Merged with released L2J-Unity files.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.eventengine;
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import java.nio.file.Path;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.AbstractScript;
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import com.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
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/**
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* @author UnAfraid
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* @param <T>
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*/
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public abstract class AbstractEvent<T extends AbstractEventMember<?>>extends AbstractScript
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{
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private final Map<Integer, T> _members = new ConcurrentHashMap<>();
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private IEventState _state;
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public final Map<Integer, T> getMembers()
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{
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return _members;
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}
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public final T getMember(int objectId)
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{
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return _members.get(objectId);
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}
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public final void addMember(T member)
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{
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_members.put(member.getObjectId(), member);
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}
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public final void broadcastPacket(IClientOutgoingPacket... packets)
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{
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_members.values().forEach(member -> member.sendPacket(packets));
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}
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public final IEventState getState()
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{
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return _state;
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}
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public final void setState(IEventState state)
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{
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_state = state;
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}
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@Override
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public final String getScriptName()
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{
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return getClass().getSimpleName();
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}
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@Override
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public final Path getScriptPath()
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{
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return null;
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}
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/**
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* @param player
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* @return {@code true} if player is on event, {@code false} otherwise.
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*/
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public boolean isOnEvent(L2PcInstance player)
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{
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return _members.containsKey(player.getObjectId());
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}
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/**
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* @param player
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* @return {@code true} if player is blocked from leaving the game, {@code false} otherwise.
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*/
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public boolean isBlockingExit(L2PcInstance player)
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{
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return false;
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}
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/**
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* @param player
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* @return {@code true} if player is blocked from receiving death penalty upon death, {@code false} otherwise.
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*/
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public boolean isBlockingDeathPenalty(L2PcInstance player)
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{
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return false;
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}
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/**
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* @param player
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* @return {@code true} if player can revive after death, {@code false} otherwise.
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*/
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public boolean canRevive(L2PcInstance player)
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{
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return true;
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}
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}
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