Merged with released L2J-Unity files.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.scripting;
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/**
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* @author HorridoJoho
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*/
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public interface IScriptingEngine
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{
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/**
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* Sets script engine properties. The script values will be available<br>
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* to the the insatnces created {@link IExecutionContext} implementation.
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* @param key the key
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* @param value the value
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* @return the previous value, or null when this key was not present before
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*/
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String setProperty(String key, String value);
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/**
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* Creates an execution context.
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* @return the created execution context.
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*/
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IExecutionContext createExecutionContext();
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/**
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* Method to get the specified property value.
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* @param key the key
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* @return the value,or null if the key is not present
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*/
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String getProperty(String key);
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/**
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* Method to get the engine name.
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* @return the engine name
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*/
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String getEngineName();
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/**
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* Method to get the engine version.
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* @return the engine version
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*/
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String getEngineVersion();
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/**
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* Method to get the scripting language name.
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* @return the scripting engine name
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*/
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String getLanguageName();
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/**
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* Method to get the the language version.
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* @return the language version
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*/
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String getLanguageVersion();
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/**
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* Method to retrive the commonly used file extensions for the language.
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* @return the commonly used file extensions for the language
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*/
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String[] getCommonFileExtensions();
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}
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