Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,65 +1,64 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* The Class ConditionPlayerActiveSkillId.
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* @author DrHouse
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*/
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public class ConditionPlayerActiveSkillId extends Condition
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{
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private final int _skillId;
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private final int _skillLevel;
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/**
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* Instantiates a new condition player active skill id.
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* @param skillId the skill id
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*/
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public ConditionPlayerActiveSkillId(int skillId)
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{
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_skillId = skillId;
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_skillLevel = -1;
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}
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/**
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* Instantiates a new condition player active skill id.
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* @param skillId the skill id
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* @param skillLevel the skill level
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*/
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public ConditionPlayerActiveSkillId(int skillId, int skillLevel)
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{
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_skillId = skillId;
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_skillLevel = skillLevel;
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}
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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for (Skill sk : effector.getAllSkills())
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{
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if ((sk != null) && (sk.getId() == _skillId) && ((_skillLevel == -1) || (_skillLevel <= sk.getLevel())))
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{
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return true;
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}
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}
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return false;
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* The Class ConditionPlayerActiveSkillId.
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* @author DrHouse
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*/
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public class ConditionPlayerActiveSkillId extends Condition
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{
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private final int _skillId;
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private final int _skillLevel;
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/**
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* Instantiates a new condition player active skill id.
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* @param skillId the skill id
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*/
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public ConditionPlayerActiveSkillId(int skillId)
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{
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_skillId = skillId;
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_skillLevel = -1;
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}
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/**
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* Instantiates a new condition player active skill id.
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* @param skillId the skill id
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* @param skillLevel the skill level
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*/
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public ConditionPlayerActiveSkillId(int skillId, int skillLevel)
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{
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_skillId = skillId;
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_skillLevel = skillLevel;
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}
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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final Skill knownSkill = effector.getKnownSkill(_skillId);
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if (knownSkill != null)
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{
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return (_skillLevel == -1) || (_skillLevel <= knownSkill.getLevel());
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}
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return false;
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}
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}
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