Merged with released L2J-Unity files.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.instancemanager;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.util.Collections;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.database.DatabaseFactory;
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import com.l2jmobius.gameserver.data.sql.impl.ClanTable;
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import com.l2jmobius.gameserver.data.xml.impl.OneDayRewardData;
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import com.l2jmobius.gameserver.model.L2Clan;
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import com.l2jmobius.gameserver.model.L2ClanMember;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.OneDayRewardDataHolder;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.stat.PcStat;
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import com.l2jmobius.gameserver.model.base.SubClass;
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import com.l2jmobius.gameserver.model.eventengine.AbstractEvent;
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import com.l2jmobius.gameserver.model.eventengine.AbstractEventManager;
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import com.l2jmobius.gameserver.model.eventengine.ScheduleTarget;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.olympiad.Olympiad;
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import com.l2jmobius.gameserver.model.variables.PlayerVariables;
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import com.l2jmobius.gameserver.network.serverpackets.ExVoteSystemInfo;
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import com.l2jmobius.gameserver.network.serverpackets.ExWorldChatCnt;
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/**
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* @author UnAfraid
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*/
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public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
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{
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private static final Logger LOGGER = Logger.getLogger(DailyTaskManager.class.getName());
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protected DailyTaskManager()
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{
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}
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@Override
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public void onInitialized()
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{
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}
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@ScheduleTarget
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private void onReset()
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{
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resetClanBonus();
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resetExtendDrop();
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resetDailySkills();
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resetWorldChatPoints();
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resetOneDayReward();
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resetRecommends();
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}
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@ScheduleTarget
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private void onSave()
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{
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GlobalVariablesManager.getInstance().storeMe();
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if (Olympiad.getInstance().inCompPeriod())
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{
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Olympiad.getInstance().saveOlympiadStatus();
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LOGGER.info("Olympiad System: Data updated.");
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}
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}
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@ScheduleTarget
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private void onClanLeaderApply()
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{
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for (L2Clan clan : ClanTable.getInstance().getClans())
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{
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if (clan.getNewLeaderId() != 0)
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{
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final L2ClanMember member = clan.getClanMember(clan.getNewLeaderId());
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if (member == null)
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{
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continue;
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}
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clan.setNewLeader(member);
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}
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}
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LOGGER.info("Clan leaders has been updated");
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}
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@ScheduleTarget
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private void onVitalityReset()
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{
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for (L2PcInstance player : L2World.getInstance().getPlayers())
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{
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player.setVitalityPoints(PcStat.MAX_VITALITY_POINTS, false);
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for (SubClass subclass : player.getSubClasses().values())
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{
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subclass.setVitalityPoints(PcStat.MAX_VITALITY_POINTS);
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}
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}
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try (Connection con = DatabaseFactory.getInstance().getConnection())
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{
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try (PreparedStatement st = con.prepareStatement("UPDATE character_subclasses SET vitality_points = ?"))
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{
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st.setInt(1, PcStat.MAX_VITALITY_POINTS);
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st.execute();
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}
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try (PreparedStatement st = con.prepareStatement("UPDATE characters SET vitality_points = ?"))
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{
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st.setInt(1, PcStat.MAX_VITALITY_POINTS);
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st.execute();
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}
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}
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catch (Exception e)
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{
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LOGGER.log(Level.WARNING, "Error while updating vitality", e);
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}
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LOGGER.info("Vitality resetted");
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}
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private void resetClanBonus()
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{
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ClanTable.getInstance().getClans().forEach(L2Clan::resetClanBonus);
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LOGGER.info("Daily clan bonus has been resetted.");
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}
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private void resetExtendDrop()
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{
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// Update data for offline players.
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try (Connection con = DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE var = ?"))
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{
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ps.setString(1, PlayerVariables.EXTEND_DROP);
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ps.execute();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "Could not reset extend drop : ", e);
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}
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// Update data for online players.
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L2World.getInstance().getPlayers().stream().forEach(player ->
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{
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player.getVariables().set(PlayerVariables.EXTEND_DROP, "");
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player.getVariables().storeMe();
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});
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LOGGER.info("Daily world chat points has been resetted.");
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}
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private void resetDailySkills()
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{
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try (Connection con = DatabaseFactory.getInstance().getConnection())
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{
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final List<SkillHolder> dailySkills = getVariables().getList("reset_skills", SkillHolder.class, Collections.emptyList());
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for (SkillHolder skill : dailySkills)
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{
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try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_skills_save WHERE skill_id=?;"))
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{
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ps.setInt(1, skill.getSkillId());
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ps.execute();
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}
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}
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "Could not reset daily skill reuse: ", e);
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}
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LOGGER.info("Daily skill reuse cleaned.");
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}
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private void resetWorldChatPoints()
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{
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// Update data for offline players.
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try (Connection con = DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("UPDATE character_variables SET val = ? WHERE var = ?"))
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{
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ps.setInt(1, Config.WORLD_CHAT_POINTS_PER_DAY);
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ps.setString(2, PlayerVariables.WORLD_CHAT_VARIABLE_NAME);
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ps.executeUpdate();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "Could not reset daily world chat points: ", e);
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}
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// Update data for online players.
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L2World.getInstance().getPlayers().stream().forEach(player ->
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{
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player.setWorldChatPoints(Config.WORLD_CHAT_POINTS_PER_DAY);
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player.sendPacket(new ExWorldChatCnt(player));
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player.getVariables().storeMe();
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});
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LOGGER.info("Daily world chat points has been resetted.");
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}
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private void resetRecommends()
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{
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try (Connection con = DatabaseFactory.getInstance().getConnection())
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{
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try (PreparedStatement ps = con.prepareStatement("UPDATE character_reco_bonus SET rec_left = ?, rec_have = 0 WHERE rec_have <= 20"))
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{
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ps.setInt(1, 0); // Rec left = 0
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ps.execute();
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}
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try (PreparedStatement ps = con.prepareStatement("UPDATE character_reco_bonus SET rec_left = ?, rec_have = GREATEST(rec_have - 20,0) WHERE rec_have > 20"))
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{
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ps.setInt(1, 0); // Rec left = 0
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ps.execute();
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}
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "Could not reset Recommendations System: ", e);
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}
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L2World.getInstance().getPlayers().stream().forEach(player ->
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{
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player.setRecomLeft(0);
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player.setRecomHave(player.getRecomHave() - 20);
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player.sendPacket(new ExVoteSystemInfo(player));
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player.broadcastUserInfo();
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});
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}
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private void resetOneDayReward()
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{
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OneDayRewardData.getInstance().getOneDayRewardData().forEach(OneDayRewardDataHolder::reset);
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}
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public static DailyTaskManager getInstance()
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{
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return SingletonHolder.INSTANCE;
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}
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private static class SingletonHolder
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{
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protected static final DailyTaskManager INSTANCE = new DailyTaskManager();
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}
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}
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