Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,56 +1,56 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.skills;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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* Effect time task finish the effect when the abnormal time is reached.
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* @author Zoey76
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*/
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public class BuffTimeTask implements Runnable
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{
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private final AtomicInteger _time = new AtomicInteger();
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private final BuffInfo _info;
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/**
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* EffectTimeTask constructor.
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* @param info the buff info
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*/
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public BuffTimeTask(BuffInfo info)
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{
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_info = info;
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}
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/**
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* Gets the elapsed time.
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* @return the tick count
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*/
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public int getElapsedTime()
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{
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return _time.get();
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}
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@Override
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public void run()
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{
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if (_time.incrementAndGet() > _info.getAbnormalTime())
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{
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_info.getEffected().getEffectList().stopSkillEffects(false, _info.getSkill().getId());
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}
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.skills;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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* Effect time task finish the effect when the abnormal time is reached.
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* @author Zoey76
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*/
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public class BuffTimeTask implements Runnable
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{
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private final AtomicInteger _time = new AtomicInteger();
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private final BuffInfo _info;
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/**
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* EffectTimeTask constructor.
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* @param info the buff info
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*/
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public BuffTimeTask(BuffInfo info)
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{
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_info = info;
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}
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/**
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* Gets the elapsed time.
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* @return the tick count
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*/
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public int getElapsedTime()
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{
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return _time.get();
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}
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@Override
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public void run()
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{
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if (_time.incrementAndGet() > _info.getAbnormalTime())
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{
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_info.getEffected().getEffectList().stopSkillEffects(false, _info.getSkill().getId());
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}
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}
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}
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