Merged with released L2J-Unity files.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.eventengine;
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import java.nio.file.Path;
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import java.util.Collections;
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import java.util.Map;
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import java.util.Queue;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedDeque;
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import java.util.concurrent.atomic.AtomicReference;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.eventengine.drop.IEventDrop;
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import com.l2jmobius.gameserver.model.events.AbstractScript;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogout;
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/**
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* @author UnAfraid
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* @param <T>
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*/
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public abstract class AbstractEventManager<T extends AbstractEvent<?>>extends AbstractScript
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{
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private String _name;
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private volatile StatsSet _variables = StatsSet.EMPTY_STATSET;
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private volatile Set<EventScheduler> _schedulers = Collections.emptySet();
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private volatile Set<IConditionalEventScheduler> _conditionalSchedulers = Collections.emptySet();
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private volatile Map<String, IEventDrop> _rewards = Collections.emptyMap();
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private final Set<T> _events = ConcurrentHashMap.newKeySet();
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private final Queue<L2PcInstance> _registeredPlayers = new ConcurrentLinkedDeque<>();
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private final AtomicReference<IEventState> _state = new AtomicReference<>();
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public abstract void onInitialized();
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/* ********************** */
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public String getName()
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{
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return _name;
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}
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public void setName(String name)
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{
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_name = name;
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}
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/* ********************** */
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public StatsSet getVariables()
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{
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return _variables;
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}
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public void setVariables(StatsSet variables)
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{
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_variables = new StatsSet(Collections.unmodifiableMap(variables.getSet()));
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}
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/* ********************** */
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public EventScheduler getScheduler(String name)
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{
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return _schedulers.stream().filter(scheduler -> scheduler.getName().equalsIgnoreCase(name)).findFirst().orElse(null);
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}
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public void setSchedulers(Set<EventScheduler> schedulers)
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{
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_schedulers = Collections.unmodifiableSet(schedulers);
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}
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/* ********************** */
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public Set<IConditionalEventScheduler> getConditionalSchedulers()
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{
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return _conditionalSchedulers;
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}
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public void setConditionalSchedulers(Set<IConditionalEventScheduler> schedulers)
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{
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_conditionalSchedulers = Collections.unmodifiableSet(schedulers);
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}
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/* ********************** */
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public IEventDrop getRewards(String name)
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{
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return _rewards.get(name);
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}
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public void setRewards(Map<String, IEventDrop> rewards)
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{
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_rewards = Collections.unmodifiableMap(rewards);
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}
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/* ********************** */
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public Set<T> getEvents()
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{
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return _events;
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}
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/* ********************** */
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public void startScheduler()
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{
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_schedulers.forEach(EventScheduler::startScheduler);
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}
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public void stopScheduler()
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{
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_schedulers.forEach(EventScheduler::stopScheduler);
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}
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public void startConditionalSchedulers()
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{
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//@formatter:off
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_conditionalSchedulers.stream()
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.filter(IConditionalEventScheduler::test)
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.forEach(IConditionalEventScheduler::run);
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//@formatter:on
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}
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/* ********************** */
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public IEventState getState()
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{
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return _state.get();
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}
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public void setState(IEventState newState)
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{
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final IEventState previousState = _state.get();
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_state.set(newState);
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onStateChange(previousState, newState);
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}
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public boolean setState(IEventState previousState, IEventState newState)
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{
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if (_state.compareAndSet(previousState, newState))
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{
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onStateChange(previousState, newState);
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return true;
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}
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return false;
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}
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/* ********************** */
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public final boolean registerPlayer(L2PcInstance player)
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{
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return canRegister(player, true) && _registeredPlayers.offer(player);
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}
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public final boolean unregisterPlayer(L2PcInstance player)
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{
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return _registeredPlayers.remove(player);
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}
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public final boolean isRegistered(L2PcInstance player)
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{
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return _registeredPlayers.contains(player);
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}
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public boolean canRegister(L2PcInstance player, boolean sendMessage)
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{
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return !_registeredPlayers.contains(player);
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}
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public final Queue<L2PcInstance> getRegisteredPlayers()
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{
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return _registeredPlayers;
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}
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/* ********************** */
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@RegisterEvent(EventType.ON_PLAYER_LOGOUT)
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@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
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private void onPlayerLogout(OnPlayerLogout event)
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{
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final L2PcInstance player = event.getActiveChar();
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if (_registeredPlayers.remove(player))
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{
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onUnregisteredPlayer(player);
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}
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}
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/* ********************** */
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/**
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* Triggered when a player is automatically removed from the event manager because he disconnected
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* @param player
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*/
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protected void onUnregisteredPlayer(L2PcInstance player)
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{
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}
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/**
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* Triggered when state is changed
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* @param previousState
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* @param newState
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*/
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protected void onStateChange(IEventState previousState, IEventState newState)
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{
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}
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/* ********************** */
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@Override
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public String getScriptName()
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{
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return getClass().getSimpleName();
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}
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@Override
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public Path getScriptPath()
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{
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return null;
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}
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}
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