Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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@@ -1,127 +1,128 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import java.util.ArrayList;
import java.util.Date;
import java.util.List;
import com.l2jmobius.gameserver.script.DateRange;
import com.l2jmobius.gameserver.script.EventDrop;
/**
* This class manage drop of Special Events created by GM for a defined period.<br>
* During a Special Event all L2Attackable can drop extra Items.<br>
* Those extra Items are defined in the table <b>allNpcDateDrops</b>.<br>
* Each Special Event has a start and end date to stop to drop extra Items automatically.
*/
public class EventDroplist
{
/**
* The table containing all DataDrop object
*/
private static final List<DateDrop> ALL_NPC_DATE_DROPS = new ArrayList<>();
public static class DateDrop
{
protected final DateRange _dateRange;
private final EventDrop _eventDrop;
public DateDrop(DateRange dateRange, EventDrop eventDrop)
{
_dateRange = dateRange;
_eventDrop = eventDrop;
}
/**
* @return the _eventDrop
*/
public EventDrop getEventDrop()
{
return _eventDrop;
}
/**
* @return the _dateRange
*/
public DateRange getDateRange()
{
return _dateRange;
}
}
/**
* Create and Init a new DateDrop then add it to the allNpcDateDrops of EventDroplist .
* @param itemIdList The table containing all item identifier of this DateDrop
* @param count The table containing min and max value of this DateDrop
* @param chance The chance to obtain this drop
* @param dateRange The DateRange object to add to this DateDrop
*/
public void addGlobalDrop(int[] itemIdList, int[] count, int chance, DateRange dateRange)
{
ALL_NPC_DATE_DROPS.add(new DateDrop(dateRange, new EventDrop(itemIdList, count[0], count[1], chance)));
}
/**
* @param itemId the item Id for the drop
* @param min the minimum drop count
* @param max the maximum drop count
* @param chance the drop chance
* @param dateRange the event drop rate range
*/
public void addGlobalDrop(int itemId, long min, long max, int chance, DateRange dateRange)
{
ALL_NPC_DATE_DROPS.add(new DateDrop(dateRange, new EventDrop(itemId, min, max, chance)));
}
/**
* Adds an event drop for a given date range.
* @param dateRange the date range.
* @param eventDrop the event drop.
*/
public void addGlobalDrop(DateRange dateRange, EventDrop eventDrop)
{
ALL_NPC_DATE_DROPS.add(new DateDrop(dateRange, eventDrop));
}
/**
* @return all DateDrop of EventDroplist allNpcDateDrops within the date range.
*/
public List<DateDrop> getAllDrops()
{
final List<DateDrop> list = new ArrayList<>();
final Date currentDate = new Date();
for (DateDrop drop : ALL_NPC_DATE_DROPS)
{
if (drop._dateRange.isWithinRange(currentDate))
{
list.add(drop);
}
}
return list;
}
public static EventDroplist getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final EventDroplist _instance = new EventDroplist();
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import java.util.Date;
import java.util.LinkedList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import com.l2jmobius.gameserver.script.DateRange;
import com.l2jmobius.gameserver.script.EventDrop;
/**
* This class manage drop of Special Events created by GM for a defined period.<br>
* During a Special Event all L2Attackable can drop extra Items.<br>
* Those extra Items are defined in the table <b>allNpcDateDrops</b>.<br>
* Each Special Event has a start and end date to stop to drop extra Items automatically.
*/
public class EventDroplist
{
/**
* The table containing all DataDrop object
*/
private static final List<DateDrop> _allNpcDateDrops = new CopyOnWriteArrayList<>();
public static class DateDrop
{
protected final DateRange _dateRange;
private final EventDrop _eventDrop;
public DateDrop(DateRange dateRange, EventDrop eventDrop)
{
_dateRange = dateRange;
_eventDrop = eventDrop;
}
/**
* @return the _eventDrop
*/
public EventDrop getEventDrop()
{
return _eventDrop;
}
/**
* @return the _dateRange
*/
public DateRange getDateRange()
{
return _dateRange;
}
}
/**
* Create and Init a new DateDrop then add it to the allNpcDateDrops of EventDroplist .
* @param itemIdList The table containing all item identifier of this DateDrop
* @param count The table containing min and max value of this DateDrop
* @param chance The chance to obtain this drop
* @param dateRange The DateRange object to add to this DateDrop
*/
public void addGlobalDrop(int[] itemIdList, int[] count, int chance, DateRange dateRange)
{
_allNpcDateDrops.add(new DateDrop(dateRange, new EventDrop(itemIdList, count[0], count[1], chance)));
}
/**
* @param itemId the item Id for the drop
* @param min the minimum drop count
* @param max the maximum drop count
* @param chance the drop chance
* @param dateRange the event drop rate range
*/
public void addGlobalDrop(int itemId, long min, long max, int chance, DateRange dateRange)
{
_allNpcDateDrops.add(new DateDrop(dateRange, new EventDrop(itemId, min, max, chance)));
}
/**
* Adds an event drop for a given date range.
* @param dateRange the date range.
* @param eventDrop the event drop.
*/
public void addGlobalDrop(DateRange dateRange, EventDrop eventDrop)
{
_allNpcDateDrops.add(new DateDrop(dateRange, eventDrop));
}
/**
* @return all DateDrop of EventDroplist allNpcDateDrops within the date range.
*/
public List<DateDrop> getAllDrops()
{
final List<DateDrop> list = new LinkedList<>();
final Date currentDate = new Date();
for (DateDrop drop : _allNpcDateDrops)
{
if (drop._dateRange.isWithinRange(currentDate))
{
list.add(drop);
}
}
return list;
}
public static EventDroplist getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final EventDroplist _instance = new EventDroplist();
}
}

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@@ -1,427 +1,448 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import static com.l2jmobius.gameserver.model.itemcontainer.Inventory.ADENA_ID;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jmobius.Config;
import com.l2jmobius.commons.database.DatabaseFactory;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.data.xml.impl.EnchantItemBonusData;
import com.l2jmobius.gameserver.engines.DocumentEngine;
import com.l2jmobius.gameserver.enums.ItemLocation;
import com.l2jmobius.gameserver.idfactory.IdFactory;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.instance.L2EventMonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.EventDispatcher;
import com.l2jmobius.gameserver.model.events.impl.item.OnItemCreate;
import com.l2jmobius.gameserver.model.items.L2Armor;
import com.l2jmobius.gameserver.model.items.L2EtcItem;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.L2Weapon;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.util.GMAudit;
/**
* This class serves as a container for all item templates in the game.
*/
public class ItemTable
{
private static Logger LOGGER = Logger.getLogger(ItemTable.class.getName());
private static Logger LOGGER_ITEMS = Logger.getLogger("item");
public static final Map<String, Integer> SLOTS = new HashMap<>();
private L2Item[] _allTemplates;
private final Map<Integer, L2EtcItem> _etcItems = new HashMap<>();
private final Map<Integer, L2Armor> _armors = new HashMap<>();
private final Map<Integer, L2Weapon> _weapons = new HashMap<>();
static
{
SLOTS.put("shirt", L2Item.SLOT_UNDERWEAR);
SLOTS.put("lbracelet", L2Item.SLOT_L_BRACELET);
SLOTS.put("rbracelet", L2Item.SLOT_R_BRACELET);
SLOTS.put("talisman", L2Item.SLOT_DECO);
SLOTS.put("chest", L2Item.SLOT_CHEST);
SLOTS.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
SLOTS.put("head", L2Item.SLOT_HEAD);
SLOTS.put("hair", L2Item.SLOT_HAIR);
SLOTS.put("hairall", L2Item.SLOT_HAIRALL);
SLOTS.put("underwear", L2Item.SLOT_UNDERWEAR);
SLOTS.put("back", L2Item.SLOT_BACK);
SLOTS.put("neck", L2Item.SLOT_NECK);
SLOTS.put("legs", L2Item.SLOT_LEGS);
SLOTS.put("feet", L2Item.SLOT_FEET);
SLOTS.put("gloves", L2Item.SLOT_GLOVES);
SLOTS.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
SLOTS.put("belt", L2Item.SLOT_BELT);
SLOTS.put("rhand", L2Item.SLOT_R_HAND);
SLOTS.put("lhand", L2Item.SLOT_L_HAND);
SLOTS.put("lrhand", L2Item.SLOT_LR_HAND);
SLOTS.put("rear;lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
SLOTS.put("rfinger;lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
SLOTS.put("wolf", L2Item.SLOT_WOLF);
SLOTS.put("greatwolf", L2Item.SLOT_GREATWOLF);
SLOTS.put("hatchling", L2Item.SLOT_HATCHLING);
SLOTS.put("strider", L2Item.SLOT_STRIDER);
SLOTS.put("babypet", L2Item.SLOT_BABYPET);
SLOTS.put("brooch", L2Item.SLOT_BROOCH);
SLOTS.put("brooch_jewel", L2Item.SLOT_BROOCH_JEWEL);
SLOTS.put("none", L2Item.SLOT_NONE);
// retail compatibility
SLOTS.put("onepiece", L2Item.SLOT_FULL_ARMOR);
SLOTS.put("hair2", L2Item.SLOT_HAIR2);
SLOTS.put("dhair", L2Item.SLOT_HAIRALL);
SLOTS.put("alldress", L2Item.SLOT_ALLDRESS);
SLOTS.put("deco1", L2Item.SLOT_DECO);
SLOTS.put("waist", L2Item.SLOT_BELT);
}
/**
* @return a reference to this ItemTable object
*/
public static ItemTable getInstance()
{
return SingletonHolder._instance;
}
protected ItemTable()
{
load();
}
private void load()
{
int highest = 0;
_armors.clear();
_etcItems.clear();
_weapons.clear();
for (L2Item item : DocumentEngine.getInstance().loadItems())
{
if (highest < item.getId())
{
highest = item.getId();
}
if (item instanceof L2EtcItem)
{
_etcItems.put(item.getId(), (L2EtcItem) item);
}
else if (item instanceof L2Armor)
{
_armors.put(item.getId(), (L2Armor) item);
}
else
{
_weapons.put(item.getId(), (L2Weapon) item);
}
}
buildFastLookupTable(highest);
LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _etcItems.size() + " Etc Items");
LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _armors.size() + " Armor Items");
LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _weapons.size() + " Weapon Items");
LOGGER.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + (_etcItems.size() + _armors.size() + _weapons.size()) + " Items in total.");
}
/**
* Builds a variable in which all items are putting in in function of their ID.
* @param size
*/
private void buildFastLookupTable(int size)
{
// Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
LOGGER.info(getClass().getSimpleName() + ": Highest item id used:" + size);
_allTemplates = new L2Item[size + 1];
// Insert armor item in Fast Look Up Table
for (L2Armor item : _armors.values())
{
_allTemplates[item.getId()] = item;
}
// Insert weapon item in Fast Look Up Table
for (L2Weapon item : _weapons.values())
{
_allTemplates[item.getId()] = item;
}
// Insert etcItem item in Fast Look Up Table
for (L2EtcItem item : _etcItems.values())
{
_allTemplates[item.getId()] = item;
}
}
/**
* Returns the item corresponding to the item ID
* @param id : int designating the item
* @return L2Item
*/
public L2Item getTemplate(int id)
{
return (id >= _allTemplates.length) || (id < 0) ? null : _allTemplates[id];
}
/**
* Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity. <B><U> Actions</U> :</B>
* <li>Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity</li>
* <li>Add the L2ItemInstance object to _allObjects of L2world</li>
* <li>Logs Item creation according to log settings</li>
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be created
* @param count : int Quantity of items to be created for stackable items
* @param actor : L2PcInstance Player requesting the item creation
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item
*/
public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
{
// Create and Init the L2ItemInstance corresponding to the Item Identifier
final L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
if (process.equalsIgnoreCase("loot"))
{
ScheduledFuture<?> itemLootShedule;
if ((reference instanceof L2Attackable) && ((L2Attackable) reference).isRaid()) // loot privilege for raids
{
if ((((L2Attackable) reference).getFirstCommandChannelAttacked() != null) && !Config.AUTO_LOOT_RAIDS)
{
item.setOwnerId(((L2Attackable) reference).getFirstCommandChannelAttacked().getLeaderObjectId());
itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
item.setItemLootShedule(itemLootShedule);
}
}
else if (!Config.AUTO_LOOT || ((reference instanceof L2EventMonsterInstance) && ((L2EventMonsterInstance) reference).eventDropOnGround()))
{
item.setOwnerId(actor.getObjectId());
itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
item.setItemLootShedule(itemLootShedule);
}
}
if (Config.DEBUG)
{
LOGGER.fine(getClass().getSimpleName() + ": Item created oid:" + item.getObjectId() + " itemid:" + itemId);
}
// Add the L2ItemInstance object to _allObjects of L2world
L2World.getInstance().storeObject(item);
// Set Item parameters
if (item.isStackable() && (count > 1))
{
item.setCount(count);
}
if (Config.LOG_ITEMS && !process.equals("Reset") && (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || (item.getId() == ADENA_ID)))))
{
final LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
record.setLoggerName("item");
record.setParameters(new Object[]
{
item,
actor,
reference
});
LOGGER_ITEMS.log(record);
}
if ((actor != null) && actor.isGM())
{
String referenceName = "no-reference";
if (reference instanceof L2Object)
{
referenceName = ((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name";
}
else if (reference instanceof String)
{
referenceName = (String) reference;
}
if (Config.GMAUDIT)
{
GMAudit.auditGMAction(actor.getName() + " [" + actor.getObjectId() + "]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName() + " objId: " + item.getObjectId() + ")", actor.getTarget() != null ? actor.getTarget().getName() : "no-target", "L2Object referencing this action is: " + referenceName);
}
}
// Notify to scripts
EventDispatcher.getInstance().notifyEventAsync(new OnItemCreate(process, item, actor, reference), item.getItem());
return item;
}
public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
{
return createItem(process, itemId, count, actor, null);
}
/**
* Destroys the L2ItemInstance.<br>
* <B><U> Actions</U> :</B>
* <ul>
* <li>Sets L2ItemInstance parameters to be unusable</li>
* <li>Removes the L2ItemInstance object to _allObjects of L2world</li>
* <li>Logs Item deletion according to log settings</li>
* </ul>
* @param process a string identifier of process triggering this action.
* @param item the item instance to be destroyed.
* @param actor the player requesting the item destroy.
* @param reference the object referencing current action like NPC selling item or previous item in transformation.
*/
public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
{
synchronized (item)
{
final long old = item.getCount();
item.setCount(0);
item.setOwnerId(0);
item.setItemLocation(ItemLocation.VOID);
item.setLastChange(L2ItemInstance.REMOVED);
L2World.getInstance().removeObject(item);
IdFactory.getInstance().releaseId(item.getObjectId());
if (Config.LOG_ITEMS && (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || (item.getId() == ADENA_ID)))))
{
final LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
record.setLoggerName("item");
record.setParameters(new Object[]
{
item,
"PrevCount(" + old + ")",
actor,
reference
});
LOGGER_ITEMS.log(record);
}
if ((actor != null) && actor.isGM())
{
String referenceName = "no-reference";
if (reference instanceof L2Object)
{
referenceName = ((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name";
}
else if (reference instanceof String)
{
referenceName = (String) reference;
}
if (Config.GMAUDIT)
{
GMAudit.auditGMAction(actor.getName() + " [" + actor.getObjectId() + "]", process + "(id: " + item.getId() + " count: " + item.getCount() + " itemObjId: " + item.getObjectId() + ")", actor.getTarget() != null ? actor.getTarget().getName() : "no-target", "L2Object referencing this action is: " + referenceName);
}
}
// if it's a pet control item, delete the pet as well
if (item.getItem().isPetItem())
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?"))
{
// Delete the pet in db
statement.setInt(1, item.getObjectId());
statement.execute();
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, "could not delete pet objectid:", e);
}
}
}
}
public void reload()
{
load();
EnchantItemBonusData.getInstance().load();
}
protected static class ResetOwner implements Runnable
{
L2ItemInstance _item;
public ResetOwner(L2ItemInstance item)
{
_item = item;
}
@Override
public void run()
{
_item.setOwnerId(0);
_item.setItemLootShedule(null);
}
}
public Set<Integer> getAllArmorsId()
{
return _armors.keySet();
}
public Collection<L2Armor> getAllArmors()
{
return _armors.values();
}
public Set<Integer> getAllWeaponsId()
{
return _weapons.keySet();
}
public Collection<L2Weapon> getAllWeapons()
{
return _weapons.values();
}
public Set<Integer> getAllEtcItemsId()
{
return _etcItems.keySet();
}
public Collection<L2EtcItem> getAllEtcItems()
{
return _etcItems.values();
}
public L2Item[] getAllItems()
{
return _allTemplates;
}
public int getArraySize()
{
return _allTemplates.length;
}
private static class SingletonHolder
{
protected static final ItemTable _instance = new ItemTable();
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import static com.l2jmobius.gameserver.model.itemcontainer.Inventory.ADENA_ID;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jmobius.Config;
import com.l2jmobius.commons.database.DatabaseFactory;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.data.xml.impl.EnchantItemHPBonusData;
import com.l2jmobius.gameserver.engines.DocumentEngine;
import com.l2jmobius.gameserver.enums.ItemLocation;
import com.l2jmobius.gameserver.idfactory.IdFactory;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.instance.L2EventMonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.EventDispatcher;
import com.l2jmobius.gameserver.model.events.impl.item.OnItemCreate;
import com.l2jmobius.gameserver.model.items.L2Armor;
import com.l2jmobius.gameserver.model.items.L2EtcItem;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.L2Weapon;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.util.GMAudit;
/**
* This class serves as a container for all item templates in the game.
*/
public class ItemTable
{
private static Logger LOGGER = Logger.getLogger(ItemTable.class.getName());
private static Logger LOGGER_ITEMS = Logger.getLogger("item");
public static final Map<String, Integer> _slots = new HashMap<>();
private L2Item[] _allTemplates;
private final Map<Integer, L2EtcItem> _etcItems;
private final Map<Integer, L2Armor> _armors;
private final Map<Integer, L2Weapon> _weapons;
static
{
_slots.put("shirt", L2Item.SLOT_UNDERWEAR);
_slots.put("lbracelet", L2Item.SLOT_L_BRACELET);
_slots.put("rbracelet", L2Item.SLOT_R_BRACELET);
_slots.put("talisman", L2Item.SLOT_DECO);
_slots.put("chest", L2Item.SLOT_CHEST);
_slots.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
_slots.put("head", L2Item.SLOT_HEAD);
_slots.put("hair", L2Item.SLOT_HAIR);
_slots.put("hairall", L2Item.SLOT_HAIRALL);
_slots.put("underwear", L2Item.SLOT_UNDERWEAR);
_slots.put("back", L2Item.SLOT_BACK);
_slots.put("neck", L2Item.SLOT_NECK);
_slots.put("legs", L2Item.SLOT_LEGS);
_slots.put("feet", L2Item.SLOT_FEET);
_slots.put("gloves", L2Item.SLOT_GLOVES);
_slots.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
_slots.put("belt", L2Item.SLOT_BELT);
_slots.put("rhand", L2Item.SLOT_R_HAND);
_slots.put("lhand", L2Item.SLOT_L_HAND);
_slots.put("lrhand", L2Item.SLOT_LR_HAND);
_slots.put("rear;lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
_slots.put("rfinger;lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
_slots.put("wolf", L2Item.SLOT_WOLF);
_slots.put("greatwolf", L2Item.SLOT_GREATWOLF);
_slots.put("hatchling", L2Item.SLOT_HATCHLING);
_slots.put("strider", L2Item.SLOT_STRIDER);
_slots.put("babypet", L2Item.SLOT_BABYPET);
_slots.put("brooch", L2Item.SLOT_BROOCH);
_slots.put("brooch_jewel", L2Item.SLOT_BROOCH_JEWEL);
_slots.put("none", L2Item.SLOT_NONE);
// retail compatibility
_slots.put("onepiece", L2Item.SLOT_FULL_ARMOR);
_slots.put("hair2", L2Item.SLOT_HAIR2);
_slots.put("dhair", L2Item.SLOT_HAIRALL);
_slots.put("alldress", L2Item.SLOT_ALLDRESS);
_slots.put("deco1", L2Item.SLOT_DECO);
_slots.put("waist", L2Item.SLOT_BELT);
}
/**
* @return a reference to this ItemTable object
*/
public static ItemTable getInstance()
{
return SingletonHolder._instance;
}
protected ItemTable()
{
_etcItems = new ConcurrentHashMap<>();
_armors = new ConcurrentHashMap<>();
_weapons = new ConcurrentHashMap<>();
load();
}
private void load()
{
int highest = 0;
_armors.clear();
_etcItems.clear();
_weapons.clear();
for (L2Item item : DocumentEngine.getInstance().loadItems())
{
if (highest < item.getId())
{
highest = item.getId();
}
if (item instanceof L2EtcItem)
{
_etcItems.put(item.getId(), (L2EtcItem) item);
}
else if (item instanceof L2Armor)
{
_armors.put(item.getId(), (L2Armor) item);
}
else
{
_weapons.put(item.getId(), (L2Weapon) item);
}
}
buildFastLookupTable(highest);
LOGGER.info(getClass().getSimpleName() + ": Loaded: " + _etcItems.size() + " Etc Items");
LOGGER.info(getClass().getSimpleName() + ": Loaded: " + _armors.size() + " Armor Items");
LOGGER.info(getClass().getSimpleName() + ": Loaded: " + _weapons.size() + " Weapon Items");
LOGGER.info(getClass().getSimpleName() + ": Loaded: " + (_etcItems.size() + _armors.size() + _weapons.size()) + " Items in total.");
}
/**
* Builds a variable in which all items are putting in in function of their ID.
* @param size
*/
private void buildFastLookupTable(int size)
{
// Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
LOGGER.info(getClass().getSimpleName() + ": Highest item id used: " + size);
_allTemplates = new L2Item[size + 1];
// Insert armor item in Fast Look Up Table
for (L2Armor item : _armors.values())
{
_allTemplates[item.getId()] = item;
}
// Insert weapon item in Fast Look Up Table
for (L2Weapon item : _weapons.values())
{
_allTemplates[item.getId()] = item;
}
// Insert etcItem item in Fast Look Up Table
for (L2EtcItem item : _etcItems.values())
{
_allTemplates[item.getId()] = item;
}
}
/**
* Returns the item corresponding to the item ID
* @param id : int designating the item
* @return L2Item
*/
public L2Item getTemplate(int id)
{
if ((id >= _allTemplates.length) || (id < 0))
{
return null;
}
return _allTemplates[id];
}
/**
* Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity. <B><U> Actions</U> :</B>
* <li>Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity</li>
* <li>Add the L2ItemInstance object to _allObjects of L2world</li>
* <li>Logs Item creation according to log settings</li>
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be created
* @param count : int Quantity of items to be created for stackable items
* @param actor : L2PcInstance Player requesting the item creation
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item
*/
public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
{
// Create and Init the L2ItemInstance corresponding to the Item Identifier
final L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
if (process.equalsIgnoreCase("loot"))
{
ScheduledFuture<?> itemLootShedule;
if ((reference instanceof L2Attackable) && ((L2Attackable) reference).isRaid()) // loot privilege for raids
{
final L2Attackable raid = (L2Attackable) reference;
// if in CommandChannel and was killing a World/RaidBoss
if ((raid.getFirstCommandChannelAttacked() != null) && !Config.AUTO_LOOT_RAIDS)
{
item.setOwnerId(raid.getFirstCommandChannelAttacked().getLeaderObjectId());
itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
item.setItemLootShedule(itemLootShedule);
}
}
else if (!Config.AUTO_LOOT || ((reference instanceof L2EventMonsterInstance) && ((L2EventMonsterInstance) reference).eventDropOnGround()))
{
item.setOwnerId(actor.getObjectId());
itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
item.setItemLootShedule(itemLootShedule);
}
}
if (Config.DEBUG)
{
LOGGER.finer(getClass().getSimpleName() + ": Item created: " + item);
}
// Add the L2ItemInstance object to _allObjects of L2world
L2World.getInstance().storeObject(item);
// Set Item parameters
if (item.isStackable() && (count > 1))
{
item.setCount(count);
}
if (Config.LOG_ITEMS && !process.equals("Reset"))
{
if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || (item.getId() == ADENA_ID))))
{
if (item.getEnchantLevel() > 0)
{
LOGGER_ITEMS.info("CREATE:" + process + ", item " + item.getObjectId() + ":+" + item.getEnchantLevel() + " " + item.getItem().getName() + "(" + item.getCount() + "), " + actor + ", " + reference);
}
else
{
LOGGER_ITEMS.info("CREATE:" + process + ", item " + item.getObjectId() + ":" + item.getItem().getName() + "(" + item.getCount() + "), " + actor + ", " + reference);
}
}
}
if (actor != null)
{
if (actor.isGM())
{
String referenceName = "no-reference";
if (reference instanceof L2Object)
{
referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name");
}
else if (reference instanceof String)
{
referenceName = (String) reference;
}
final String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
if (Config.GMAUDIT)
{
GMAudit.auditGMAction(actor.getName() + " [" + actor.getObjectId() + "]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName() + " objId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
}
}
}
// Notify to scripts
EventDispatcher.getInstance().notifyEventAsync(new OnItemCreate(process, item, actor, reference), item.getItem());
return item;
}
public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
{
return createItem(process, itemId, count, actor, null);
}
/**
* Destroys the L2ItemInstance.<br>
* <B><U> Actions</U> :</B>
* <ul>
* <li>Sets L2ItemInstance parameters to be unusable</li>
* <li>Removes the L2ItemInstance object to _allObjects of L2world</li>
* <li>Logs Item deletion according to log settings</li>
* </ul>
* @param process a string identifier of process triggering this action.
* @param item the item instance to be destroyed.
* @param actor the player requesting the item destroy.
* @param reference the object referencing current action like NPC selling item or previous item in transformation.
*/
public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
{
synchronized (item)
{
final long old = item.getCount();
item.setCount(0);
item.setOwnerId(0);
item.setItemLocation(ItemLocation.VOID);
item.setLastChange(L2ItemInstance.REMOVED);
L2World.getInstance().removeObject(item);
IdFactory.getInstance().releaseId(item.getObjectId());
if (Config.LOG_ITEMS)
{
if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || (item.getId() == ADENA_ID))))
{
if (item.getEnchantLevel() > 0)
{
LOGGER_ITEMS.info("DELETE:" + process + ", item " + item.getObjectId() + ":+" + item.getEnchantLevel() + " " + item.getItem().getName() + "(" + item.getCount() + "), PrevCount(" + old + "), " + actor + ", " + reference);
}
else
{
LOGGER_ITEMS.info("DELETE:" + process + ", item " + item.getObjectId() + ":" + item.getItem().getName() + "(" + item.getCount() + "), PrevCount(" + old + "), " + actor + ", " + reference);
}
}
}
if (actor != null)
{
if (actor.isGM())
{
String referenceName = "no-reference";
if (reference instanceof L2Object)
{
referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name");
}
else if (reference instanceof String)
{
referenceName = (String) reference;
}
final String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
if (Config.GMAUDIT)
{
GMAudit.auditGMAction(actor.getName() + " [" + actor.getObjectId() + "]", process + "(id: " + item.getId() + " count: " + item.getCount() + " itemObjId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
}
}
}
// if it's a pet control item, delete the pet as well
if (item.getItem().isPetItem())
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?"))
{
// Delete the pet in db
statement.setInt(1, item.getObjectId());
statement.execute();
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": Could not delete pet objectid:", e);
}
}
}
}
public void reload()
{
load();
EnchantItemHPBonusData.getInstance().load();
}
protected static class ResetOwner implements Runnable
{
L2ItemInstance _item;
public ResetOwner(L2ItemInstance item)
{
_item = item;
}
@Override
public void run()
{
_item.setOwnerId(0);
_item.setItemLootShedule(null);
}
}
public Set<Integer> getAllArmorsId()
{
return _armors.keySet();
}
public Collection<L2Armor> getAllArmors()
{
return _armors.values();
}
public Set<Integer> getAllWeaponsId()
{
return _weapons.keySet();
}
public Collection<L2Weapon> getAllWeapons()
{
return _weapons.values();
}
public Set<Integer> getAllEtcItemsId()
{
return _etcItems.keySet();
}
public Collection<L2EtcItem> getAllEtcItems()
{
return _etcItems.values();
}
public L2Item[] getAllItems()
{
return _allTemplates;
}
public int getArraySize()
{
return _allTemplates.length;
}
private static class SingletonHolder
{
protected static final ItemTable _instance = new ItemTable();
}
}

View File

@@ -1,293 +1,291 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import java.io.File;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.xml.parsers.DocumentBuilderFactory;
import javax.xml.parsers.ParserConfigurationException;
import org.w3c.dom.Document;
import org.w3c.dom.Node;
import org.xml.sax.SAXException;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.InstanceListManager;
import com.l2jmobius.gameserver.instancemanager.CastleManager;
import com.l2jmobius.gameserver.model.actor.instance.L2MerchantInstance;
import com.l2jmobius.gameserver.model.entity.Castle;
/**
* @author KenM
*/
public class MerchantPriceConfigTable implements InstanceListManager
{
// Zoey76: TODO: Implement using IXmlReader.
private static Logger LOGGER = Logger.getLogger(MerchantPriceConfigTable.class.getName());
public static MerchantPriceConfigTable getInstance()
{
return SingletonHolder._instance;
}
private static final String MPCS_FILE = "MerchantPriceConfig.xml";
private final Map<Integer, MerchantPriceConfig> _mpcs = new HashMap<>();
private MerchantPriceConfig _defaultMpc;
public MerchantPriceConfig getMerchantPriceConfig(L2MerchantInstance npc)
{
for (MerchantPriceConfig mpc : _mpcs.values())
{
if ((npc.getWorldRegion() != null) && npc.getWorldRegion().containsZone(mpc.getZoneId()))
{
return mpc;
}
}
return _defaultMpc;
}
public MerchantPriceConfig getMerchantPriceConfig(int id)
{
return _mpcs.get(id);
}
public void loadXML() throws SAXException, IOException, ParserConfigurationException
{
final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
final File file = new File(Config.DATAPACK_ROOT + "/" + MPCS_FILE);
if (!file.exists())
{
return;
}
int defaultPriceConfigId;
final Document doc = factory.newDocumentBuilder().parse(file);
Node n = doc.getDocumentElement();
final Node dpcNode = n.getAttributes().getNamedItem("defaultPriceConfig");
if (dpcNode == null)
{
throw new IllegalStateException("merchantPriceConfig must define an 'defaultPriceConfig'");
}
defaultPriceConfigId = Integer.parseInt(dpcNode.getNodeValue());
MerchantPriceConfig mpc;
for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
{
mpc = parseMerchantPriceConfig(n);
if (mpc != null)
{
_mpcs.put(mpc.getId(), mpc);
}
}
final MerchantPriceConfig defaultMpc = getMerchantPriceConfig(defaultPriceConfigId);
if (defaultMpc == null)
{
throw new IllegalStateException("'defaultPriceConfig' points to an non-loaded priceConfig");
}
_defaultMpc = defaultMpc;
}
private MerchantPriceConfig parseMerchantPriceConfig(Node n)
{
if (!n.getNodeName().equals("priceConfig"))
{
return null;
}
final int id;
final int baseTax;
int castleId = -1;
int zoneId = -1;
final String name;
Node node = n.getAttributes().getNamedItem("id");
if (node == null)
{
throw new IllegalStateException("Must define the priceConfig 'id'");
}
id = Integer.parseInt(node.getNodeValue());
node = n.getAttributes().getNamedItem("name");
if (node == null)
{
throw new IllegalStateException("Must define the priceConfig 'name'");
}
name = node.getNodeValue();
node = n.getAttributes().getNamedItem("baseTax");
if (node == null)
{
throw new IllegalStateException("Must define the priceConfig 'baseTax'");
}
baseTax = Integer.parseInt(node.getNodeValue());
node = n.getAttributes().getNamedItem("castleId");
if (node != null)
{
castleId = Integer.parseInt(node.getNodeValue());
}
node = n.getAttributes().getNamedItem("zoneId");
if (node != null)
{
zoneId = Integer.parseInt(node.getNodeValue());
}
return new MerchantPriceConfig(id, name, baseTax, castleId, zoneId);
}
@Override
public void loadInstances()
{
try
{
loadXML();
LOGGER.info(getClass().getSimpleName() + ": Loaded " + _mpcs.size() + " merchant price configs.");
}
catch (Exception e)
{
LOGGER.log(Level.SEVERE, getClass().getSimpleName() + ": Failed loading MerchantPriceConfigTable. Reason: " + e.getMessage(), e);
}
}
@Override
public void updateReferences()
{
for (MerchantPriceConfig mpc : _mpcs.values())
{
mpc.updateReferences();
}
}
@Override
public void activateInstances()
{
}
/**
* @author KenM
*/
public static final class MerchantPriceConfig
{
private final int _id;
private final String _name;
private final int _baseTax;
private final int _castleId;
private Castle _castle;
private final int _zoneId;
public MerchantPriceConfig(int id, String name, int baseTax, int castleId, int zoneId)
{
_id = id;
_name = name;
_baseTax = baseTax;
_castleId = castleId;
_zoneId = zoneId;
}
/**
* @return Returns the id.
*/
public int getId()
{
return _id;
}
/**
* @return Returns the name.
*/
public String getName()
{
return _name;
}
/**
* @return Returns the baseTax.
*/
public int getBaseTax()
{
return _baseTax;
}
/**
* @return Returns the baseTax / 100.0.
*/
public double getBaseTaxRate()
{
return _baseTax / 100.0;
}
/**
* @return Returns the castle.
*/
public Castle getCastle()
{
return _castle;
}
/**
* @return Returns the zoneId.
*/
public int getZoneId()
{
return _zoneId;
}
public boolean hasCastle()
{
return getCastle() != null;
}
public double getCastleTaxRate()
{
return hasCastle() ? getCastle().getTaxRate() : 0.0;
}
public int getTotalTax()
{
return hasCastle() ? (getCastle().getTaxPercent() + getBaseTax()) : getBaseTax();
}
public double getTotalTaxRate()
{
return getTotalTax() / 100.0;
}
public void updateReferences()
{
if (_castleId > 0)
{
_castle = CastleManager.getInstance().getCastleById(_castleId);
}
}
}
private static class SingletonHolder
{
protected static final MerchantPriceConfigTable _instance = new MerchantPriceConfigTable();
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import java.io.File;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Logger;
import javax.xml.parsers.DocumentBuilderFactory;
import javax.xml.parsers.ParserConfigurationException;
import org.w3c.dom.Document;
import org.w3c.dom.Node;
import org.xml.sax.SAXException;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.InstanceListManager;
import com.l2jmobius.gameserver.enums.TaxType;
import com.l2jmobius.gameserver.instancemanager.CastleManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.actor.instance.L2MerchantInstance;
import com.l2jmobius.gameserver.model.entity.Castle;
/**
* @author KenM
*/
public class MerchantPriceConfigTable implements InstanceListManager
{
// Zoey76: TODO: Implement using IGameXmlReader.
private static Logger LOGGER = Logger.getLogger(MerchantPriceConfigTable.class.getName());
public static MerchantPriceConfigTable getInstance()
{
return SingletonHolder._instance;
}
private static final String MPCS_FILE = "MerchantPriceConfig.xml";
private final Map<Integer, MerchantPriceConfig> _mpcs = new HashMap<>();
private MerchantPriceConfig _defaultMpc;
public MerchantPriceConfig getMerchantPriceConfig(L2MerchantInstance npc)
{
for (MerchantPriceConfig mpc : _mpcs.values())
{
if (ZoneManager.getInstance().getRegion(npc).getZones().containsKey(mpc.getZoneId()))
{
return mpc;
}
}
return _defaultMpc;
}
public MerchantPriceConfig getMerchantPriceConfig(int id)
{
return _mpcs.get(id);
}
public void loadXML() throws SAXException, IOException, ParserConfigurationException
{
final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
final File file = new File(Config.DATAPACK_ROOT + "/data/" + MPCS_FILE);
if (file.exists())
{
int defaultPriceConfigId;
final Document doc = factory.newDocumentBuilder().parse(file);
Node n = doc.getDocumentElement();
final Node dpcNode = n.getAttributes().getNamedItem("defaultPriceConfig");
if (dpcNode == null)
{
throw new IllegalStateException("merchantPriceConfig must define an 'defaultPriceConfig'");
}
defaultPriceConfigId = Integer.parseInt(dpcNode.getNodeValue());
MerchantPriceConfig mpc;
for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
{
mpc = parseMerchantPriceConfig(n);
if (mpc != null)
{
_mpcs.put(mpc.getId(), mpc);
}
}
final MerchantPriceConfig defaultMpc = this.getMerchantPriceConfig(defaultPriceConfigId);
if (defaultMpc == null)
{
throw new IllegalStateException("'defaultPriceConfig' points to an non-loaded priceConfig");
}
_defaultMpc = defaultMpc;
}
}
private MerchantPriceConfig parseMerchantPriceConfig(Node n)
{
if (n.getNodeName().equals("priceConfig"))
{
final int id;
final int baseTax;
int castleId = -1;
int zoneId = -1;
final String name;
Node node = n.getAttributes().getNamedItem("id");
if (node == null)
{
throw new IllegalStateException("Must define the priceConfig 'id'");
}
id = Integer.parseInt(node.getNodeValue());
node = n.getAttributes().getNamedItem("name");
if (node == null)
{
throw new IllegalStateException("Must define the priceConfig 'name'");
}
name = node.getNodeValue();
node = n.getAttributes().getNamedItem("baseTax");
if (node == null)
{
throw new IllegalStateException("Must define the priceConfig 'baseTax'");
}
baseTax = Integer.parseInt(node.getNodeValue());
node = n.getAttributes().getNamedItem("castleId");
if (node != null)
{
castleId = Integer.parseInt(node.getNodeValue());
}
node = n.getAttributes().getNamedItem("zoneId");
if (node != null)
{
zoneId = Integer.parseInt(node.getNodeValue());
}
return new MerchantPriceConfig(id, name, baseTax, castleId, zoneId);
}
return null;
}
@Override
public void loadInstances()
{
try
{
loadXML();
LOGGER.info("Loaded " + _mpcs.size() + " merchant price configs.");
}
catch (Exception e)
{
LOGGER.severe("Failed loading MerchantPriceConfigTable: " + e);
}
}
@Override
public void updateReferences()
{
for (MerchantPriceConfig mpc : _mpcs.values())
{
mpc.updateReferences();
}
}
@Override
public void activateInstances()
{
}
/**
* @author KenM
*/
public static final class MerchantPriceConfig
{
private final int _id;
private final String _name;
private final int _baseTax;
private final int _castleId;
private Castle _castle;
private final int _zoneId;
public MerchantPriceConfig(int id, String name, int baseTax, int castleId, int zoneId)
{
_id = id;
_name = name;
_baseTax = baseTax;
_castleId = castleId;
_zoneId = zoneId;
}
/**
* @return Returns the id.
*/
public int getId()
{
return _id;
}
/**
* @return Returns the name.
*/
public String getName()
{
return _name;
}
/**
* @return Returns the baseTax.
*/
public int getBaseTax()
{
return _baseTax;
}
/**
* @return Returns the baseTax / 100.0.
*/
public double getBaseTaxRate()
{
return _baseTax / 100.0;
}
/**
* @return Returns the castle.
*/
public Castle getCastle()
{
return _castle;
}
/**
* @return Returns the zoneId.
*/
public int getZoneId()
{
return _zoneId;
}
public boolean hasCastle()
{
return getCastle() != null;
}
public double getCastleTaxRate()
{
return hasCastle() ? getCastle().getTaxRate() : 0.0;
}
public int getTotalTax(TaxType taxType)
{
return hasCastle() ? (getCastle().getTaxPercent(taxType) + getBaseTax()) : getBaseTax();
}
public double getTotalTaxRate(TaxType taxType)
{
return getTotalTax(taxType) / 100.0;
}
public void updateReferences()
{
if (_castleId > 0)
{
_castle = CastleManager.getInstance().getCastleById(_castleId);
}
}
}
private static class SingletonHolder
{
protected static final MerchantPriceConfigTable _instance = new MerchantPriceConfigTable();
}
}

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@@ -1,138 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.model.L2Spawn;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.util.Rnd;
/**
* This class holds parameter, specific to certain NPCs.<br>
* It can be either general parameters overridden for certain NPC instance instead of template parameters(aggro range, for example), or some optional parameters, handled by datapack scripts.<br>
* @author GKR
*/
public class NpcPersonalAIData
{
private final Map<String, Map<String, Integer>> _AIData = new HashMap<>();
/**
* Instantiates a new table.
*/
protected NpcPersonalAIData()
{
}
/**
* Stores data for given spawn.
* @param spawnDat spawn to process
* @param data Map of AI values
*/
public void storeData(L2Spawn spawnDat, Map<String, Integer> data)
{
if ((data == null) || data.isEmpty())
{
return;
}
if (spawnDat.getName() == null)
{
spawnDat.setName(Long.toString(Rnd.nextLong()));
}
_AIData.put(spawnDat.getName(), data);
}
/**
* Gets AI value with given spawnName and paramName
* @param spawnName spawn name to check
* @param paramName parameter to check
* @return value of given parameter for given spawn name
*/
public int getAIValue(String spawnName, String paramName)
{
return hasAIValue(spawnName, paramName) ? _AIData.get(spawnName).get(paramName) : -1;
}
/**
* Verifies if there is AI value with given spawnName and paramName
* @param spawnName spawn name to check
* @param paramName parameter name to check
* @return {@code true} if parameter paramName is set for spawn spawnName, {@code false} otherwise
*/
public boolean hasAIValue(String spawnName, String paramName)
{
return (spawnName != null) && _AIData.containsKey(spawnName) && _AIData.get(spawnName).containsKey(paramName);
}
/**
* Initializes npc parameters by specified values.
* @param npc NPC to process
* @param spawn link to NPC's spawn
* @param spawnName name of spawn
*/
public void initializeNpcParameters(L2Npc npc, L2Spawn spawn, String spawnName)
{
if (!_AIData.containsKey(spawnName))
{
return;
}
final Map<String, Integer> map = _AIData.get(spawnName);
try
{
for (String key : map.keySet())
{
switch (key)
{
case "disableRandomAnimation":
{
npc.setRandomAnimationEnabled(map.get(key) == 0);
break;
}
case "disableRandomWalk":
{
npc.setIsNoRndWalk(map.get(key) == 1);
spawn.setIsNoRndWalk(map.get(key) == 1);
break;
}
}
}
}
catch (Exception e)
{
// Do nothing
}
}
/**
* Gets the single instance of NpcTable.
* @return single instance of NpcTable
*/
public static NpcPersonalAIData getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final NpcPersonalAIData _instance = new NpcPersonalAIData();
}
}

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@@ -1,184 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
import com.l2jmobius.gameserver.engines.DocumentEngine;
import com.l2jmobius.gameserver.model.skills.CommonSkill;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Skill data.
*/
public final class SkillData
{
private static Logger LOGGER = Logger.getLogger(SkillData.class.getName());
private final Map<Integer, Skill> _skills = new HashMap<>();
private final Map<Integer, Integer> _skillMaxLevel = new HashMap<>();
private final Set<Integer> _enchantable = new HashSet<>();
protected SkillData()
{
load();
}
public void reload()
{
load();
// Reload Skill Tree as well.
SkillTreesData.getInstance().load();
}
private void load()
{
final Map<Integer, Skill> _temp = new HashMap<>();
DocumentEngine.getInstance().loadAllSkills(_temp);
_skills.clear();
_skills.putAll(_temp);
_skillMaxLevel.clear();
_enchantable.clear();
for (Skill skill : _skills.values())
{
final int skillId = skill.getId();
final int skillLvl = skill.getLevel();
if (skillLvl > 99)
{
if (!_enchantable.contains(skillId))
{
_enchantable.add(skillId);
}
continue;
}
// only non-enchanted skills
if (skillLvl > getMaxLevel(skillId))
{
_skillMaxLevel.put(skillId, skillLvl);
}
}
}
/**
* Provides the skill hash
* @param skill The L2Skill to be hashed
* @return getSkillHashCode(skill.getId(), skill.getLevel())
*/
public static int getSkillHashCode(Skill skill)
{
return getSkillHashCode(skill.getId(), skill.getLevel());
}
/**
* Centralized method for easier change of the hashing sys
* @param skillId The Skill Id
* @param skillLevel The Skill Level
* @return The Skill hash number
*/
public static int getSkillHashCode(int skillId, int skillLevel)
{
return (skillId * 1031) + skillLevel;
}
public Skill getSkill(int skillId, int level)
{
final Skill result = _skills.get(getSkillHashCode(skillId, level));
if (result != null)
{
return result;
}
// skill/level not found, fix for transformation scripts
final int maxLvl = getMaxLevel(skillId);
// requested level too high
if ((maxLvl > 0) && (level > maxLvl))
{
if (Config.DEBUG)
{
LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": call to unexisting skill level id: " + skillId + " requested level: " + level + " max level: " + maxLvl, new Throwable());
}
return _skills.get(getSkillHashCode(skillId, maxLvl));
}
LOGGER.warning(getClass().getSimpleName() + ": No skill info found for skill id " + skillId + " and skill level " + level + ".");
return null;
}
public int getMaxLevel(int skillId)
{
final Integer maxLevel = _skillMaxLevel.get(skillId);
return maxLevel != null ? maxLevel : 0;
}
/**
* Verifies if the given skill ID correspond to an enchantable skill.
* @param skillId the skill ID
* @return {@code true} if the skill is enchantable, {@code false} otherwise
*/
public boolean isEnchantable(int skillId)
{
return _enchantable.contains(skillId);
}
/**
* @param addNoble
* @param hasCastle
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
*/
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
{
final List<Skill> temp = new LinkedList<>();
temp.add(_skills.get(SkillData.getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
temp.add(_skills.get(SkillData.getSkillHashCode(CommonSkill.IMPRIT_OF_DARKNESS.getId(), 1)));
temp.add(_skills.get(SkillData.getSkillHashCode(247, 1))); // Build Headquarters
if (addNoble)
{
temp.add(_skills.get(SkillData.getSkillHashCode(326, 1))); // Build Advanced Headquarters
}
if (hasCastle)
{
temp.add(_skills.get(SkillData.getSkillHashCode(844, 1))); // Outpost Construction
temp.add(_skills.get(SkillData.getSkillHashCode(845, 1))); // Outpost Demolition
}
return temp;
}
public static SkillData getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final SkillData _instance = new SkillData();
}
}

View File

@@ -1,528 +1,342 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.Statement;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Function;
import java.util.logging.Level;
import java.util.logging.Logger;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jmobius.Config;
import com.l2jmobius.commons.database.DatabaseFactory;
import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.instancemanager.DayNightSpawnManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.L2Spawn;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.util.data.xml.IXmlReader;
/**
* Spawn data retriever.
* @author Zoey76
*/
public final class SpawnTable implements IXmlReader
{
private static final Logger LOGGER = Logger.getLogger(SpawnTable.class.getName());
// SQL
private static final String SELECT_SPAWNS = "SELECT count, npc_templateid, locx, locy, locz, heading, respawn_delay, respawn_random, loc_id, periodOfDay FROM spawnlist";
private static final String SELECT_CUSTOM_SPAWNS = "SELECT count, npc_templateid, locx, locy, locz, heading, respawn_delay, respawn_random, loc_id, periodOfDay FROM custom_spawnlist";
private static final Map<Integer, Set<L2Spawn>> _spawnTable = new ConcurrentHashMap<>();
private int _xmlSpawnCount = 0;
/**
* Wrapper to load all spawns.
*/
@Override
public void load()
{
if (Config.ALT_DEV_NO_SPAWNS)
{
return;
}
fillSpawnTable(false);
final int spawnCount = _spawnTable.size();
LOGGER.info(getClass().getSimpleName() + ": Loaded " + spawnCount + " npc spawns.");
if (Config.CUSTOM_SPAWNLIST_TABLE)
{
fillSpawnTable(true);
LOGGER.info(getClass().getSimpleName() + ": Loaded " + (_spawnTable.size() - spawnCount) + " custom npc spawns.");
}
// Load XML list
parseDatapackDirectory("spawnlist", false);
LOGGER.info(getClass().getSimpleName() + ": Loaded " + _xmlSpawnCount + " npc spawns from XML.");
}
/**
* Verifies if the template exists and it's spawnable.
* @param npcId the NPC ID
* @return {@code true} if the NPC ID belongs to an spawnable template, {@code false} otherwise
*/
private boolean checkTemplate(int npcId)
{
final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(npcId);
if (npcTemplate != null)
{
return !npcTemplate.isType("L2SiegeGuard") && !npcTemplate.isType("L2RaidBoss") && (Config.ALLOW_CLASS_MASTERS || !npcTemplate.isType("L2ClassMaster"));
}
LOGGER.warning(getClass().getSimpleName() + ": Data missing in NPC table for ID: " + npcId + ".");
// Don't spawn
return false;
}
@Override
public void parseDocument(Document doc)
{
NamedNodeMap attrs;
for (Node list = doc.getFirstChild(); list != null; list = list.getNextSibling())
{
if (list.getNodeName().equalsIgnoreCase("list"))
{
attrs = list.getAttributes();
// skip disabled spawnlists
if (!Boolean.parseBoolean(attrs.getNamedItem("enabled").getNodeValue()))
{
continue;
}
for (Node param = list.getFirstChild(); param != null; param = param.getNextSibling())
{
attrs = param.getAttributes();
if (param.getNodeName().equalsIgnoreCase("spawn"))
{
String territoryName = null;
String spawnName = null;
Map<String, Integer> map = null;
// Check, if spawn name specified
if (attrs.getNamedItem("name") != null)
{
spawnName = parseString(attrs, "name");
}
// Check, if spawn territory specified and exists
if ((attrs.getNamedItem("zone") != null) && (ZoneManager.getInstance().getSpawnTerritory(attrs.getNamedItem("zone").getNodeValue()) != null))
{
territoryName = parseString(attrs, "zone");
}
for (Node npctag = param.getFirstChild(); npctag != null; npctag = npctag.getNextSibling())
{
attrs = npctag.getAttributes();
// Check if there are any AI parameters
if (npctag.getNodeName().equalsIgnoreCase("AIData"))
{
attrs = npctag.getAttributes();
if (map == null)
{
map = new HashMap<>();
}
for (Node c = npctag.getFirstChild(); c != null; c = c.getNextSibling())
{
// Skip odd nodes
if (c.getNodeName().equals("#text"))
{
continue;
}
int val;
switch (c.getNodeName())
{
case "disableRandomAnimation":
case "disableRandomWalk":
{
val = Boolean.parseBoolean(c.getTextContent()) ? 1 : 0;
break;
}
default:
{
val = Integer.parseInt(c.getTextContent());
}
}
map.put(c.getNodeName(), val);
}
}
// Check for NPC spawns
else if (npctag.getNodeName().equalsIgnoreCase("npc"))
{
// mandatory
final int templateId = parseInteger(attrs, "id");
// coordinates are optional, if territory is specified; mandatory otherwise
int x = 0;
int y = 0;
int z = 0;
try
{
x = parseInteger(attrs, "x");
y = parseInteger(attrs, "y");
z = parseInteger(attrs, "z");
}
catch (NullPointerException npe)
{
// x, y, z can be unspecified, if this spawn is territory based, do nothing
}
if ((x == 0) && (y == 0) && (territoryName == null)) // Both coordinates and zone are unspecified
{
LOGGER.warning("XML Spawnlist: Spawn could not be initialized, both coordinates and zone are unspecified for ID " + templateId);
continue;
}
final StatsSet spawnInfo = new StatsSet();
spawnInfo.set("npcTemplateid", templateId);
spawnInfo.set("x", x);
spawnInfo.set("y", y);
spawnInfo.set("z", z);
spawnInfo.set("territoryName", territoryName);
spawnInfo.set("spawnName", spawnName);
// trying to read optional parameters
if (attrs.getNamedItem("heading") != null)
{
spawnInfo.set("heading", parseInteger(attrs, "heading"));
}
if (attrs.getNamedItem("count") != null)
{
spawnInfo.set("count", parseInteger(attrs, "count"));
}
if (attrs.getNamedItem("respawnDelay") != null)
{
spawnInfo.set("respawnDelay", parseInteger(attrs, "respawnDelay"));
}
if (attrs.getNamedItem("respawnRandom") != null)
{
spawnInfo.set("respawnRandom", parseInteger(attrs, "respawnRandom"));
}
if (attrs.getNamedItem("periodOfDay") != null)
{
final String period = attrs.getNamedItem("periodOfDay").getNodeValue();
if (period.equalsIgnoreCase("day") || period.equalsIgnoreCase("night"))
{
spawnInfo.set("periodOfDay", period.equalsIgnoreCase("day") ? 1 : 2);
}
}
_xmlSpawnCount += addSpawn(spawnInfo, map);
}
}
}
}
}
}
}
/**
* Retrieves spawn data from database.
* @param isCustom if {@code true} the spawns are loaded as custom from custom spawn table
* @return the spawn count
*/
private int fillSpawnTable(boolean isCustom)
{
int npcSpawnCount = 0;
try (Connection con = DatabaseFactory.getInstance().getConnection();
Statement s = con.createStatement();
ResultSet rs = s.executeQuery(isCustom ? SELECT_CUSTOM_SPAWNS : SELECT_SPAWNS))
{
while (rs.next())
{
final StatsSet spawnInfo = new StatsSet();
final int npcId = rs.getInt("npc_templateid");
// Check basic requirements first
if (!checkTemplate(npcId))
{
// Don't spawn
continue;
}
spawnInfo.set("npcTemplateid", npcId);
spawnInfo.set("count", rs.getInt("count"));
spawnInfo.set("x", rs.getInt("locx"));
spawnInfo.set("y", rs.getInt("locy"));
spawnInfo.set("z", rs.getInt("locz"));
spawnInfo.set("heading", rs.getInt("heading"));
spawnInfo.set("respawnDelay", rs.getInt("respawn_delay"));
spawnInfo.set("respawnRandom", rs.getInt("respawn_random"));
spawnInfo.set("locId", rs.getInt("loc_id"));
spawnInfo.set("periodOfDay", rs.getInt("periodOfDay"));
spawnInfo.set("isCustomSpawn", isCustom);
npcSpawnCount += addSpawn(spawnInfo);
}
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": Spawn could not be initialized: " + e.getMessage(), e);
}
return npcSpawnCount;
}
/**
* Creates NPC spawn
* @param spawnInfo StatsSet of spawn parameters
* @param AIData Map of specific AI parameters for this spawn
* @return count NPC instances, spawned by this spawn
*/
private int addSpawn(StatsSet spawnInfo, Map<String, Integer> AIData)
{
L2Spawn spawnDat;
int ret = 0;
try
{
spawnDat = new L2Spawn(spawnInfo.getInt("npcTemplateid"));
spawnDat.setAmount(spawnInfo.getInt("count", 1));
spawnDat.setX(spawnInfo.getInt("x", 0));
spawnDat.setY(spawnInfo.getInt("y", 0));
spawnDat.setZ(spawnInfo.getInt("z", 0));
spawnDat.setHeading(spawnInfo.getInt("heading", -1));
spawnDat.setRespawnDelay(spawnInfo.getInt("respawnDelay", 0), spawnInfo.getInt("respawnRandom", 0));
spawnDat.setLocationId(spawnInfo.getInt("locId", 0));
final String territoryName = spawnInfo.getString("territoryName", "");
final String spawnName = spawnInfo.getString("spawnName", "");
spawnDat.setCustom(spawnInfo.getBoolean("isCustomSpawn", false));
if (!spawnName.isEmpty())
{
spawnDat.setName(spawnName);
}
if (!territoryName.isEmpty())
{
spawnDat.setSpawnTerritory(ZoneManager.getInstance().getSpawnTerritory(territoryName));
}
// Register AI Data for this spawn
NpcPersonalAIData.getInstance().storeData(spawnDat, AIData);
switch (spawnInfo.getInt("periodOfDay", 0))
{
case 0: // default
{
ret += spawnDat.init();
break;
}
case 1: // Day
{
DayNightSpawnManager.getInstance().addDayCreature(spawnDat);
ret = 1;
break;
}
case 2: // Night
{
DayNightSpawnManager.getInstance().addNightCreature(spawnDat);
ret = 1;
break;
}
}
addSpawn(spawnDat);
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, "Spawn could not be initialized: " + e.getMessage(), e);
}
return ret;
}
/**
* Wrapper for {@link #addSpawn(StatsSet, Map)}.
* @param spawnInfo StatsSet of spawn parameters
* @return count NPC instances, spawned by this spawn
*/
private int addSpawn(StatsSet spawnInfo)
{
return addSpawn(spawnInfo, null);
}
/**
* Gets the spawn data.
* @return the spawn data
*/
public Map<Integer, Set<L2Spawn>> getSpawnTable()
{
return _spawnTable;
}
/**
* Gets the spawns for the NPC Id.
* @param npcId the NPC Id
* @return the spawn set for the given npcId
*/
public Set<L2Spawn> getSpawns(int npcId)
{
return _spawnTable.getOrDefault(npcId, Collections.emptySet());
}
/**
* Gets the spawn count for the given NPC ID.
* @param npcId the NPC Id
* @return the spawn count
*/
public int getSpawnCount(int npcId)
{
return getSpawns(npcId).size();
}
/**
* Finds a spawn for the given NPC ID.
* @param npcId the NPC Id
* @return a spawn for the given NPC ID or {@code null}
*/
public L2Spawn findAny(int npcId)
{
return getSpawns(npcId).stream().findFirst().orElse(null);
}
/**
* Adds a new spawn to the spawn table.
* @param spawn the spawn to add
* @param storeInDb if {@code true} it'll be saved in the database
*/
public void addNewSpawn(L2Spawn spawn, boolean storeInDb)
{
addSpawn(spawn);
if (!storeInDb)
{
return;
}
final String spawnTable = spawn.isCustom() && Config.CUSTOM_SPAWNLIST_TABLE ? "custom_spawnlist" : "spawnlist";
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement insert = con.prepareStatement("INSERT INTO " + spawnTable + "(count,npc_templateid,locx,locy,locz,heading,respawn_delay,respawn_random,loc_id) values(?,?,?,?,?,?,?,?,?)"))
{
insert.setInt(1, spawn.getAmount());
insert.setInt(2, spawn.getId());
insert.setInt(3, spawn.getX());
insert.setInt(4, spawn.getY());
insert.setInt(5, spawn.getZ());
insert.setInt(6, spawn.getHeading());
insert.setInt(7, spawn.getRespawnDelay() / 1000);
insert.setInt(8, spawn.getRespawnMaxDelay() - spawn.getRespawnMinDelay());
insert.setInt(9, spawn.getLocationId());
insert.execute();
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": Could not store spawn in the DB:" + e.getMessage(), e);
}
}
/**
* Delete an spawn from the spawn table.
* @param spawn the spawn to delete
* @param updateDb if {@code true} database will be updated
*/
public void deleteSpawn(L2Spawn spawn, boolean updateDb)
{
if (!removeSpawn(spawn))
{
return;
}
if (updateDb)
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement delete = con.prepareStatement("DELETE FROM " + (spawn.isCustom() ? "custom_spawnlist" : "spawnlist") + " WHERE locx=? AND locy=? AND locz=? AND npc_templateid=? AND heading=?"))
{
delete.setInt(1, spawn.getX());
delete.setInt(2, spawn.getY());
delete.setInt(3, spawn.getZ());
delete.setInt(4, spawn.getId());
delete.setInt(5, spawn.getHeading());
delete.execute();
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": Spawn " + spawn + " could not be removed from DB: " + e.getMessage(), e);
}
}
}
/**
* Add a spawn to the spawn set if present, otherwise add a spawn set and add the spawn to the newly created spawn set.
* @param spawn the NPC spawn to add
*/
private void addSpawn(L2Spawn spawn)
{
_spawnTable.computeIfAbsent(spawn.getId(), k -> ConcurrentHashMap.newKeySet(1)).add(spawn);
}
/**
* Remove a spawn from the spawn set, if the spawn set is empty, remove it as well.
* @param spawn the NPC spawn to remove
* @return {@code true} if the spawn was successfully removed, {@code false} otherwise
*/
private boolean removeSpawn(L2Spawn spawn)
{
final Set<L2Spawn> set = _spawnTable.get(spawn.getId());
if (set == null)
{
return false;
}
final boolean removed = set.remove(spawn);
if (set.isEmpty())
{
_spawnTable.remove(spawn.getId());
}
return removed;
}
/**
* Execute a procedure over all spawns.<br>
* <font size="4" color="red">Do not use it!</font>
* @param function the function to execute
* @return {@code true} if all procedures were executed, {@code false} otherwise
*/
public boolean forEachSpawn(Function<L2Spawn, Boolean> function)
{
for (Set<L2Spawn> set : _spawnTable.values())
{
for (L2Spawn spawn : set)
{
if (!function.apply(spawn))
{
return false;
}
}
}
return true;
}
public static SpawnTable getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final SpawnTable _instance = new SpawnTable();
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.datatables;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.Statement;
import java.util.Collections;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Function;
import java.util.logging.Logger;
import com.l2jmobius.Config;
import com.l2jmobius.commons.database.DatabaseFactory;
import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.model.L2Spawn;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
/**
* Spawn data retriever.
* @author Zoey76
*/
public final class SpawnTable
{
private static final Logger LOGGER = Logger.getLogger(SpawnTable.class.getName());
// SQL
private static final String SELECT_CUSTOM_SPAWNS = "SELECT count, npc_templateid, locx, locy, locz, heading, respawn_delay, respawn_random, loc_id, periodOfDay FROM custom_spawnlist";
private static final String INSERT_CUSTOM_SPAWN = "INSERT INTO custom_spawnlist (count,npc_templateid,locx,locy,locz,heading,respawn_delay,respawn_random,loc_id) values(?,?,?,?,?,?,?,?,?)";
private static final String DELETE_CUSTOM_SPAWN = "DELETE FROM custom_spawnlist WHERE locx=? AND locy=? AND locz=? AND npc_templateid=? AND heading=?";
private static final Map<Integer, Set<L2Spawn>> _spawnTable = new ConcurrentHashMap<>();
/**
* Wrapper to load all spawns.
*/
public void load()
{
if (!Config.ALT_DEV_NO_SPAWNS && Config.CUSTOM_SPAWNLIST_TABLE)
{
fillSpawnTable();
LOGGER.info(getClass().getSimpleName() + ": Loaded " + _spawnTable.size() + " custom npc spawns.");
}
}
private boolean checkTemplate(int npcId)
{
final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(npcId);
if (npcTemplate == null)
{
LOGGER.warning(getClass().getSimpleName() + ": Data missing in NPC table for ID: " + npcId + ".");
return false;
}
if (npcTemplate.isType("L2SiegeGuard") || npcTemplate.isType("L2RaidBoss"))
{
// Don't spawn
return false;
}
return true;
}
/**
* Retrieves spawn data from database.
* @return the spawn count
*/
private int fillSpawnTable()
{
int npcSpawnCount = 0;
try (Connection con = DatabaseFactory.getInstance().getConnection();
Statement s = con.createStatement();
ResultSet rs = s.executeQuery(SELECT_CUSTOM_SPAWNS))
{
while (rs.next())
{
final StatsSet spawnInfo = new StatsSet();
final int npcId = rs.getInt("npc_templateid");
// Check basic requirements first
if (!checkTemplate(npcId))
{
// Don't spawn
continue;
}
spawnInfo.set("npcTemplateid", npcId);
spawnInfo.set("count", rs.getInt("count"));
spawnInfo.set("x", rs.getInt("locx"));
spawnInfo.set("y", rs.getInt("locy"));
spawnInfo.set("z", rs.getInt("locz"));
spawnInfo.set("heading", rs.getInt("heading"));
spawnInfo.set("respawnDelay", rs.getInt("respawn_delay"));
spawnInfo.set("respawnRandom", rs.getInt("respawn_random"));
spawnInfo.set("locId", rs.getInt("loc_id"));
spawnInfo.set("periodOfDay", rs.getInt("periodOfDay"));
npcSpawnCount += addSpawn(spawnInfo);
}
}
catch (Exception e)
{
LOGGER.warning(getClass().getSimpleName() + ": Spawn could not be initialized: " + e);
}
return npcSpawnCount;
}
/**
* Creates NPC spawn
* @param spawnInfo StatsSet of spawn parameters
* @param AIData Map of specific AI parameters for this spawn
* @return count NPC instances, spawned by this spawn
*/
private int addSpawn(StatsSet spawnInfo, Map<String, Integer> AIData)
{
L2Spawn spawnDat;
int ret = 0;
try
{
spawnDat = new L2Spawn(spawnInfo.getInt("npcTemplateid"));
spawnDat.setAmount(spawnInfo.getInt("count", 1));
spawnDat.setX(spawnInfo.getInt("x", 0));
spawnDat.setY(spawnInfo.getInt("y", 0));
spawnDat.setZ(spawnInfo.getInt("z", 0));
spawnDat.setHeading(spawnInfo.getInt("heading", -1));
spawnDat.setRespawnDelay(spawnInfo.getInt("respawnDelay", 0), spawnInfo.getInt("respawnRandom", 0));
spawnDat.setLocationId(spawnInfo.getInt("locId", 0));
final String spawnName = spawnInfo.getString("spawnName", "");
if (!spawnName.isEmpty())
{
spawnDat.setName(spawnName);
}
addSpawn(spawnDat);
ret += spawnDat.init();
}
catch (Exception e)
{
// problem with initializing spawn, go to next one
LOGGER.warning(getClass().getSimpleName() + ": Spawn could not be initialized: " + e);
}
return ret;
}
/**
* Wrapper for {@link #addSpawn(StatsSet, Map)}.
* @param spawnInfo StatsSet of spawn parameters
* @return count NPC instances, spawned by this spawn
*/
private int addSpawn(StatsSet spawnInfo)
{
return addSpawn(spawnInfo, null);
}
/**
* Gets the spawn data.
* @return the spawn data
*/
public Map<Integer, Set<L2Spawn>> getSpawnTable()
{
return _spawnTable;
}
/**
* Gets the spawns for the NPC Id.
* @param npcId the NPC Id
* @return the spawn set for the given npcId
*/
public Set<L2Spawn> getSpawns(int npcId)
{
return _spawnTable.getOrDefault(npcId, Collections.emptySet());
}
/**
* Gets the spawn count for the given NPC ID.
* @param npcId the NPC Id
* @return the spawn count
*/
public int getSpawnCount(int npcId)
{
return getSpawns(npcId).size();
}
/**
* Gets a spawn for the given NPC ID.
* @param npcId the NPC Id
* @return a spawn for the given NPC ID or {@code null}
*/
public L2Spawn getAnySpawn(int npcId)
{
return getSpawns(npcId).stream().findFirst().orElse(null);
}
/**
* Adds a new spawn to the spawn table.
* @param spawn the spawn to add
* @param storeInDb if {@code true} it'll be saved in the database
*/
public void addNewSpawn(L2Spawn spawn, boolean storeInDb)
{
addSpawn(spawn);
if (storeInDb)
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement(INSERT_CUSTOM_SPAWN))
{
ps.setInt(1, spawn.getAmount());
ps.setInt(2, spawn.getId());
ps.setInt(3, spawn.getX());
ps.setInt(4, spawn.getY());
ps.setInt(5, spawn.getZ());
ps.setInt(6, spawn.getHeading());
ps.setInt(7, spawn.getRespawnDelay() / 1000);
ps.setInt(8, spawn.getRespawnMaxDelay() - spawn.getRespawnMinDelay());
ps.setInt(9, spawn.getLocationId());
ps.execute();
}
catch (Exception e)
{
LOGGER.warning(getClass().getSimpleName() + ": Could not store spawn in the DB: " + e);
}
}
}
/**
* Delete an spawn from the spawn table.
* @param spawn the spawn to delete
* @param updateDb if {@code true} database will be updated
*/
public void deleteSpawn(L2Spawn spawn, boolean updateDb)
{
if (!removeSpawn(spawn))
{
return;
}
if (updateDb)
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement(DELETE_CUSTOM_SPAWN))
{
ps.setInt(1, spawn.getX());
ps.setInt(2, spawn.getY());
ps.setInt(3, spawn.getZ());
ps.setInt(4, spawn.getId());
ps.setInt(5, spawn.getHeading());
ps.execute();
}
catch (Exception e)
{
LOGGER.warning(getClass().getSimpleName() + ": Spawn " + spawn + " could not be removed from DB: " + e);
}
}
}
/**
* Add a spawn to the spawn set if present, otherwise add a spawn set and add the spawn to the newly created spawn set.
* @param spawn the NPC spawn to add
*/
private void addSpawn(L2Spawn spawn)
{
_spawnTable.computeIfAbsent(spawn.getId(), k -> ConcurrentHashMap.newKeySet(1)).add(spawn);
}
/**
* Remove a spawn from the spawn set, if the spawn set is empty, remove it as well.
* @param spawn the NPC spawn to remove
* @return {@code true} if the spawn was successfully removed, {@code false} otherwise
*/
private boolean removeSpawn(L2Spawn spawn)
{
final Set<L2Spawn> set = _spawnTable.get(spawn.getId());
if (set != null)
{
final boolean removed = set.remove(spawn);
if (set.isEmpty())
{
_spawnTable.remove(spawn.getId());
}
set.forEach(this::notifyRemoved);
return removed;
}
notifyRemoved(spawn);
return false;
}
private void notifyRemoved(L2Spawn spawn)
{
if ((spawn != null) && (spawn.getLastSpawn() != null) && (spawn.getNpcSpawnTemplate() != null))
{
spawn.getNpcSpawnTemplate().notifyDespawnNpc(spawn.getLastSpawn());
}
}
/**
* Execute a procedure over all spawns.<br>
* <font size="4" color="red">Do not use it!</font>
* @param function the function to execute
* @return {@code true} if all procedures were executed, {@code false} otherwise
*/
public boolean forEachSpawn(Function<L2Spawn, Boolean> function)
{
for (Set<L2Spawn> set : _spawnTable.values())
{
for (L2Spawn spawn : set)
{
if (!function.apply(spawn))
{
return false;
}
}
}
return true;
}
public static SpawnTable getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final SpawnTable _instance = new SpawnTable();
}
}