Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.cubic;
import java.util.Comparator;
import java.util.concurrent.ScheduledFuture;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2Party;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2CubicTemplate;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoCubic;
import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
/**
* @author UnAfraid
*/
public class CubicInstance
{
private final L2PcInstance _owner;
private final L2PcInstance _caster;
private final L2CubicTemplate _template;
private ScheduledFuture<?> _skillUseTask;
private ScheduledFuture<?> _expireTask;
public CubicInstance(L2PcInstance owner, L2PcInstance caster, L2CubicTemplate template)
{
_owner = owner;
_caster = caster;
_template = template;
activate();
}
private void activate()
{
_skillUseTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this::tryToUseSkill, 0, _template.getDelay() * 1000);
_expireTask = ThreadPoolManager.getInstance().scheduleAi(this::deactivate, _template.getDuration() * 1000);
}
public void deactivate()
{
if ((_skillUseTask != null) && !_skillUseTask.isDone())
{
_skillUseTask.cancel(true);
}
_skillUseTask = null;
if ((_expireTask != null) && !_expireTask.isDone())
{
_expireTask.cancel(true);
}
_expireTask = null;
_owner.getCubics().remove(_template.getId());
_owner.sendPacket(new ExUserInfoCubic(_owner));
_owner.broadcastCharInfo();
}
private void tryToUseSkill()
{
final double random = Rnd.nextDouble() * 100;
double commulativeChance = 0;
for (CubicSkill cubicSkill : _template.getSkills())
{
if ((commulativeChance += cubicSkill.getTriggerRate()) > random)
{
final Skill skill = cubicSkill.getSkill();
if ((skill != null) && (Rnd.get(100) < cubicSkill.getSuccessRate()))
{
final L2Character target = findTarget(cubicSkill);
if (target != null)
{
_caster.broadcastPacket(new MagicSkillUse(_owner, target, skill.getDisplayId(), skill.getDisplayLevel(), skill.getHitTime(), skill.getReuseDelay()));
skill.activateSkill(_owner, target);
break;
}
}
}
}
}
private L2Character findTarget(CubicSkill cubicSkill)
{
switch (_template.getTargetType())
{
case BY_SKILL:
{
if (!_template.validateConditions(this, _owner, _owner))
{
return null;
}
final Skill skill = cubicSkill.getSkill();
if (skill != null)
{
switch (cubicSkill.getTargetType())
{
case HEAL:
{
final L2Party party = _owner.getParty();
if (party != null)
{
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
}
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
case MASTER:
{
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
case TARGET:
{
final L2Object possibleTarget = skill.getTarget(_owner, false, false, false);
if ((possibleTarget != null) && possibleTarget.isCharacter())
{
if (cubicSkill.validateConditions(this, _owner, (L2Character) possibleTarget))
{
return (L2Character) possibleTarget;
}
}
break;
}
}
}
break;
}
case TARGET:
{
switch (cubicSkill.getTargetType())
{
case HEAL:
{
final L2Party party = _owner.getParty();
if (party != null)
{
return party.getMembers().stream().filter(member -> cubicSkill.validateConditions(this, _owner, member) && member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
}
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
case MASTER:
{
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
case TARGET:
{
final L2Object targetObject = _owner.getTarget();
if ((targetObject != null) && targetObject.isCharacter())
{
final L2Character target = (L2Character) targetObject;
if (cubicSkill.validateConditions(this, _owner, target))
{
return target;
}
}
break;
}
}
break;
}
case HEAL:
{
final L2Party party = _owner.getParty();
if (party != null)
{
return party.getMembers().stream().filter(member -> member.isInsideRadius(_owner, Config.ALT_PARTY_RANGE, true, true)).sorted(Comparator.comparingInt(L2Character::getCurrentHpPercent).reversed()).findFirst().orElse(null);
}
if (cubicSkill.validateConditions(this, _owner, _owner))
{
return _owner;
}
break;
}
}
return null;
}
/**
* @return the {@link L2Character} that owns this cubic
*/
public L2Character getOwner()
{
return _owner;
}
/**
* @return the {@link L2Character} that casted this cubic
*/
public L2Character getCaster()
{
return _caster;
}
/**
* @return {@code true} if cubic is casted from someone else but the owner, {@code false}
*/
public boolean isGivenByOther()
{
return _caster != _owner;
}
/**
* @return the {@link L2CubicTemplate} of this cubic
*/
public L2CubicTemplate getTemplate()
{
return _template;
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.cubic;
import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
/**
* @author UnAfraid
*/
public class CubicSkill extends SkillHolder implements ICubicConditionHolder
{
private final int _triggerRate;
private final int _successRate;
private final boolean _canUseOnStaticObjects;
private final CubicSkillTargetType _targetType;
private final List<ICubicCondition> _conditions = new ArrayList<>();
private final boolean _targetDebuff;
public CubicSkill(StatsSet set)
{
super(set.getInt("id"), set.getInt("level"));
_triggerRate = set.getInt("triggerRate", 100);
_successRate = set.getInt("successRate", 100);
_canUseOnStaticObjects = set.getBoolean("canUseOnStaticObjects", false);
_targetType = set.getEnum("target", CubicSkillTargetType.class, CubicSkillTargetType.TARGET);
_targetDebuff = set.getBoolean("targetDebuff", false);
}
public int getTriggerRate()
{
return _triggerRate;
}
public int getSuccessRate()
{
return _successRate;
}
public boolean canUseOnStaticObjects()
{
return _canUseOnStaticObjects;
}
public CubicSkillTargetType getTargetType()
{
return _targetType;
}
public boolean isTargetingDebuff()
{
return _targetDebuff;
}
@Override
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target)
{
return (!_targetDebuff || (_targetDebuff && target.getEffectList().hasDebuffs())) && (_conditions.isEmpty() || _conditions.stream().allMatch(condition -> condition.test(cubic, owner, target)));
}
@Override
public void addCondition(ICubicCondition condition)
{
_conditions.add(condition);
}
@Override
public String toString()
{
return "Cubic skill id: " + getSkillId() + " level: " + getSkillLvl() + " triggerRate: " + _triggerRate + " successRate: " + _successRate + " canUseOnStaticObjects: " + _canUseOnStaticObjects + " targetType: " + _targetType + " isTargetingDebuff: " + _targetDebuff + Config.EOL;
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.cubic;
/**
* @author UnAfraid
*/
public enum CubicSkillTargetType
{
HEAL,
MASTER,
TARGET
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.cubic;
/**
* @author UnAfraid
*/
public enum CubicTargetType
{
BY_SKILL,
TARGET,
HEAL;
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.cubic;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.conditions.ICubicCondition;
/**
* @author UnAfraid
*/
public interface ICubicConditionHolder
{
public boolean validateConditions(CubicInstance cubic, L2Character owner, L2Character target);
public void addCondition(ICubicCondition condition);
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.cubic.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
/**
* @author UnAfraid
*/
public class GeneralCondition implements ICubicCondition
{
private final GeneralConditionType _type;
private final int _hpPer;
private final int _hp;
public GeneralCondition(GeneralConditionType type, int hpPer, int hp)
{
_type = type;
_hpPer = hpPer;
_hp = hp;
}
@Override
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
{
final double hpPer = target.getCurrentHpPercent();
switch (_type)
{
case GREATER:
{
if (hpPer < _hpPer)
{
return false;
}
if (target.getCurrentHp() < _hp)
{
return false;
}
break;
}
case LESSER:
{
if (hpPer > _hpPer)
{
return false;
}
if (target.getCurrentHp() > _hp)
{
return false;
}
break;
}
}
return true;
}
@Override
public String toString()
{
return getClass().getSimpleName() + " chance: " + _hpPer + " range: " + _hp;
}
public static enum GeneralConditionType
{
GREATER,
LESSER;
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.cubic.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
/**
* @author UnAfraid
*/
public class HealthCondition implements ICubicCondition
{
private final int _min;
private final int _max;
public HealthCondition(int min, int max)
{
_min = min;
_max = max;
}
@Override
public boolean test(CubicInstance cubic, L2Character owner, L2Character target)
{
final double hpPer = target.getCurrentHpPercent();
return (hpPer > _min) && (hpPer < _max);
}
@Override
public String toString()
{
return getClass().getSimpleName() + " min: " + _min + " max: " + _max;
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.cubic.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.cubic.CubicInstance;
/**
* @author UnAfraid
*/
public interface ICubicCondition
{
public boolean test(CubicInstance cubic, L2Character owner, L2Character target);
}