Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

View File

@@ -1,100 +1,125 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30600" levels="1" name="Additional Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="30601" levels="1" name="Additional Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="30602" levels="1" name="Eviscerator Aura">
<set name="icon" val="icon.icon_lender" />
<set name="magicLvl" val="85" />
<set name="operateType" val="TOGGLE" />
<set name="reuseDelay" val="5000" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<for>
<effect name="TriggerForce" ticks="2">
<param skillId="30603" skillLevel="1" />
<param targetType="PARTY" />
</effect>
</for>
</skill>
<skill id="30603" levels="1" name="Eviscerator Force">
<!-- P. Skill Critical Rate + 1%. -->
<set name="icon" val="icon.icon_lender_01" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="isMagic" val="3" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Buff">
<mul stat="physicalSkillPower" val="1.01" /> <!-- IMPLEMENT P.Skill Critical Rate and change stat -->
</effect>
</for>
</skill>
<skill id="30604" levels="1" name="Block Eviscerator Force">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks Eviscerator Force. -->
<set name="icon" val="icon.icon_lender" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="30605" levels="1" name="Sayha's Seer Aura">
<set name="icon" val="icon.icon_Er_wizard" />
<set name="magicLvl" val="85" />
<set name="operateType" val="TOGGLE" />
<set name="reuseDelay" val="5000" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<for>
<effect name="TriggerForce" ticks="2">
<param skillId="30606" skillLevel="1" />
<param targetType="PARTY" />
</effect>
</for>
</skill>
<skill id="30606" levels="1" name="Sayha's Seer Force">
<set name="icon" val="icon.icon_Er_wizard_01" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="isMagic" val="3" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Buff">
<mul stat="mCritRate" val="1.01" />
</effect>
</for>
</skill>
<skill id="30607" levels="1" name="Block Sayha's Seer Force">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks Sayha's Seer Force. -->
<set name="icon" val="icon.icon_Er_wizard" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1. -->
<skill id="30608" levels="1" name="Fury of Eviscerator">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30600" toLevel="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="30601" toLevel="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="30602" toLevel="1" name="Eviscerator Aura">
<!-- Casts Eviscerator Force on entire party, which increases P. Skill Critical Rate + 1%. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<icon>icon.icon_lender</icon>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Eviscerator Force -->
<skillId>30603</skillId>
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
</effects>
</skill>
<skill id="30603" toLevel="1" name="Eviscerator Force">
<!-- P. Skill Critical Rate + 1%. -->
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_LENKER</abnormalType>
<affectRange>1600</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<icon>icon.icon_lender_01</icon>
<operateType>A6</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<isMagic>3</isMagic>
<effects>
</effects>
</skill>
<skill id="30604" toLevel="1" name="Block Eviscerator Force">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks Eviscerator Force. -->
<icon>icon.icon_lender</icon>
<operateType>P</operateType>
</skill>
<skill id="30605" toLevel="1" name="Sayha's Seer Aura">
<!-- Casts Sayha's Seer Force on entire party, which increases M. Critical Rate + 1%. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<icon>icon.icon_Er_wizard</icon>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Sayha's Seer Force -->
<skillId>30606</skillId>
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
</effects>
</skill>
<skill id="30606" toLevel="1" name="Sayha's Seer Force">
<!-- M. Critical Rate + 1%. -->
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_SEER</abnormalType>
<affectRange>1600</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<icon>icon.icon_Er_wizard_01</icon>
<operateType>A6</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<isMagic>3</isMagic>
<effects>
<effect name="MagicCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30607" toLevel="1" name="Block Sayha's Seer Force">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks Sayha's Seer Force. -->
<icon>icon.icon_Er_wizard</icon>
<operateType>P</operateType>
</skill>
<skill id="30608" toLevel="5" name="Fury of Eviscerator">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<icon>icon.skill30509</icon>
<operateType>A2</operateType>
<hitTime>300</hitTime>
<effectPoint>500</effectPoint>
<isMagic>4</isMagic>
</skill>
</list>