Merged with released L2J-Unity files.
This commit is contained in:
245
trunk/java/com/l2jmobius/gameserver/ai/FriendlyNpcAI.java
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245
trunk/java/com/l2jmobius/gameserver/ai/FriendlyNpcAI.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.ai;
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import static com.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
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import static com.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
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import static com.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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/**
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* @author Sdw
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*/
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public class FriendlyNpcAI extends L2AttackableAI
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{
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public FriendlyNpcAI(L2Attackable attackable)
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{
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super(attackable);
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}
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@Override
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protected void thinkActive()
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{
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}
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@Override
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protected void onEvtAttacked(L2Character attacker)
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{
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}
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@Override
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protected void onEvtAggression(L2Character target, int aggro)
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{
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}
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@Override
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protected void onIntentionAttack(L2Character target)
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{
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if (target == null)
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{
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clientActionFailed();
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return;
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}
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if (getIntention() == AI_INTENTION_REST)
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{
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clientActionFailed();
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return;
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}
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if (_actor.isAllSkillsDisabled() || _actor.isCastingNow() || _actor.isControlBlocked())
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{
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clientActionFailed();
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return;
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}
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// Set the Intention of this AbstractAI to AI_INTENTION_ATTACK
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changeIntention(AI_INTENTION_ATTACK, target);
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// Set the AI attack target
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setTarget(target);
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stopFollow();
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// Launch the Think Event
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notifyEvent(CtrlEvent.EVT_THINK, null);
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}
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@Override
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protected void thinkAttack()
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{
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final L2Attackable npc = getActiveChar();
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if (npc.isCastingNow() || npc.isCoreAIDisabled())
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{
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return;
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}
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final L2Object target = getTarget();
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final L2Character originalAttackTarget = (target != null) && target.isCharacter() ? (L2Character) target : null;
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// Check if target is dead or if timeout is expired to stop this attack
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if ((originalAttackTarget == null) || originalAttackTarget.isAlikeDead())
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{
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// Stop hating this target after the attack timeout or if target is dead
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if (originalAttackTarget != null)
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{
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npc.stopHating(originalAttackTarget);
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}
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// Set the AI Intention to AI_INTENTION_ACTIVE
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setIntention(AI_INTENTION_ACTIVE);
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npc.setWalking();
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return;
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}
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final int collision = npc.getTemplate().getCollisionRadius();
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setTarget(originalAttackTarget);
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final int combinedCollision = collision + originalAttackTarget.getTemplate().getCollisionRadius();
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if (!npc.isMovementDisabled() && (Rnd.nextInt(100) <= 3))
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{
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for (L2Attackable nearby : L2World.getInstance().getVisibleObjects(npc, L2Attackable.class))
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{
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if (npc.isInsideRadius(nearby, collision, false, false) && (nearby != originalAttackTarget))
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{
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int newX = combinedCollision + Rnd.get(40);
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if (Rnd.nextBoolean())
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{
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newX = originalAttackTarget.getX() + newX;
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}
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else
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{
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newX = originalAttackTarget.getX() - newX;
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}
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int newY = combinedCollision + Rnd.get(40);
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if (Rnd.nextBoolean())
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{
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newY = originalAttackTarget.getY() + newY;
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}
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else
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{
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newY = originalAttackTarget.getY() - newY;
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}
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if (!npc.isInsideRadius(newX, newY, 0, collision, false, false))
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{
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final int newZ = npc.getZ() + 30;
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if (GeoData.getInstance().canMove(npc.getX(), npc.getY(), npc.getZ(), newX, newY, newZ, npc.getInstanceWorld()))
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{
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moveTo(newX, newY, newZ);
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}
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}
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return;
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}
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}
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}
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// Dodge if its needed
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if (!npc.isMovementDisabled() && (npc.getTemplate().getDodge() > 0))
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{
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if (Rnd.get(100) <= npc.getTemplate().getDodge())
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{
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final double distance2 = npc.calculateDistance(originalAttackTarget, false, true);
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if (Math.sqrt(distance2) <= (60 + combinedCollision))
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{
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int posX = npc.getX();
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int posY = npc.getY();
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final int posZ = npc.getZ() + 30;
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if (originalAttackTarget.getX() < posX)
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{
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posX = posX + 300;
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}
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else
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{
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posX = posX - 300;
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}
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if (originalAttackTarget.getY() < posY)
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{
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posY = posY + 300;
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}
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else
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{
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posY = posY - 300;
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}
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if (GeoData.getInstance().canMove(npc.getX(), npc.getY(), npc.getZ(), posX, posY, posZ, npc.getInstanceWorld()))
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{
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setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, posZ, 0));
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}
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return;
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}
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}
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}
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final double dist = npc.calculateDistance(originalAttackTarget, false, false);
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final int dist2 = (int) dist - collision;
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int range = npc.getPhysicalAttackRange() + combinedCollision;
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if (originalAttackTarget.isMoving())
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{
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range = range + 50;
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if (npc.isMoving())
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{
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range = range + 50;
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}
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}
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if ((dist2 > range) || !GeoData.getInstance().canSeeTarget(npc, originalAttackTarget))
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{
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if (originalAttackTarget.isMoving())
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{
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range -= 100;
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}
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if (range < 5)
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{
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range = 5;
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}
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moveToPawn(originalAttackTarget, range);
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return;
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}
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_actor.doAttack(originalAttackTarget);
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}
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@Override
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protected void thinkCast()
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{
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final L2Object target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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if (checkTargetLost(target))
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{
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setTarget(null);
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return;
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}
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if (maybeMoveToPawn(target, _actor.getMagicalAttackRange(_skill)))
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{
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return;
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}
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_actor.doCast(_skill, _item, _forceUse, _dontMove);
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}
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}
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