Fixed Air Light and Powerful Gravity stacking.

This commit is contained in:
MobiusDevelopment
2020-12-19 23:19:37 +00:00
parent add27512b6
commit 638daf30b3
3 changed files with 5 additions and 11 deletions

View File

@@ -969,17 +969,9 @@
<skill id="30511" toLevel="7" name="Air Light"> <skill id="30511" toLevel="7" name="Air Light">
<!-- For $s1, P. Atk. +$s2. --> <!-- For $s1, P. Atk. +$s2. -->
<icon>icon.skill30511</icon> <icon>icon.skill30511</icon>
<abnormalLevel> <abnormalLevel>1</abnormalLevel>
<value level="1">1</value> <abnormalType>AIR_LIGHT</abnormalType>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLevel>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>

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@@ -2554,8 +2554,8 @@
<!-- For $s1, P. Atk. +$s2, Critical Damage for standard attacks +$s3, P. Def. +$s4, M. Def. +$s5, Confusion/ Danger Zone Resistance +$s6. Consumes $s7 Soulstone(s). --> <!-- For $s1, P. Atk. +$s2, Critical Damage for standard attacks +$s3, P. Def. +$s4, M. Def. +$s5, Confusion/ Danger Zone Resistance +$s6. Consumes $s7 Soulstone(s). -->
<icon>icon.skill30859</icon> <icon>icon.skill30859</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalType>AIR_LIGHT</abnormalType>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>NONE</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>

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@@ -259,6 +259,8 @@ public enum AbnormalType
DANDY_PASSION(-1), DANDY_PASSION(-1),
SHINING_HOURGLASS(-1), SHINING_HOURGLASS(-1),
SANTIAGO_SCROLL(-1), SANTIAGO_SCROLL(-1),
POWERFUL_GRAVITY(-1),
AIR_LIGHT(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2), ALL_ATTACK_UP(2),