Merged with released L2J-Unity files.
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139
trunk/dist/game/data/stats/skills/30400-30499.xml
vendored
139
trunk/dist/game/data/stats/skills/30400-30499.xml
vendored
@@ -1,49 +1,90 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="30400" levels="2" name="Divine Wind">
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<!-- Wind/Holy Resistance + 10. -->
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<table name="#magicLvl"> 1 85 </table>
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<table name="#res"> 10 20 </table>
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<set name="icon" val="icon.skill30400" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="#res" />
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<add stat="holyRes" val="#res" />
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</effect>
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</for>
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</skill>
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<skill id="30401" levels="2" name="Tenacity">
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<!-- Max. HP + 1%, Speed + 4. -->
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<table name="#magicLvl"> 1 85 </table>
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<table name="#maxHp"> 1.01 1.02 </table>
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<table name="#spd"> 4 7 </table>
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<set name="icon" val="icon.skill30401" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="maxHp" val="#maxHp" />
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<add stat="runSpd" val="#spd" />
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</effect>
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</for>
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</skill>
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<skill id="30402" levels="2" name="Efficacy">
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<!-- MP Consumption - 1%. -->
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<table name="#magicLvl"> 1 85 </table>
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<table name="#mpConsumeRate"> 0.99 0.98 </table>
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<set name="icon" val="icon.skill30402" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
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<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
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</effect>
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</for>
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</skill>
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</list>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="30400" toLevel="2" name="Divine Wind">
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<!-- Wind/Holy Resistance + 10. -->
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<table name="#res"> 10 20</table>
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<icon>icon.skill30400</icon>
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<operateType>P</operateType>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">85</value>
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</magicLvl>
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<effects>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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</effects>
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</skill>
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<skill id="30401" toLevel="2" name="Tenacity">
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<!-- Max. HP + 1%, Speed + 4. -->
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<table name="#maxHp"> 1 2 </table>
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<table name="#runSpd"> 4 7 </table>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">85</value>
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</magicLvl>
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<icon>icon.skill30401</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxHp">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">4</value>
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<value level="2">7</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="30402" toLevel="2" name="Efficacy">
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<!-- MP Consumption - 1%. -->
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<table name="#consumeRate"> 0.99 0.98 </table>
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<table name="#magicLvl"> 85 85 </table>
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<icon>icon.skill30402</icon>
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<operateType>P</operateType>
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<table name="#magicLvl"> 85 85 </table>
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<effects>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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</amount>
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<mode>PER</mode>
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<magicType>3</magicType>
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</effect>
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</effects>
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</skill>
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</list>
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