Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,79 +1,68 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.instancemanager.GrandBossManager;
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import com.l2jmobius.gameserver.model.PcCondOverride;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.entity.TvTEvent;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Player Can Escape condition implementation.
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* @author Adry_85
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*/
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public class ConditionPlayerCanEscape extends Condition
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{
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private final boolean _val;
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public ConditionPlayerCanEscape(boolean val)
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{
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_val = val;
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}
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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boolean canTeleport = true;
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final L2PcInstance player = effector.getActingPlayer();
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if (player == null)
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{
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canTeleport = false;
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}
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else if (!TvTEvent.onEscapeUse(player.getObjectId()))
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{
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canTeleport = false;
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}
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else if (player.isInDuel())
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{
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canTeleport = false;
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}
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else if (player.isAfraid())
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{
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canTeleport = false;
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}
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else if (player.isCombatFlagEquipped())
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{
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canTeleport = false;
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}
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else if (player.isFlying() || player.isFlyingMounted())
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{
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canTeleport = false;
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}
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else if (player.isInOlympiadMode())
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{
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canTeleport = false;
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}
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else if ((GrandBossManager.getInstance().getZone(player) != null) && !player.canOverrideCond(PcCondOverride.SKILL_CONDITIONS))
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{
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canTeleport = false;
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}
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return _val == canTeleport;
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Player Can Escape condition implementation.
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* @author Adry_85
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*/
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public class ConditionPlayerCanEscape extends Condition
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{
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private final boolean _val;
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public ConditionPlayerCanEscape(boolean val)
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{
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_val = val;
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}
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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boolean canTeleport = true;
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final L2PcInstance player = effector.getActingPlayer();
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if (player == null)
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{
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canTeleport = false;
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}
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else if (player.isInDuel())
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{
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canTeleport = false;
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}
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else if (player.isControlBlocked())
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{
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canTeleport = false;
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}
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else if (player.isCombatFlagEquipped())
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{
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canTeleport = false;
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}
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else if (player.isFlying() || player.isFlyingMounted())
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{
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canTeleport = false;
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}
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else if (player.isInOlympiadMode())
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{
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canTeleport = false;
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}
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return (_val == canTeleport);
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}
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}
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