Gainak Siege.
Contributed by gigilo1968.
This commit is contained in:
184
L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/GainakUnderground/GainakSiege.java
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184
L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/GainakUnderground/GainakSiege.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.GainakUnderground;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDeath;
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import com.l2jmobius.gameserver.model.zone.L2ZoneType;
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import com.l2jmobius.gameserver.model.zone.type.L2PeaceZone;
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import com.l2jmobius.gameserver.model.zone.type.L2SiegeZone;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import com.l2jmobius.gameserver.network.serverpackets.OnEventTrigger;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.gameserver.network.serverpackets.UserInfo;
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import com.l2jmobius.gameserver.util.Broadcast;
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import ai.AbstractNpcAI;
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/**
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* @author LasTravel, Gigi
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* @URL http://l2wiki.com/Gainak
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*/
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public final class GainakSiege extends AbstractNpcAI
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{
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private static final int SIEGE_EFFECT = 20140700;
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private static final int SIEGE_DURATION = 30;
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private static final L2PeaceZone GAINAK_PEACE_ZONE = ZoneManager.getInstance().getZoneById(60018, L2PeaceZone.class);
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private static final L2SiegeZone GAINAK_SIEGE_ZONE = ZoneManager.getInstance().getZoneById(60019, L2SiegeZone.class);
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private static final L2PeaceZone GAINAK_TOWN_ZONE = ZoneManager.getInstance().getZoneById(60020, L2PeaceZone.class);
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protected static final int[] ASSASSIN_IDS =
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{
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19471,
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19472,
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19473
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};
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private static final Location[] ASSASSIN_SPAWNS =
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{
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new Location(17085, -115385, -249, 41366),
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new Location(15452, -114531, -243, 5464),
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new Location(15862, -113121, -250, 53269)
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};
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private boolean _isInSiege = false;
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public GainakSiege()
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{
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addEnterZoneId(GAINAK_SIEGE_ZONE.getId(), GAINAK_TOWN_ZONE.getId());
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addKillId(ASSASSIN_IDS);
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addSpawnId(ASSASSIN_IDS);
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startQuestTimer("GAINAK_WAR", getTimeBetweenSieges() * 60000, null, null);
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}
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private final int getTimeBetweenSieges()
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{
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return getRandom(120, 180); // 2 to 3 hours.
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}
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@Override
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public final String onEnterZone(L2Character character, L2ZoneType zone)
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{
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if (_isInSiege && character.isPlayer())
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{
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character.broadcastPacket(new OnEventTrigger(SIEGE_EFFECT, true));
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}
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return super.onEnterZone(character, zone);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if (event.equalsIgnoreCase("GAINAK_WAR"))
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{
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if (_isInSiege)
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{
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_isInSiege = false;
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GAINAK_PEACE_ZONE.setEnabled(true);
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GAINAK_SIEGE_ZONE.setIsActive(false);
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GAINAK_SIEGE_ZONE.updateZoneStatusForCharactersInside();
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GAINAK_TOWN_ZONE.broadcastPacket(new OnEventTrigger(SIEGE_EFFECT, false));
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GAINAK_TOWN_ZONE.broadcastPacket(new ExShowScreenMessage(NpcStringId.GAINAK_IN_PEACE, ExShowScreenMessage.TOP_CENTER, 5000, true));
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startQuestTimer("GAINAK_WAR", getTimeBetweenSieges() * 60000, null, null);
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if (Config.ANNOUNCE_GAINAK_SIEGE)
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{
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SystemMessage s = SystemMessage.getSystemMessage(SystemMessageId.PROGRESS_EVENT_STAGE_S1);
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s.addString("Gainak is now in peace.");
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Broadcast.toAllOnlinePlayers(s);
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}
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}
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else
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{
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for (Location loc : ASSASSIN_SPAWNS)
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{
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addSpawn(ASSASSIN_IDS[getRandom(ASSASSIN_IDS.length)], loc, true, 1800000);
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}
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_isInSiege = true;
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GAINAK_PEACE_ZONE.setEnabled(false);
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GAINAK_SIEGE_ZONE.setIsActive(true);
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GAINAK_SIEGE_ZONE.updateZoneStatusForCharactersInside();
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GAINAK_TOWN_ZONE.broadcastPacket(new OnEventTrigger(SIEGE_EFFECT, true));
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GAINAK_TOWN_ZONE.broadcastPacket(new ExShowScreenMessage(NpcStringId.GAINAK_IN_WAR, ExShowScreenMessage.TOP_CENTER, 5000, true));
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startQuestTimer("GAINAK_WAR", SIEGE_DURATION * 60000, null, null);
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if (Config.ANNOUNCE_GAINAK_SIEGE)
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{
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SystemMessage s = SystemMessage.getSystemMessage(SystemMessageId.PROGRESS_EVENT_STAGE_S1);
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s.addString("Gainak is now under siege.");
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Broadcast.toAllOnlinePlayers(s);
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}
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ZoneManager.getInstance().getZoneById(GAINAK_TOWN_ZONE.getId(), L2PeaceZone.class).setEnabled(false);
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}
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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final L2SiegeZone zone = ZoneManager.getInstance().getZone(npc, L2SiegeZone.class);
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if ((zone != null) && (zone.getId() == 60019) && zone.isActive())
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{
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ThreadPoolManager.getInstance().scheduleAi(new RespawnNewAssassin(npc.getLocation()), 60000);
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}
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return super.onKill(npc, killer, isSummon);
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}
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private class RespawnNewAssassin implements Runnable
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{
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private final Location _loc;
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public RespawnNewAssassin(Location loc)
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{
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_loc = loc;
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}
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@Override
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public void run()
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{
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addSpawn(ASSASSIN_IDS[getRandom(ASSASSIN_IDS.length)], _loc, true, 1800000);
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}
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}
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@RegisterEvent(EventType.ON_CREATURE_DEATH)
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@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
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public void onPlayerDeath(OnCreatureDeath event)
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{
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if (_isInSiege && GAINAK_SIEGE_ZONE.getCharactersInside().contains(event.getTarget()))
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{
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if (event.getAttacker().isPlayer() && event.getTarget().isPlayer())
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{
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final L2PcInstance attackerPlayer = event.getAttacker().getActingPlayer();
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attackerPlayer.setPvpKills(attackerPlayer.getPvpKills() + 1);
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attackerPlayer.sendPacket(new UserInfo(attackerPlayer));
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}
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}
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}
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public static void main(String[] args)
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{
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new GainakSiege();
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}
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}
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