Merged with released L2J-Unity files.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.scripting;
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import java.nio.file.Path;
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import java.util.Map;
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import java.util.Map.Entry;
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/**
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* @author HorridoJoho
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*/
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public interface IExecutionContext
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{
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/**
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* Properties set here override the settings from the IScriptEngine<br>
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* this class was created from.
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* @param key the key
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* @param value the value
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* @return the previous value, or null when this key was not present before
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*/
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String setProperty(String key, String value);
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/**
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* Executes all script in the iterable.
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* @param sourcePaths the scripts to execute
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* @return map of failed executions, Path=source file Throwable=thrown exception
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* @throws Exception preparation for script execution failed
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*/
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Map<Path, Throwable> executeScripts(Iterable<Path> sourcePaths) throws Exception;
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/**
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* Executes a single file.
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* @param sourcePath the script to execute
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* @return entry of failed execution, Path=source file Throwable=thrown exception
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* @throws Exception preparation for script execution failed
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*/
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Entry<Path, Throwable> executeScript(Path sourcePath) throws Exception;
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/**
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* Method to get the specified property value.
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* @param key the key
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* @return the value, or null if the key is not present
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*/
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String getProperty(String key);
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/**
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* Method to get the current executing script file.
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* @return the currently executing script file, null if non
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*/
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Path getCurrentExecutingScript();
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/**
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* Method to get the script engine this execution context belongs to.
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* @return the script engine this execution context belongs to
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*/
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IScriptingEngine getScriptingEngine();
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}
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