Merged with released L2J-Unity files.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.cubic;
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import java.util.Comparator;
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import java.util.concurrent.ScheduledFuture;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Party;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoCubic;
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import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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/**
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* @author UnAfraid
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*/
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public class CubicInstance
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{
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private final L2PcInstance _owner;
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private final L2PcInstance _caster;
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private final L2CubicTemplate _template;
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private ScheduledFuture<?> _skillUseTask;
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private ScheduledFuture<?> _expireTask;
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public CubicInstance(L2PcInstance owner, L2PcInstance caster, L2CubicTemplate template)
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{
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_owner = owner;
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_caster = caster;
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_template = template;
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activate();
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}
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private void activate()
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{
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_skillUseTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this::tryToUseSkill, 0, _template.getDelay() * 1000);
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_expireTask = ThreadPoolManager.getInstance().scheduleAi(this::deactivate, _template.getDuration() * 1000);
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}
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public void deactivate()
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{
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if ((_skillUseTask != null) && !_skillUseTask.isDone())
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{
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_skillUseTask.cancel(true);
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}
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_skillUseTask = null;
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if ((_expireTask != null) && !_expireTask.isDone())
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{
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_expireTask.cancel(true);
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}
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_expireTask = null;
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_owner.getCubics().remove(_template.getId());
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_owner.sendPacket(new ExUserInfoCubic(_owner));
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_owner.broadcastCharInfo();
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}
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private void tryToUseSkill()
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{
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final double random = Rnd.nextDouble() * 100;
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double commulativeChance = 0;
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for (CubicSkill cubicSkill : _template.getSkills())
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{
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if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
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{
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final Skill skill = cubicSkill.getSkill();
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if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
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{
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final L2Character target = findTarget(cubicSkill);
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if (target != null)
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{
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_caster.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
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skill.activateSkill(_owner, target);
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break;
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}
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}
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}
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}
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}
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private L2Character findTarget(CubicSkill cubicSkill)
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{
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switch (_template.getTargetType())
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{
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case BY_SKILL:
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{
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if (!_template.validateConditions(this, _owner, _owner))
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{
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return null;
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}
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final Skill skill = cubicSkill.getSkill();
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if (skill != null)
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{
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switch (cubicSkill.getTargetType())
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{
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case HEAL:
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{
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final L2Party party = _owner.getParty();
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if (party != null)
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{
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return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
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}
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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case MASTER:
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{
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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case TARGET:
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{
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final L2Object possibleTarget = skill.getTarget(_owner, false, false, false);
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if ((possibleTarget != null) && possibleTarget.isCharacter())
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{
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if (cubicSkill.validateConditions(this, _owner, (L2Character) possibleTarget))
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{
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return (L2Character) possibleTarget;
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}
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}
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break;
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}
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}
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}
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break;
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}
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case TARGET:
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{
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switch (cubicSkill.getTargetType())
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{
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case HEAL:
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{
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final L2Party party = _owner.getParty();
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if (party != null)
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{
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return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
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}
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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case MASTER:
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{
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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case TARGET:
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{
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final L2Object targetObject = _owner.getTarget();
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if ((targetObject != null) && targetObject.isCharacter())
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{
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final L2Character target = (L2Character) targetObject;
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if (cubicSkill.validateConditions(this, _owner, target))
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{
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return target;
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}
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}
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break;
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}
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}
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break;
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}
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case HEAL:
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{
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final L2Party party = _owner.getParty();
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if (party != null)
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{
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return party.getMembers().stream().filter(member -> member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
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}
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if (cubicSkill.validateConditions(this, _owner, _owner))
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{
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return _owner;
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}
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break;
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}
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}
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return null;
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}
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/**
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* @return the {@link L2Character} that owns this cubic
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*/
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public L2Character getOwner()
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{
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return _owner;
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}
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/**
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* @return the {@link L2Character} that casted this cubic
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*/
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public L2Character getCaster()
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{
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return _caster;
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}
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/**
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* @return {@code true} if cubic is casted from someone else but the owner, {@code false}
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*/
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public boolean isGivenByOther()
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{
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return _caster != _owner;
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}
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/**
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* @return the {@link L2CubicTemplate} of this cubic
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*/
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public L2CubicTemplate getTemplate()
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{
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return _template;
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}
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}
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