Skill trait type rework.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-09-29 02:23:14 +00:00
parent 2f153cf926
commit 65144235a8
88 changed files with 1386 additions and 725 deletions

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@ -409,7 +409,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2702,9 +2702,9 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3</value>
<value level="2">POISON,7</value>
<value level="3">POISON,9</value>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9</value>
</dispel>
</effect>
</effects>
@ -3883,9 +3883,9 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">BLEEDING,3</value>
<value level="2">BLEEDING,7</value>
<value level="3">BLEEDING,9</value>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9</value>
</dispel>
</effect>
</effects>
@ -4367,9 +4367,9 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">BLEEDING,3;POISON,3</value>
<value level="2">BLEEDING,7;POISON,7</value>
<value level="3">BLEEDING,9;POISON,9</value>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9</value>
</dispel>
</effect>
</effects>
@ -5788,26 +5788,26 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</POISON>
<BLEED>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</BLEED>
</INFECTION>
<HOLD>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</HOLD>
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</DERANGEMENT>
<FEAR>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</FEAR>
<SUPPRESSION>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</SUPPRESSION>
</effect>
</effects>
</skill>
@ -5909,7 +5909,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -6476,7 +6476,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
</effect>
</effects>
</skill>
@ -6762,7 +6762,7 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">PD_DOWN,9;PA_DOWN,9</value>
<value level="1">PARALYZE,9;STUN,9;SLEEP,9;TURN_FLEE,9</value>
</dispel>
</effect>
</effects>
@ -7413,6 +7413,7 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>

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@ -498,7 +498,7 @@
<value level="29">68</value>
<value level="30">70</value>
</mpConsume>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -559,7 +559,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<targetType>NPC_BODY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1784,7 +1784,7 @@
<value level="21">11</value>
<value level="22">11</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -1911,7 +1911,7 @@
<effects>
<effect name="DefenceTrait">
<HOLD>20</HOLD>
<POISON>20</POISON>
<INFECTION>20</INFECTION>
<SLEEP>20</SLEEP>
</effect>
</effects>
@ -3193,6 +3193,12 @@
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
</dispel>
</effect>
</effects>
</skill>
<skill id="190" toLevel="55" name="Fatal Strike">

View File

@ -287,17 +287,17 @@
<value level="53">822</value>
<value level="54">829</value>
<value level="55">835</value>
<value level="56">848</value>
<value level="57">855</value>
<value level="58">861</value>
<value level="59">867</value>
<value level="60">874</value>
<value level="61">880</value>
<value level="62">887</value>
<value level="63">897</value>
<value level="64">901</value>
<value level="65">908</value>
<value level="66">915</value>
<value level="56">878</value>
<value level="57">905</value>
<value level="58">931</value>
<value level="59">957</value>
<value level="60">989</value>
<value level="61">1020</value>
<value level="62">1052</value>
<value level="63">1089</value>
<value level="64">1126</value>
<value level="65">1163</value>
<value level="66">1215</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -1601,7 +1601,7 @@
</effect>
</effects>
</skill>
<skill id="231" toLevel="64" name="Heavy Armor Mastery">
<skill id="231" toLevel="66" name="Heavy Armor Mastery">
<!-- When using heavy armor P. Def. +$s1 -->
<icon>icon.skill0231</icon>
<magicLevel>
@ -2249,7 +2249,7 @@
</effect>
</effects>
</skill>
<skill id="234" toLevel="55" name="Robe Mastery">
<skill id="234" toLevel="59" name="Robe Mastery">
<!-- When using robes P. Def. +$s1 Max HP +$s2 -->
<icon>icon.skill0234</icon>
<operateType>P</operateType>
@ -7532,10 +7532,10 @@
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
<value level="15">79</value>
<value level="16">81</value>
<value level="17">83</value>
<value level="18">85</value>
<value level="15">78</value>
<value level="16">82</value>
<value level="17">86</value>
<value level="18">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>

View File

@ -208,16 +208,25 @@
</effect>
</effects>
</skill>
<skill id="305" toLevel="1" name="Song of Wind">
<skill id="305" toLevel="2" name="Song of Wind">
<!-- Elven wind-praising song. Speed $s1 -->
<icon>icon.skill0305</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<icon>
<value level="1">icon.skill0305</value>
<value level="2">icon.song_of_wind_02</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SONG_OF_VENGEANCE</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>65</magicLevel>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -226,11 +235,29 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<selfEffects>
<effect name="CallSkill">
<skillId>45543</skillId> <!-- Song of Wind -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="Speed">
<amount>20</amount>
<amount>
<value level="1">0</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait">
<SUPPRESSION>
<value level="1">0</value>
<value level="2">5</value>
</SUPPRESSION>
</effect>
</effects>
</skill>
<skill id="306" toLevel="1" name="Flame Guard's Song">
@ -352,16 +379,25 @@
</effect>
</effects>
</skill>
<skill id="310" toLevel="1" name="Dance of Fury">
<skill id="310" toLevel="2" name="Dance of Fury">
<!-- Dark Elven fury-praising dance. Atk. Spd. $s1 -->
<icon>icon.skill0310</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<icon>
<value level="1">icon.skill0310</value>
<value level="2">icon.dance_of_fury_02</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DANCE_OF_VAMPIRE</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>65</magicLevel>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -370,11 +406,38 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<selfEffects>
<effect name="CallSkill">
<skillId>45544</skillId> <!-- Dance of Fury -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<amount>
<value level="1">0</value>
<value level="2">75</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">50</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="311" toLevel="2" name="Dark Elven Buff Cancel Resistance">
@ -637,6 +700,7 @@
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1217,12 +1281,11 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<POISON>20</POISON>
<BLEED>20</BLEED>
<INFECTION>20</INFECTION>
<HOLD>20</HOLD>
<SLEEP>20</SLEEP>
<SHOCK>20</SHOCK>
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
</effect>
</effects>
</skill>
@ -2309,7 +2372,7 @@
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2335,6 +2398,7 @@
<reuseDelay>10000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2688,7 +2752,7 @@
</effect>
</effects>
</skill>
<skill id="362" toLevel="8" name="Armor Crush">
<skill id="362" toLevel="11" name="Armor Crush">
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 P./ M. Def. -$s3 Ignores Shield Defense. Critical. -->
<icon>icon.skill0362</icon>
<basicProperty>PHYSICAL</basicProperty>
@ -2703,6 +2767,9 @@
<value level="6">-430</value>
<value level="7">-435</value>
<value level="8">-440</value>
<value level="9">-440</value>
<value level="10">-440</value>
<value level="11">-440</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1900</hitTime>
@ -2715,6 +2782,9 @@
<value level="6">82</value>
<value level="7">83</value>
<value level="8">84</value>
<value level="9">86</value>
<value level="10">88</value>
<value level="11">90</value>
</magicLevel>
<mpConsume>
<value level="1">60</value>
@ -2725,6 +2795,9 @@
<value level="6">64</value>
<value level="7">65</value>
<value level="8">66</value>
<value level="9">68</value>
<value level="10">70</value>
<value level="11">72</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@ -2744,14 +2817,17 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">4072</value>
<value level="2">4129</value>
<value level="3">4186</value>
<value level="4">4244</value>
<value level="5">4301</value>
<value level="6">4359</value>
<value level="7">4416</value>
<value level="8">4474</value>
<value level="1">4275</value>
<value level="2">4335</value>
<value level="3">4395</value>
<value level="4">4456</value>
<value level="5">4516</value>
<value level="6">4576</value>
<value level="7">4636</value>
<value level="8">4697</value>
<value level="9">4818</value>
<value level="10">4939</value>
<value level="11">5061</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>20</criticalChance>
@ -2768,6 +2844,9 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
</effect>
<effect name="CallSkill">
@ -2781,6 +2860,9 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
</effect>
</effects>
@ -2951,7 +3033,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>IMPRISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

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@ -2474,7 +2474,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3094,7 +3094,11 @@
</conditions>
<effects>
<effect name="DispelBySlot">
<dispel>STUN,3;SLEEP,3;PARALYZE,3</dispel>
<dispel>
<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value>
</dispel>
</effect>
</effects>
</skill>
@ -5144,7 +5148,7 @@
<reuseDelay>4000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>

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@ -1044,7 +1044,7 @@
<reuseDelay>8000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1398,18 +1398,26 @@
<value level="4">64</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackTrait">
<SHOCK>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BOW>
<value level="1">-12</value>
<value level="2">-16</value>
<value level="3">-18</value>
<value level="4">-20</value>
<value level="1">-15</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-25</value>
</BOW>
<SHOCK>
<value level="1">-10</value>
@ -1460,7 +1468,7 @@
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2038,7 +2046,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2556,7 +2564,7 @@
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3063,7 +3071,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -513,7 +513,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>FEAR</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1576,7 +1576,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

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@ -1391,7 +1391,7 @@
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1597,7 +1597,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1844,7 +1844,7 @@
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2047,7 +2047,7 @@
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2441,7 +2441,7 @@
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2833,7 +2833,7 @@
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3807,7 +3807,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -985,7 +985,7 @@
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1267,7 +1267,10 @@
<skill id="828" toLevel="2" name="Encase Armor">
<!-- P. Def. $s1 -->
<icon>icon.skill0828</icon>
<magicLevel>46</magicLevel>
<magicLevel>
<value level="1">46</value>
<value level="2">78</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -1466,7 +1469,7 @@
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2275,7 +2278,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3369,7 +3372,7 @@
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -290,7 +290,7 @@
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>NPC_BODY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -369,6 +369,7 @@
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
@ -634,7 +635,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -725,7 +726,7 @@
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<pveEffects>
<effect name="PhysicalAttack">
<power>
@ -2989,7 +2990,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -608,9 +608,9 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3</value>
<value level="2">POISON,7</value>
<value level="3">POISON,9</value>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
</dispel>
</effect>
</effects>
@ -1058,9 +1058,9 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;PARALYZE,1</value>
<value level="2">POISON,7;BLEEDING,7;PARALYZE,1;TURN_STONE,2</value>
<value level="3">POISON,9;BLEEDING,9;PARALYZE,1;TURN_STONE,2</value>
<value level="1">PARALYZE,3;STUN,3;SLEEP,3;TURN_STONE,3</value>
<value level="2">PARALYZE,7;STUN,7;SLEEP,7;TURN_STONE,7</value>
<value level="3">PARALYZE,9;STUN,9;SLEEP,9;TURN_STONE,9</value>
</dispel>
</effect>
</effects>
@ -1681,11 +1681,11 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</BLEED>
</INFECTION>
</effect>
</effects>
</skill>
@ -1701,11 +1701,11 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</POISON>
</INFECTION>
</effect>
</effects>
</skill>
@ -1792,12 +1792,12 @@
<value level="3">15</value>
<value level="4">20</value>
</HOLD>
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</DERANGEMENT>
</FEAR>
<SLEEP>
<value level="1">5</value>
<value level="2">10</value>
@ -1979,7 +1979,7 @@
</effect>
</effects>
</skill>
<skill id="1042" toLevel="14" name="Paralysis">
<skill id="1042" toLevel="17" name="Paralysis">
<!-- <Paralyzing Skill> The effect lasts for $s1 Paralyzes the enemy. -->
<icon>icon.skill1042</icon>
<abnormalLevel>1</abnormalLevel>
@ -2004,6 +2004,9 @@
<value level="12">-740</value>
<value level="13">-760</value>
<value level="14">-780</value>
<value level="15">-820</value>
<value level="16">-860</value>
<value level="17">-900</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
@ -2025,43 +2028,52 @@
<value level="12">74</value>
<value level="13">76</value>
<value level="14">78</value>
<value level="15">82</value>
<value level="16">86</value>
<value level="17">90</value>
</magicLevel>
<mpConsume>
<value level="1">103</value>
<value level="2">112</value>
<value level="3">122</value>
<value level="4">127</value>
<value level="5">132</value>
<value level="6">137</value>
<value level="7">142</value>
<value level="8">147</value>
<value level="9">151</value>
<value level="10">155</value>
<value level="11">159</value>
<value level="12">163</value>
<value level="13">224</value>
<value level="14">226</value>
<value level="1">23</value>
<value level="2">25</value>
<value level="3">27</value>
<value level="4">29</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">35</value>
<value level="8">37</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">43</value>
<value level="12">45</value>
<value level="13">47</value>
<value level="14">49</value>
<value level="15">54</value>
<value level="16">59</value>
<value level="17">62</value>
</mpConsume>
<mpInitialConsume>
<value level="1">26</value>
<value level="2">28</value>
<value level="3">31</value>
<value level="4">32</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">37</value>
<value level="9">38</value>
<value level="10">39</value>
<value level="11">40</value>
<value level="12">41</value>
<value level="13">42</value>
<value level="14">43</value>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">19</value>
<value level="11">20</value>
<value level="12">21</value>
<value level="13">22</value>
<value level="14">23</value>
<value level="15">24</value>
<value level="16">25</value>
<value level="17">26</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>PARALYZE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2548,7 +2560,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>
<value level="1">20000</value>
<value level="2">1500</value>
<value level="2">1000</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -2563,6 +2575,11 @@
<value level="1">21</value>
<value level="2">31</value>
</mpInitialConsume>
<itemConsumeId>3031</itemConsumeId>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">30</value>
</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -2968,7 +2985,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -4665,7 +4682,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -4726,7 +4743,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -36,7 +36,7 @@
<value level="1">3</value>
<value level="2">5</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -88,7 +88,7 @@
<value level="1">10</value>
<value level="2">14</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -159,7 +159,7 @@
<value level="5">18</value>
<value level="6">20</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -449,7 +449,7 @@
<value level="1">6</value>
<value level="2">8</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -514,7 +514,7 @@
<value level="3">68</value>
<value level="4">74</value>
</magicLevel>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2242,7 +2242,7 @@
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2602,7 +2602,7 @@
<value level="16">14</value>
<value level="17">14</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -3212,7 +3212,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3325,7 +3325,6 @@
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -4534,7 +4533,7 @@
<value level="3">18</value>
<value level="4">21</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -4614,6 +4613,7 @@
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -473,7 +473,7 @@
<value level="26">18</value>
<value level="27">18</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -741,7 +741,7 @@
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -803,7 +803,7 @@
<value level="3">27</value>
<value level="4">30</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -903,7 +903,7 @@
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2293,12 +2293,12 @@
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">-25</value>
<value level="2">-25</value>
<value level="3">-25</value>
@ -2316,7 +2316,7 @@
<value level="15">-30</value>
<value level="16">-30</value>
<value level="17">-30</value>
</POISON>
</INFECTION>
</effect>
</effects>
</skill>
@ -3540,7 +3540,7 @@
<value level="3">18</value>
<value level="4">21</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -4232,6 +4232,7 @@
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -5128,6 +5129,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -5414,7 +5416,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -5944,7 +5946,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>
<value level="1">20000</value>
<value level="2">3500</value>
<value level="2">2000</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -5959,6 +5961,11 @@
<value level="1">52</value>
<value level="2">61</value>
</mpInitialConsume>
<itemConsumeId>3031</itemConsumeId>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">40</value>
</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>150000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -6218,6 +6225,14 @@
<value level="4">30</value>
</power>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
</dispel>
</effect>
</effects>
</skill>
<skill id="1259" toLevel="4" name="Resilience">
@ -6241,12 +6256,12 @@
</SHOCK>
</effect>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</POISON>
</INFECTION>
</effect>
</effects>
</skill>
@ -7099,7 +7114,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>FEAR</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -8383,6 +8398,7 @@
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -8918,7 +8934,7 @@
<value level="17">78</value>
</magicLevel>
<operateType>A2</operateType>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>

View File

@ -35,9 +35,9 @@
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3</value>
<value level="2">POISON,7;BLEEDING,7</value>
<value level="3">POISON,9;BLEEDING,9</value>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value>
</dispel>
</effect>
</effects>
@ -60,7 +60,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,1;ROOT_MAGICALLY,1;PARALYZE,1;ATTACK_TIME_UP,3;SPEED_DOWN,3</dispel>
<dispel>PARALYZE,3;STUN,3;SLEEP,3;TURN_STONE,3</dispel>
</effect>
</effects>
</skill>
@ -283,6 +283,28 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
<value level="3">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="4">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="5">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="6">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="7">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="8">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="9">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="10">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="11">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="12">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="13">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="14">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="15">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="16">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="17">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
<value level="18">POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9</value>
</dispel>
</effect>
</effects>
</skill>
<skill id="1306" toLevel="18" name="Ritual of Life">
@ -1430,7 +1452,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1459,7 +1481,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1510,7 +1532,7 @@
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2165,7 +2187,7 @@
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -2230,7 +2252,7 @@
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -3146,7 +3168,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3467,7 +3489,7 @@
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>2</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3525,7 +3547,7 @@
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>2</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3716,7 +3738,7 @@
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -4345,7 +4367,14 @@
<coolTime>1</coolTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<abnormalTime>1200</abnormalTime>
<targetType>SELF</targetType>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</itemConsumeCount>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic> <!-- Magic Skill -->
<mpConsume>
@ -4366,11 +4395,10 @@
<value level="3">70</value>
<value level="4">80</value>
</magicLevel>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects>
<effect name="MpConsumePerLevel">
<power>0.2</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">10</value>
@ -4383,9 +4411,9 @@
<effect name="MagicalDefence">
<amount>
<value level="1">-60</value>
<value level="2">-50</value>
<value level="3">-40</value>
<value level="4">-30</value>
<value level="2">-60</value>
<value level="3">-60</value>
<value level="4">-60</value>
</amount>
<mode>PER</mode>
</effect>
@ -4394,12 +4422,30 @@
<skill id="1393" toLevel="4" name="Convert">
<!-- Max MP $s1 Max HP $s2 Note! Cannot be used with Swap Defense. -->
<icon>icon.skill1393</icon>
<operateType>T</operateType>
<targetType>NONE</targetType>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitTime>1</hitTime>
<reuseDelay>10000</reuseDelay>
<coolTime>1</coolTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</itemConsumeCount>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">65</value>
<value level="2">75</value>
<value level="3">83</value>
<value level="4">91</value>
</mpConsume>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
@ -4412,11 +4458,10 @@
<value level="3">70</value>
<value level="4">80</value>
</magicLevel>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects>
<effect name="MpConsumePerLevel">
<power>0.2</power>
<ticks>5</ticks>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">10</value>
@ -4429,9 +4474,9 @@
<effect name="MaxMp">
<amount>
<value level="1">-50</value>
<value level="2">-40</value>
<value level="3">-30</value>
<value level="4">-20</value>
<value level="2">-50</value>
<value level="3">-50</value>
<value level="4">-50</value>
</amount>
<mode>PER</mode>
</effect>
@ -4596,7 +4641,7 @@
</effect>
</effects>
</skill>
<skill id="1396" toLevel="18" name="Magical Backfire">
<skill id="1396" toLevel="21" name="Magical Backfire">
<!-- For $s1 Target's Skill MP Consumption $s2 -->
<icon>icon.skill1396</icon>
<abnormalLevel>3</abnormalLevel>
@ -4624,6 +4669,9 @@
<value level="16">-671</value>
<value level="17">-673</value>
<value level="18">-675</value>
<value level="19">-679</value>
<value level="20">-683</value>
<value level="21">-687</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@ -4649,6 +4697,9 @@
<value level="16">82</value>
<value level="17">83</value>
<value level="18">84</value>
<value level="19">86</value>
<value level="20">88</value>
<value level="21">90</value>
</magicLevel>
<mpConsume>
<value level="1">41</value>
@ -4669,6 +4720,9 @@
<value level="16">70</value>
<value level="17">71</value>
<value level="18">73</value>
<value level="19">75</value>
<value level="20">78</value>
<value level="21">81</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
@ -4689,6 +4743,9 @@
<value level="16">17</value>
<value level="17">18</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">19</value>
<value level="21">19</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>

View File

@ -538,6 +538,9 @@
<effect name="ResurrectionSpecial">
<power>100</power>
</effect>
<effect name="Heal">
<power>500</power>
</effect>
</effects>
</skill>
<skill id="1411" toLevel="3" name="Mystic Immunity">
@ -1179,6 +1182,9 @@
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="DispelBySlot">
<dispel>POISON,3;BLEEDING,3;DOT_MP,3</dispel>
</effect>
</effects>
</skill>
<skill id="1427" toLevel="1" name="Flames of Invincibility">
@ -2637,7 +2643,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3272,7 +3278,7 @@
<pvpEffects>
<effect name="PhysicalAttackMute" />
</pvpEffects>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3400,7 +3406,7 @@
<basicProperty>MAGIC</basicProperty>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<castRange>600</castRange>
@ -3439,7 +3445,7 @@
<basicProperty>MAGIC</basicProperty>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<castRange>600</castRange>
@ -4102,7 +4108,7 @@
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -4159,7 +4165,7 @@
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -4590,7 +4596,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -489,7 +489,7 @@
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2869,7 +2869,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3080,7 +3080,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3304,7 +3304,10 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>POISON,10;BLEEDING,10</dispel>
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_DOWN,3;CASTING_TIME_DOWN,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
</dispel>
</effect>
</effects>
</skill>
@ -3326,7 +3329,7 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>POISON,10;BLEEDING,10;PARALYZE,1;TURN_STONE,1</dispel>
<dispel>PARALYZE,9;STUN,9;SLEEP,9;TURN_STONE,9</dispel>
</effect>
</effects>
</skill>
@ -3401,6 +3404,12 @@
<value level="2">35</value>
</power>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value>
</dispel>
</effect>
</effects>
</skill>
<skill id="1554" toLevel="1" name="Aura Blast">

View File

@ -89,7 +89,7 @@
<value level="1">41</value>
<value level="2">54</value>
<value level="3">67</value>
<value level="4">81</value>
<value level="4">80</value>
<value level="5">85</value>
</magicLevel>
<mpConsume>
@ -873,18 +873,19 @@
</effect>
</effects>
</skill>
<skill id="1615" toLevel="5" name="Weapon Reinforcement">
<skill id="1615" toLevel="6" name="Weapon Reinforcement">
<!-- The effect lasts for $s1 When using swords/ blunt weapon/ spears P. Atk. $s2 With a certain chance after an attack For $s3 Atk. Spd. $s4 Casting Spd. $s4 -->
<icon>icon.skill1615</icon>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<coolTime>500</coolTime>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">42</value>
<value level="2">52</value>
<value level="3">62</value>
<value level="4">82</value>
<value level="5">85</value>
<value level="4">77</value>
<value level="5">82</value>
<value level="6">85</value>
</magicLevel>
<mpConsume>
<value level="1">25</value>
@ -892,9 +893,10 @@
<value level="3">35</value>
<value level="4">40</value>
<value level="5">45</value>
<value level="6">50</value>
</mpConsume>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10000</abnormalTime>
<abnormalTime>1200</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@ -906,6 +908,7 @@
<value level="3">10</value>
<value level="4">12</value>
<value level="5">20</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -973,11 +976,17 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1345,7 +1354,12 @@
<value level="3">68</value>
<value level="4">72</value>
</mpConsume>
<magicLevel>78</magicLevel>
<magicLevel>
<value level="1">78</value>
<value level="2">82</value>
<value level="3">86</value>
<value level="4">90</value>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>

View File

@ -159,7 +159,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>3031</itemConsumeId>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeCount>40</itemConsumeCount>
<effects>
<effect name="MaxHp">
<amount>7</amount>
@ -1158,13 +1158,13 @@
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<FEAR>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
</DERANGEMENT>
</FEAR>
<PARALYZE>
<value level="1">0</value>
<value level="2">0</value>

View File

@ -632,7 +632,9 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>BLEEDING,3</dispel>
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
</dispel>
</effect>
</effects>
</skill>

View File

@ -36,7 +36,7 @@
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -456,7 +456,7 @@
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>NONE</targetType>
<affectScope>NONE</affectScope>
<effects>
@ -503,7 +503,7 @@
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>NONE</targetType>
<affectScope>NONE</affectScope>
<effects>
@ -650,7 +650,7 @@
<reuseDelay>12000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1245,7 +1245,7 @@
<value level="5">58</value>
<value level="6">61</value>
</magicLevel>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1310,7 +1310,7 @@
<value level="5">58</value>
<value level="6">61</value>
</magicLevel>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1894,7 +1894,7 @@
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>NONE</targetType>
<affectScope>NONE</affectScope>
<effects>
@ -1923,7 +1923,7 @@
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>NONE</targetType>
<affectScope>NONE</affectScope>
<effects>
@ -1956,7 +1956,7 @@
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>NONE</targetType>
<affectScope>NONE</affectScope>
<effects>
@ -1989,7 +1989,7 @@
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>NONE</targetType>
<affectScope>NONE</affectScope>
<effects>
@ -2105,7 +2105,7 @@
<value level="2">67</value>
<value level="3">70</value>
</magicLevel>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2141,7 +2141,7 @@
<value level="1">64</value>
<value level="2">67</value>
</magicLevel>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2288,7 +2288,7 @@
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2431,7 +2431,7 @@
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2566,7 +2566,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>PARALYZE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2958,7 +2958,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3018,7 +3018,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3097,7 +3097,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3153,7 +3153,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3190,7 +3190,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -165,7 +165,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -226,7 +226,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -306,7 +306,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -363,7 +363,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -401,7 +401,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -869,7 +869,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -929,7 +929,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1008,7 +1008,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1064,7 +1064,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1101,7 +1101,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3354,7 +3354,7 @@
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>PARALYZE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -6525,7 +6525,7 @@
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -6637,7 +6637,7 @@
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -6767,7 +6767,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -6860,7 +6860,7 @@
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -6934,7 +6934,7 @@
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -42,7 +42,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait" fromLevel="2" toLevel="2">
<POISON>30</POISON>
<INFECTION>30</INFECTION>
</effect>
</effects>
</skill>
@ -143,8 +143,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait" fromLevel="2" toLevel="2">
<POISON>30</POISON>
<BLEED>30</BLEED>
<INFECTION>30</INFECTION>
</effect>
</effects>
</skill>
@ -372,8 +371,7 @@
<mode>PER</mode>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<POISON>60</POISON>
<BLEED>60</BLEED>
<INFECTION>60</INFECTION>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
@ -421,8 +419,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="3">
<POISON>30</POISON>
<BLEED>30</BLEED>
<INFECTION>30</INFECTION>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="3">
<amount>5.25</amount>
@ -462,8 +459,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="1" toLevel="3">
<POISON>60</POISON>
<BLEED>60</BLEED>
<INFECTION>60</INFECTION>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="3">
<amount>5.26</amount>
@ -774,8 +770,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait" fromLevel="2" toLevel="3">
<POISON>80</POISON>
<BLEED>80</BLEED>
<INFECTION>80</INFECTION>
</effect>
<effect name="Speed" fromLevel="2" toLevel="3">
<amount>4</amount>
@ -855,8 +850,7 @@
<stat>WIT</stat>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="3">
<POISON>80</POISON>
<BLEED>80</BLEED>
<INFECTION>80</INFECTION>
</effect>
</effects>
</skill>
@ -872,8 +866,7 @@
<mode>PER</mode>
</effect>
<effect name="DefenceTrait" fromLevel="2" toLevel="4">
<POISON>80</POISON>
<BLEED>80</BLEED>
<INFECTION>80</INFECTION>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4">
<amount>8</amount>
@ -1470,7 +1463,7 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
@ -1482,7 +1475,7 @@
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">0</value>
<value level="2">0</value>
@ -1498,7 +1491,7 @@
</SHOCK>
</effect>
<effect name="AttackTrait">
<BLEED>
<INFECTION>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
@ -1510,7 +1503,7 @@
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">0</value>
<value level="2">0</value>
@ -1586,12 +1579,12 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</DERANGEMENT>
</FEAR>
<HOLD>
<value level="1">10</value>
<value level="2">15</value>
@ -1600,12 +1593,12 @@
</HOLD>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</DERANGEMENT>
</FEAR>
<HOLD>
<value level="1">10</value>
<value level="2">15</value>
@ -1642,7 +1635,7 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
@ -1654,7 +1647,7 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">0</value>
<value level="2">0</value>
@ -1714,20 +1707,20 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<POISON>
<INFECTION>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</POISON>
</INFECTION>
</effect>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</POISON>
</INFECTION>
</effect>
<effect name="Accuracy">
<amount>
@ -1807,12 +1800,12 @@
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<FEAR>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="DefenceTrait">
<SLEEP>

View File

@ -437,16 +437,14 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<POISON>25</POISON>
<INFECTION>25</INFECTION>
<PARALYZE>15</PARALYZE>
<SLEEP>15</SLEEP>
<BLEED>25</BLEED>
<SHOCK>15</SHOCK>
</effect>
<effect name="DefenceTrait">
<BLEED>25</BLEED>
<SHOCK>15</SHOCK>
<POISON>25</POISON>
<INFECTION>25</INFECTION>
<SLEEP>15</SLEEP>
<PARALYZE>15</PARALYZE>
</effect>

View File

@ -177,7 +177,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<POISON>50</POISON>
<INFECTION>50</INFECTION>
</effect>
<effect name="DefenceAttribute">
<amount>-15</amount>
@ -294,6 +294,7 @@
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -325,6 +326,7 @@
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -933,7 +935,7 @@
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1019,7 +1021,7 @@
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1356,6 +1358,8 @@
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT>
<SILENCE>100</SILENCE>
<FEAR>100</FEAR>
<SHOCK>100</SHOCK>
<PHYSICAL_BLOCKADE>100</PHYSICAL_BLOCKADE>
<KNOCKBACK>100</KNOCKBACK>
@ -2443,6 +2447,7 @@
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@ -2989,6 +2994,7 @@
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
@ -3192,7 +3198,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3631,7 +3637,7 @@
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -268,6 +268,7 @@
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -411,7 +412,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -943,7 +944,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<SILENCE>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
@ -956,7 +957,21 @@
<value level="10">50</value>
<value level="11">75</value>
<value level="12">100</value>
</DERANGEMENT>
</SILENCE>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">50</value>
<value level="11">75</value>
<value level="12">100</value>
</FEAR>
</effect>
</effects>
</skill>
@ -1960,7 +1975,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2026,7 +2041,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2092,6 +2107,7 @@
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@ -2312,6 +2328,7 @@
</mpInitialConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>3.5</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -2800,6 +2817,7 @@
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@ -3934,7 +3952,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -4091,6 +4109,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -4298,6 +4317,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -4378,7 +4398,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -4879,6 +4899,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -5028,7 +5049,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -56,6 +56,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -263,6 +264,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -343,7 +345,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -487,6 +489,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1576,6 +1579,7 @@
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1713,6 +1717,7 @@
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -1819,7 +1824,7 @@
<effects>
<effect name="DefenceTrait">
<BOW>50</BOW>
<BLEED>50</BLEED>
<INFECTION>50</INFECTION>
</effect>
<effect name="MagicalDefence">
<amount>100</amount>
@ -1996,6 +2001,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>1.5</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -2557,7 +2563,7 @@
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3094,13 +3100,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</POISON>
</INFECTION>
</effect>
</effects>
</skill>
@ -3166,13 +3172,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</BLEED>
</INFECTION>
</effect>
</effects>
</skill>

View File

@ -449,7 +449,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -737,7 +737,7 @@
<effects>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT>
<FEAR>100</FEAR>
<SLEEP>100</SLEEP>
</effect>
</effects>
@ -1083,12 +1083,12 @@
<value level="3">70</value>
<value level="4">80</value>
</HOLD>
<DERANGEMENT>
<FEAR>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">80</value>
</DERANGEMENT>
</FEAR>
<SLEEP>
<value level="1">50</value>
<value level="2">60</value>
@ -1817,7 +1817,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<POISON>25</POISON>
<INFECTION>25</INFECTION>
<HOLD>
<value level="1">0</value>
<value level="2">25</value>
@ -1826,7 +1826,6 @@
<value level="1">0</value>
<value level="2">25</value>
</PARALYZE>
<BLEED>25</BLEED>
<SHOCK>
<value level="1">0</value>
<value level="2">25</value>
@ -1866,7 +1865,7 @@
<value level="1">0</value>
<value level="2">25</value>
</SHOCK>
<DERANGEMENT>25</DERANGEMENT>
<FEAR>25</FEAR>
<PARALYZE>
<value level="1">0</value>
<value level="2">25</value>
@ -1898,8 +1897,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<POISON>25</POISON>
<BLEED>25</BLEED>
<INFECTION>25</INFECTION>
</effect>
<effect name="WeightLimit">
<amount>25</amount>
@ -2463,13 +2461,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<FEAR>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</DERANGEMENT>
</FEAR>
</effect>
</effects>
</skill>

View File

@ -1293,7 +1293,7 @@
<value level="37">0</value>
<value level="38">0</value>
</DUALDAGGER>
<POISON>
<INFECTION>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
@ -1332,7 +1332,7 @@
<value level="36">0</value>
<value level="37">0</value>
<value level="38">0</value>
</POISON>
</INFECTION>
<DAGGER>
<value level="1">0</value>
<value level="2">0</value>
@ -1373,7 +1373,7 @@
<value level="37">0</value>
<value level="38">0</value>
</DAGGER>
<BLEED>
<INFECTION>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
@ -1412,7 +1412,7 @@
<value level="36">0</value>
<value level="37">0</value>
<value level="38">0</value>
</BLEED>
</INFECTION>
<HOLD>
<value level="1">0</value>
<value level="2">0</value>
@ -1813,13 +1813,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="5">100</value>
</POISON>
</INFECTION>
</effect>
</effects>
</skill>
@ -1831,13 +1831,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="5">100</value>
</BLEED>
</INFECTION>
</effect>
</effects>
</skill>
@ -1903,13 +1903,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<FEAR>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="5">100</value>
</DERANGEMENT>
</FEAR>
</effect>
</effects>
</skill>
@ -2093,13 +2093,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">-11</value>
<value level="2">-25</value>
<value level="3">-43</value>
<value level="4">-67</value>
<value level="5">-100</value>
</POISON>
</INFECTION>
</effect>
</effects>
</skill>
@ -2111,13 +2111,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">-11</value>
<value level="2">-25</value>
<value level="3">-43</value>
<value level="4">-67</value>
<value level="5">-100</value>
</BLEED>
</INFECTION>
</effect>
</effects>
</skill>
@ -2183,13 +2183,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<FEAR>
<value level="1">-11</value>
<value level="2">-25</value>
<value level="3">-43</value>
<value level="4">-67</value>
<value level="5">-100</value>
</DERANGEMENT>
</FEAR>
</effect>
</effects>
</skill>
@ -2956,7 +2956,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<BLEED>100</BLEED>
<INFECTION>100</INFECTION>
</effect>
</effects>
</skill>
@ -3201,6 +3201,7 @@
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SILENCE</trait>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>

View File

@ -1123,10 +1123,9 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<POISON>20</POISON>
<INFECTION>20</INFECTION>
<HOLD>20</HOLD>
<PARALYZE>20</PARALYZE>
<BLEED>20</BLEED>
<SHOCK>20</SHOCK>
</effect>
</effects>
@ -2387,6 +2386,7 @@
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<hitCancelTime>0</hitCancelTime>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@ -2470,7 +2470,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2703,7 +2703,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2784,6 +2784,7 @@
<operateType>A2</operateType>
<reuseDelay>17000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3306,6 +3307,7 @@
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
@ -3390,6 +3392,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>3.5</hitCancelTime>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@ -3475,6 +3478,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>2</hitCancelTime>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@ -3865,7 +3869,7 @@
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3949,7 +3953,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3.5</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -4033,7 +4037,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -4114,6 +4118,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<affectRange>20</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>

View File

@ -592,7 +592,7 @@
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1091,7 +1091,7 @@
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -2665,6 +2665,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2919,7 +2920,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -4917,10 +4918,10 @@
</lvlBonusRate>
<magicLevel>99</magicLevel>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;SILENCE;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<affectHeight>-100;300</affectHeight>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -158,7 +158,7 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_UP;HIT_DOWN;PA_DOWN</dispel>
<dispel>SPEED_DOWN;ATTACK_TIME_DOWN;CASTING_TIME_DOWN</dispel>
<rate>
<value level="1">40</value>
<value level="2">45</value>
@ -436,7 +436,7 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE</dispel>
<dispel>PARALYZE;STUN;SLEEP;ROOT_PHYSICALLY;ROOT_MAGICALLY;SILENCE;SILENCE_ALL;SILENCE_PHYSICAL</dispel>
<rate>
<value level="1">55</value>
<value level="2">55</value>

View File

@ -524,7 +524,7 @@
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -710,6 +710,7 @@
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@ -793,6 +794,7 @@
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@ -901,6 +903,7 @@
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>0</hitCancelTime>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@ -2358,6 +2361,7 @@
</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<effectRange>2000</effectRange>
<isDebuff>true</isDebuff>
<castRange>1500</castRange>
@ -2407,6 +2411,7 @@
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<effectRange>2000</effectRange>
<isDebuff>true</isDebuff>
<castRange>1500</castRange>
@ -2456,6 +2461,7 @@
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<effectRange>2000</effectRange>
<isDebuff>true</isDebuff>
<castRange>1500</castRange>
@ -2941,6 +2947,7 @@
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SILENCE</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3101,7 +3108,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3206,7 +3213,7 @@
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -2232,7 +2232,7 @@
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>PARALYZE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2573,7 +2573,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2638,7 +2638,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2718,7 +2718,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2775,7 +2775,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2813,7 +2813,7 @@
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -236,7 +236,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -287,6 +287,7 @@
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>1.5</hitCancelTime>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -318,6 +319,7 @@
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -629,7 +631,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1277,7 +1279,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1527,7 +1529,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1667,7 +1669,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1767,6 +1769,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2033,7 +2036,7 @@
</mpInitialConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2093,6 +2096,32 @@
<effect name="Disarm" />
</effects>
</skill>
<skill id="5261" toLevel="1" name="Zombie">
<!-- Condition causing target to transform into zombie. Condition to decrease physical ability. -->
<icon>icon.skilltransform3</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<magicLevel>60</magicLevel>
<mpConsume>44</mpConsume>
<mpInitialConsume>11</mpInitialConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Transformation">
<transformationId>303</transformationId>
</effect>
</effects>
</skill>
<skill id="5262" toLevel="12" name="Rising Shot">
<affectRange>150</affectRange>
<castRange>500</castRange>
@ -2586,7 +2615,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -164,7 +164,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -248,7 +248,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -384,7 +384,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -590,7 +590,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -673,7 +673,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1915,7 +1915,7 @@
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3172,7 +3172,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3256,7 +3256,7 @@
</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3380,7 +3380,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -3559,7 +3559,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3642,7 +3642,7 @@
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -4778,7 +4778,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -341,7 +341,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -401,7 +401,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -979,7 +979,7 @@
<operateType>A2</operateType>
<reuseDelay>11000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1430,7 +1430,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -1909,7 +1909,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0.8</hitCancelTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1965,6 +1965,7 @@
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -22,7 +22,7 @@
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -905,7 +905,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1430,7 +1430,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<SILENCE>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
@ -1443,7 +1443,7 @@
<value level="10">50</value>
<value level="11">75</value>
<value level="12">100</value>
</DERANGEMENT>
</SILENCE>
</effect>
</effects>
</skill>
@ -1467,7 +1467,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<SILENCE>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
@ -1480,7 +1480,7 @@
<value level="10">-50</value>
<value level="11">-75</value>
<value level="12">-100</value>
</DERANGEMENT>
</SILENCE>
</effect>
</effects>
</skill>
@ -2829,7 +2829,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -2850,7 +2850,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -2871,6 +2871,7 @@
<magicLevel>95</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>

View File

@ -2958,7 +2958,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<castRange>40</castRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -3571,7 +3571,7 @@
</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -154,7 +154,7 @@
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -1064,7 +1064,7 @@
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2298,7 +2298,7 @@
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -2805,6 +2805,7 @@
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
@ -2834,7 +2835,7 @@
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -2857,6 +2858,7 @@
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@ -2926,7 +2928,7 @@
<attributeValue>50</attributeValue>
<affectRange>600</affectRange>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -227,6 +227,7 @@
<mpConsume>69</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@ -651,7 +652,7 @@
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -963,7 +964,7 @@
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>26.72</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1085,7 +1086,7 @@
<reuseDelay>2000</reuseDelay>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1142,6 +1143,7 @@
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -1310,7 +1312,7 @@
<effectRange>1500</effectRange>
<isDebuff>true</isDebuff>
<castRange>1000</castRange>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -1333,7 +1335,7 @@
<effectRange>1500</effectRange>
<isDebuff>true</isDebuff>
<castRange>1000</castRange>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -1459,7 +1461,7 @@
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -1509,7 +1511,7 @@
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1560,7 +1562,7 @@
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1609,7 +1611,7 @@
<attributeValue>20</attributeValue>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1657,7 +1659,7 @@
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -1706,7 +1708,7 @@
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1754,7 +1756,7 @@
<attributeValue>20</attributeValue>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1936,7 +1938,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2048,7 +2050,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2330,7 +2332,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2372,7 +2374,7 @@
<mpConsume>145</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2441,7 +2443,7 @@
<mpConsume>150</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -22,7 +22,7 @@
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -66,7 +66,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -192,7 +192,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -329,7 +329,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -369,7 +369,7 @@
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<trait>DERANGEMENT</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -1300,7 +1300,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -2068,7 +2068,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -516,6 +516,7 @@
<mpConsume>12</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitCancelTime>1.5</hitCancelTime>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@ -540,6 +541,7 @@
<mpConsume>13</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
@ -886,7 +888,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1079,7 +1081,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<hitTime>3000</hitTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1115,7 +1117,7 @@
<hitCancelTime>0</hitCancelTime>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -1616,7 +1618,7 @@
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>

View File

@ -104,7 +104,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -259,7 +259,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -582,6 +582,7 @@
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -609,6 +610,7 @@
<magicLevel>84</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<hitTime>2000</hitTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@ -1200,7 +1202,7 @@
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -1212,7 +1214,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<affectRange>200</affectRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
</skill>
@ -1264,7 +1266,7 @@
<affectRange>200</affectRange>
<hitTime>10000</hitTime>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -185,7 +185,7 @@
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -847,7 +847,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -999,7 +999,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1520,7 +1520,7 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<castRange>150</castRange>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1546,7 +1546,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1580,7 +1580,7 @@
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1612,7 +1612,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1644,7 +1644,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1699,7 +1699,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -25,6 +25,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -59,6 +60,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -93,6 +95,7 @@
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -601,7 +604,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -636,7 +639,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -654,7 +657,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -687,7 +690,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -720,7 +723,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -754,7 +757,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -779,7 +782,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -808,7 +811,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -3298,6 +3298,7 @@
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
@ -3559,6 +3560,7 @@
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<trait>INFECTION</trait>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>

View File

@ -687,7 +687,7 @@
<magicLevel>85</magicLevel>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
<isDebuff>true</isDebuff>
@ -849,7 +849,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1115,7 +1115,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1710,7 +1710,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -450,7 +450,7 @@
</magicLevel>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>POISON</trait>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isMagic>2</isMagic>
@ -487,7 +487,7 @@
</magicLevel>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isMagic>2</isMagic>
@ -865,7 +865,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<hitTime>3000</hitTime>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
@ -873,6 +873,9 @@
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
</effects>
</skill>
<skill id="6837" toLevel="1" name="Range Magic Attack">
<effectPoint>-10000</effectPoint>
@ -1375,7 +1378,7 @@
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1406,7 +1409,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>600</affectRange>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1445,7 +1448,7 @@
<effectPoint>-10000</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1789,7 +1792,7 @@
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<trait>DERANGEMENT</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1888,16 +1891,11 @@
<value level="2">80</value>
<value level="3">90</value>
</PARALYZE>
<POISON>
<INFECTION>
<value level="1">50</value>
<value level="2">80</value>
<value level="3">90</value>
</POISON>
<BLEED>
<value level="1">50</value>
<value level="2">80</value>
<value level="3">90</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">50</value>
<value level="2">80</value>

View File

@ -1447,7 +1447,7 @@
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
@ -1557,7 +1557,7 @@
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@ -2103,7 +2103,7 @@
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>

View File

@ -57,12 +57,11 @@
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<DERANGEMENT>100</DERANGEMENT>
<FEAR>100</FEAR>
<SILENCE>100</SILENCE>
<CHANGEBODY>100</CHANGEBODY>
<SHOCK>100</SHOCK>
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
</effect>
</effects>
</skill>

View File

@ -68,11 +68,13 @@
<effects>
<effect name="AttackTrait">
<SHOCK>20</SHOCK>
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
<SILENCE>20</SILENCE>
</effect>
<effect name="DefenceTrait">
<SHOCK>20</SHOCK>
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
<SILENCE>20</SILENCE>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>

View File

@ -36,7 +36,7 @@
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>ANOMALY</trait>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>

View File

@ -8,6 +8,7 @@
<effectRange>900</effectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>

View File

@ -264,7 +264,7 @@
<mode>PER</mode>
</effect>
<effect name="DefenceTrait" fromLevel="4" toLevel="5">
<DERANGEMENT>5</DERANGEMENT>
<FEAR>5</FEAR>
<PARALYZE>5</PARALYZE>
<SHOCK>5</SHOCK>
</effect>

View File

@ -131,7 +131,7 @@
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<irreplacableBuff>true</irreplacableBuff>
<reuseDelay>120000</reuseDelay>
<targetType>SELF</targetType>
@ -152,7 +152,7 @@
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<irreplacableBuff>true</irreplacableBuff>
<reuseDelay>120000</reuseDelay>
<targetType>SELF</targetType>
@ -371,7 +371,7 @@
<magicLevel>99</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<irreplacableBuff>true</irreplacableBuff>
<affectRange>1500</affectRange>
<isDebuff>true</isDebuff>
@ -934,7 +934,7 @@
<!-- Banishes enemies near the target to another dimension. The exiled target becomes incapacitated and invincible to some attacks, skills, and debuffs. -282 HP per sec. -->
<icon>icon.skill11296</icon>
<operateType>A2</operateType>
<trait>DEPORT</trait>
<trait>SHOCK</trait>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@ -979,7 +979,7 @@
<!-- Banishes enemies near the target to another dimension. The exiled target becomes incapacitated and invincible to some attacks, skills, and debuffs. -296 HP per sec. -->
<icon>icon.skill11296</icon>
<operateType>A2</operateType>
<trait>DEPORT</trait>
<trait>SHOCK</trait>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@ -1024,7 +1024,7 @@
<!-- Banishes enemies near the target to another dimension. The exiled target becomes incapacitated and invincible to some attacks, skills, and debuffs. -313 HP per sec. -->
<icon>icon.skill11296</icon>
<operateType>A2</operateType>
<trait>DEPORT</trait>
<trait>SHOCK</trait>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>

View File

@ -142,7 +142,7 @@
<magicLevel>93</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<affectRange>150</affectRange>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
@ -511,6 +511,7 @@
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<activateRate>80</activateRate>
<magicLevel>96</magicLevel>
<abnormalLevel>1</abnormalLevel>
@ -1216,7 +1217,7 @@
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLevel>95</magicLevel>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>

View File

@ -190,7 +190,7 @@
<magicLevel>95</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@ -417,7 +417,7 @@
<magicLevel>94</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@ -895,7 +895,7 @@
<magicLevel>94</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>400</affectRange>
@ -1029,7 +1029,7 @@
<magicLevel>93</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>200</affectRange>
@ -1118,7 +1118,7 @@
<magicLevel>94</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@ -1161,7 +1161,7 @@
<magicLevel>97</magicLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>2000</affectRange>

View File

@ -177,7 +177,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<magicLevel>95</magicLevel>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<isDebuff>true</isDebuff>
@ -615,7 +615,7 @@
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLevel>97</magicLevel>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -670,7 +670,7 @@
<lvlBonusRate>1</lvlBonusRate>
<activateRate>50</activateRate>
<magicLevel>97</magicLevel>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
@ -747,7 +747,7 @@
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLevel>97</magicLevel>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -838,7 +838,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>90</activateRate>
<magicLevel>97</magicLevel>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@ -963,7 +963,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>99</magicLevel>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@ -1035,7 +1035,7 @@
<lvlBonusRate>1</lvlBonusRate>
<activateRate>35</activateRate>
<magicLevel>97</magicLevel>
<trait>POISON</trait>
<trait>INFECTION</trait>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@ -1395,7 +1395,7 @@
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<magicLevel>55</magicLevel>
<trait>POISON</trait>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -1451,7 +1451,7 @@
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<magicLevel>57</magicLevel>
<trait>POISON</trait>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>

View File

@ -339,6 +339,7 @@
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<trait>SUPPRESSION</trait>
</skill>
<skill id="15538" toLevel="2" name="Blood Sacrifice: Decrease P. Accuracy">
<!-- Restores $s1 of enemy's HP and gives an abnormal status debuff. -->

View File

@ -106,9 +106,9 @@
<value level="9">30</value>
<value level="10">40</value>
</PARALYZE>
<POISON>
<INFECTION>
<value level="10">10</value>
</POISON>
</INFECTION>
<SLEEP>
<value level="10">10</value>
</SLEEP>

View File

@ -31,7 +31,7 @@
<affectRange>900</affectRange>
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -62,7 +62,7 @@
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@ -21,7 +21,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>

View File

@ -1338,6 +1338,9 @@
<effect name="DispelBySlot">
<dispel>BLEEDING,9</dispel>
</effect>
<effect name="DispelBySlot">
<dispel>DOT_MP,9</dispel>
</effect>
<effect name="DispelBySlot">
<dispel>PARALYZE,1</dispel>
</effect>

View File

@ -1133,7 +1133,7 @@
</effect>
<effect name="DefenceTrait">
<PARALYZE>15</PARALYZE>
<DERANGEMENT>15</DERANGEMENT>
<FEAR>15</FEAR>
</effect>
<effect name="ExpModify">
<amount>30</amount>

View File

@ -50,11 +50,11 @@
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>
<FEAR>
<value level="1">10</value>
<value level="2">40</value>
<value level="3">45</value>
</DERANGEMENT>
</FEAR>
<KNOCKDOWN>
<value level="1">5</value>
<value level="2">20</value>
@ -217,11 +217,16 @@
<value level="2">7</value>
<value level="3">10</value>
</PARALYZE>
<DERANGEMENT>
<SILENCE>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</DERANGEMENT>
</SILENCE>
<FEAR>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</FEAR>
<SHOCK>
<value level="1">5</value>
<value level="2">7</value>
@ -365,11 +370,11 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
</DERANGEMENT>
</FEAR>
</effect>
</effects>
</skill>
@ -407,11 +412,11 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
</BLEED>
</INFECTION>
</effect>
</effects>
</skill>
@ -421,11 +426,11 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
</POISON>
</INFECTION>
</effect>
</effects>
</skill>
@ -1213,7 +1218,8 @@
</effect>
<effect name="DefenceTrait">
<PARALYZE>5</PARALYZE>
<DERANGEMENT>5</DERANGEMENT>
<SILENCE>5</SILENCE>
<FEAR>5</FEAR>
<SHOCK>5</SHOCK>
</effect>
<effect name="PveMagicalSkillDamageBonus">

View File

@ -1117,7 +1117,7 @@
</effect>
<effect name="DefenceTrait">
<PARALYZE>15</PARALYZE>
<DERANGEMENT>15</DERANGEMENT>
<FEAR>15</FEAR>
</effect>
<effect name="ExpModify">
<amount>30</amount>

View File

@ -959,9 +959,9 @@
<SHOCK>
<value level="1">5</value>
</SHOCK>
<BLEED>
<INFECTION>
<value level="1">10</value>
</BLEED>
</INFECTION>
<DERANGEMENT>
<value level="1">5</value>
</DERANGEMENT>
@ -970,9 +970,9 @@
<SHOCK>
<value level="1">5</value>
</SHOCK>
<BLEED>
<INFECTION>
<value level="1">10</value>
</BLEED>
</INFECTION>
<DERANGEMENT>
<value level="1">5</value>
</DERANGEMENT>

View File

@ -131,7 +131,7 @@
</effect>
</effects>
</skill>
<skill id="45107" toLevel="3" name="Wind Walk">
<skill id="45107" toLevel="4" name="Wind Walk">
<!-- Speed $s1 -->
<icon>icon.skill1204</icon>
<abnormalLevel>
@ -2641,7 +2641,7 @@
</mpConsume>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<trait>KNOCKDOWN</trait>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>

View File

@ -2387,7 +2387,7 @@
</mpConsume>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<trait>KNOCKDOWN</trait>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@ -4581,7 +4581,7 @@
</mpConsume>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<trait>KNOCKDOWN</trait>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@ -5299,7 +5299,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -5485,32 +5485,52 @@
<skill id="45237" toLevel="4" name="Swap Attack">
<!-- M. Atk. $s1 P. Atk. $s2 -->
<operateType>A2</operateType>
<magicLevel>78</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitTime>1</hitTime>
<reuseDelay>10000</reuseDelay>
<coolTime>1</coolTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</itemConsumeCount>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">65</value>
<value level="2">75</value>
<value level="3">83</value>
<value level="4">91</value>
</mpConsume>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<hitTime>1</hitTime>
<reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>1200</abnormalTime>
<isMagic>4</isMagic>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<magicLevel>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">80</value>
</magicLevel>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects>
<effect name="MpConsumePerLevel">
<power>1</power>
<ticks>5</ticks>
</effect>
<effect name="MAtk">
<amount>
<value level="1">-70</value>
<value level="2">-60</value>
<value level="3">-50</value>
<value level="4">-40</value>
<value level="2">-70</value>
<value level="3">-70</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
@ -5870,7 +5890,7 @@
<removedOnDamage>true</removedOnDamage>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -6730,7 +6750,7 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -1236,7 +1236,7 @@
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>ANOMALY</trait>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -1453,7 +1453,7 @@
<magicLevel>80</magicLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2069,7 +2069,7 @@
<lvlBonusRate>1</lvlBonusRate>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>FEAR</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2456,7 +2456,7 @@
<value level="9">88</value>
<value level="10">90</value>
</magicLevel>
<trait>ANOMALY</trait>
<trait>IMPRISON</trait>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@ -2545,7 +2545,7 @@
<value level="9">88</value>
<value level="10">90</value>
</magicLevel>
<trait>ANOMALY</trait>
<trait>IMPRISON</trait>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@ -2611,7 +2611,7 @@
<value level="9">88</value>
<value level="10">90</value>
</magicLevel>
<trait>ANOMALY</trait>
<trait>IMPRISON</trait>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@ -3495,13 +3495,12 @@
</effect>
</effects>
</skill>
<skill id="45361" toLevel="1" name="Glorious Warrior's Ability">
<skill id="45361" toLevel="3" name="Glorious Warrior's Ability">
<!-- The effect lasts for 2 h. CON +$s1 MEN +$s1 -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<abnormalTime>7200</abnormalTime>
<coolTime>20</coolTime>
<abnormalTime>1200</abnormalTime>
<reuseDelay>10000</reuseDelay>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spiti Ore -->
@ -3509,15 +3508,59 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<mode>DIFF</mode>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<mode>DIFF</mode>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<mode>DIFF</mode>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<mode>DIFF</mode>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<mode>DIFF</mode>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<mode>DIFF</mode>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="45362" toLevel="53" name="Swift Servitor Heal">
@ -5160,7 +5203,11 @@
<effectPoint>-470</effectPoint>
<effectRange>600</effectRange>
<hitTime>1080</hitTime>
<magicLevel>76</magicLevel>
<magicLevel>
<value level="1">76</value>
<value level="2">81</value>
<value level="3">85</value>
</magicLevel>
<mpConsume>77</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="45400" toLevel="1" name="Wild Beat">
<skill id="45400" toLevel="3" name="Wild Beat">
<!-- <Paralyzing Skill> Elven mesmerizing music. The effect lasts for $s1 The enemy is unable to move. Forces the target to move to you. -->
<icon>icon.madness_beat</icon>
<abnormalLevel>1</abnormalLevel>
@ -139,8 +139,8 @@
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="3">350</value>
<value level="3">400</value>
<value level="4">350</value>
<value level="5">400</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -149,8 +149,8 @@
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="3">350</value>
<value level="3">400</value>
<value level="4">350</value>
<value level="5">400</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -891,7 +891,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -949,7 +949,7 @@
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>ANOMALY</trait>
<trait>FEAR</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1238,7 +1238,7 @@
<operateType>A2</operateType>
<reuseDelay>40000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1303,7 +1303,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SUPPRESSION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1421,7 +1421,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@ -1678,6 +1678,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1757,7 +1758,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="45471" toLevel="1" name="Glorious Warrior's Elixir Upgrade">
<skill id="45471" toLevel="6" name="Glorious Warrior's Elixir Upgrade">
<!-- Elixir usage limit $s1 -->
<icon>icon.lv_benefit_elixer</icon>
<operateType>P</operateType>
@ -2045,7 +2046,7 @@
<effectRange>400</effectRange>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>SHOCK</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -2057,13 +2058,21 @@
</effect>
</effects>
</skill>
<skill id="45483" toLevel="1" name="Expand Glorious Warrior's Magic Lamp">
<skill id="45483" toLevel="7" name="Expand Glorious Warrior's Magic Lamp">
<!-- Magic Lamp limit $s1 -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="ModifyMagicLampPoints">
<amount>100</amount>
<amount>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">600</value>
<value level="7">700</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -2539,7 +2548,7 @@
</effect>
</effects>
</skill>
<skill id="45493" toLevel="8" name="Armor Crush">
<skill id="45493" toLevel="11" name="Armor Crush">
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 P./ M. Def. -$s3 Ignores Shield Defense. Critical. -->
<icon>icon.skill0362</icon>
<abnormalLevel>2</abnormalLevel>
@ -2558,6 +2567,9 @@
<value level="6">-430</value>
<value level="7">-435</value>
<value level="8">-440</value>
<value level="9">-440</value>
<value level="10">-440</value>
<value level="11">-440</value>
</effectPoint>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@ -2578,7 +2590,7 @@
</effect>
</effects>
</skill>
<skill id="45494" toLevel="8" name="Armor Crush">
<skill id="45494" toLevel="11" name="Armor Crush">
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 P./ M. Def. -$s3 Ignores Shield Defense. Critical. -->
<icon>icon.skill0362</icon>
<abnormalLevel>2</abnormalLevel>
@ -2597,6 +2609,9 @@
<value level="6">-430</value>
<value level="7">-435</value>
<value level="8">-440</value>
<value level="9">-440</value>
<value level="10">-440</value>
<value level="11">-440</value>
</effectPoint>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>

View File

@ -173,7 +173,7 @@
</effectPoint>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
@ -194,7 +194,7 @@
<effectPoint>-415</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -524,7 +524,7 @@
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -603,7 +603,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@ -658,7 +658,7 @@
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@ -704,7 +704,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -743,7 +743,7 @@
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -791,7 +791,7 @@
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@ -844,7 +844,7 @@
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -909,7 +909,7 @@
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -976,7 +976,7 @@
<effectRange>450</effectRange>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<trait>ANOMALY</trait>
<trait>INFECTION</trait>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@ -1106,7 +1106,7 @@
<effectRange>200</effectRange>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>SHOCK</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
@ -1262,13 +1262,90 @@
</skill>
<skill id="45543" toLevel="2" name="Song of Wind">
<!-- Elven wind-praising song. Speed $s1 Suppression Resistance $s2 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>
<value level="1">icon.skill0305</value>
<value level="2">icon.song_of_wind_02</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SONG_OF_VENGEANCE</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>65</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait">
<SUPPRESSION>
<value level="1">0</value>
<value level="2">5</value>
</SUPPRESSION>
</effect>
</effects>
</skill>
<skill id="45544" toLevel="2" name="Dance of Fury">
<!-- Dark Elven fury-praising dance. Atk. Spd. $s1 Casting Spd. $s2 Skill Cooldown $s3 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>
<value level="1">icon.skill0310</value>
<value level="2">icon.dance_of_fury_02</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DANCE_OF_VAMPIRE</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>65</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">100</value>
<value level="2">150</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="45545" toLevel="1" name="Meteor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -1064,7 +1064,7 @@
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<trait>ANOMALY</trait>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1103,7 +1103,7 @@
<activateRate>100</activateRate>
<magicLevel>80</magicLevel>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1117,12 +1117,6 @@
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>100</DERANGEMENT>
<SLEEP>100</SLEEP>
<HOLD>100</HOLD>
<SHOCK>100</SHOCK>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
@ -1608,7 +1602,7 @@
</effect>
</effects>
</skill>
<skill id="47032" toLevel="3" name="Elemental Clarity">
<skill id="47032" toLevel="4" name="Elemental Clarity">
<!-- Song/ Dance/ P. Skill MP Consumption $s1 M. Skill MP Consumption $s2 -->
<icon>icon.skill0000</icon>
<abnormalLevel>

View File

@ -42,6 +42,14 @@
<chance>10</chance>
<targetType>SELF</targetType>
</effect>
<effect name="DefenceTrait">
<IMPRISON>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value>
</IMPRISON>
</effect>
</effects>
</skill>
<skill id="47104" toLevel="5" name="Elemental Connection">

View File

@ -1141,14 +1141,30 @@
<value level="5">-18</value>
<value level="6">-20</value>
</PARALYZE>
<DERANGEMENT>
<FEAR>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-14</value>
<value level="4">-16</value>
<value level="5">-18</value>
<value level="6">-20</value>
</DERANGEMENT>
</FEAR>
<SILENCE>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-14</value>
<value level="4">-16</value>
<value level="5">-18</value>
<value level="6">-20</value>
</SILENCE>
<PULL>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-14</value>
<value level="4">-16</value>
<value level="5">-18</value>
<value level="6">-20</value>
</PULL>
</effect>
</effects>
</skill>

View File

@ -1906,6 +1906,34 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceTrait">
<IMPRISON>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">8</value>
<value level="10">11</value>
<value level="11">15</value>
</IMPRISON>
<KNOCKBACK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">8</value>
<value level="10">11</value>
<value level="11">15</value>
</KNOCKBACK>
</effect>
</effects>
</skill>
<skill id="50194" toLevel="10" name="Amber">
@ -2042,7 +2070,7 @@
<value level="9">28</value>
<value level="10">30</value>
</PULL>
<DERANGEMENT>
<FEAR>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
@ -2053,7 +2081,7 @@
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="MaxMp">
<amount>

View File

@ -847,7 +847,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>50</DERANGEMENT>
<FEAR>50</FEAR>
</effect>
</effects>
</skill>
@ -1159,7 +1159,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>50</DERANGEMENT>
<FEAR>50</FEAR>
</effect>
</effects>
</skill>
@ -1189,7 +1189,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>50</DERANGEMENT>
<FEAR>50</FEAR>
</effect>
</effects>
</skill>

View File

@ -303,6 +303,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>SILENCE</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -625,7 +626,7 @@
</SHOCK>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<FEAR>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
@ -637,7 +638,7 @@
<value level="9">14</value>
<value level="10">22</value>
<value level="11">30</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="Speed">
<amount>
@ -817,7 +818,7 @@
<PARALYZE>20</PARALYZE>
<SLEEP>20</SLEEP>
<HOLD>20</HOLD>
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
</effect>
</effects>
</skill>
@ -1077,7 +1078,7 @@
<PARALYZE>20</PARALYZE>
<SLEEP>20</SLEEP>
<HOLD>20</HOLD>
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
</effect>
</effects>
</skill>
@ -1658,7 +1659,7 @@
<PARALYZE>20</PARALYZE>
<SLEEP>20</SLEEP>
<HOLD>20</HOLD>
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
</effect>
</effects>
</skill>
@ -1891,7 +1892,7 @@
<PARALYZE>20</PARALYZE>
<SLEEP>20</SLEEP>
<HOLD>20</HOLD>
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
</effect>
</effects>
</skill>
@ -2415,7 +2416,7 @@
<PARALYZE>20</PARALYZE>
<SLEEP>20</SLEEP>
<HOLD>20</HOLD>
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
</effect>
</effects>
</skill>
@ -2652,7 +2653,7 @@
<PARALYZE>20</PARALYZE>
<SLEEP>20</SLEEP>
<HOLD>20</HOLD>
<DERANGEMENT>20</DERANGEMENT>
<FEAR>20</FEAR>
</effect>
</effects>
</skill>

View File

@ -1384,18 +1384,18 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>
<INFECTION>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</BLEED>
<DERANGEMENT>
</INFECTION>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</DERANGEMENT>
</FEAR>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
@ -1404,18 +1404,18 @@
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</BLEED>
<DERANGEMENT>
</INFECTION>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</DERANGEMENT>
</FEAR>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
@ -1504,44 +1504,44 @@
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</SHOCK>
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="AttackTrait">
<BLEED>
<INFECTION>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">30</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</SHOCK>
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="HealEffect">
<amount>
@ -1682,12 +1682,12 @@
</amount>
</effect>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
@ -1696,12 +1696,12 @@
</SHOCK>
</effect>
<effect name="AttackTrait">
<BLEED>
<INFECTION>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
@ -1783,24 +1783,24 @@
</amount>
</effect>
<effect name="DefenceTrait">
<POISON>
<INFECTION>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</POISON>
</INFECTION>
</effect>
<effect name="AttackTrait">
<POISON>
<INFECTION>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</POISON>
</INFECTION>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
@ -1935,14 +1935,14 @@
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<FEAR>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="DefenceTrait">
<SLEEP>
@ -2059,14 +2059,14 @@
</amount>
</effect>
<effect name="AttackTrait">
<BLEED>
<INFECTION>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
@ -2077,14 +2077,14 @@
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
@ -2181,14 +2181,14 @@
<value level="5">20</value>
<value level="6">20</value>
</HOLD>
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="DefenceTrait">
<HOLD>
@ -2199,14 +2199,14 @@
<value level="5">20</value>
<value level="6">20</value>
</HOLD>
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="MpVampiricAttack" fromLevel="3" toLevel="6">
<amount>3</amount>
@ -2346,14 +2346,14 @@
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<BLEED>
<INFECTION>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
@ -2362,24 +2362,24 @@
<value level="5">15</value>
<value level="6">15</value>
</SHOCK>
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
@ -2388,14 +2388,14 @@
<value level="5">15</value>
<value level="6">15</value>
</SHOCK>
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="VampiricAttack" fromLevel="3" toLevel="6">
<amount>8</amount>
@ -2509,14 +2509,14 @@
<chance>80</chance>
</effect>
<effect name="AttackTrait">
<BLEED>
<INFECTION>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="6">30</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
@ -2525,24 +2525,24 @@
<value level="5">20</value>
<value level="6">20</value>
</SHOCK>
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="DefenceTrait">
<BLEED>
<INFECTION>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="6">30</value>
</BLEED>
</INFECTION>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
@ -2551,14 +2551,14 @@
<value level="5">20</value>
<value level="6">20</value>
</SHOCK>
<DERANGEMENT>
<FEAR>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</DERANGEMENT>
</FEAR>
</effect>
<effect name="DamageShieldResist">
<amount>
@ -2961,6 +2961,7 @@
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -4302,7 +4303,7 @@
<SHOCK>25</SHOCK>
<SLEEP>25</SLEEP>
<HOLD>25</HOLD>
<DERANGEMENT>25</DERANGEMENT>
<FEAR>25</FEAR>
</effect>
</effects>
</skill>
@ -4395,7 +4396,7 @@
<SHOCK>25</SHOCK>
<SLEEP>25</SLEEP>
<HOLD>25</HOLD>
<DERANGEMENT>25</DERANGEMENT>
<FEAR>25</FEAR>
</effect>
</effects>
</skill>
@ -4739,7 +4740,7 @@
<SHOCK>25</SHOCK>
<SLEEP>25</SLEEP>
<HOLD>25</HOLD>
<DERANGEMENT>25</DERANGEMENT>
<FEAR>25</FEAR>
</effect>
</effects>
</skill>
@ -4923,7 +4924,7 @@
<SHOCK>25</SHOCK>
<SLEEP>25</SLEEP>
<HOLD>25</HOLD>
<DERANGEMENT>25</DERANGEMENT>
<FEAR>25</FEAR>
</effect>
</effects>
</skill>
@ -5016,7 +5017,7 @@
<SHOCK>25</SHOCK>
<SLEEP>25</SLEEP>
<HOLD>25</HOLD>
<DERANGEMENT>25</DERANGEMENT>
<FEAR>25</FEAR>
</effect>
</effects>
</skill>

View File

@ -78,7 +78,7 @@
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>ANOMALY</trait>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
@ -201,7 +201,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -309,7 +309,7 @@
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<SILENCE>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
@ -332,7 +332,31 @@
<value level="20">55</value>
<value level="21">60</value>
<value level="22">65</value>
</DERANGEMENT>
</SILENCE>
<FEAR>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">8</value>
<value level="9">15</value>
<value level="10">22</value>
<value level="11">30</value>
<value level="12">32</value>
<value level="13">34</value>
<value level="14">36</value>
<value level="15">39</value>
<value level="16">42</value>
<value level="17">45</value>
<value level="18">48</value>
<value level="19">51</value>
<value level="20">55</value>
<value level="21">60</value>
<value level="22">65</value>
</FEAR>
</effect>
</effects>
</skill>

View File

@ -1406,7 +1406,7 @@
<value level="9">30</value>
<value level="10">40</value>
</PARALYZE>
<POISON>
<INFECTION>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
@ -1417,7 +1417,7 @@
<value level="8">0</value>
<value level="9">0</value>
<value level="10">10</value>
</POISON>
</INFECTION>
<SLEEP>
<value level="1">0</value>
<value level="2">0</value>

View File

@ -2496,7 +2496,7 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="AttackTrait">
<BLEED>
<INFECTION>
<value level="1">1.5</value>
<value level="2">2.5</value>
<value level="3">3</value>
@ -2506,7 +2506,7 @@
<value level="7">6</value>
<value level="8">7.5</value>
<value level="9">15</value>
</BLEED>
</INFECTION>
</effect>
</effects>
</skill>
@ -2584,7 +2584,7 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="AttackTrait">
<POISON>
<INFECTION>
<value level="1">1.5</value>
<value level="2">2.5</value>
<value level="3">3</value>
@ -2594,7 +2594,7 @@
<value level="7">6</value>
<value level="8">7.5</value>
<value level="9">15</value>
</POISON>
</INFECTION>
</effect>
</effects>
</skill>

View File

@ -577,7 +577,7 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="AttackTrait">
<BLEED>
<INFECTION>
<value level="1">1.5</value>
<value level="2">2.5</value>
<value level="3">3</value>
@ -587,7 +587,7 @@
<value level="7">6</value>
<value level="8">7.5</value>
<value level="9">15</value>
</BLEED>
</INFECTION>
</effect>
</effects>
</skill>
@ -621,7 +621,7 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="AttackTrait">
<DERANGEMENT>
<SILENCE>
<value level="1">1.5</value>
<value level="2">2.5</value>
<value level="3">3</value>
@ -631,7 +631,18 @@
<value level="7">6</value>
<value level="8">7.5</value>
<value level="9">15</value>
</DERANGEMENT>
</SILENCE>
<FEAR>
<value level="1">1.5</value>
<value level="2">2.5</value>
<value level="3">3</value>
<value level="4">3.5</value>
<value level="5">4.5</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">7.5</value>
<value level="9">15</value>
</FEAR>
</effect>
</effects>
</skill>
@ -665,7 +676,7 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="AttackTrait">
<POISON>
<INFECTION>
<value level="1">1.5</value>
<value level="2">2.5</value>
<value level="3">3</value>
@ -675,7 +686,7 @@
<value level="7">6</value>
<value level="8">7.5</value>
<value level="9">15</value>
</POISON>
</INFECTION>
</effect>
</effects>
</skill>
@ -1196,6 +1207,7 @@
<magicLevel>81</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SILENCE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@ -335,7 +335,7 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
<INFECTION>2</INFECTION>
</effect>
</effects>
</skill>
@ -344,7 +344,7 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
<INFECTION>2</INFECTION>
</effect>
</effects>
</skill>
@ -353,7 +353,7 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
<INFECTION>2</INFECTION>
</effect>
</effects>
</skill>
@ -362,7 +362,7 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
<INFECTION>2</INFECTION>
</effect>
</effects>
</skill>
@ -371,7 +371,7 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
<INFECTION>2</INFECTION>
</effect>
</effects>
</skill>
@ -380,7 +380,7 @@
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
<INFECTION>2</INFECTION>
</effect>
</effects>
</skill>

View File

@ -261,9 +261,30 @@
<operateType>A1</operateType>
</skill>
<skill id="82052" toLevel="15" name="Slow Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SUPPRESSION>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</SUPPRESSION>
</effect>
</effects>
</skill>
<skill id="82053" toLevel="15" name="Infection Mitigation">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -306,7 +306,7 @@
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="condition">
<xs:complexType>
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:choice maxOccurs="unbounded">
<xs:element name="skillIds">
@ -604,12 +604,12 @@
</xs:element>
<xs:element name="ticks" type="xs:unsignedByte" />
<xs:element name="POISON">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
@ -619,12 +619,12 @@
</xs:complexType>
</xs:element>
<xs:element name="BLEED">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
@ -823,6 +823,21 @@
</xs:complexType>
</xs:element>
<xs:element name="heal" type="xs:boolean" />
<xs:element name="INFECTION">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SLEEP">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -935,8 +950,38 @@
</xs:complexType>
</xs:element>
<xs:element name="expMultiplier" type="xs:decimal" />
<xs:element name="SUPPRESSION">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="attribute" type="xs:string" />
<xs:element name="isAdvanced" type="xs:boolean" />
<xs:element name="FEAR">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="rate">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1517,6 +1562,21 @@
</xs:element>
<xs:element name="times" type="xs:unsignedByte" />
<xs:element name="id" type="xs:unsignedShort" />
<xs:element name="SILENCE">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PHYSICAL_BLOCKADE" type="xs:unsignedByte" />
<xs:element name="KNOCKBACK">
<xs:complexType mixed="true">
@ -1651,9 +1711,13 @@
<xs:element name="damageModifier" type="xs:decimal" />
<xs:element name="percentTo" type="xs:unsignedByte" />
<xs:element name="percentFrom" type="xs:unsignedByte" />
<xs:element name="skillLevelScaleTo">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element name="skillLevelScaleTo" type="xs:unsignedByte" />
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="PISTOLS" type="xs:byte" />
<xs:element name="IMPRISON">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
@ -1666,9 +1730,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="PISTOLS" type="xs:byte" />
<xs:element name="damage">
<xs:complexType>
<xs:sequence>
@ -1983,8 +2044,6 @@
<xs:element minOccurs="0" name="angle" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="range" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="charge" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="maxCharges">
<xs:complexType mixed="true">
@ -2018,6 +2077,22 @@
</xs:element>
<xs:element minOccurs="0" name="slot" type="xs:string" />
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
@ -2119,7 +2194,7 @@
<xs:sequence>
<xs:element name="condition">
<xs:complexType>
<xs:sequence>
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="classIds">
<xs:complexType>

View File

@ -90,7 +90,12 @@ public enum TraitType
EMBRYO_WEAKNESS(2),
SPIRIT_WEAKNESS(2),
PISTOLS(1),
ANOMALY(3);
ANOMALY(3),
SUPPRESSION(3),
IMPRISON(3),
FEAR(3),
SILENCE(3),
INFECTION(3);
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
private static final List<TraitType> _weaknesses = new ArrayList<>();