Merged with released L2J-Unity files.
This commit is contained in:
@ -1,83 +1,84 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model;
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import com.l2jmobius.gameserver.enums.AttackType;
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/**
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* @author UnAfraid
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*/
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public class Hit
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{
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private final int _targetId;
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private final int _damage;
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private final int _ssGrade;
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private int _flags = 0;
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public Hit(L2Object target, int damage, boolean miss, boolean crit, byte shld, boolean soulshot, int ssGrade)
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{
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_targetId = target.getObjectId();
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_damage = damage;
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_ssGrade = ssGrade;
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if (miss)
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{
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addMask(AttackType.MISSED);
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return;
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}
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if (crit)
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{
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addMask(AttackType.CRITICAL);
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}
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if (soulshot)
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{
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addMask(AttackType.SHOT_USED);
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}
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if (target.isInvul() || (shld > 0))
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{
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addMask(AttackType.BLOCKED);
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}
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}
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private void addMask(AttackType type)
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{
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_flags |= type.getMask();
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}
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public int getTargetId()
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{
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return _targetId;
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}
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public int getDamage()
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{
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return _damage;
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}
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public int getFlags()
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{
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return _flags;
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}
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public int getGrade()
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{
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return _ssGrade;
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model;
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import com.l2jmobius.gameserver.enums.AttackType;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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/**
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* @author UnAfraid
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*/
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public class Hit
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{
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private final int _targetId;
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private final int _damage;
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private final int _ssGrade;
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private int _flags = 0;
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public Hit(L2Object target, int damage, boolean miss, boolean crit, byte shld, boolean soulshot, int ssGrade)
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{
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_targetId = target.getObjectId();
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_damage = damage;
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_ssGrade = ssGrade;
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if (miss)
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{
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addMask(AttackType.MISSED);
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return;
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}
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if (crit)
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{
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addMask(AttackType.CRITICAL);
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}
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if (soulshot)
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{
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addMask(AttackType.SHOT_USED);
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}
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if ((target.isCharacter() && ((L2Character) target).isHpBlocked()) || (shld > 0))
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{
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addMask(AttackType.BLOCKED);
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}
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}
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private void addMask(AttackType type)
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{
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_flags |= type.getMask();
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}
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public int getTargetId()
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{
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return _targetId;
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}
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public int getDamage()
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{
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return _damage;
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}
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public int getFlags()
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{
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return _flags;
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}
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public int getGrade()
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{
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return _ssGrade;
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}
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}
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