Merged with released L2J-Unity files.
This commit is contained in:
@ -1,260 +1,260 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jmobius.gameserver.util;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.network.L2GameClient;
|
||||
|
||||
/**
|
||||
* Collection of flood protectors for single player.
|
||||
* @author fordfrog
|
||||
*/
|
||||
public final class FloodProtectors
|
||||
{
|
||||
/**
|
||||
* Use-item flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _useItem;
|
||||
/**
|
||||
* Roll-dice flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _rollDice;
|
||||
/**
|
||||
* Firework flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _firework;
|
||||
/**
|
||||
* Item-pet-summon flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _itemPetSummon;
|
||||
/**
|
||||
* Hero-voice flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _heroVoice;
|
||||
/**
|
||||
* Global-chat flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _globalChat;
|
||||
/**
|
||||
* Subclass flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _subclass;
|
||||
/**
|
||||
* Drop-item flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _dropItem;
|
||||
/**
|
||||
* Server-bypass flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _serverBypass;
|
||||
/**
|
||||
* Multisell flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _multiSell;
|
||||
/**
|
||||
* Transaction flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _transaction;
|
||||
/**
|
||||
* Manufacture flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _manufacture;
|
||||
/**
|
||||
* Manor flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _manor;
|
||||
/**
|
||||
* Send mail flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _sendMail;
|
||||
/**
|
||||
* Character Select protector
|
||||
*/
|
||||
private final FloodProtectorAction _characterSelect;
|
||||
/**
|
||||
* Item Auction
|
||||
*/
|
||||
private final FloodProtectorAction _itemAuction;
|
||||
|
||||
/**
|
||||
* Creates new instance of FloodProtectors.
|
||||
* @param client game client for which the collection of flood protectors is being created.
|
||||
*/
|
||||
public FloodProtectors(L2GameClient client)
|
||||
{
|
||||
super();
|
||||
_useItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_USE_ITEM);
|
||||
_rollDice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ROLL_DICE);
|
||||
_firework = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_FIREWORK);
|
||||
_itemPetSummon = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_PET_SUMMON);
|
||||
_heroVoice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_HERO_VOICE);
|
||||
_globalChat = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_GLOBAL_CHAT);
|
||||
_subclass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SUBCLASS);
|
||||
_dropItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_DROP_ITEM);
|
||||
_serverBypass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SERVER_BYPASS);
|
||||
_multiSell = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MULTISELL);
|
||||
_transaction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_TRANSACTION);
|
||||
_manufacture = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANUFACTURE);
|
||||
_manor = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANOR);
|
||||
_sendMail = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SENDMAIL);
|
||||
_characterSelect = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_CHARACTER_SELECT);
|
||||
_itemAuction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_AUCTION);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_useItem}.
|
||||
* @return {@link #_useItem}
|
||||
*/
|
||||
public FloodProtectorAction getUseItem()
|
||||
{
|
||||
return _useItem;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_rollDice}.
|
||||
* @return {@link #_rollDice}
|
||||
*/
|
||||
public FloodProtectorAction getRollDice()
|
||||
{
|
||||
return _rollDice;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_firework}.
|
||||
* @return {@link #_firework}
|
||||
*/
|
||||
public FloodProtectorAction getFirework()
|
||||
{
|
||||
return _firework;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_itemPetSummon}.
|
||||
* @return {@link #_itemPetSummon}
|
||||
*/
|
||||
public FloodProtectorAction getItemPetSummon()
|
||||
{
|
||||
return _itemPetSummon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_heroVoice}.
|
||||
* @return {@link #_heroVoice}
|
||||
*/
|
||||
public FloodProtectorAction getHeroVoice()
|
||||
{
|
||||
return _heroVoice;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_globalChat}.
|
||||
* @return {@link #_globalChat}
|
||||
*/
|
||||
public FloodProtectorAction getGlobalChat()
|
||||
{
|
||||
return _globalChat;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_subclass}.
|
||||
* @return {@link #_subclass}
|
||||
*/
|
||||
public FloodProtectorAction getSubclass()
|
||||
{
|
||||
return _subclass;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_dropItem}.
|
||||
* @return {@link #_dropItem}
|
||||
*/
|
||||
public FloodProtectorAction getDropItem()
|
||||
{
|
||||
return _dropItem;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_serverBypass}.
|
||||
* @return {@link #_serverBypass}
|
||||
*/
|
||||
public FloodProtectorAction getServerBypass()
|
||||
{
|
||||
return _serverBypass;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {@link #_multiSell}
|
||||
*/
|
||||
public FloodProtectorAction getMultiSell()
|
||||
{
|
||||
return _multiSell;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_transaction}.
|
||||
* @return {@link #_transaction}
|
||||
*/
|
||||
public FloodProtectorAction getTransaction()
|
||||
{
|
||||
return _transaction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_manufacture}.
|
||||
* @return {@link #_manufacture}
|
||||
*/
|
||||
public FloodProtectorAction getManufacture()
|
||||
{
|
||||
return _manufacture;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_manor}.
|
||||
* @return {@link #_manor}
|
||||
*/
|
||||
public FloodProtectorAction getManor()
|
||||
{
|
||||
return _manor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_sendMail}.
|
||||
* @return {@link #_sendMail}
|
||||
*/
|
||||
public FloodProtectorAction getSendMail()
|
||||
{
|
||||
return _sendMail;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_characterSelect}.
|
||||
* @return {@link #_characterSelect}
|
||||
*/
|
||||
public FloodProtectorAction getCharacterSelect()
|
||||
{
|
||||
return _characterSelect;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_itemAuction}.
|
||||
* @return {@link #_itemAuction}
|
||||
*/
|
||||
public FloodProtectorAction getItemAuction()
|
||||
{
|
||||
return _itemAuction;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jmobius.gameserver.util;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.network.client.L2GameClient;
|
||||
|
||||
/**
|
||||
* Collection of flood protectors for single player.
|
||||
* @author fordfrog
|
||||
*/
|
||||
public final class FloodProtectors
|
||||
{
|
||||
/**
|
||||
* Use-item flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _useItem;
|
||||
/**
|
||||
* Roll-dice flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _rollDice;
|
||||
/**
|
||||
* Firework flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _firework;
|
||||
/**
|
||||
* Item-pet-summon flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _itemPetSummon;
|
||||
/**
|
||||
* Hero-voice flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _heroVoice;
|
||||
/**
|
||||
* Global-chat flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _globalChat;
|
||||
/**
|
||||
* Subclass flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _subclass;
|
||||
/**
|
||||
* Drop-item flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _dropItem;
|
||||
/**
|
||||
* Server-bypass flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _serverBypass;
|
||||
/**
|
||||
* Multisell flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _multiSell;
|
||||
/**
|
||||
* Transaction flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _transaction;
|
||||
/**
|
||||
* Manufacture flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _manufacture;
|
||||
/**
|
||||
* Manor flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _manor;
|
||||
/**
|
||||
* Send mail flood protector.
|
||||
*/
|
||||
private final FloodProtectorAction _sendMail;
|
||||
/**
|
||||
* Character Select protector
|
||||
*/
|
||||
private final FloodProtectorAction _characterSelect;
|
||||
/**
|
||||
* Item Auction
|
||||
*/
|
||||
private final FloodProtectorAction _itemAuction;
|
||||
|
||||
/**
|
||||
* Creates new instance of FloodProtectors.
|
||||
* @param client game client for which the collection of flood protectors is being created.
|
||||
*/
|
||||
public FloodProtectors(L2GameClient client)
|
||||
{
|
||||
super();
|
||||
_useItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_USE_ITEM);
|
||||
_rollDice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ROLL_DICE);
|
||||
_firework = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_FIREWORK);
|
||||
_itemPetSummon = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_PET_SUMMON);
|
||||
_heroVoice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_HERO_VOICE);
|
||||
_globalChat = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_GLOBAL_CHAT);
|
||||
_subclass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SUBCLASS);
|
||||
_dropItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_DROP_ITEM);
|
||||
_serverBypass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SERVER_BYPASS);
|
||||
_multiSell = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MULTISELL);
|
||||
_transaction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_TRANSACTION);
|
||||
_manufacture = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANUFACTURE);
|
||||
_manor = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANOR);
|
||||
_sendMail = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SENDMAIL);
|
||||
_characterSelect = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_CHARACTER_SELECT);
|
||||
_itemAuction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_AUCTION);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_useItem}.
|
||||
* @return {@link #_useItem}
|
||||
*/
|
||||
public FloodProtectorAction getUseItem()
|
||||
{
|
||||
return _useItem;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_rollDice}.
|
||||
* @return {@link #_rollDice}
|
||||
*/
|
||||
public FloodProtectorAction getRollDice()
|
||||
{
|
||||
return _rollDice;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_firework}.
|
||||
* @return {@link #_firework}
|
||||
*/
|
||||
public FloodProtectorAction getFirework()
|
||||
{
|
||||
return _firework;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_itemPetSummon}.
|
||||
* @return {@link #_itemPetSummon}
|
||||
*/
|
||||
public FloodProtectorAction getItemPetSummon()
|
||||
{
|
||||
return _itemPetSummon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_heroVoice}.
|
||||
* @return {@link #_heroVoice}
|
||||
*/
|
||||
public FloodProtectorAction getHeroVoice()
|
||||
{
|
||||
return _heroVoice;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_globalChat}.
|
||||
* @return {@link #_globalChat}
|
||||
*/
|
||||
public FloodProtectorAction getGlobalChat()
|
||||
{
|
||||
return _globalChat;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_subclass}.
|
||||
* @return {@link #_subclass}
|
||||
*/
|
||||
public FloodProtectorAction getSubclass()
|
||||
{
|
||||
return _subclass;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_dropItem}.
|
||||
* @return {@link #_dropItem}
|
||||
*/
|
||||
public FloodProtectorAction getDropItem()
|
||||
{
|
||||
return _dropItem;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_serverBypass}.
|
||||
* @return {@link #_serverBypass}
|
||||
*/
|
||||
public FloodProtectorAction getServerBypass()
|
||||
{
|
||||
return _serverBypass;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {@link #_multiSell}
|
||||
*/
|
||||
public FloodProtectorAction getMultiSell()
|
||||
{
|
||||
return _multiSell;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_transaction}.
|
||||
* @return {@link #_transaction}
|
||||
*/
|
||||
public FloodProtectorAction getTransaction()
|
||||
{
|
||||
return _transaction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_manufacture}.
|
||||
* @return {@link #_manufacture}
|
||||
*/
|
||||
public FloodProtectorAction getManufacture()
|
||||
{
|
||||
return _manufacture;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_manor}.
|
||||
* @return {@link #_manor}
|
||||
*/
|
||||
public FloodProtectorAction getManor()
|
||||
{
|
||||
return _manor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_sendMail}.
|
||||
* @return {@link #_sendMail}
|
||||
*/
|
||||
public FloodProtectorAction getSendMail()
|
||||
{
|
||||
return _sendMail;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_characterSelect}.
|
||||
* @return {@link #_characterSelect}
|
||||
*/
|
||||
public FloodProtectorAction getCharacterSelect()
|
||||
{
|
||||
return _characterSelect;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns {@link #_itemAuction}.
|
||||
* @return {@link #_itemAuction}
|
||||
*/
|
||||
public FloodProtectorAction getItemAuction()
|
||||
{
|
||||
return _itemAuction;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user