Fixed Air Light and Powerful Gravity stacking.
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@@ -969,17 +969,9 @@
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<skill id="30511" toLevel="7" name="Air Light">
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<skill id="30511" toLevel="7" name="Air Light">
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<!-- For $s1, P. Atk. +$s2. -->
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<!-- For $s1, P. Atk. +$s2. -->
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<icon>icon.skill30511</icon>
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<icon>icon.skill30511</icon>
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<abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<value level="1">1</value>
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<abnormalType>AIR_LIGHT</abnormalType>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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</abnormalLevel>
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<abnormalTime>1800</abnormalTime>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>NONE</abnormalType>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -2554,8 +2554,8 @@
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<!-- For $s1, P. Atk. +$s2, Critical Damage for standard attacks +$s3, P. Def. +$s4, M. Def. +$s5, Confusion/ Danger Zone Resistance +$s6. Consumes $s7 Soulstone(s). -->
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<!-- For $s1, P. Atk. +$s2, Critical Damage for standard attacks +$s3, P. Def. +$s4, M. Def. +$s5, Confusion/ Danger Zone Resistance +$s6. Consumes $s7 Soulstone(s). -->
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<icon>icon.skill30859</icon>
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<icon>icon.skill30859</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>AIR_LIGHT</abnormalType>
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<abnormalTime>1800</abnormalTime>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>NONE</abnormalType>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -259,6 +259,8 @@ public enum AbnormalType
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DANDY_PASSION(-1),
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DANDY_PASSION(-1),
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SHINING_HOURGLASS(-1),
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SHINING_HOURGLASS(-1),
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SANTIAGO_SCROLL(-1),
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SANTIAGO_SCROLL(-1),
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POWERFUL_GRAVITY(-1),
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AIR_LIGHT(-1),
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AB_HAWK_EYE(0),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_UP(2),
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ALL_ATTACK_UP(2),
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