true" />

View File

@ -624,28 +624,28 @@
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="37546" name="Rudolph's Gift 2012 Lv. 1" additionalName="" type="EtcItem">
<item id="37546" name="Rudolph's Gift 2012 Lv. 1" type="EtcItem">
<!-- Winter Holiday Gift for 2012. Gives 10 Nectars for the Snowy Squash Event. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="37547" name="Rudolph's Gift 2012 Lv. 2" additionalName="" type="EtcItem">
<item id="37547" name="Rudolph's Gift 2012 Lv. 2" type="EtcItem">
<!-- Winter Holiday Gift for 2012. Gives 15 Nectars for the Snowy Squash Event. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="37548" name="Rudolph's Gift 2012 Lv. 3" additionalName="" type="EtcItem">
<item id="37548" name="Rudolph's Gift 2012 Lv. 3" type="EtcItem">
<!-- Winter Holiday Gift for 2012. Gives 25 Nectars for the Snowy Squash Event. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="37549" name="Rudolph's Gift 2012 Lv. 4" additionalName="" type="EtcItem">
<item id="37549" name="Rudolph's Gift 2012 Lv. 4" type="EtcItem">
<!-- Winter Holiday Gift for 2012. Gives 60 Nectars for the Snowy Squash Event. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />

View File

@ -1088,7 +1088,7 @@
<item id="36553" min="1" max="1" chance="100" /> <!-- Corroded Mid-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="37966" name="Immortal Shield Crafting Box" additionalName="" type="EtcItem">
<item id="37966" name="Immortal Shield Crafting Box" type="EtcItem">
<!-- Wrapped Box containing all ingredients needed for crafting Immortal Shield. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@ -1302,7 +1302,7 @@
<item id="36553" min="1" max="1" chance="100" /> <!-- Corroded Mid-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="37977" name="Immortal Sigil Crafting Pack" additionalName="" type="EtcItem">
<item id="37977" name="Immortal Sigil Crafting Pack" type="EtcItem">
<!-- Double-click to obtain all ingredients needed for crafting Immortal Sigil. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@ -1692,7 +1692,7 @@
<item id="36553" min="3" max="3" chance="100" /> <!-- Corroded Mid-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="37997" name="Twilight Shield Crafting Box" additionalName="" type="EtcItem">
<item id="37997" name="Twilight Shield Crafting Box" type="EtcItem">
<!-- Wrapped Box containing all ingredients needed for crafting Twilight Shield. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />

View File

@ -158,7 +158,7 @@
<item id="36553" min="3" max="3" chance="100" /> <!-- Corroded Mid-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38008" name="Twilight Sigil Crafting Pack" additionalName="" type="EtcItem">
<item id="38008" name="Twilight Sigil Crafting Pack" type="EtcItem">
<!-- Double-click to obtain all ingredients needed for crafting Twilight Sigil. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -545,7 +545,7 @@
<item id="36554" min="2" max="2" chance="100" /> <!-- Corroded High-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38028" name="Seraph Shield Crafting Box" additionalName="" type="EtcItem">
<item id="38028" name="Seraph Shield Crafting Box" type="EtcItem">
<!-- Wrapped Box containing all ingredients needed for crafting Seraph Shield. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@ -761,7 +761,7 @@
<item id="36554" min="2" max="2" chance="100" /> <!-- Corroded High-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38039" name="Seraph Sigil Crafting Pack" additionalName="" type="EtcItem">
<item id="38039" name="Seraph Sigil Crafting Pack" type="EtcItem">
<!-- Double-click to obtain all ingredients needed for crafting Seraph Sigil. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@ -1143,7 +1143,7 @@
<item id="36554" min="4" max="4" chance="100" /> <!-- Corroded High-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38059" name="Eternal Shield Crafting Box" additionalName="" type="EtcItem">
<item id="38059" name="Eternal Shield Crafting Box" type="EtcItem">
<!-- Wrapped Box containing all ingredients needed for crafting Eternal Shield. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="PEEL" />
@ -1360,7 +1360,7 @@
<item id="36554" min="4" max="4" chance="100" /> <!-- Corroded High-grade Armor Fragment -->
</capsuled_items>
</item>
<item id="38070" name="Eternal Sigil Crafting Pack" additionalName="" type="EtcItem">
<item id="38070" name="Eternal Sigil Crafting Pack" type="EtcItem">
<!-- Double-click to obtain all ingredients needed for crafting Eternal Sigil. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />

View File

@ -1472,7 +1472,7 @@
<skill id="13657" level="1" /> <!-- La Vie En Rose's Brooch -->
</skills>
</item>
<item id="38850" name="Topaz Lv. 1" additionalName="" type="Armor">
<item id="38850" name="Topaz Lv. 1" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 1062 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1486,7 +1486,7 @@
<skill id="17701" level="1" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38851" name="Topaz Lv. 2" additionalName="" type="Armor">
<item id="38851" name="Topaz Lv. 2" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 3717 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1500,7 +1500,7 @@
<skill id="17701" level="2" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38852" name="Topaz Lv. 3" additionalName="" type="Armor">
<item id="38852" name="Topaz Lv. 3" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 6903 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1514,7 +1514,7 @@
<skill id="17701" level="3" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38853" name="Topaz Lv. 4" additionalName="" type="Armor">
<item id="38853" name="Topaz Lv. 4" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 10089 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1528,7 +1528,7 @@
<skill id="17701" level="4" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38854" name="Topaz Lv. 5" additionalName="" type="Armor">
<item id="38854" name="Topaz Lv. 5" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 13,275 damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="default_action" val="EQUIP" />
@ -1541,7 +1541,7 @@
<skill id="17701" level="5" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="38855" name="Ruby Lv. 1" additionalName="" type="Armor">
<item id="38855" name="Ruby Lv. 1" type="Armor">
<!-- Soulshot and Beast Soulshot damage +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1555,7 +1555,7 @@
<skill id="18717" level="1" /> <!-- Ruby -->
</skills>
</item>
<item id="38856" name="Ruby Lv. 2" additionalName="" type="Armor">
<item id="38856" name="Ruby Lv. 2" type="Armor">
<!-- Soulshot and Beast Soulshot damage +3.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1569,7 +1569,7 @@
<skill id="18717" level="2" /> <!-- Ruby -->
</skills>
</item>
<item id="38857" name="Ruby Lv. 3" additionalName="" type="Armor">
<item id="38857" name="Ruby Lv. 3" type="Armor">
<!-- Soulshot and Beast Soulshot damage +7.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1583,7 +1583,7 @@
<skill id="18717" level="3" /> <!-- Ruby -->
</skills>
</item>
<item id="38858" name="Ruby Lv. 4" additionalName="" type="Armor">
<item id="38858" name="Ruby Lv. 4" type="Armor">
<!-- Soulshot and Beast Soulshot damage +12.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1597,7 +1597,7 @@
<skill id="18717" level="4" /> <!-- Ruby -->
</skills>
</item>
<item id="38859" name="Ruby Lv. 5" additionalName="" type="Armor">
<item id="38859" name="Ruby Lv. 5" type="Armor">
<!-- Soulshot and Beast Soulshot damage +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@ -1730,7 +1730,7 @@
<skill id="17703" level="5" /> <!-- Jewel: Heal Boost -->
</skills>
</item>
<item id="38870" name="Obsidian Lv. 1" additionalName="" type="Armor">
<item id="38870" name="Obsidian Lv. 1" type="Armor">
<!-- Received PvP damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1744,7 +1744,7 @@
<skill id="17704" level="1" /> <!-- Obsidian -->
</skills>
</item>
<item id="38871" name="Obsidian Lv. 2" additionalName="" type="Armor">
<item id="38871" name="Obsidian Lv. 2" type="Armor">
<!-- Received PvP damage -3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1758,7 +1758,7 @@
<skill id="17704" level="2" /> <!-- Obsidian -->
</skills>
</item>
<item id="38872" name="Obsidian Lv. 3" additionalName="" type="Armor">
<item id="38872" name="Obsidian Lv. 3" type="Armor">
<!-- Received PvP damage -7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1772,7 +1772,7 @@
<skill id="17704" level="3" /> <!-- Obsidian -->
</skills>
</item>
<item id="38873" name="Obsidian Lv. 4" additionalName="" type="Armor">
<item id="38873" name="Obsidian Lv. 4" type="Armor">
<!-- Received PvP damage -11%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1786,7 +1786,7 @@
<skill id="17704" level="4" /> <!-- Obsidian -->
</skills>
</item>
<item id="38874" name="Obsidian Lv. 5" additionalName="" type="Armor">
<item id="38874" name="Obsidian Lv. 5" type="Armor">
<!-- Received PvP damage -15%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="default_action" val="EQUIP" />
@ -1799,7 +1799,7 @@
<skill id="17704" level="5" /> <!-- Obsidian -->
</skills>
</item>
<item id="38875" name="Opal Lv. 1" additionalName="" type="Armor">
<item id="38875" name="Opal Lv. 1" type="Armor">
<!-- Attribute Attack +10. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1813,7 +1813,7 @@
<skill id="17705" level="1" /> <!-- Opal -->
</skills>
</item>
<item id="38876" name="Opal Lv. 2" additionalName="" type="Armor">
<item id="38876" name="Opal Lv. 2" type="Armor">
<!-- Attribute Attack +20. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1827,7 +1827,7 @@
<skill id="17705" level="2" /> <!-- Opal -->
</skills>
</item>
<item id="38877" name="Opal Lv. 3" additionalName="" type="Armor">
<item id="38877" name="Opal Lv. 3" type="Armor">
<!-- Attribute Attack +40. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1841,7 +1841,7 @@
<skill id="17705" level="3" /> <!-- Opal -->
</skills>
</item>
<item id="38878" name="Opal Lv. 4" additionalName="" type="Armor">
<item id="38878" name="Opal Lv. 4" type="Armor">
<!-- Attribute Attack +70. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1855,7 +1855,7 @@
<skill id="17705" level="4" /> <!-- Opal -->
</skills>
</item>
<item id="38879" name="Opal Lv. 5" additionalName="" type="Armor">
<item id="38879" name="Opal Lv. 5" type="Armor">
<!-- Attribute Attack +120. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@ -1868,7 +1868,7 @@
<skill id="17705" level="5" /> <!-- Opal -->
</skills>
</item>
<item id="38880" name="Emerald Lv. 1" additionalName="" type="Armor">
<item id="38880" name="Emerald Lv. 1" type="Armor">
<!-- CON +1, MEN +1. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1882,7 +1882,7 @@
<skill id="17825" level="1" /> <!-- Emerald -->
</skills>
</item>
<item id="38881" name="Emerald Lv. 2" additionalName="" type="Armor">
<item id="38881" name="Emerald Lv. 2" type="Armor">
<!-- STR/ CON/ INT/ MEN +1. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1897,7 +1897,7 @@
<skill id="17825" level="2" /> <!-- Emerald -->
</skills>
</item>
<item id="38882" name="Emerald Lv. 3" additionalName="" type="Armor">
<item id="38882" name="Emerald Lv. 3" type="Armor">
<!-- STR/ DEX/ CON/ INT/ WIT/ MEN +1. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. +1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1912,7 +1912,7 @@
<skill id="17825" level="3" /> <!-- Emerald -->
</skills>
</item>
<item id="38883" name="Emerald Lv. 4" additionalName="" type="Armor">
<item id="38883" name="Emerald Lv. 4" type="Armor">
<!-- STR/ DEX/ CON/ INT/ WIT/ MEN +2. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. +2. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1927,7 +1927,7 @@
<skill id="17825" level="4" /> <!-- Emerald -->
</skills>
</item>
<item id="38884" name="Emerald Lv. 5" additionalName="" type="Armor">
<item id="38884" name="Emerald Lv. 5" type="Armor">
<!-- STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="default_action" val="EQUIP" />
@ -1939,7 +1939,7 @@
<skill id="17825" level="5" /> <!-- Emerald -->
</skills>
</item>
<item id="38885" name="Aquamarine Lv. 1" additionalName="" type="Armor">
<item id="38885" name="Aquamarine Lv. 1" type="Armor">
<!-- With a 1% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -1954,7 +1954,7 @@
<skill id="17823" level="1" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38886" name="Aquamarine Lv. 2" additionalName="" type="Armor">
<item id="38886" name="Aquamarine Lv. 2" type="Armor">
<!-- With a 2% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -1969,7 +1969,7 @@
<skill id="17823" level="2" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38887" name="Aquamarine Lv. 3" additionalName="" type="Armor">
<item id="38887" name="Aquamarine Lv. 3" type="Armor">
<!-- With a 4% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -1984,7 +1984,7 @@
<skill id="17823" level="3" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38888" name="Aquamarine Lv. 4" additionalName="" type="Armor">
<item id="38888" name="Aquamarine Lv. 4" type="Armor">
<!-- With a 9% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -1999,7 +1999,7 @@
<skill id="17823" level="4" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38889" name="Aquamarine Lv. 5" additionalName="" type="Armor">
<item id="38889" name="Aquamarine Lv. 5" type="Armor">
<!-- With a 15% chance, recovers 136 MP after skill use. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="default_action" val="EQUIP" />
@ -2011,7 +2011,7 @@
<skill id="17823" level="5" /> <!-- Aquamarine -->
</skills>
</item>
<item id="38890" name="Diamond Lv. 1" additionalName="" type="Armor">
<item id="38890" name="Diamond Lv. 1" type="Armor">
<!-- P. Def. +283, Received Critical Damage from standard attacks -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2026,7 +2026,7 @@
<skill id="17708" level="1" /> <!-- Diamond -->
</skills>
</item>
<item id="38891" name="Diamond Lv. 2" additionalName="" type="Armor">
<item id="38891" name="Diamond Lv. 2" type="Armor">
<!-- P. Def. +567, Received P. Critical Damage -2%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2041,7 +2041,7 @@
<skill id="17708" level="2" /> <!-- Diamond -->
</skills>
</item>
<item id="38892" name="Diamond Lv. 3" additionalName="" type="Armor">
<item id="38892" name="Diamond Lv. 3" type="Armor">
<!-- P. Def. +945, Received P. Critical Damage -3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2056,7 +2056,7 @@
<skill id="17708" level="3" /> <!-- Diamond -->
</skills>
</item>
<item id="38893" name="Diamond Lv. 4" additionalName="" type="Armor">
<item id="38893" name="Diamond Lv. 4" type="Armor">
<!-- P. Def. +1418, Received P. Critical Damage -4%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2071,7 +2071,7 @@
<skill id="17708" level="4" /> <!-- Diamond -->
</skills>
</item>
<item id="38894" name="Diamond Lv. 5" additionalName="" type="Armor">
<item id="38894" name="Diamond Lv. 5" type="Armor">
<!-- P. Def. +1986, received P. Critical Damage -5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" />
@ -2083,7 +2083,7 @@
<skill id="17708" level="5" /> <!-- Diamond -->
</skills>
</item>
<item id="38895" name="Pearl Lv. 1" additionalName="" type="Armor">
<item id="38895" name="Pearl Lv. 1" type="Armor">
<!-- M. Def. +163, Received M. Critical Damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />
@ -2098,7 +2098,7 @@
<skill id="17709" level="1" /> <!-- Pearl -->
</skills>
</item>
<item id="38896" name="Pearl Lv. 2" additionalName="" type="Armor">
<item id="38896" name="Pearl Lv. 2" type="Armor">
<!-- M. Def. +328, Received M. Critical Damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />
@ -2113,7 +2113,7 @@
<skill id="17709" level="2" /> <!-- Pearl -->
</skills>
</item>
<item id="38897" name="Pearl Lv. 3" additionalName="" type="Armor">
<item id="38897" name="Pearl Lv. 3" type="Armor">
<!-- M. Def. +548, Received M. Critical Damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />
@ -2128,7 +2128,7 @@
<skill id="17709" level="3" /> <!-- Pearl -->
</skills>
</item>
<item id="38898" name="Pearl Lv. 4" additionalName="" type="Armor">
<item id="38898" name="Pearl Lv. 4" type="Armor">
<!-- M. Def. +821, Received M. Critical Damage -1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />
@ -2143,7 +2143,7 @@
<skill id="17709" level="4" /> <!-- Pearl -->
</skills>
</item>
<item id="38899" name="Pearl Lv. 5" additionalName="" type="Armor">
<item id="38899" name="Pearl Lv. 5" type="Armor">
<!-- M. Def. +1150, received M. Critical Damage -5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -186,7 +186,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="38927" name="Sapphire Lv. 1" additionalName="" type="Armor">
<item id="38927" name="Sapphire Lv. 1" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@ -197,7 +197,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
</item>
<item id="38928" name="Sapphire Lv. 2" additionalName="" type="Armor">
<item id="38928" name="Sapphire Lv. 2" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +3.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@ -208,7 +208,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
</item>
<item id="38929" name="Sapphire Lv. 3" additionalName="" type="Armor">
<item id="38929" name="Sapphire Lv. 3" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +7.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@ -219,7 +219,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
</item>
<item id="38930" name="Sapphire Lv. 4" additionalName="" type="Armor">
<item id="38930" name="Sapphire Lv. 4" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +12.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@ -230,7 +230,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="GOLD" />
</item>
<item id="38931" name="Sapphire Lv. 5" additionalName="" type="Armor">
<item id="38931" name="Sapphire Lv. 5" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -812,7 +812,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39175" name="+5 Eternal Shield Coupon" additionalName="" type="Weapon">
<item id="39175" name="+5 Eternal Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Eternal Shield. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -904,7 +904,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39186" name="+5 Eternal Sigil Coupon" additionalName="" type="Armor">
<item id="39186" name="+5 Eternal Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Eternal Sigil. -->
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
@ -955,7 +955,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39192" name="+6 Eternal Shield Coupon" additionalName="" type="Weapon">
<item id="39192" name="+6 Eternal Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Eternal Shield. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -25,7 +25,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39203" name="+6 Eternal Sigil Coupon" additionalName="" type="Armor">
<item id="39203" name="+6 Eternal Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Eternal Sigil. -->
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
@ -76,7 +76,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39209" name="+8 Eternal Shield Coupon" additionalName="" type="Weapon">
<item id="39209" name="+8 Eternal Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Eternal Shield. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="default_action" val="EQUIP" />
@ -168,7 +168,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39220" name="+8 Eternal Sigil Coupon" additionalName="" type="Armor">
<item id="39220" name="+8 Eternal Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Eternal Sigil. -->
<set name="icon" val="icon.elos_i00" />
<set name="armor_type" val="SIGIL" />
@ -219,7 +219,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39226" name="+5 Seraph Shield Coupon" additionalName="" type="Weapon">
<item id="39226" name="+5 Seraph Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Seraph Shield. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -311,7 +311,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39237" name="+5 Seraph Sigil Coupon" additionalName="" type="Armor">
<item id="39237" name="+5 Seraph Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Seraph Sigil. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
@ -362,7 +362,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39243" name="+6 Seraph Shield Coupon" additionalName="" type="Weapon">
<item id="39243" name="+6 Seraph Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Seraph Shield. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -454,7 +454,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39254" name="+6 Seraph Sigil Coupon" additionalName="" type="Armor">
<item id="39254" name="+6 Seraph Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Seraph Sigil. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
@ -505,7 +505,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39260" name="+8 Seraph Shield Coupon" additionalName="" type="Weapon">
<item id="39260" name="+8 Seraph Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Seraph Shield. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -597,7 +597,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39271" name="+8 Seraph Sigil Coupon" additionalName="" type="Armor">
<item id="39271" name="+8 Seraph Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Seraph Sigil. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="armor_type" val="SIGIL" />
@ -648,7 +648,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39277" name="+5 Twilight Shield Coupon" additionalName="" type="Weapon">
<item id="39277" name="+5 Twilight Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Twilight Shield. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -740,7 +740,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39288" name="+5 Twilight Sigil Coupon" additionalName="" type="Armor">
<item id="39288" name="+5 Twilight Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +5 Twilight Sigil. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />
@ -791,7 +791,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39294" name="+6 Twilight Shield Coupon" additionalName="" type="Weapon">
<item id="39294" name="+6 Twilight Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Twilight Shield. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -42,7 +42,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39305" name="+6 Twilight Sigil Coupon" additionalName="" type="Armor">
<item id="39305" name="+6 Twilight Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +6 Twilight Sigil. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />
@ -93,7 +93,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39311" name="+8 Twilight Shield Coupon" additionalName="" type="Weapon">
<item id="39311" name="+8 Twilight Shield Coupon" type="Weapon">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Twilight Shield. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -185,7 +185,7 @@
<set name="material" val="LEATHER" />
<set name="bodypart" val="feet" />
</item>
<item id="39322" name="+8 Twilight Sigil Coupon" additionalName="" type="Armor">
<item id="39322" name="+8 Twilight Sigil Coupon" type="Armor">
<!-- Bring this to the Memory Fragment Manager Chaotic Chronicle to exchange it for a +8 Twilight Sigil. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="armor_type" val="SIGIL" />

View File

@ -857,7 +857,7 @@
<skill id="18023" level="1" /> <!-- Maphr's Pouch -->
</skills>
</item>
<item id="39634" name="Venir's Talisman Lv. 1" additionalName="" type="Armor">
<item id="39634" name="Venir's Talisman Lv. 1" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -871,7 +871,7 @@
<skill id="18024" level="1" /> <!-- Venir Talisman - Lv1 -->
</skills>
</item>
<item id="39635" name="Venir's Talisman Lv. 2" additionalName="" type="Armor">
<item id="39635" name="Venir's Talisman Lv. 2" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -884,7 +884,7 @@
<skill id="18024" level="2" /> <!-- Venir Talisman - Lv2 -->
</skills>
</item>
<item id="39636" name="Venir's Talisman Lv. 3" additionalName="" type="Armor">
<item id="39636" name="Venir's Talisman Lv. 3" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -897,7 +897,7 @@
<skill id="18024" level="3" /> <!-- Venir Talisman - Lv3 -->
</skills>
</item>
<item id="39637" name="Venir's Talisman Lv. 4" additionalName="" type="Armor">
<item id="39637" name="Venir's Talisman Lv. 4" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -910,7 +910,7 @@
<skill id="18024" level="4" /> <!-- Venir Talisman - Lv4 -->
</skills>
</item>
<item id="39638" name="Venir's Talisman Lv. 5" additionalName="" type="Armor">
<item id="39638" name="Venir's Talisman Lv. 5" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -923,7 +923,7 @@
<skill id="18024" level="5" /> <!-- Venir Talisman - Lv5 -->
</skills>
</item>
<item id="39639" name="Venir's Talisman Lv. 6" additionalName="" type="Armor">
<item id="39639" name="Venir's Talisman Lv. 6" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -936,7 +936,7 @@
<skill id="18024" level="6" /> <!-- Venir Talisman - Lv6 -->
</skills>
</item>
<item id="39640" name="Venir's Talisman Lv. 7" additionalName="" type="Armor">
<item id="39640" name="Venir's Talisman Lv. 7" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -949,7 +949,7 @@
<skill id="18024" level="7" /> <!-- Venir Talisman - Lv7 -->
</skills>
</item>
<item id="39641" name="Venir's Talisman Lv. 8" additionalName="" type="Armor">
<item id="39641" name="Venir's Talisman Lv. 8" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -962,7 +962,7 @@
<skill id="18024" level="8" /> <!-- Venir Talisman - Lv8 -->
</skills>
</item>
<item id="39642" name="Venir's Talisman Lv. 9" additionalName="" type="Armor">
<item id="39642" name="Venir's Talisman Lv. 9" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN +2, WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -975,7 +975,7 @@
<skill id="18024" level="9" /> <!-- Venir Talisman - Lv9 -->
</skills>
</item>
<item id="39643" name="Venir's Talisman Lv. 10" additionalName="" type="Armor">
<item id="39643" name="Venir's Talisman Lv. 10" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT +2, CON/ INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -988,7 +988,7 @@
<skill id="18024" level="10" /> <!-- Venir Talisman - Lv10 -->
</skills>
</item>
<item id="39644" name="Venir's Talisman Lv. 11" additionalName="" type="Armor">
<item id="39644" name="Venir's Talisman Lv. 11" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON +2, INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1001,7 +1001,7 @@
<skill id="18024" level="11" /> <!-- Venir Talisman - Lv11 -->
</skills>
</item>
<item id="39645" name="Venir's Talisman Lv. 12" additionalName="" type="Armor">
<item id="39645" name="Venir's Talisman Lv. 12" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT +2, DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1014,7 +1014,7 @@
<skill id="18024" level="12" /> <!-- Venir Talisman - Lv12 -->
</skills>
</item>
<item id="39646" name="Venir's Talisman Lv. 13" additionalName="" type="Armor">
<item id="39646" name="Venir's Talisman Lv. 13" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX +2, STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1027,7 +1027,7 @@
<skill id="18024" level="13" /> <!-- Venir Talisman - Lv13 -->
</skills>
</item>
<item id="39647" name="Venir's Talisman Lv. 14" additionalName="" type="Armor">
<item id="39647" name="Venir's Talisman Lv. 14" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR +2, LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1039,7 +1039,7 @@
<skill id="18024" level="14" /> <!-- Venir Talisman - Lv14 -->
</skills>
</item>
<item id="39648" name="Venir's Talisman Lv. 15" additionalName="" type="Armor">
<item id="39648" name="Venir's Talisman Lv. 15" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +2, CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1051,7 +1051,7 @@
<skill id="18024" level="15" /> <!-- Venir Talisman - Lv15 -->
</skills>
</item>
<item id="39649" name="Venir's Talisman Lv. 16" additionalName="" type="Armor">
<item id="39649" name="Venir's Talisman Lv. 16" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1063,7 +1063,7 @@
<skill id="18024" level="16" /> <!-- Venir Talisman - Lv16 -->
</skills>
</item>
<item id="39650" name="Venir's Talisman Lv. 17" additionalName="" type="Armor">
<item id="39650" name="Venir's Talisman Lv. 17" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN +3, WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1075,7 +1075,7 @@
<skill id="18024" level="17" /> <!-- Venir Talisman - Lv17 -->
</skills>
</item>
<item id="39651" name="Venir's Talisman Lv. 18" additionalName="" type="Armor">
<item id="39651" name="Venir's Talisman Lv. 18" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT +3, CON/ INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1087,7 +1087,7 @@
<skill id="18024" level="18" /> <!-- Venir Talisman - Lv18 -->
</skills>
</item>
<item id="39652" name="Venir's Talisman Lv. 19" additionalName="" type="Armor">
<item id="39652" name="Venir's Talisman Lv. 19" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON +3, INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1099,7 +1099,7 @@
<skill id="18024" level="19" /> <!-- Venir Talisman - Lv19 -->
</skills>
</item>
<item id="39653" name="Venir's Talisman Lv. 20" additionalName="" type="Armor">
<item id="39653" name="Venir's Talisman Lv. 20" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT +3, DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1111,7 +1111,7 @@
<skill id="18024" level="20" /> <!-- Venir Talisman - Lv20 -->
</skills>
</item>
<item id="39654" name="Venir's Talisman Lv. 21" additionalName="" type="Armor">
<item id="39654" name="Venir's Talisman Lv. 21" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX +3, STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1123,7 +1123,7 @@
<skill id="18024" level="21" /> <!-- Venir Talisman - Lv21 -->
</skills>
</item>
<item id="39655" name="Venir's Talisman Lv. 22" additionalName="" type="Armor">
<item id="39655" name="Venir's Talisman Lv. 22" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR +3, LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1135,7 +1135,7 @@
<skill id="18024" level="22" /> <!-- Venir Talisman - Lv22 -->
</skills>
</item>
<item id="39656" name="Venir's Talisman Lv. 23" additionalName="" type="Armor">
<item id="39656" name="Venir's Talisman Lv. 23" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +3, CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting>. Compounding with Venir's Talisman of the same level. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />
@ -1147,7 +1147,7 @@
<skill id="18024" level="23" /> <!-- Venir Talisman - Lv23 -->
</skills>
</item>
<item id="39657" name="Venir's Talisman Lv. 24" additionalName="" type="Armor">
<item id="39657" name="Venir's Talisman Lv. 24" type="Armor">
<!-- A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +3. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="default_action" val="EQUIP" />

View File

@ -206,7 +206,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="46526" name="Practice Soul Crystal Lv. 1" additionalName="" type="EtcItem">
<item id="46526" name="Practice Soul Crystal Lv. 1" type="EtcItem">
<!-- A Soul Crystal received from a blacksmith for practice. Use this to bestow an effect on to the Practice Stormbringer you received from the blacksmith. -->
<set name="icon" val="icon.ensoul_big_old" />
<set name="is_depositable" val="false" />
@ -525,7 +525,7 @@
<stat type="pDef">100</stat>
</stats>
</item>
<item id="46552" name="Practice Soul Crystal Lv. 2" additionalName="" type="EtcItem">
<item id="46552" name="Practice Soul Crystal Lv. 2" type="EtcItem">
<!-- Item obtained from succeeding at the Soul Crystal practice. -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="is_tradable" val="false" />
@ -652,7 +652,7 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
</item>
<item id="46565" name="Soul Crystal Lv. 1 Coupon" additionalName="" type="EtcItem">
<item id="46565" name="Soul Crystal Lv. 1 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 1. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -660,7 +660,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46566" name="Soul Crystal Lv. 2 Coupon" additionalName="" type="EtcItem">
<item id="46566" name="Soul Crystal Lv. 2 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 2. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -668,7 +668,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46567" name="Soul Crystal Lv. 3 Coupon" additionalName="" type="EtcItem">
<item id="46567" name="Soul Crystal Lv. 3 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 3. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -676,7 +676,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46568" name="Soul Crystal Lv. 4 Coupon" additionalName="" type="EtcItem">
<item id="46568" name="Soul Crystal Lv. 4 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 4. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -684,7 +684,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46569" name="Soul Crystal Lv. 5 Coupon" additionalName="" type="EtcItem">
<item id="46569" name="Soul Crystal Lv. 5 Coupon" type="EtcItem">
<!-- Exchange it through the blacksmiths of each village for either Kain's or Mermoden's Soul Crystal Lv. 5. -->
<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
<set name="is_sellable" val="false" />
@ -692,7 +692,7 @@
<set name="is_depositable" val="false" />
<set name="material" val="LEATHER" />
</item>
<item id="46570" name="Soul Crystal Coupon Pack Lv. 5" additionalName="" type="EtcItem">
<item id="46570" name="Soul Crystal Coupon Pack Lv. 5" type="EtcItem">
<!-- Double-click to obtain Soul Crystal Coupon Lv. 5. There's a chance that you might not get anything at all. -->
<set name="icon" val="icon.etc_box_of_adventure_3_i00" />
<set name="is_sellable" val="false" />

View File

@ -1060,7 +1060,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="LEATHER" />
</item>
<item id="46670" name="Vital Stone Lv. 1" additionalName="" type="Armor">
<item id="46670" name="Vital Stone Lv. 1" type="Armor">
<!-- Vitality bonus +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1074,7 +1074,7 @@
<skill id="18568" level="1" /> <!-- Vital Stone -->
</skills>
</item>
<item id="46671" name="Vital Stone Lv. 2" additionalName="" type="Armor">
<item id="46671" name="Vital Stone Lv. 2" type="Armor">
<!-- Vitality bonus +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1088,7 +1088,7 @@
<skill id="18568" level="2" /> <!-- Vital Stone -->
</skills>
</item>
<item id="46672" name="Vital Stone Lv. 3" additionalName="" type="Armor">
<item id="46672" name="Vital Stone Lv. 3" type="Armor">
<!-- Vitality bonus +12%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1103,7 +1103,7 @@
<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="46673" name="Vital Stone Lv. 4" additionalName="" type="Armor">
<item id="46673" name="Vital Stone Lv. 4" type="Armor">
<!-- Vitality bonus +25%, Vitality Consumption -7%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1118,7 +1118,7 @@
<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="46674" name="Vital Stone Lv. 5" additionalName="" type="Armor">
<item id="46674" name="Vital Stone Lv. 5" type="Armor">
<!-- Vitality bonus +50%, Vitality Consumption -15%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="bodypart" val="brooch_jewel" />
@ -1132,7 +1132,7 @@
<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="46675" name="Garnet Lv. 1" additionalName="" type="Armor">
<item id="46675" name="Garnet Lv. 1" type="Armor">
<!-- Debuff Resistance +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1146,7 +1146,7 @@
<skill id="18566" level="1" /> <!-- Garnet -->
</skills>
</item>
<item id="46676" name="Garnet Lv. 2" additionalName="" type="Armor">
<item id="46676" name="Garnet Lv. 2" type="Armor">
<!-- Debuff Resistance +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1160,7 +1160,7 @@
<skill id="18566" level="2" /> <!-- Garnet -->
</skills>
</item>
<item id="46677" name="Garnet Lv. 3" additionalName="" type="Armor">
<item id="46677" name="Garnet Lv. 3" type="Armor">
<!-- Debuff Resistance +12%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1174,7 +1174,7 @@
<skill id="18566" level="3" /> <!-- Garnet -->
</skills>
</item>
<item id="46678" name="Garnet Lv. 4" additionalName="" type="Armor">
<item id="46678" name="Garnet Lv. 4" type="Armor">
<!-- Debuff Resistance +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1188,7 +1188,7 @@
<skill id="18566" level="4" /> <!-- Garnet -->
</skills>
</item>
<item id="46679" name="Garnet Lv. 5" additionalName="" type="Armor">
<item id="46679" name="Garnet Lv. 5" type="Armor">
<!-- Debuff Resistance +30%. Removes debuffs from you. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="bodypart" val="brooch_jewel" />
@ -1203,7 +1203,7 @@
<skill id="18567" level="1" /> <!-- Garnet - Purge -->
</skills>
</item>
<item id="46680" name="Tanzanite Lv. 1" additionalName="" type="Armor">
<item id="46680" name="Tanzanite Lv. 1" type="Armor">
<!-- Creates a protective barrier that absorbs 5,000 damage for 5 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
@ -1218,7 +1218,7 @@
<skill id="18565" level="1" /> <!-- Tanzanite - Barrier -->
</skills>
</item>
<item id="46681" name="Tanzanite Lv. 2" additionalName="" type="Armor">
<item id="46681" name="Tanzanite Lv. 2" type="Armor">
<!-- Creates a protective barrier that absorbs 10,000 damage for 5 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
@ -1233,7 +1233,7 @@
<skill id="18565" level="2" /> <!-- Tanzanite - Barrier -->
</skills>
</item>
<item id="46682" name="Tanzanite Lv. 3" additionalName="" type="Armor">
<item id="46682" name="Tanzanite Lv. 3" type="Armor">
<!-- Creates a protective barrier that absorbs 15,000 damage for 10 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
@ -1248,7 +1248,7 @@
<skill id="18565" level="3" /> <!-- Tanzanite - Barrier -->
</skills>
</item>
<item id="46683" name="Tanzanite Lv. 4" additionalName="" type="Armor">
<item id="46683" name="Tanzanite Lv. 4" type="Armor">
<!-- Creates a protective barrier that absorbs 30,000 damage for 10 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />
@ -1263,7 +1263,7 @@
<skill id="18565" level="4" /> <!-- Tanzanite - Barrier -->
</skills>
</item>
<item id="46684" name="Tanzanite Lv. 5" additionalName="" type="Armor">
<item id="46684" name="Tanzanite Lv. 5" type="Armor">
<!-- Creates a protective barrier that absorbs 50,000 damage for 15 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="bodypart" val="brooch_jewel" />

View File

@ -1785,7 +1785,7 @@
<stat type="pDef">96</stat>
</stats>
</item>
<item id="46869" name="Blessed Paulina's Seraph Shield" additionalName="" type="Armor">
<item id="46869" name="Blessed Paulina's Seraph Shield" type="Armor">
<!-- Dimensional Item. A Seraph Shield that can be equipped from Lv. 85 onwards, thanks to Paulina's blessing. -->
<set name="icon" val="icon.bm_beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -1983,7 +1983,7 @@
<stat type="pDef">96</stat>
</stats>
</item>
<item id="46880" name="Blessed Paulina's Seraph Sigil" additionalName="" type="Armor">
<item id="46880" name="Blessed Paulina's Seraph Sigil" type="Armor">
<!-- Dimensional Item. A Seraph Sigil that can be equipped from Lv. 85 onwards, thanks to Paulina's blessing. -->
<set name="icon" val="icon.bm_airtoil_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -34,7 +34,7 @@
<stat type="pDef">104</stat>
</stats>
</item>
<item id="46902" name="Adventurer's Blessed Shield (PA)" additionalName="" type="Armor">
<item id="46902" name="Adventurer's Blessed Shield (PA)" type="Armor">
<!-- PA only. -->
<set name="icon" val="icon.beranka_i00" />
<set name="default_action" val="EQUIP" />
@ -232,7 +232,7 @@
<stat type="pDef">104</stat>
</stats>
</item>
<item id="46913" name="Adventurer's Blessed Sigil (PA)" additionalName="" type="Armor">
<item id="46913" name="Adventurer's Blessed Sigil (PA)" type="Armor">
<!-- PA only. -->
<set name="icon" val="icon.airtoil_i00" />
<set name="default_action" val="EQUIP" />

View File

@ -351,7 +351,7 @@
<skill id="13943" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
</item>
<item id="47015" name="Paulina's Apocalypse Buster" additionalName="" type="Weapon">
<item id="47015" name="Paulina's Apocalypse Buster" type="Weapon">
<!-- Apocalypse Buster imbued with the energy of Paulina. <Special Option>. Casting Spd. +15%. M. Atk. +5%. Enchantment. Augment. Soul Crystal. Crystallization. Appearance Modification. Attribute Assignment not possible. -->
<set name="icon" val="icon.weapon_imerose_i00" />
<set name="default_action" val="EQUIP" />
@ -610,7 +610,7 @@
<stat type="holyRes">60</stat>
</stats>
</item>
<item id="47026" name="Paulina's Twilight Shield" additionalName="" type="Armor">
<item id="47026" name="Paulina's Twilight Shield" type="Armor">
<!-- A Twilight Shield imbued with Paulina's energy. -->
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
@ -817,7 +817,7 @@
<stat type="holyRes">60</stat>
</stats>
</item>
<item id="47037" name="Paulina's Twilight Sigil" additionalName="" type="Armor">
<item id="47037" name="Paulina's Twilight Sigil" type="Armor">
<!-- A Twilight Sigel imbued with the energy of Paulina. -->
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="default_action" val="EQUIP" />
@ -1563,7 +1563,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="STEEL" />
</item>
<item id="47089" name="Anakim's Soul Crystal Lv. 1" additionalName="" type="EtcItem">
<item id="47089" name="Anakim's Soul Crystal Lv. 1" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1571,7 +1571,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47090" name="Anakim's Soul Crystal Lv. 2" additionalName="" type="EtcItem">
<item id="47090" name="Anakim's Soul Crystal Lv. 2" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1579,7 +1579,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47091" name="Anakim's Soul Crystal Lv. 3" additionalName="" type="EtcItem">
<item id="47091" name="Anakim's Soul Crystal Lv. 3" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Talisman Pack through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1587,7 +1587,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47092" name="Anakim's Soul Crystal Lv. 4" additionalName="" type="EtcItem">
<item id="47092" name="Anakim's Soul Crystal Lv. 4" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Talisman Pack through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 4. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1595,7 +1595,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47093" name="Anakim's Soul Crystal Lv. 5" additionalName="" type="EtcItem">
<item id="47093" name="Anakim's Soul Crystal Lv. 5" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 5. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1603,7 +1603,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47094" name="Anakim's Soul Crystal Lv. 6" additionalName="" type="EtcItem">
<item id="47094" name="Anakim's Soul Crystal Lv. 6" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 6. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1611,7 +1611,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47095" name="Anakim's Soul Crystal Lv. 7" additionalName="" type="EtcItem">
<item id="47095" name="Anakim's Soul Crystal Lv. 7" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1619,7 +1619,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47096" name="Anakim's Soul Crystal Lv. 8" additionalName="" type="EtcItem">
<item id="47096" name="Anakim's Soul Crystal Lv. 8" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1627,7 +1627,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47097" name="Anakim's Soul Crystal Lv. 9" additionalName="" type="EtcItem">
<item id="47097" name="Anakim's Soul Crystal Lv. 9" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -1635,7 +1635,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47098" name="Anakim's Soul Crystal Lv. 10" additionalName="" type="EtcItem">
<item id="47098" name="Anakim's Soul Crystal Lv. 10" type="EtcItem">
<!-- A special Soul Crystal with Anakim's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. -->
<set name="icon" val="icon.bm_ensoul_stone_pve" />
<set name="etcitem_type" val="ENSOUL_STONE" />

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="47100" name="Lilith' Soul Crystal Lv. 1" additionalName="" type="EtcItem">
<item id="47100" name="Lilith' Soul Crystal Lv. 1" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -8,7 +8,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47101" name="Lilith' Soul Crystal Lv. 2" additionalName="" type="EtcItem">
<item id="47101" name="Lilith' Soul Crystal Lv. 2" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -16,7 +16,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47102" name="Lilith' Soul Crystal Lv. 3" additionalName="" type="EtcItem">
<item id="47102" name="Lilith' Soul Crystal Lv. 3" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Talisman Pack through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -24,7 +24,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47103" name="Lilith' Soul Crystal Lv. 4" additionalName="" type="EtcItem">
<item id="47103" name="Lilith' Soul Crystal Lv. 4" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Talisman Pack through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 4. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -32,7 +32,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47104" name="Lilith' Soul Crystal Lv. 5" additionalName="" type="EtcItem">
<item id="47104" name="Lilith' Soul Crystal Lv. 5" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 5. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -40,7 +40,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47105" name="Lilith' Soul Crystal Lv. 6" additionalName="" type="EtcItem">
<item id="47105" name="Lilith' Soul Crystal Lv. 6" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. <Enhancing>. Compound with Soul Crystal of Seven Signs Lv. 6. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -48,7 +48,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47106" name="Lilith' Soul Crystal Lv. 7" additionalName="" type="EtcItem">
<item id="47106" name="Lilith' Soul Crystal Lv. 7" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -56,7 +56,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47107" name="Lilith' Soul Crystal Lv. 8" additionalName="" type="EtcItem">
<item id="47107" name="Lilith' Soul Crystal Lv. 8" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -64,7 +64,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47108" name="Lilith' Soul Crystal Lv. 9" additionalName="" type="EtcItem">
<item id="47108" name="Lilith' Soul Crystal Lv. 9" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -72,7 +72,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47109" name="Lilith' Soul Crystal Lv. 10" additionalName="" type="EtcItem">
<item id="47109" name="Lilith' Soul Crystal Lv. 10" type="EtcItem">
<!-- A special Soul Crystal with Lilith's Soul. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. -->
<set name="icon" val="icon.bm_ensoul_stone_pvp" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -80,7 +80,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47110" name="Soul Crystal of Seven Signs Lv. 4" additionalName="" type="EtcItem">
<item id="47110" name="Soul Crystal of Seven Signs Lv. 4" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -88,7 +88,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47111" name="Soul Crystal of Seven Signs Lv. 5" additionalName="" type="EtcItem">
<item id="47111" name="Soul Crystal of Seven Signs Lv. 5" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -96,7 +96,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47112" name="Soul Crystal of Seven Signs Lv. 6" additionalName="" type="EtcItem">
<item id="47112" name="Soul Crystal of Seven Signs Lv. 6" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -104,7 +104,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47113" name="Soul Crystal of Seven Signs Lv. 7" additionalName="" type="EtcItem">
<item id="47113" name="Soul Crystal of Seven Signs Lv. 7" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -112,7 +112,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47114" name="Soul Crystal of Seven Signs Lv. 8" additionalName="" type="EtcItem">
<item id="47114" name="Soul Crystal of Seven Signs Lv. 8" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -120,7 +120,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47115" name="Soul Crystal of Seven Signs Lv. 9" additionalName="" type="EtcItem">
<item id="47115" name="Soul Crystal of Seven Signs Lv. 9" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. <Enchanting>. Compound with Monster Spirit. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />
@ -128,7 +128,7 @@
<set name="is_sellable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="47116" name="Soul Crystal of Seven Signs Lv. 10" additionalName="" type="EtcItem">
<item id="47116" name="Soul Crystal of Seven Signs Lv. 10" type="EtcItem">
<!-- A special Soul Crystal with the Soul of the Seven Signs. Can bestow crystal effect to weapons. The higher level is, the more powerful crystal effect is activated. Can be exchanged for Mystic Soul Crystal through Merchant of Mammon. <Using>. Visit a town blacksmith to imbue your equipment with a crystal effect. -->
<set name="icon" val="icon.bm_ensoul_stone_hidden" />
<set name="etcitem_type" val="ENSOUL_STONE" />

View File

@ -712,7 +712,7 @@
<stat type="pDef">108</stat>
</stats>
</item>
<item id="47345" name="Blessed Eternal Sigil" additionalName="" type="Armor">
<item id="47345" name="Blessed Eternal Sigil" type="Armor">
<set name="icon" val="icon.elos_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="SIGIL" />
@ -1102,7 +1102,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="47372" name="Skill Power Talisman" additionalName="" type="Armor">
<item id="47372" name="Skill Power Talisman" type="Armor">
<!-- Skill Power +4%. -->
<set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" />
@ -1118,7 +1118,7 @@
<skill id="13959" level="1" /> <!-- Mammon's Talisman - Skill Power -->
</skills>
</item>
<item id="47373" name="Talisman of Attribute Attack" additionalName="" type="Armor">
<item id="47373" name="Talisman of Attribute Attack" type="Armor">
<!-- Attribute Attack +40. -->
<set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" />
@ -1134,7 +1134,7 @@
<skill id="13960" level="1" /> <!-- Mammon's Talisman - Attack Attribute -->
</skills>
</item>
<item id="47374" name="Skill Cooldown Talisman" additionalName="" type="Armor">
<item id="47374" name="Skill Cooldown Talisman" type="Armor">
<!-- Skill Cooldown -4%. -->
<set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" />
@ -1150,7 +1150,7 @@
<skill id="13961" level="1" /> <!-- Mammon's Talisman - Skill Cooldown -->
</skills>
</item>
<item id="47375" name="Skill Power Talisman Pack" additionalName="" type="EtcItem">
<item id="47375" name="Skill Power Talisman Pack" type="EtcItem">
<!-- Double-click to obtain Mammon's Talisman - Skill Power (30-day). -->
<set name="icon" val="icon.bm_pirate_king_box" />
<set name="is_stackable" val="true" />
@ -1165,7 +1165,7 @@
<item id="47372" min="1" max="1" chance="100" /> <!-- Mammon's Talisman (30-day) - Skill Power -->
</capsuled_items>
</item>
<item id="47376" name="Talisman of Attribute Attack Pack" additionalName="" type="EtcItem">
<item id="47376" name="Talisman of Attribute Attack Pack" type="EtcItem">
<!-- Double-click to obtain Mammon's Talisman Box - Attribute Attack 30-day. -->
<set name="icon" val="icon.bm_pirate_king_box" />
<set name="is_stackable" val="true" />
@ -1180,7 +1180,7 @@
<item id="47373" min="1" max="1" chance="100" /> <!-- Mammon's Talisman (30-day) - Attribute Attack -->
</capsuled_items>
</item>
<item id="47377" name="Skill Cooldown Talisman Pack" additionalName="" type="EtcItem">
<item id="47377" name="Skill Cooldown Talisman Pack" type="EtcItem">
<!-- Double-click to obtain Mammon's Talisman Box - Skill Cooldown 30-day. -->
<set name="icon" val="icon.bm_pirate_king_box" />
<set name="is_stackable" val="true" />

View File

@ -671,7 +671,7 @@
<set name="is_stackable" val="true" />
<set name="material" val="LEATHER" />
</item>
<item id="47557" name="Master Fishing Rod Lv. 1" additionalName="" type="Weapon">
<item id="47557" name="Master Fishing Rod Lv. 1" type="Weapon">
<!-- Fishing time -10 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod01" />
<set name="default_action" val="EQUIP" />
@ -692,7 +692,7 @@
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="47558" name="Master Fishing Rod Lv. 2" additionalName="" type="Weapon">
<item id="47558" name="Master Fishing Rod Lv. 2" type="Weapon">
<!-- Fishing time -15 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod02" />
<set name="default_action" val="EQUIP" />
@ -713,7 +713,7 @@
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="47559" name="Master Fishing Rod Lv. 3" additionalName="" type="Weapon">
<item id="47559" name="Master Fishing Rod Lv. 3" type="Weapon">
<!-- Fishing time -20 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod03" />
<set name="default_action" val="EQUIP" />
@ -734,7 +734,7 @@
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="47560" name="Master Fishing Rod Lv. 4" additionalName="" type="Weapon">
<item id="47560" name="Master Fishing Rod Lv. 4" type="Weapon">
<!-- Fishing time -25 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod04" />
<set name="default_action" val="EQUIP" />
@ -755,7 +755,7 @@
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="47561" name="Master Fishing Rod Lv. 5" additionalName="" type="Weapon">
<item id="47561" name="Master Fishing Rod Lv. 5" type="Weapon">
<!-- Fishing time -30 sec. A rod upgraded by the Fishing Guild Leader Santiago himself. Fishing Shots required: 1. -->
<set name="icon" val="icon.fishing_rod05" />
<set name="default_action" val="EQUIP" />

View File

@ -953,7 +953,7 @@
<skill id="18728" level="1" /> <!-- Pa'agrio's Blessing - Exp -->
</skills>
</item>
<item id="47677" name="Red Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="47677" name="Red Cat's Eye Lv. 1" type="Armor">
<!-- Critical Damage for standard attacks +1%, P. Skill Critical Damage +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -968,7 +968,7 @@
<skill id="18713" level="1" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47678" name="Red Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="47678" name="Red Cat's Eye Lv. 2" type="Armor">
<!-- Critical Damage for standard attacks +2%, P. Skill Critical Damage +2%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -983,7 +983,7 @@
<skill id="18713" level="2" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47679" name="Red Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="47679" name="Red Cat's Eye Lv. 3" type="Armor">
<!-- Critical Damage for standard attacks +4%, P. Skill Critical Damage +4%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -998,7 +998,7 @@
<skill id="18713" level="3" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47680" name="Red Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="47680" name="Red Cat's Eye Lv. 4" type="Armor">
<!-- Critical Damage for standard attacks +7%, P. Skill Critical Damage +7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -1013,7 +1013,7 @@
<skill id="18713" level="4" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47681" name="Red Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="47681" name="Red Cat's Eye Lv. 5" type="Armor">
<!-- Critical Damage for standard attacks +12%, P. Skill Critical Damage +12%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of same kind. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="default_action" val="EQUIP" />
@ -1026,7 +1026,7 @@
<skill id="18713" level="5" /> <!-- Red Cat's Eye -->
</skills>
</item>
<item id="47682" name="Blue Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="47682" name="Blue Cat's Eye Lv. 1" type="Armor">
<!-- M. Skill Critical Damage +1%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1041,7 +1041,7 @@
<skill id="18714" level="1" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47683" name="Blue Cat's Eye Lv. 2" additionalName="" type="Armor">
<item id="47683" name="Blue Cat's Eye Lv. 2" type="Armor">
<!-- M. Skill Critical Damage +2%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1056,7 +1056,7 @@
<skill id="18714" level="2" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47684" name="Blue Cat's Eye Lv. 3" additionalName="" type="Armor">
<item id="47684" name="Blue Cat's Eye Lv. 3" type="Armor">
<!-- M. Skill Critical Damage +4%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1071,7 +1071,7 @@
<skill id="18714" level="3" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47685" name="Blue Cat's Eye Lv. 4" additionalName="" type="Armor">
<item id="47685" name="Blue Cat's Eye Lv. 4" type="Armor">
<!-- M. Skill Critical Damage +7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1086,7 +1086,7 @@
<skill id="18714" level="4" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47686" name="Blue Cat's Eye Lv. 5" additionalName="" type="Armor">
<item id="47686" name="Blue Cat's Eye Lv. 5" type="Armor">
<!-- M. Skill Critical Damage +12%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enhancing>. Greater Jewel can be obtained through compounding of two jewels of Lv. 5. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="default_action" val="EQUIP" />
@ -1099,7 +1099,7 @@
<skill id="18714" level="5" /> <!-- Blue Cat's Eye -->
</skills>
</item>
<item id="47687" name="Greater Topaz Lv. 1" additionalName="" type="Armor">
<item id="47687" name="Greater Topaz Lv. 1" type="Armor">
<!-- Interrupts the target's skill casting. In PvP ignores enemy's CP and deals fixed 13,275 damage. With a low chance, inflicts a lethal strike on the enemy. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_absdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1113,7 +1113,7 @@
<skill id="17701" level="6" /> <!-- Topaz - Spiritshot -->
</skills>
</item>
<item id="47688" name="Greater Ruby Lv. 1" additionalName="" type="Armor">
<item id="47688" name="Greater Ruby Lv. 1" type="Armor">
<!-- Soulshot and Beast Soulshot damage +20%, P. Atk. +9%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_ssdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1126,7 +1126,7 @@
<skill id="18717" level="6" /> <!-- Ruby -->
</skills>
</item>
<item id="47689" name="Greater Sapphire Lv. 1" additionalName="" type="Armor">
<item id="47689" name="Greater Sapphire Lv. 1" type="Armor">
<!-- Spiritshot and Blessed Spiritshot damage +20%, M. Atk. +13%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_spsdmg_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1139,7 +1139,7 @@
<skill id="18719" level="6" /> <!-- Sapphire -->
</skills>
</item>
<item id="47690" name="Greater Obsidian Lv. 1" additionalName="" type="Armor">
<item id="47690" name="Greater Obsidian Lv. 1" type="Armor">
<!-- Received PvP damage -15%. Cancels the enemy's target, when hit. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_pvpdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1152,7 +1152,7 @@
<skill id="17704" level="6" /> <!-- Obsidian -->
</skills>
</item>
<item id="47691" name="Greater Opal Lv. 1" additionalName="" type="Armor">
<item id="47691" name="Greater Opal Lv. 1" type="Armor">
<!-- Attribute Attack +120, Attribute Resistance +70. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_atkeleup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1165,7 +1165,7 @@
<skill id="17705" level="6" /> <!-- Opal -->
</skills>
</item>
<item id="47692" name="Greater Emerald Lv. 1" additionalName="" type="Armor">
<item id="47692" name="Greater Emerald Lv. 1" type="Armor">
<!-- All stats +3, Skill Mastery Rate +30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_allstat_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1178,7 +1178,7 @@
<skill id="17825" level="6" /> <!-- Emerald -->
</skills>
</item>
<item id="47693" name="Greater Aquamarine Lv. 1" additionalName="" type="Armor">
<item id="47693" name="Greater Aquamarine Lv. 1" type="Armor">
<!-- With a 15% chance, recovers 136 MP after skill use. Skill Cooldown -5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_castmpup_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1191,7 +1191,7 @@
<skill id="17823" level="6" /> <!-- Aquamarine -->
</skills>
</item>
<item id="47694" name="Greater Diamond Lv. 1" additionalName="" type="Armor">
<item id="47694" name="Greater Diamond Lv. 1" type="Armor">
<!-- P. Def. +1986, Received Critical Damage from standard attacks -5%. Additionally, P. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_phydef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1204,7 +1204,7 @@
<skill id="17708" level="6" /> <!-- Diamond -->
</skills>
</item>
<item id="47695" name="Greater Pearl Lv. 1" additionalName="" type="Armor">
<item id="47695" name="Greater Pearl Lv. 1" type="Armor">
<!-- M. Def. +1150, Received M. Skill Critical Damage -5%. Additionally, M. Def. +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_magdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1217,7 +1217,7 @@
<skill id="17709" level="6" /> <!-- Pearl -->
</skills>
</item>
<item id="47696" name="Greater Vital Stone Lv. 1" additionalName="" type="Armor">
<item id="47696" name="Greater Vital Stone Lv. 1" type="Armor">
<!-- Vitality bonus +50%, Vitality Consumption -15%, acquired XP/ SP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1231,7 +1231,7 @@
<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="47697" name="Greater Garnet Lv. 1" additionalName="" type="Armor">
<item id="47697" name="Greater Garnet Lv. 1" type="Armor">
<!-- Debuff Resistance +30%. Removes Stun/ Silence of Confusion/ Obstruction debuff types when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1246,7 +1246,7 @@
<skill id="18567" level="2" /> <!-- Garnet - Purge -->
</skills>
</item>
<item id="47698" name="Greater Tanzanite Lv. 1" additionalName="" type="Armor">
<item id="47698" name="Greater Tanzanite Lv. 1" type="Armor">
<!-- Creates a protective barrier that absorbs 50,000 damage for 15 sec, and instantly restores 15% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
@ -1260,7 +1260,7 @@
<skill id="18565" level="6" /> <!-- Greater Tanzanite - Barrier -->
</skills>
</item>
<item id="47699" name="Greater Red Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="47699" name="Greater Red Cat's Eye Lv. 1" type="Armor">
<!-- Critical Damage for standard attacks +12%, P. Skill Critical Damage +12%, P. Skill Power +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="47700" name="Greater Blue Cat's Eye Lv. 1" additionalName="" type="Armor">
<item id="47700" name="Greater Blue Cat's Eye Lv. 1" type="Armor">
<!-- M. Skill Critical Damage +12%, M. Skill Power +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />

View File

@ -70,7 +70,7 @@
<set name="material" val="LEATHER" />
<set name="is_stackable" val="true" />
</item>
<item id="47909" name="Angel's Gift Bundle Lv. 1" additionalName="" type="EtcItem">
<item id="47909" name="Angel's Gift Bundle Lv. 1" type="EtcItem">
<!-- Double-click to obtain 1 Master Fishing Rod Lv. 5 (30-day) and 1 Faint Scroll: Enchant Elemental Shirt. -->
<set name="icon" val="icon.bm_nebit_present" />
<set name="default_action" val="PEEL" />
@ -79,7 +79,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="47910" name="Angel's Gift Bundle Lv. 2" additionalName="" type="EtcItem">
<item id="47910" name="Angel's Gift Bundle Lv. 2" type="EtcItem">
<!-- Double-click to obtain 1 Master Fishing Rod Lv. 5 (30-day), 1 Faint Scroll: Enchant Elemental Shirt, and 1 Greater Vital Stone (30-day). -->
<set name="icon" val="icon.bm_nebit_present" />
<set name="default_action" val="PEEL" />
@ -88,7 +88,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="47911" name="Angel's Gift Bundle Lv. 3" additionalName="" type="EtcItem">
<item id="47911" name="Angel's Gift Bundle Lv. 3" type="EtcItem">
<!-- Double-click to obtain 1 Master Fishing Rod Lv. 5 (30-day), 1 Faint Scroll: Enchant Elemental Shirt, 1 Greater Vital Stone (30-day), and 1 Red/ Blue Cat's Eye (30-day). -->
<set name="icon" val="icon.bm_nebit_present" />
<set name="default_action" val="PEEL" />
@ -97,7 +97,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="47912" name="Angel's Gift Bundle Lv. 4" additionalName="" type="EtcItem">
<item id="47912" name="Angel's Gift Bundle Lv. 4" type="EtcItem">
<!-- Double-click to obtain 1 Master Fishing Rod Lv. 5 (30-day), Faint Scroll: Enchant Elemental Shirt (3 pcs.), 1 Greater Vital Stone (30-day), 1 Red/ Blue Cat's Eye (30-day), Greater Tanzanite (30-day), and 1 Nevit's Cloak of Light (30-day). -->
<set name="icon" val="icon.bm_nebit_present" />
<set name="default_action" val="PEEL" />
@ -1448,7 +1448,7 @@
<stat type="mDef">114</stat>
</stats>
</item>
<item id="47985" name="La Vie En Rose's Brooch Lv. 4" additionalName="" type="Armor">
<item id="47985" name="La Vie En Rose's Brooch Lv. 4" type="Armor">
<!-- When equipped, activates 6 Jewel Slots. Inventory Slots +12. CHA +1. Can be augmented. <Enhancing>. Can be enhanced to La Vie En Rose's Brooch Lv. 5 through Shadai in Heine. -->
<set name="icon" val="icon.bm_brooch_6slot_lavianrose_3" />
<set name="default_action" val="EQUIP" />
@ -1509,7 +1509,7 @@
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
</item>
<item id="47990" name="La Vie En Rose's Brooch Lv. 5" additionalName="" type="Armor">
<item id="47990" name="La Vie En Rose's Brooch Lv. 5" type="Armor">
<!-- Unlocks 6 jewel slots. Inventory Slots +12. All base stats +1. <Enhancing>. Take Crystal of Dawn to Head Blacksmith in any town to get Enhanced La Vie En Rose's Brooch. Can be augmented. -->
<set name="icon" val="icon.bm_brooch_6slot_lavianrose_3" />
<set name="default_action" val="EQUIP" />

View File

@ -692,7 +692,6 @@
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<set name="price" val="0" />
<skills>
<skill id="35080" level="1" /> <!-- Advanced Seed Bracelet -->
<skill id="35083" level="1" /> <!-- Seed Teleport: Town of Aden -->
@ -720,7 +719,7 @@
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48064" name="Superior Seed Bracelet Lv. 1" additionalName="" type="Armor">
<item id="48064" name="Superior Seed Bracelet Lv. 1" type="Armor">
<!-- When equipped, unlocks the agathion's main slot and 1 additional slot. Can be enchanted through the Fishing Guild Leader Santiago. <Active skill>. 1. Agathion Teleport: Teleports to Aden/ Rune/ Giran/ Heine (cooldown: 30 min.). <Item skills>. 1. STR/ INT/ CON/ DEX/ WIT/ MEN/ CHA/ LUC +1. 2. Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. Rate +50 and Resistance +30. 3. Vitality bonus +5%. <Enchanting>. 1. Take the bracelet, Ugly Fish and Nimble Fish to Santiago in Heine. 2. Take the bracelet and Star Sign to Santiago in Heine. -->
<set name="icon" val="icon.lbracelet_agathion_charm" />
<set name="default_action" val="EQUIP" />

View File

@ -553,7 +553,7 @@
<stat type="randomDamage">5</stat>
</stats>
</item>
<item id="48233" name="Clan Cloak - War Lv. 1" additionalName="" type="Armor">
<item id="48233" name="Clan Cloak - War Lv. 1" type="Armor">
<!-- For characters from a Lv. 8+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - War Upgrade Stone Lv. 1 to a head blacksmith in any town to obtain Clan Cloak Lv. 2. -->
<set name="icon" val="icon.alliance_cloak_pvp01" />
<set name="default_action" val="EQUIP" />
@ -572,7 +572,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48234" name="Clan Cloak - War Lv. 2" additionalName="" type="Armor">
<item id="48234" name="Clan Cloak - War Lv. 2" type="Armor">
<!-- For characters from a Lv. 10+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - War Upgrade Stone Lv. 2 to a head blacksmith in any town to obtain Clan Cloak Lv. 3. -->
<set name="icon" val="icon.alliance_cloak_pvp02" />
<set name="default_action" val="EQUIP" />
@ -591,7 +591,7 @@
<stat type="pDef">60</stat>
</stats>
</item>
<item id="48235" name="Clan Cloak - War Lv. 3" additionalName="" type="Armor">
<item id="48235" name="Clan Cloak - War Lv. 3" type="Armor">
<!-- For characters from a Lv. 12+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - War Upgrade Stone Lv. 3 to a head blacksmith in any town to obtain Clan Cloak Lv. 4. -->
<set name="icon" val="icon.alliance_cloak_pvp03" />
<set name="default_action" val="EQUIP" />
@ -610,7 +610,7 @@
<stat type="pDef">70</stat>
</stats>
</item>
<item id="48236" name="Clan Cloak - War Lv. 4" additionalName="" type="Armor">
<item id="48236" name="Clan Cloak - War Lv. 4" type="Armor">
<!-- For characters from a Lv. 13+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. -->
<set name="icon" val="icon.alliance_cloak_pvp04" />
<set name="default_action" val="EQUIP" />
@ -629,7 +629,7 @@
<stat type="pDef">80</stat>
</stats>
</item>
<item id="48237" name="Clan Cloak - Growth Lv. 1" additionalName="" type="Armor">
<item id="48237" name="Clan Cloak - Growth Lv. 1" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -645,7 +645,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48238" name="Clan Cloak - Growth Lv. 2" additionalName="" type="Armor">
<item id="48238" name="Clan Cloak - Growth Lv. 2" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -661,7 +661,7 @@
<stat type="pDef">60</stat>
</stats>
</item>
<item id="48239" name="Clan Cloak - Growth Lv. 3" additionalName="" type="Armor">
<item id="48239" name="Clan Cloak - Growth Lv. 3" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -677,7 +677,7 @@
<stat type="pDef">70</stat>
</stats>
</item>
<item id="48240" name="Clan Cloak - Growth Lv. 4" additionalName="" type="Armor">
<item id="48240" name="Clan Cloak - Growth Lv. 4" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -693,7 +693,7 @@
<stat type="pDef">80</stat>
</stats>
</item>
<item id="48241" name="Clan Cloak - Combat Lv. 1" additionalName="" type="Armor">
<item id="48241" name="Clan Cloak - Combat Lv. 1" type="Armor">
<!-- For characters from a Lv. 8+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - Combat Upgrade Stone Lv. 1 to a head blacksmith in any town to obtain Clan Cloak Lv. 2. -->
<set name="icon" val="icon.alliance_cloak_pve01" />
<set name="default_action" val="EQUIP" />
@ -712,7 +712,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48242" name="Clan Cloak - Combat Lv. 2" additionalName="" type="Armor">
<item id="48242" name="Clan Cloak - Combat Lv. 2" type="Armor">
<!-- For characters from a Lv. 10+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - Combat Upgrade Stone Lv. 2 to a head blacksmith in any town to obtain Clan Cloak Lv. 3. -->
<set name="icon" val="icon.alliance_cloak_pve02" />
<set name="default_action" val="EQUIP" />
@ -731,7 +731,7 @@
<stat type="pDef">60</stat>
</stats>
</item>
<item id="48243" name="Clan Cloak - Combat Lv. 3" additionalName="" type="Armor">
<item id="48243" name="Clan Cloak - Combat Lv. 3" type="Armor">
<!-- For characters from a Lv. 12+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Enhancing>. Take the cloak enchanted to +5 and Clan Cloak - Combat Upgrade Stone Lv. 3 to a head blacksmith in any town to obtain Clan Cloak Lv. 4. -->
<set name="icon" val="icon.alliance_cloak_pve03" />
<set name="default_action" val="EQUIP" />
@ -750,7 +750,7 @@
<stat type="pDef">70</stat>
</stats>
</item>
<item id="48244" name="Clan Cloak - Combat Lv. 4" additionalName="" type="Armor">
<item id="48244" name="Clan Cloak - Combat Lv. 4" type="Armor">
<!-- For characters from a Lv. 13+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. -->
<set name="icon" val="icon.alliance_cloak_pve04" />
<set name="default_action" val="EQUIP" />
@ -912,7 +912,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48258" name="Clan Cloak - War Upgrade Stone Lv. 1" additionalName="" type="EtcItem">
<item id="48258" name="Clan Cloak - War Upgrade Stone Lv. 1" type="EtcItem">
<!-- Required for upgrading Clan Cloak - War from Lv. 1 to Lv. 2. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r_soul_stone_i05" />
<set name="etcitem_type" val="MATERIAL" />
@ -923,7 +923,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48259" name="Clan Cloak - War Upgrade Stone Lv. 2" additionalName="" type="EtcItem">
<item id="48259" name="Clan Cloak - War Upgrade Stone Lv. 2" type="EtcItem">
<!-- Required for upgrading Clan Cloak - War from Lv. 2 to Lv. 3. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r95_soul_stone_i05" />
<set name="etcitem_type" val="MATERIAL" />
@ -934,7 +934,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48260" name="Clan Cloak - War Upgrade Stone Lv. 3" additionalName="" type="EtcItem">
<item id="48260" name="Clan Cloak - War Upgrade Stone Lv. 3" type="EtcItem">
<!-- Required for upgrading Clan Cloak - War from Lv. 3 to Lv. 4. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r99_soul_stone_i05" />
<set name="etcitem_type" val="MATERIAL" />
@ -945,7 +945,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48261" name="Clan Cloak - Combat Upgrade Stone Lv. 1" additionalName="" type="EtcItem">
<item id="48261" name="Clan Cloak - Combat Upgrade Stone Lv. 1" type="EtcItem">
<!-- Required for upgrading Clan Cloak - Combat from Lv. 1 to Lv. 2. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r_soul_stone_i00" />
<set name="etcitem_type" val="MATERIAL" />
@ -956,7 +956,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48262" name="Clan Cloak - Combat Upgrade Stone Lv. 2" additionalName="" type="EtcItem">
<item id="48262" name="Clan Cloak - Combat Upgrade Stone Lv. 2" type="EtcItem">
<!-- Required for upgrading Clan Cloak - Combat from Lv. 2 to Lv. 3. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r95_soul_stone_i00" />
<set name="etcitem_type" val="MATERIAL" />
@ -967,7 +967,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48263" name="Clan Cloak - Combat Upgrade Stone Lv. 3" additionalName="" type="EtcItem">
<item id="48263" name="Clan Cloak - Combat Upgrade Stone Lv. 3" type="EtcItem">
<!-- Required for upgrading Clan Cloak - Combat from Lv. 3 to Lv. 4. The cloak can be upgraded through a head blacksmith in any town. -->
<set name="icon" val="icon.r99_soul_stone_i00" />
<set name="etcitem_type" val="MATERIAL" />
@ -1132,7 +1132,7 @@
<skill id="35151" level="1" /> <!-- Balthus Knight Bracelet -->
</skills>
</item>
<item id="48278" name="Clan Cloak - Economy Lv. 1" additionalName="" type="Armor">
<item id="48278" name="Clan Cloak - Economy Lv. 1" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -1148,7 +1148,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48279" name="Clan Cloak - Economy Lv. 2" additionalName="" type="Armor">
<item id="48279" name="Clan Cloak - Economy Lv. 2" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -1164,7 +1164,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48280" name="Clan Cloak - Economy Lv. 3" additionalName="" type="Armor">
<item id="48280" name="Clan Cloak - Economy Lv. 3" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -1180,7 +1180,7 @@
<stat type="pDef">50</stat>
</stats>
</item>
<item id="48281" name="Clan Cloak - Economy Lv. 4" additionalName="" type="Armor">
<item id="48281" name="Clan Cloak - Economy Lv. 4" type="Armor">
<!-- Not open -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@ -1205,7 +1205,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_event_restricted" val="true" />
@ -1226,7 +1225,6 @@
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="WOOD" />
<set name="weight" val="100" />
<set name="price" val="0" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />

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