Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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@@ -1,68 +1,66 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* The Class ConditionGameTime.
* @author mkizub
*/
public class ConditionGameTime extends Condition
{
/**
* The Enum CheckGameTime.
*/
public enum CheckGameTime
{
NIGHT
}
private final CheckGameTime _check;
private final boolean _required;
/**
* Instantiates a new condition game time.
* @param check the check
* @param required the required
*/
public ConditionGameTime(CheckGameTime check, boolean required)
{
_check = check;
_required = required;
}
/**
* Test impl.
* @return true, if successful
*/
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
switch (_check)
{
case NIGHT:
{
return GameTimeController.getInstance().isNight() == _required;
}
}
return !_required;
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* The Class ConditionGameTime.
* @author mkizub
*/
public class ConditionGameTime extends Condition
{
/**
* The Enum CheckGameTime.
*/
public enum CheckGameTime
{
NIGHT
}
private final CheckGameTime _check;
private final boolean _required;
/**
* Instantiates a new condition game time.
* @param check the check
* @param required the required
*/
public ConditionGameTime(CheckGameTime check, boolean required)
{
_check = check;
_required = required;
}
/**
* Test impl.
* @return true, if successful
*/
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
switch (_check)
{
case NIGHT:
return GameTimeController.getInstance().isNight() == _required;
}
return !_required;
}
}