Merged with released L2J-Unity files.
This commit is contained in:
331
trunk/dist/game/data/stats/skills/20000-20099.xml
vendored
331
trunk/dist/game/data/stats/skills/20000-20099.xml
vendored
@@ -1,118 +1,213 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="20000" levels="1" name="Block Checker Search">
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<!-- "If you open your heart and look afar, you can find a hidden treasure chest." -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="20001" levels="1" name="Block Checker Hammer Punch">
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<!-- Slams down on the treasure chest with a hammer to open it. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="20002" levels="1" name="Dragon Kick">
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<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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<set name="blowChance" val="20" />
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<set name="castRange" val="55" />
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<set name="effectRange" val="550" /> <!-- FIXME: value unconfirmed -->
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<set name="hitTime" val="2000" />
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<set name="magicLvl" val="85" /> <!-- FIXME: value unconfirmed -->
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<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
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<set name="overHit" val="true" />
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<set name="power" val="3420" />
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<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="FatalBlow" />
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</for>
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</skill>
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<skill id="20003" levels="1" name="Dragon Slash">
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<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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<set name="castRange" val="55" />
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<set name="effectRange" val="550" /> <!-- FIXME: value unconfirmed -->
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<set name="hitTime" val="2000" />
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<set name="magicLvl" val="85" /> <!-- FIXME: value unconfirmed -->
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="overHit" val="true" />
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<set name="power" val="3420" />
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<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="20004" levels="1" name="Dragon Dash">
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<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
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<set name="abnormalTime" val="5" />
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<set name="mpConsume" val="1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="30000" /> <!-- FIXME: value unconfirmed -->
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="runSpd" val="2" />
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</effect>
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</for>
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</skill>
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<skill id="20005" levels="1" name="Dragon Aura">
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<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
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<set name="abnormalTime" val="1200" />
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<set name="hitTime" val="4000" />
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<set name="mpConsume" val="1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="critRate" val="1.3" />
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</effect>
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</for>
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</skill>
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<skill id="20006" levels="1" name="Soul Roar">
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<!-- Confirmed High Five -->
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="600" />
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<set name="abnormalType" val="MULTI_DEBUFF_G" />
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<set name="effectPoint" val="611" />
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<set name="hitTime" val="1500" />
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<set name="icon" val="BranchSys2.icon.skill20006" />
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<set name="magicLvl" val="62" />
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<set name="mpConsume" val="58" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="240000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="MaxHp">
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<param power="15" />
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<param type="PER" />
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<param heal="true" />
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</effect>
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<effect name="MaxCp">
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<param power="15" />
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<param type="PER" />
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<param heal="true" />
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</effect>
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</for>
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</skill>
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<skill id="20007" levels="1" name="Block Invincibility">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 2 min., HP/MP Recovery Bonus increase, and Speed + 5. You cannot receive the Celestial Aegis, Celestial Protection, or the Celestial Party Protection effect. -->
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<set name="icon" val="icon.skill11560" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="20008" levels="1" name="Clan Advent (Event)">
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<!-- AUTO GENERATED SKILL -->
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<!-- When the clan leader logs in, clan members' P. Atk. / P. Def. / M. Def. + 5%, M. Atk. + 6%, HP/MP Recovery Bonus + 5, and XP gain + 100%. -->
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<set name="icon" val="icon.skill19009" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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</skill>
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</list>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="20000" toLevel="1" name="Block Checker Search">
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<!-- "If you open your heart and look afar, you can find a hidden treasure chest." -->
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<operateType>A1</operateType>
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<effectPoint>1000</effectPoint>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<affectRange>200</affectRange>
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<affectLimit>6-12</affectLimit>
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<icon>BranchSys2.icon.br_s_search_treasure1_i00</icon>
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<hitTime>1500</hitTime>
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<reuseDelay>5000</reuseDelay>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<targetConditions>
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<condition name="OpTargetNpc">
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<npcIds>
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<item>13097</item>
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</npcIds>
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</condition>
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</targetConditions>
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</skill>
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<skill id="20001" toLevel="1" name="Block Checker Hammer Punch">
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<!-- Slams down on the treasure chest with a hammer to open it. -->
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<operateType>A1</operateType>
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<effectPoint>-1</effectPoint>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<effectRange>400</effectRange>
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<magicLvl>85</magicLvl>
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<icon>BranchSys2.icon.br_s_hammerpunch_treasure1_i001</icon>
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<hitTime>1000</hitTime>
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<reuseDelay>60000</reuseDelay>
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<castRange>40</castRange>
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<isMagic>2</isMagic>
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<targetType>DOOR_TREASURE</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpUnlock" />
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</conditions>
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</skill>
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<skill id="20002" toLevel="1" name="Dragon Kick">
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<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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<castRange>20</castRange>
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<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
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<hitTime>2000</hitTime>
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<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
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<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
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<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
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<rideState>NONE</rideState>
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<effectPoint>-347</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<icon>icon.skill_transform_s_attack</icon>
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<coolTime>167</coolTime>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="FatalBlow">
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<power>3420</power>
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<overHit>true</overHit>
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<chance>20</chance>
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</effect>
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</effects>
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</skill>
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<skill id="20003" toLevel="1" name="Dragon Slash">
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<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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<castRange>20</castRange>
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<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
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<hitTime>2000</hitTime>
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<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
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<operateType>A1</operateType>
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<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
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<rideState>NONE</rideState>
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<effectPoint>-348</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<icon>icon.skill_transform_s_attack</icon>
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<coolTime>167</coolTime>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttack">
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<power>3420</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="20004" toLevel="1" name="Dragon Dash">
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<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
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<abnormalTime>5</abnormalTime>
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<mpConsume>1</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<effectPoint>689</effectPoint>
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<abnormalType>SPEED_UP_SPECIAL</abnormalType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<abnormalLvl>2</abnormalLvl>
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<icon>icon.skill_transform_buff</icon>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Speed">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="20005" toLevel="1" name="Dragon Aura">
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<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
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<abnormalTime>1200</abnormalTime>
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<hitTime>4000</hitTime>
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<mpConsume>1</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<effectPoint>635</effectPoint>
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<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>900</effectRange>
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<magicLvl>70</magicLvl>
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<abnormalLvl>3</abnormalLvl>
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<icon>icon.skill_transform_buff</icon>
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<isMagic>1</isMagic>
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<castRange>400</castRange>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CriticalRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="20006" toLevel="1" name="Soul Roar">
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<!-- High Five Skill -->
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<abnormalTime>600</abnormalTime>
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<effectPoint>635</effectPoint>
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<hitTime>1500</hitTime>
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<icon>BranchSys2.icon.skill20006</icon>
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<magicLvl>62</magicLvl>
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<mpConsume>58</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>240000</reuseDelay>
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<rideState>NONE</rideState>
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<abnormalType>MAX_HP_UP_K</abnormalType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<abnormalLvl>1</abnormalLvl>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CpHealPercent">
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<power>15</power>
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</effect>
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<effect name="MaxHp">
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<amount>15</amount>
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<mode>PER</mode>
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<heal>true</heal>
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</effect>
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<effect name="MaxCp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="20007" toLevel="1" name="Block Invincibility">
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<!-- Updated to Ertheia -->
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<!-- Skill activates once Celestial Aegis wears off. -->
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<!-- For 2 min., HP/MP Recovery Bonus increase, and Speed + 5. You cannot receive the Celestial Aegis, Celestial Protection, or the Celestial Party Protection effect. -->
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<icon>icon.skill11560</icon>
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<abnormalLvl>9</abnormalLvl>
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<abnormalTime>70</abnormalTime> <!-- Tested, PLEASE CONFIRM AGAIN -->
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<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<isMagic>1</isMagic>
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<effectPoint>1</effectPoint>
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<isDebuff>true</isDebuff>
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<canBeDispelled>false</canBeDispelled>
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<effects>
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<effect name="Speed">
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<amount>5</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HpRegen">
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<amount>1</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MpRegen">
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<amount>1</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="20008" toLevel="1" name="Clan Advent (Event)">
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<!-- AUTO GENERATED SKILL -->
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<!-- When the clan leader logs in, clan members' P. Atk. / P. Def. / M. Def. + 5%, M. Atk. + 6%, HP/MP Recovery Bonus + 5, and XP gain + 100%. -->
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<icon>icon.skill19009</icon>
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<operateType>A2</operateType>
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<effectPoint>100</effectPoint>
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</skill>
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</list>
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Reference in New Issue
Block a user