Addition of OpOlympiad skill condition.
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		@@ -102,6 +102,7 @@ public class SkillConditionMasterHandler
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		SkillConditionHandler.getInstance().registerHandler("OpNotInstantzone", OpNotInstantzoneSkillCondition::new);
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		SkillConditionHandler.getInstance().registerHandler("OpNotOlympiad", OpNotOlympiadSkillCondition::new);
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		SkillConditionHandler.getInstance().registerHandler("OpNotTerritory", OpNotTerritorySkillCondition::new);
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		SkillConditionHandler.getInstance().registerHandler("OpOlympiad", OpOlympiadSkillCondition::new);
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		SkillConditionHandler.getInstance().registerHandler("OpPeacezone", OpPeacezoneSkillCondition::new);
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		SkillConditionHandler.getInstance().registerHandler("OpPkcount", OpPkcountSkillCondition::new);
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		SkillConditionHandler.getInstance().registerHandler("OpPledge", OpPledgeSkillCondition::new);
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@@ -0,0 +1,39 @@
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/*
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 * This file is part of the L2J Mobius project.
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 * 
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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 * @author Mobius
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 */
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public class OpOlympiadSkillCondition implements ISkillCondition
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{
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	public OpOlympiadSkillCondition(StatSet params)
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	{
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	}
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	@Override
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	public boolean canUse(Creature caster, Skill skill, WorldObject target)
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	{
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		return (caster.isPlayer() && caster.getActingPlayer().isInOlympiadMode());
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	}
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}
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