Merged with released L2J-Unity files.
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142
trunk/java/com/l2jmobius/gameserver/model/zone/ZoneRegion.java
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142
trunk/java/com/l2jmobius/gameserver/model/zone/ZoneRegion.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.zone;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.zone.type.L2PeaceZone;
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/**
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* @author Nos
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*/
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public class ZoneRegion
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{
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private final int _regionX;
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private final int _regionY;
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private final Map<Integer, L2ZoneType> _zones = new ConcurrentHashMap<>();
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public ZoneRegion(int regionX, int regionY)
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{
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_regionX = regionX;
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_regionY = regionY;
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}
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public Map<Integer, L2ZoneType> getZones()
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{
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return _zones;
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}
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public int getRegionX()
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{
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return _regionX;
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}
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public int getRegionY()
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{
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return _regionY;
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}
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public void revalidateZones(L2Character character)
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{
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// do NOT update the world region while the character is still in the process of teleporting
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// Once the teleport is COMPLETED, revalidation occurs safely, at that time.
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if (character.isTeleporting())
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{
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return;
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}
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for (L2ZoneType z : getZones().values())
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{
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z.revalidateInZone(character);
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}
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}
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public void removeFromZones(L2Character character)
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{
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for (L2ZoneType z : getZones().values())
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{
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z.removeCharacter(character);
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}
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}
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public boolean checkEffectRangeInsidePeaceZone(Skill skill, int x, int y, int z)
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{
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final int range = skill.getEffectRange();
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final int up = y + range;
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final int down = y - range;
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final int left = x + range;
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final int right = x - range;
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for (L2ZoneType e : getZones().values())
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{
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if (e instanceof L2PeaceZone)
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{
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if (e.isInsideZone(x, up, z))
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{
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return false;
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}
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if (e.isInsideZone(x, down, z))
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{
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return false;
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}
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if (e.isInsideZone(left, y, z))
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{
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return false;
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}
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if (e.isInsideZone(right, y, z))
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{
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return false;
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}
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if (e.isInsideZone(x, y, z))
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{
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return false;
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}
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}
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}
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return true;
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}
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public void onDeath(L2Character character)
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{
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for (L2ZoneType z : getZones().values())
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{
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if (z.isInsideZone(character))
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{
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z.onDieInside(character);
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}
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}
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}
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public void onRevive(L2Character character)
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{
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for (L2ZoneType z : getZones().values())
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{
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if (z.isInsideZone(character))
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{
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z.onReviveInside(character);
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}
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}
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}
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}
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