Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

View File

@@ -1,53 +1,65 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.effects;
/**
* @author UnAfraid
*/
public enum EffectFlag
{
NONE,
BLOCK_BUFF,
BLOCK_DEBUFF,
BLOCK_HP,
BLOCK_MP,
RESURRECTION_SPECIAL,
NOBLESS_BLESSING,
SILENT_MOVE,
PROTECTION_BLESSING,
RELAXING,
FEAR,
CONFUSED,
MUTED,
PSYCHICAL_MUTED,
PSYCHICAL_ATTACK_MUTED,
DISARMED,
ROOTED,
SLEEP,
STUNNED,
BETRAYED,
PARALYZED,
SINGLE_TARGET,
BLOCK_RESURRECTION,
SERVITOR_SHARE;
public int getMask()
{
return 1 << ordinal();
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.effects;
/**
* @author UnAfraid
*/
public enum EffectFlag
{
NONE,
RESURRECTION_SPECIAL,
NOBLESS_BLESSING,
SILENT_MOVE,
PROTECTION_BLESSING,
RELAXING,
BLOCK_CONTROL,
CONFUSED,
MUTED,
PSYCHICAL_MUTED,
PSYCHICAL_ATTACK_MUTED,
DISARMED,
ROOTED,
BLOCK_ACTIONS,
CONDITIONAL_BLOCK_ACTIONS,
BETRAYED,
HP_BLOCK,
MP_BLOCK,
BUFF_BLOCK,
DEBUFF_BLOCK,
ABNORMAL_SHIELD,
BLOCK_RESURRECTION,
SERVITOR_SHARE,
UNTARGETABLE,
CANNOT_ESCAPE,
DOUBLE_CAST,
ATTACK_BEHIND,
TARGETING_DISABLED,
FACEOFF,
PHYSICAL_SHIELD_ANGLE_ALL,
CHEAPSHOT,
IGNORE_DEATH,
HPCPHEAL_CRITICAL,
PROTECT_DEATH_PENALTY,
CHAT_BLOCK,
FAKE_DEATH;
public long getMask()
{
return 1L << ordinal();
}
}