Gainak Siege.

Contributed by gigilo1968.
This commit is contained in:
MobiusDev
2016-12-28 17:36:40 +00:00
parent e500ffb624
commit 650669f741
6 changed files with 239 additions and 4 deletions

View File

@@ -72,4 +72,13 @@ MaxReputation = 500
# Reputation increase for kill one PK # Reputation increase for kill one PK
# Default: 100 # Default: 100
ReputationIncrease = 100 ReputationIncrease = 100
# ---------------------------------------------------------------------------
# Gainak Siege
# ---------------------------------------------------------------------------
# Announce Gainak siege in all chat
# Default: false
AnnounceGainakSiege = false

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@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!-- TODO: Remove "castle" attributes from here, it should be loaded from TaxZones --> <!-- TODO: Remove "castle" attributes from here, it should be loaded from TaxZones -->
<list enabled="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/MapRegion.xsd"> <list enabled="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/MapRegion.xsd">
<!-- Gainak --> <!-- Gainak Town -->
<region name="gainak" town="Gainak" castle="9" locId="249" bbs="9"> <region name="gainak_town" town="Gainak Town" castle="9" locId="249" bbs="9">
<respawnPoint X="16319" Y="-114101" Z="-224" /> <respawnPoint X="16319" Y="-114101" Z="-224" />
<respawnPoint X="13612" Y="-113089" Z="-280" isChaotic="true" /> <respawnPoint X="13612" Y="-113089" Z="-280" isChaotic="true" />
<respawnPoint X="14357" Y="-111124" Z="-232" isChaotic="true" /> <respawnPoint X="14357" Y="-111124" Z="-232" isChaotic="true" />

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@@ -0,0 +1,184 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.GainakUnderground;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDeath;
import com.l2jmobius.gameserver.model.zone.L2ZoneType;
import com.l2jmobius.gameserver.model.zone.type.L2PeaceZone;
import com.l2jmobius.gameserver.model.zone.type.L2SiegeZone;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import com.l2jmobius.gameserver.network.serverpackets.OnEventTrigger;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import com.l2jmobius.gameserver.network.serverpackets.UserInfo;
import com.l2jmobius.gameserver.util.Broadcast;
import ai.AbstractNpcAI;
/**
* @author LasTravel, Gigi
* @URL http://l2wiki.com/Gainak
*/
public final class GainakSiege extends AbstractNpcAI
{
private static final int SIEGE_EFFECT = 20140700;
private static final int SIEGE_DURATION = 30;
private static final L2PeaceZone GAINAK_PEACE_ZONE = ZoneManager.getInstance().getZoneById(60018, L2PeaceZone.class);
private static final L2SiegeZone GAINAK_SIEGE_ZONE = ZoneManager.getInstance().getZoneById(60019, L2SiegeZone.class);
private static final L2PeaceZone GAINAK_TOWN_ZONE = ZoneManager.getInstance().getZoneById(60020, L2PeaceZone.class);
protected static final int[] ASSASSIN_IDS =
{
19471,
19472,
19473
};
private static final Location[] ASSASSIN_SPAWNS =
{
new Location(17085, -115385, -249, 41366),
new Location(15452, -114531, -243, 5464),
new Location(15862, -113121, -250, 53269)
};
private boolean _isInSiege = false;
public GainakSiege()
{
addEnterZoneId(GAINAK_SIEGE_ZONE.getId(), GAINAK_TOWN_ZONE.getId());
addKillId(ASSASSIN_IDS);
addSpawnId(ASSASSIN_IDS);
startQuestTimer("GAINAK_WAR", getTimeBetweenSieges() * 60000, null, null);
}
private final int getTimeBetweenSieges()
{
return getRandom(120, 180); // 2 to 3 hours.
}
@Override
public final String onEnterZone(L2Character character, L2ZoneType zone)
{
if (_isInSiege && character.isPlayer())
{
character.broadcastPacket(new OnEventTrigger(SIEGE_EFFECT, true));
}
return super.onEnterZone(character, zone);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equalsIgnoreCase("GAINAK_WAR"))
{
if (_isInSiege)
{
_isInSiege = false;
GAINAK_PEACE_ZONE.setEnabled(true);
GAINAK_SIEGE_ZONE.setIsActive(false);
GAINAK_SIEGE_ZONE.updateZoneStatusForCharactersInside();
GAINAK_TOWN_ZONE.broadcastPacket(new OnEventTrigger(SIEGE_EFFECT, false));
GAINAK_TOWN_ZONE.broadcastPacket(new ExShowScreenMessage(NpcStringId.GAINAK_IN_PEACE, ExShowScreenMessage.TOP_CENTER, 5000, true));
startQuestTimer("GAINAK_WAR", getTimeBetweenSieges() * 60000, null, null);
if (Config.ANNOUNCE_GAINAK_SIEGE)
{
SystemMessage s = SystemMessage.getSystemMessage(SystemMessageId.PROGRESS_EVENT_STAGE_S1);
s.addString("Gainak is now in peace.");
Broadcast.toAllOnlinePlayers(s);
}
}
else
{
for (Location loc : ASSASSIN_SPAWNS)
{
addSpawn(ASSASSIN_IDS[getRandom(ASSASSIN_IDS.length)], loc, true, 1800000);
}
_isInSiege = true;
GAINAK_PEACE_ZONE.setEnabled(false);
GAINAK_SIEGE_ZONE.setIsActive(true);
GAINAK_SIEGE_ZONE.updateZoneStatusForCharactersInside();
GAINAK_TOWN_ZONE.broadcastPacket(new OnEventTrigger(SIEGE_EFFECT, true));
GAINAK_TOWN_ZONE.broadcastPacket(new ExShowScreenMessage(NpcStringId.GAINAK_IN_WAR, ExShowScreenMessage.TOP_CENTER, 5000, true));
startQuestTimer("GAINAK_WAR", SIEGE_DURATION * 60000, null, null);
if (Config.ANNOUNCE_GAINAK_SIEGE)
{
SystemMessage s = SystemMessage.getSystemMessage(SystemMessageId.PROGRESS_EVENT_STAGE_S1);
s.addString("Gainak is now under siege.");
Broadcast.toAllOnlinePlayers(s);
}
ZoneManager.getInstance().getZoneById(GAINAK_TOWN_ZONE.getId(), L2PeaceZone.class).setEnabled(false);
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
final L2SiegeZone zone = ZoneManager.getInstance().getZone(npc, L2SiegeZone.class);
if ((zone != null) && (zone.getId() == 60019) && zone.isActive())
{
ThreadPoolManager.getInstance().scheduleAi(new RespawnNewAssassin(npc.getLocation()), 60000);
}
return super.onKill(npc, killer, isSummon);
}
private class RespawnNewAssassin implements Runnable
{
private final Location _loc;
public RespawnNewAssassin(Location loc)
{
_loc = loc;
}
@Override
public void run()
{
addSpawn(ASSASSIN_IDS[getRandom(ASSASSIN_IDS.length)], _loc, true, 1800000);
}
}
@RegisterEvent(EventType.ON_CREATURE_DEATH)
@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
public void onPlayerDeath(OnCreatureDeath event)
{
if (_isInSiege && GAINAK_SIEGE_ZONE.getCharactersInside().contains(event.getTarget()))
{
if (event.getAttacker().isPlayer() && event.getTarget().isPlayer())
{
final L2PcInstance attackerPlayer = event.getAttacker().getActingPlayer();
attackerPlayer.setPvpKills(attackerPlayer.getPvpKills() + 1);
attackerPlayer.sendPacket(new UserInfo(attackerPlayer));
}
}
}
public static void main(String[] args)
{
new GainakSiege();
}
}

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@@ -734,4 +734,23 @@
<node X="174301" Y="-75214" /> <node X="174301" Y="-75214" />
<node X="172174" Y="-75213" /> <node X="172174" Y="-75213" />
</zone> </zone>
<zone name="GainakSiege" id="60019" type="SiegeZone" shape="NPoly" minZ="-265" maxZ="-11">
<node X="14816" Y="-114416" />
<node X="14576" Y="-113968" />
<node X="14752" Y="-112736" />
<node X="15415" Y="-111960" />
<node X="15691" Y="-111730" />
<node X="17559" Y="-110950" />
<node X="18291" Y="-112548" />
<node X="15936" Y="-113920" />
<node X="16275" Y="-114501" />
<node X="17642" Y="-113922" />
<node X="18222" Y="-114615" />
<node X="18637" Y="-115667" />
<node X="17536" Y="-116128" />
<node X="17138" Y="-116183" />
<node X="16080" Y="-116096" />
<node X="15130" Y="-115345" />
<node X="14972" Y="-114864" />
</zone>
</list> </list>

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@@ -714,5 +714,26 @@
<node X="14267" Y="156299" /> <node X="14267" Y="156299" />
<node X="15990" Y="156337" /> <node X="15990" Y="156337" />
<node X="16918" Y="156180" /> <node X="16918" Y="156180" />
</zone> </zone>
<zone name="Gainak" id="60018" type="PeaceZone" shape="NPoly" minZ="-265" maxZ="-11">
<node X="16730" Y="-114228" />
<node X="16332" Y="-114494" />
<node X="15950" Y="-113926" />
<node X="16463" Y="-113659" />
</zone>
<zone name="Town_Gainak" id="60020" type="PeaceZone" shape="NPoly" minZ="-265" maxZ="-11">
<node X="18516" Y="-115719" />
<node X="17559" Y="-116151" />
<node X="17082" Y="-116262" />
<node X="16104" Y="-116077" />
<node X="15137" Y="-115336" />
<node X="14933" Y="-114923" />
<node X="14733" Y="-114375" />
<node X="14604" Y="-113963" />
<node X="14768" Y="-112741" />
<node X="15404" Y="-111955" />
<node X="15687" Y="-111689" />
<node X="16823" Y="-111297" />
<node X="18541" Y="-115694" />
</zone>
</list> </list>

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@@ -768,6 +768,7 @@ public final class Config
public static boolean ANTIFEED_DUALBOX; public static boolean ANTIFEED_DUALBOX;
public static boolean ANTIFEED_DISCONNECTED_AS_DUALBOX; public static boolean ANTIFEED_DISCONNECTED_AS_DUALBOX;
public static int ANTIFEED_INTERVAL; public static int ANTIFEED_INTERVAL;
public static boolean ANNOUNCE_GAINAK_SIEGE;
// -------------------------------------------------- // --------------------------------------------------
// Rate Settings // Rate Settings
@@ -2268,6 +2269,7 @@ public final class Config
PVP_PVP_TIME = PVPSettings.getInt("PvPVsPvPTime", 60000); PVP_PVP_TIME = PVPSettings.getInt("PvPVsPvPTime", 60000);
MAX_REPUTATION = PVPSettings.getInt("MaxReputation", 500); MAX_REPUTATION = PVPSettings.getInt("MaxReputation", 500);
REPUTATION_INCREASE = PVPSettings.getInt("ReputationIncrease", 100); REPUTATION_INCREASE = PVPSettings.getInt("ReputationIncrease", 100);
ANNOUNCE_GAINAK_SIEGE = PVPSettings.getBoolean("AnnounceGainakSiege", false);
// Load Olympiad L2Properties file (if exists) // Load Olympiad L2Properties file (if exists)
final PropertiesParser Olympiad = new PropertiesParser(OLYMPIAD_CONFIG_FILE); final PropertiesParser Olympiad = new PropertiesParser(OLYMPIAD_CONFIG_FILE);