Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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@@ -1,286 +1,506 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Level 1 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Skill Power + 5%, and received M. Critical Damage - 5%. -->
<!-- Level 2 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 6%, Skill Power + 6%, and received M. Critical Damage - 7%. -->
<!-- Level 3 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 7%, Skill Power + 7%, and received M. Critical Damage - 10%. -->
<!-- Level 4 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 10%, Skill Power + 10%, and received M. Critical Damage - 15%. -->
<skill id="10903" levels="4" name="Hawk Eye">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 62 69 76 83 </table>
<table name="#pAtk"> 1.05 1.06 1.07 1.1 </table>
<set name="icon" val="icon.skill11872" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Level 1 : Skill power + 5%. -->
<!-- Level 2 : Skill power + 6%. -->
<!-- Level 3 : Skill power + 7%. -->
<!-- Level 4 : Skill power + 10%. -->
<skill id="10904" levels="4" name="Superior Skill Mastery">
<table name="#skillDamage">1.05 1.06 1.07 1.1</table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill11874" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="physicalSkillPower" val="#skillDamage">
<and>
<using kind="CROSSBOW,BOW" />
</and>
</mul>
</effect>
</for>
</skill>
<skill id="10905" levels="3" name="Fatal Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 29176 Power added to P. Atk. Damage increases as your HP decreases. Requires a bow. Over-hit. -->
<table name="#mpConsumes"> 93 96 99 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1800" />
<set name="coolTime" val="250" />
<set name="reuseDelay" val="30000" />
</skill>
<!-- Level 1 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, PvP damage + 5%, received magic skill damage during PvP - 5%. -->
<!-- Level 2 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 6%, PvP damage + 6%, received magic skill damage during PvP - 6%. -->
<!-- Level 3 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 7%, PvP damage + 7%, received magic skill damage during PvP - 7%. -->
<!-- Level 4 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 10%, PvP damage + 10%, received magic skill damage during PvP - 10%. -->
<skill id="10950" levels="4" name="Vengeful Sniper">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 62 69 76 83 </table>
<table name="#pAtk"> 1.05 1.06 1.07 1.1 </table>
<set name="icon" val="icon.skill11873" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Level 1 : PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow. -->
<!-- Level 2 : PvP damage + 7%, and P. Atk. + 7% when equipped with a crossbow. -->
<!-- Level 3 : PvP damage + 10%, and P. Atk. + 10% when equipped with a crossbow. -->
<!-- Level 4 : PvP damage + 15%, and P. Atk. + 15% when equipped with a crossbow. -->
<skill id="10951" levels="4" name="Superior Instinct Mastery">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#pAtk"> 1.05 1.07 1.1 1.15 </table>
<set name="icon" val="icon.skill10951" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- For $s1, increases P. Atk. by $s2, P. Def/M. Def. by $s3, and increases Max HP/CP by $s4. Consumes $s5 Soulstones. -->
<skill id="10952" levels="1" name="Survival Instinct">
<!-- lineage2free fixed -->
<set name="icon" val="icon.skill0000" />
<table name="#magicLvl"> 101 </table>
<table name="#pAtk"> 1.40 </table>
<table name="#pDef"> 1.20 </table>
<table name="#mDef"> 1.20 </table>
<table name="#maxHp"> 1.20 </table>
<table name="#maxCp"> 1.20 </table>
<table name="#regHp"> 1.20 </table>
<table name="#regCp"> 1.20 </table>
<table name="#abnormalLvls"> 1 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="YUL_STANCE" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="hitTime" val="60" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="pDef" val="#pDef">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="mDef" val="#mDef">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="maxHp" val="#maxHp">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="maxCp" val="#maxCp">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="regHp" val="#regHp">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="regCp" val="#regCp">
<using kind="CROSSBOW, BOW" />
</mul>
</effect>
</for>
</skill>
<!-- For $s1, increases Atk. Spd. by $s2, Skill Power by $s3, P. Skill Critical Rate by $s4, and Skill Critical Damage by $s5. Consumes $s6 Soulstones. -->
<skill id="10953" levels="1" name="Hunting Instinct">
<!-- lineage2free fixed -->
<set name="icon" val="icon.skill0000" />
<table name="#magicLvl"> 101 </table>
<table name="#physicalSkillPower"> 1.20 </table>
<table name="#pAtkSpd"> 1.20 </table>
<table name="#skillCritical"> 1.20 </table>
<table name="#skillCriticalProbability"> 1.40 </table>
<table name="#abnormalLvls"> 1 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="YUL_STANCE" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="hitTime" val="60" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="physicalSkillPower" val="#physicalSkillPower">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="skillCritical" val="#skillCritical">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="skillCriticalProbability" val="#skillCriticalProbability">
<using kind="CROSSBOW, BOW" />
</mul>
</effect>
</for>
</skill>
<!-- For $s1, increases Skill Power by $s2, P. Skill Critical Rate by $s3, and Skill Critical Damage by $s4. Consumes $s5 Soulstones. -->
<skill id="10954" levels="1" name="Counter Instinct">
<!-- lineage2free fixed -->
<set name="icon" val="icon.skill0000" />
<table name="#magicLvl"> 101 </table>
<table name="#physicalSkillPower"> 1.40 </table>
<table name="#skillCritical"> 1.40 </table>
<table name="#skillCriticalProbability"> 1.20 </table>
<table name="#abnormalLvls"> 1 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="YUL_STANCE" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="hitTime" val="60" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="physicalSkillPower" val="#physicalSkillPower">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="skillCritical" val="#skillCritical">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="skillCriticalProbability" val="#skillCriticalProbability">
<using kind="CROSSBOW, BOW" />
</mul>
</effect>
</for>
</skill>
<!-- For $s1, increases PvP Damage by $s2, and Skill Power by $s3. Consumes $s4 Soulstones. -->
<!-- lineage2free fixed -->
<skill id="10955" levels="1" name="Bloody Instinct">
<set name="icon" val="icon.skill0000" />
<table name="#magicLvl"> 101 </table>
<table name="#physicalSkillPower"> 1.20 </table>
<table name="#pvpDmg"> 1.20 </table>
<table name="#abnormalLvls"> 1 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="YUL_STANCE" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="hitTime" val="60" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="physicalSkillPower" val="#physicalSkillPower">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="pvpPhysDmg" val="#pvpDmg">
<using kind="CROSSBOW, BOW" />
</mul>
</effect>
</for>
</skill>
<!-- Increases the number of buffs an individual can receive by 1. -->
<skill id="10956" levels="1" name="Divine Expansion">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10997" levels="1" name="Archer - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10998" levels="1" name="Archer - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="10999" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks long-range enemies. Hurls arrows like rain near target to inflict damage with 19158 damage added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="700" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="1800" />
<set name="reuseDelay" val="10000" />
</skill>
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10903" toLevel="4" name="Hawk Eye">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Skill Power + 5%, and received M. Critical Damage - 5%. -->
<table name="#defCritRate"> 0.95 0.93 0.9 0.85 </table>
<table name="#power"> 1.05 1.06 1.07 1.1 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<!-- TODO: abnormalType -->
<icon>icon.skill11872</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">62</value>
<value level="2">69</value>
<value level="3">76</value>
<value level="4">83</value>
</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
</weaponType>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10904" toLevel="4" name="Superior Skill Mastery">
<!-- Skill power + 5%. -->
<table name="#physicalSkillPower"> 1.05 1.06 1.07 1.1 </table>
<icon>icon.skill11874</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10905" toLevel="3" name="Fatal Arrow">
<!-- Attacks target with 29176 Power added to P. Atk. Damage increases as your HP decreases. Requires a bow. Over-hit. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>1800</hitTime>
<coolTime>250</coolTime>
<effectPoint>
<value level="1">-709</value>
<value level="2">-711</value>
<value level="3">-714</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackHpLink">
<power>
<value level="1">29176</value>
<value level="2">30726</value>
<value level="3">32277</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="10950" toLevel="4" name="Vengeful Sniper">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, PvP damage + 5%, received magic skill damage during PvP - 5%. -->
<table name="#power"> 1.05 1.06 1.07 1.10 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<!-- TODO: abnormalType -->
<icon>icon.skill11873</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">62</value>
<value level="2">69</value>
<value level="3">76</value>
<value level="4">83</value>
</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
</weaponType>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
</weaponType>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
</weaponType>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
</weaponType>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item> CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10951" toLevel="4" name="Superior Instinct Mastery">
<!-- PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow. -->
<table name="#power"> 1.05 1.07 1.1 1.15 </table>
<icon>icon.skill10951</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10952" toLevel="1" name="Survival Instinct">
<!-- For 60 sec., increases P. Atk. by 40%, P. Def/M. Def. by 20%, and increases Max HP/CP by 20%. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10952</icon>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>64</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10953" toLevel="1" name="Hunting Instinct">
<!-- For 60 sec., increases Atk. Spd. by 20%, Skill Power by 20%, P. Skill Critical Rate by 40%, and Skill Critical Damage by 20%. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10953</icon>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>64</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10954" toLevel="1" name="Counter Instinct">
<!-- For 60 sec., increases Skill Power by 40%, P. Skill Critical Rate by 20%, and Skill Critical Damage by 40%. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10954</icon>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>64</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PhysicalSkillPower">
<amount>40</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10955" toLevel="1" name="Bloody Instinct">
<!-- For 60 sec., increases PvP Damage by 20%, and Skill Power by 20%. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10955</icon>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>64</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PhysicalSkillPower">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10956" toLevel="1" name="Divine Expansion">
<!-- Increases the number of buffs an individual can receive by 1. -->
<icon>icon.skillexofdiv</icon>
<magicLvl>100</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="EnlargeAbnormalSlot">
<slots>1</slots>
</effect>
</effects>
</skill>
<skill id="10997" toLevel="1" name="Archer - Individual Passive">
<!-- Glory Days confirmed -->
<icon>icon.skill0217</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
</skill>
<skill id="10998" toLevel="1" name="Archer - Individual">
<!-- Glory Days confirmed -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<icon>icon.skill1543</icon>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>ATTACK_TIME_DOWN_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<reuseDelayGroup>10760</reuseDelayGroup>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10999" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Attacks long-range enemies. Hurls arrows like rain near target to inflict damage with 19158 damage added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. -->
<icon>icon.skill10317</icon>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>700</castRange>
<hitTime>2000</hitTime>
<coolTime>1800</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>85</magicLvl>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>21365.2</power>
</effect>
</effects>
</skill>
</list>