Merged with released L2J-Unity files.
This commit is contained in:
535
trunk/dist/game/data/stats/skills/10600-10699.xml
vendored
535
trunk/dist/game/data/stats/skills/10600-10699.xml
vendored
@@ -1,200 +1,335 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="10606" levels="1" name="Shadow Dodge">
|
||||
<set name="icon" val="icon.skill11862" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="abnormalType" val="AVOID_SKILL" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="120000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pSkillEvas" val="90" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10607" levels="1" name="Maximum Mortality">
|
||||
<set name="icon" val="icon.skill10607" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="abnormalTime" val="60" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="blowRate" val="1.2" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10608" levels="4" name="Superior Haste">
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||||
<table name="#magicLvl"> 85 90 95 99 </table>
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||||
<table name="#reuse"> 0.95 0.94 0.93 0.9 </table>
|
||||
<table name="#spd"> 5 6 7 10 </table>
|
||||
<set name="icon" val="icon.skill10608" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pReuse" val="#reuse" />
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||||
<add stat="runSpd" val="#spd" />
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||||
</effect>
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||||
</for>
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||||
</skill>
|
||||
<skill id="10609" levels="1" name="Critical Chances">
|
||||
<set name="icon" val="icon.skill10878" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="36" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="critDmgAdd" val="304" />
|
||||
<mul stat="blowRate" val="1.15" />
|
||||
<mul stat="critDmgPos" val="0.7">
|
||||
<player front="true" />
|
||||
</mul>
|
||||
<mul stat="critRatePos" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="critDmgPos" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="critRatePos" val="1.5">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
<mul stat="critDmgPos" val="1.5">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10610" levels="1" name="Critical Expansions">
|
||||
<set name="icon" val="icon.skill0819" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="maxPhysCritRate" val="50" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10653" levels="1" name="Melee Reflect">
|
||||
<set name="icon" val="icon.skill11863" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="120000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="vengeancePdam" val="90" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10654" levels="1" name="Maximum Mortality">
|
||||
<set name="icon" val="icon.skill10607" />
|
||||
<set name="abnormalTime" val="60" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="blowRate" val="1.2" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10655" levels="4" name="Superior Critical Damage">
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#cAtk"> 1.05 1.06 1.07 1.1 </table>
|
||||
<table name="#spd"> 2 3 4 5 </table>
|
||||
<set name="icon" val="icon.skill10655" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="critDmg" val="#cAtk" />
|
||||
<add stat="runSpd" val="#spd" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10656" levels="1" name="Critical Prowess">
|
||||
<set name="icon" val="icon.skill10656" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="36" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER, DUALDAGGER" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="critDmgAdd" val="304" />
|
||||
<mul stat="blowRate" val="1.05" />
|
||||
<mul stat="critDmgPos" val="0.7">
|
||||
<player front="true" />
|
||||
</mul>
|
||||
<mul stat="critRatePos" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="critDmgPos" val="1.3">
|
||||
<and>
|
||||
<player front="false" />
|
||||
<player behind="false" />
|
||||
</and>
|
||||
</mul>
|
||||
<mul stat="critRatePos" val="1.5">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
<mul stat="critDmgPos" val="1.5">
|
||||
<player behind="true" />
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="10606" toLevel="1" name="Shadow Dodge">
|
||||
<!-- For 10 sec., has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
|
||||
<icon>icon.skill11862</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>337</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SkillEvasion">
|
||||
<magicType>0</magicType>
|
||||
<amount>90</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10607" toLevel="1" name="Maximum Mortality">
|
||||
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||
<icon>icon.skill10607</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>549</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="FatalBlowRate">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10608" toLevel="4" name="Superior Haste">
|
||||
<!-- Physical skill Cooldown - 5%. Spd. + 5. -->
|
||||
<table name="#pReuse"> 0.95 0.94 0.93 0.9 </table>
|
||||
<table name="#runSpd"> 5 6 7 10 </table>
|
||||
<icon>icon.skill10608</icon>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-6</value>
|
||||
<value level="3">-7</value>
|
||||
<value level="4">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10609" toLevel="1" name="Critical Chances">
|
||||
<!-- For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>FOCUS_DAGGER</abnormalType>
|
||||
<icon>icon.skill10878</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>36</mpConsume>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>669</effectPoint>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>FRONT</position>
|
||||
</effect>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>SIDE</position>
|
||||
</effect>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="CriticalRatePositionBonus">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>SIDE</position>
|
||||
</effect>
|
||||
<effect name="CriticalRatePositionBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="FatalBlowRate">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>304</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10610" toLevel="1" name="Critical Expansions">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max P. Critical increases. Applies when a dagger or dual dagger is equipped. -->
|
||||
<icon>icon.skill0819</icon>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="10653" toLevel="1" name="Melee Reflect">
|
||||
<!-- For 10 sec, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>COUNTER_SKILL</abnormalType>
|
||||
<icon>icon.skill11863</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>337</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CounterPhysicalSkill">
|
||||
<amount>90</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10654" toLevel="1" name="Maximum Mortality">
|
||||
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||
<icon>icon.skill10607</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>549</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="FatalBlowRate">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10655" toLevel="4" name="Superior Critical Damage">
|
||||
<!-- Critical Damage + 5%, Speed + 2. -->
|
||||
<table name="#cAtk"> 1.05 1.06 1.07 1.10 </table>
|
||||
<table name="#runSpd"> 2 3 4 5 </table>
|
||||
<icon>icon.skill10655</icon>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10656" toLevel="1" name="Critical Prowess">
|
||||
<!-- For 5 min., Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>FOCUS_DAGGER</abnormalType>
|
||||
<icon>icon.skill10656</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>36</mpConsume>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>669</effectPoint>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>FRONT</position>
|
||||
</effect>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>SIDE</position>
|
||||
</effect>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="CriticalRatePositionBonus">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>SIDE</position>
|
||||
</effect>
|
||||
<effect name="CriticalRatePositionBonus">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="FatalBlowRate">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>608</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
Reference in New Issue
Block a user