Merged with released L2J-Unity files.
This commit is contained in:
@ -1,167 +1,159 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.zone;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.util.Rnd;
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/**
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* Abstract zone with spawn locations
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* @author DS, Nyaran (rework 10/07/2011)
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*/
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public abstract class L2ZoneRespawn extends L2ZoneType
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{
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private List<Location> _spawnLocs = null;
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private List<Location> _otherSpawnLocs = null;
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private List<Location> _chaoticSpawnLocs = null;
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private List<Location> _banishSpawnLocs = null;
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protected L2ZoneRespawn(int id)
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{
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super(id);
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}
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public void parseLoc(int x, int y, int z, String type)
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{
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if ((type == null) || type.isEmpty())
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{
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addSpawn(x, y, z);
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}
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else
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{
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switch (type)
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{
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case "other":
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{
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addOtherSpawn(x, y, z);
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break;
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}
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case "chaotic":
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{
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addChaoticSpawn(x, y, z);
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break;
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}
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case "banish":
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{
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addBanishSpawn(x, y, z);
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break;
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}
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default:
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{
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_log.warning(getClass().getSimpleName() + ": Unknown location type: " + type);
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}
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}
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}
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}
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public final void addSpawn(int x, int y, int z)
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{
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if (_spawnLocs == null)
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{
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_spawnLocs = new ArrayList<>();
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}
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_spawnLocs.add(new Location(x, y, z));
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}
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public final void addOtherSpawn(int x, int y, int z)
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{
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if (_otherSpawnLocs == null)
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{
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_otherSpawnLocs = new ArrayList<>();
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}
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_otherSpawnLocs.add(new Location(x, y, z));
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}
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public final void addChaoticSpawn(int x, int y, int z)
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{
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if (_chaoticSpawnLocs == null)
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{
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_chaoticSpawnLocs = new ArrayList<>();
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}
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_chaoticSpawnLocs.add(new Location(x, y, z));
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}
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public final void addBanishSpawn(int x, int y, int z)
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{
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if (_banishSpawnLocs == null)
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{
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_banishSpawnLocs = new ArrayList<>();
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}
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_banishSpawnLocs.add(new Location(x, y, z));
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}
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public final List<Location> getSpawns()
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{
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return _spawnLocs;
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}
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public final Location getSpawnLoc()
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{
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if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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{
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return _spawnLocs.get(Rnd.get(_spawnLocs.size()));
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}
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return _spawnLocs.get(0);
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}
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public final Location getOtherSpawnLoc()
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{
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if (_otherSpawnLocs != null)
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{
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if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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{
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return _otherSpawnLocs.get(Rnd.get(_otherSpawnLocs.size()));
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}
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return _otherSpawnLocs.get(0);
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}
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return getSpawnLoc();
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}
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public final Location getChaoticSpawnLoc()
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{
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if (_chaoticSpawnLocs != null)
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{
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if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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{
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return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size()));
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}
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return _chaoticSpawnLocs.get(0);
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}
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return getSpawnLoc();
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}
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public final Location getBanishSpawnLoc()
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{
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if (_banishSpawnLocs != null)
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{
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if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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{
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return _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size()));
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}
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return _banishSpawnLocs.get(0);
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}
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return getSpawnLoc();
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.zone;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.model.Location;
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/**
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* Abstract zone with spawn locations
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* @author DS, Nyaran (rework 10/07/2011)
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*/
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public abstract class L2ZoneRespawn extends L2ZoneType
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{
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private List<Location> _spawnLocs = null;
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private List<Location> _otherSpawnLocs = null;
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private List<Location> _chaoticSpawnLocs = null;
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private List<Location> _banishSpawnLocs = null;
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protected L2ZoneRespawn(int id)
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{
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super(id);
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}
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public void parseLoc(int x, int y, int z, String type)
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{
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if ((type == null) || type.isEmpty())
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{
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addSpawn(x, y, z);
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}
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else
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{
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switch (type)
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{
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case "other":
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addOtherSpawn(x, y, z);
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break;
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case "chaotic":
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addChaoticSpawn(x, y, z);
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break;
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case "banish":
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addBanishSpawn(x, y, z);
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break;
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default:
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_log.warning(getClass().getSimpleName() + ": Unknown location type: " + type);
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}
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}
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}
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public final void addSpawn(int x, int y, int z)
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{
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if (_spawnLocs == null)
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{
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_spawnLocs = new ArrayList<>();
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}
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_spawnLocs.add(new Location(x, y, z));
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}
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public final void addOtherSpawn(int x, int y, int z)
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{
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if (_otherSpawnLocs == null)
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{
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_otherSpawnLocs = new ArrayList<>();
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}
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_otherSpawnLocs.add(new Location(x, y, z));
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}
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public final void addChaoticSpawn(int x, int y, int z)
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{
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if (_chaoticSpawnLocs == null)
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{
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_chaoticSpawnLocs = new ArrayList<>();
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}
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_chaoticSpawnLocs.add(new Location(x, y, z));
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}
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public final void addBanishSpawn(int x, int y, int z)
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{
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if (_banishSpawnLocs == null)
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{
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_banishSpawnLocs = new ArrayList<>();
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}
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_banishSpawnLocs.add(new Location(x, y, z));
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}
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public final List<Location> getSpawns()
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{
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return _spawnLocs;
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}
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public final Location getSpawnLoc()
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{
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if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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{
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return _spawnLocs.get(Rnd.get(_spawnLocs.size()));
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}
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return _spawnLocs.get(0);
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}
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public final Location getOtherSpawnLoc()
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{
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if (_otherSpawnLocs != null)
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{
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if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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{
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return _otherSpawnLocs.get(Rnd.get(_otherSpawnLocs.size()));
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}
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return _otherSpawnLocs.get(0);
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}
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return getSpawnLoc();
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}
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public final Location getChaoticSpawnLoc()
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{
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if (_chaoticSpawnLocs != null)
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{
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if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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{
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return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size()));
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}
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return _chaoticSpawnLocs.get(0);
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}
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return getSpawnLoc();
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}
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public Location getBanishSpawnLoc()
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{
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if (_banishSpawnLocs != null)
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{
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if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
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{
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return _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size()));
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}
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return _banishSpawnLocs.get(0);
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}
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return getSpawnLoc();
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}
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}
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