Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,192 +1,220 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.enums.Race;
|
||||
import com.l2jmobius.util.Rnd;
|
||||
|
||||
/**
|
||||
* @author Nyaran
|
||||
*/
|
||||
public class L2MapRegion
|
||||
{
|
||||
private final String _name;
|
||||
private final String _town;
|
||||
private final int _locId;
|
||||
private final int _castle;
|
||||
private final int _bbs;
|
||||
private List<int[]> _maps = null;
|
||||
|
||||
private List<Location> _spawnLocs = null;
|
||||
private List<Location> _otherSpawnLocs = null;
|
||||
private List<Location> _chaoticSpawnLocs = null;
|
||||
private List<Location> _banishSpawnLocs = null;
|
||||
|
||||
private final Map<Race, String> _bannedRace = new HashMap<>();
|
||||
|
||||
public L2MapRegion(String name, String town, int locId, int castle, int bbs)
|
||||
{
|
||||
_name = name;
|
||||
_town = town;
|
||||
_locId = locId;
|
||||
_castle = castle;
|
||||
_bbs = bbs;
|
||||
}
|
||||
|
||||
public final String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public final String getTown()
|
||||
{
|
||||
return _town;
|
||||
}
|
||||
|
||||
public final int getLocId()
|
||||
{
|
||||
return _locId;
|
||||
}
|
||||
|
||||
public final int getCastle()
|
||||
{
|
||||
return _castle;
|
||||
}
|
||||
|
||||
public final int getBbs()
|
||||
{
|
||||
return _bbs;
|
||||
}
|
||||
|
||||
public final void addMap(int x, int y)
|
||||
{
|
||||
if (_maps == null)
|
||||
{
|
||||
_maps = new ArrayList<>();
|
||||
}
|
||||
|
||||
_maps.add(new int[]
|
||||
{
|
||||
x,
|
||||
y
|
||||
});
|
||||
}
|
||||
|
||||
public final List<int[]> getMaps()
|
||||
{
|
||||
return _maps;
|
||||
}
|
||||
|
||||
public final boolean isZoneInRegion(int x, int y)
|
||||
{
|
||||
if (_maps == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int[] map : _maps)
|
||||
{
|
||||
if ((map[0] == x) && (map[1] == y))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Respawn
|
||||
public final void addSpawn(int x, int y, int z)
|
||||
{
|
||||
if (_spawnLocs == null)
|
||||
{
|
||||
_spawnLocs = new ArrayList<>();
|
||||
}
|
||||
|
||||
_spawnLocs.add(new Location(x, y, z));
|
||||
}
|
||||
|
||||
public final void addOtherSpawn(int x, int y, int z)
|
||||
{
|
||||
if (_otherSpawnLocs == null)
|
||||
{
|
||||
_otherSpawnLocs = new ArrayList<>();
|
||||
}
|
||||
|
||||
_otherSpawnLocs.add(new Location(x, y, z));
|
||||
}
|
||||
|
||||
public final void addChaoticSpawn(int x, int y, int z)
|
||||
{
|
||||
if (_chaoticSpawnLocs == null)
|
||||
{
|
||||
_chaoticSpawnLocs = new ArrayList<>();
|
||||
}
|
||||
|
||||
_chaoticSpawnLocs.add(new Location(x, y, z));
|
||||
}
|
||||
|
||||
public final void addBanishSpawn(int x, int y, int z)
|
||||
{
|
||||
if (_banishSpawnLocs == null)
|
||||
{
|
||||
_banishSpawnLocs = new ArrayList<>();
|
||||
}
|
||||
|
||||
_banishSpawnLocs.add(new Location(x, y, z));
|
||||
}
|
||||
|
||||
public final List<Location> getSpawns()
|
||||
{
|
||||
return _spawnLocs;
|
||||
}
|
||||
|
||||
public final Location getSpawnLoc()
|
||||
{
|
||||
return Config.RANDOM_RESPAWN_IN_TOWN_ENABLED ? _spawnLocs.get(Rnd.get(_spawnLocs.size())) : _spawnLocs.get(0);
|
||||
}
|
||||
|
||||
public final Location getOtherSpawnLoc()
|
||||
{
|
||||
return _otherSpawnLocs != null ? Config.RANDOM_RESPAWN_IN_TOWN_ENABLED ? _otherSpawnLocs.get(Rnd.get(_otherSpawnLocs.size())) : _otherSpawnLocs.get(0) : getSpawnLoc();
|
||||
}
|
||||
|
||||
public final Location getChaoticSpawnLoc()
|
||||
{
|
||||
return _chaoticSpawnLocs != null ? Config.RANDOM_RESPAWN_IN_TOWN_ENABLED ? _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size())) : _chaoticSpawnLocs.get(0) : getSpawnLoc();
|
||||
}
|
||||
|
||||
public final Location getBanishSpawnLoc()
|
||||
{
|
||||
return _banishSpawnLocs != null ? Config.RANDOM_RESPAWN_IN_TOWN_ENABLED ? _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size())) : _banishSpawnLocs.get(0) : getSpawnLoc();
|
||||
}
|
||||
|
||||
public final void addBannedRace(String race, String point)
|
||||
{
|
||||
_bannedRace.put(Race.valueOf(race), point);
|
||||
}
|
||||
|
||||
public final Map<Race, String> getBannedRace()
|
||||
{
|
||||
return _bannedRace;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.enums.Race;
|
||||
|
||||
/**
|
||||
* @author Nyaran
|
||||
*/
|
||||
public class L2MapRegion
|
||||
{
|
||||
private final String _name;
|
||||
private final String _town;
|
||||
private final int _locId;
|
||||
private final int _castle;
|
||||
private final int _bbs;
|
||||
private List<int[]> _maps = null;
|
||||
|
||||
private List<Location> _spawnLocs = null;
|
||||
private List<Location> _otherSpawnLocs = null;
|
||||
private List<Location> _chaoticSpawnLocs = null;
|
||||
private List<Location> _banishSpawnLocs = null;
|
||||
|
||||
private final Map<Race, String> _bannedRace = new HashMap<>();
|
||||
|
||||
public L2MapRegion(String name, String town, int locId, int castle, int bbs)
|
||||
{
|
||||
_name = name;
|
||||
_town = town;
|
||||
_locId = locId;
|
||||
_castle = castle;
|
||||
_bbs = bbs;
|
||||
}
|
||||
|
||||
public final String getName()
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
public final String getTown()
|
||||
{
|
||||
return _town;
|
||||
}
|
||||
|
||||
public final int getLocId()
|
||||
{
|
||||
return _locId;
|
||||
}
|
||||
|
||||
public final int getCastle()
|
||||
{
|
||||
return _castle;
|
||||
}
|
||||
|
||||
public final int getBbs()
|
||||
{
|
||||
return _bbs;
|
||||
}
|
||||
|
||||
public final void addMap(int x, int y)
|
||||
{
|
||||
if (_maps == null)
|
||||
{
|
||||
_maps = new ArrayList<>();
|
||||
}
|
||||
|
||||
_maps.add(new int[]
|
||||
{
|
||||
x,
|
||||
y
|
||||
});
|
||||
}
|
||||
|
||||
public final List<int[]> getMaps()
|
||||
{
|
||||
return _maps;
|
||||
}
|
||||
|
||||
public final boolean isZoneInRegion(int x, int y)
|
||||
{
|
||||
if (_maps == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int[] map : _maps)
|
||||
{
|
||||
if ((map[0] == x) && (map[1] == y))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Respawn
|
||||
public final void addSpawn(int x, int y, int z)
|
||||
{
|
||||
if (_spawnLocs == null)
|
||||
{
|
||||
_spawnLocs = new ArrayList<>();
|
||||
}
|
||||
|
||||
_spawnLocs.add(new Location(x, y, z));
|
||||
}
|
||||
|
||||
public final void addOtherSpawn(int x, int y, int z)
|
||||
{
|
||||
if (_otherSpawnLocs == null)
|
||||
{
|
||||
_otherSpawnLocs = new ArrayList<>();
|
||||
}
|
||||
|
||||
_otherSpawnLocs.add(new Location(x, y, z));
|
||||
}
|
||||
|
||||
public final void addChaoticSpawn(int x, int y, int z)
|
||||
{
|
||||
if (_chaoticSpawnLocs == null)
|
||||
{
|
||||
_chaoticSpawnLocs = new ArrayList<>();
|
||||
}
|
||||
|
||||
_chaoticSpawnLocs.add(new Location(x, y, z));
|
||||
}
|
||||
|
||||
public final void addBanishSpawn(int x, int y, int z)
|
||||
{
|
||||
if (_banishSpawnLocs == null)
|
||||
{
|
||||
_banishSpawnLocs = new ArrayList<>();
|
||||
}
|
||||
|
||||
_banishSpawnLocs.add(new Location(x, y, z));
|
||||
}
|
||||
|
||||
public final List<Location> getSpawns()
|
||||
{
|
||||
return _spawnLocs;
|
||||
}
|
||||
|
||||
public final Location getSpawnLoc()
|
||||
{
|
||||
if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
|
||||
{
|
||||
return _spawnLocs.get(Rnd.get(_spawnLocs.size()));
|
||||
}
|
||||
return _spawnLocs.get(0);
|
||||
}
|
||||
|
||||
public final Location getOtherSpawnLoc()
|
||||
{
|
||||
if (_otherSpawnLocs != null)
|
||||
{
|
||||
if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
|
||||
{
|
||||
return _otherSpawnLocs.get(Rnd.get(_otherSpawnLocs.size()));
|
||||
}
|
||||
return _otherSpawnLocs.get(0);
|
||||
}
|
||||
return getSpawnLoc();
|
||||
}
|
||||
|
||||
public final Location getChaoticSpawnLoc()
|
||||
{
|
||||
if (_chaoticSpawnLocs != null)
|
||||
{
|
||||
if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
|
||||
{
|
||||
return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size()));
|
||||
}
|
||||
return _chaoticSpawnLocs.get(0);
|
||||
}
|
||||
return getSpawnLoc();
|
||||
}
|
||||
|
||||
public final Location getBanishSpawnLoc()
|
||||
{
|
||||
if (_banishSpawnLocs != null)
|
||||
{
|
||||
if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
|
||||
{
|
||||
return _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size()));
|
||||
}
|
||||
return _banishSpawnLocs.get(0);
|
||||
}
|
||||
return getSpawnLoc();
|
||||
}
|
||||
|
||||
public final void addBannedRace(String race, String point)
|
||||
{
|
||||
_bannedRace.put(Race.valueOf(race), point);
|
||||
}
|
||||
|
||||
public final Map<Race, String> getBannedRace()
|
||||
{
|
||||
return _bannedRace;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user