Merged with released L2J-Unity files.
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118
trunk/java/com/l2jmobius/commons/util/IGameXmlReader.java
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118
trunk/java/com/l2jmobius/commons/util/IGameXmlReader.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.commons.util;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.holders.MinionHolder;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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/**
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* Interface for XML parsers.
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* @author Zoey76
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*/
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public interface IGameXmlReader extends IXmlReader
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{
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/**
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* Wrapper for {@link #parseFile(File)} method.
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* @param path the relative path to the datapack root of the XML file to parse.
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*/
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default void parseDatapackFile(String path)
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{
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parseFile(new File(Config.DATAPACK_ROOT, path));
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}
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/**
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* Wrapper for {@link #parseDirectory(File, boolean)}.
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* @param path the path to the directory where the XML files are
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* @param recursive parses all sub folders if there is
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* @return {@code false} if it fails to find the directory, {@code true} otherwise
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*/
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default boolean parseDatapackDirectory(String path, boolean recursive)
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{
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return parseDirectory(new File(Config.DATAPACK_ROOT, path), recursive);
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}
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/**
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* @param n
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* @return a map of parameters
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*/
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default Map<String, Object> parseParameters(Node n)
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{
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final Map<String, Object> parameters = new HashMap<>();
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for (Node parameters_node = n.getFirstChild(); parameters_node != null; parameters_node = parameters_node.getNextSibling())
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{
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NamedNodeMap attrs = parameters_node.getAttributes();
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switch (parameters_node.getNodeName().toLowerCase())
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{
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case "param":
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{
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parameters.put(parseString(attrs, "name"), parseString(attrs, "value"));
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break;
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}
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case "skill":
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{
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parameters.put(parseString(attrs, "name"), new SkillHolder(parseInteger(attrs, "id"), parseInteger(attrs, "level")));
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break;
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}
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case "location":
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{
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parameters.put(parseString(attrs, "name"), new Location(parseInteger(attrs, "x"), parseInteger(attrs, "y"), parseInteger(attrs, "z"), parseInteger(attrs, "heading", 0)));
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break;
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}
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case "minions":
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{
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final List<MinionHolder> minions = new ArrayList<>(1);
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for (Node minions_node = parameters_node.getFirstChild(); minions_node != null; minions_node = minions_node.getNextSibling())
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{
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if (minions_node.getNodeName().equalsIgnoreCase("npc"))
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{
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attrs = minions_node.getAttributes();
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minions.add(new MinionHolder(parseInteger(attrs, "id"), parseInteger(attrs, "count"), parseInteger(attrs, "respawnTime"), parseInteger(attrs, "weightPoint")));
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}
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}
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if (!minions.isEmpty())
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{
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parameters.put(parseString(parameters_node.getAttributes(), "name"), minions);
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}
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break;
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}
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}
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}
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return parameters;
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}
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default Location parseLocation(Node n)
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{
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final NamedNodeMap attrs = n.getAttributes();
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final int x = parseInteger(attrs, "x");
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final int y = parseInteger(attrs, "y");
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final int z = parseInteger(attrs, "z");
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final int heading = parseInteger(attrs, "heading", 0);
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return new Location(x, y, z, heading);
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}
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}
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