Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,30 +1,68 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10497" levels="1" name="Warrior - Individual Passive">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0217" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="10498" levels="1" name="Warrior - Individual">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. increases by 10% for 5 seconds. -->
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<set name="icon" val="icon.skill1543" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="4" />
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</skill>
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<skill id="10499" levels="1" name="Heavy Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts a powerful blow on target. -->
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<set name="icon" val="icon.skill10317" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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</skill>
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</list>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10497" toLevel="1" name="Warrior - Individual Passive">
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<!-- Glory Days confirmed -->
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<icon>icon.skill0217</icon>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<operateType>P</operateType>
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</skill>
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<skill id="10498" toLevel="1" name="Warrior - Individual">
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<!-- Glory Days confirmed -->
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<!-- P. Atk. increases by 10% for 5 seconds. -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>PA_UP</abnormalType>
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<icon>icon.skill1543</icon>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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<reuseDelay>5000</reuseDelay>
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<effectPoint>1</effectPoint>
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<isMagic>4</isMagic>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<hitCancelTime>0</hitCancelTime>
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<reuseDelayGroup>10258</reuseDelayGroup>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PAtk">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10499" toLevel="1" name="Heavy Hit">
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<!-- Glory Days confirmed -->
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<!-- Inflicts a powerful blow on target. -->
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<icon>icon.skill10317</icon>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<nextActionAttack>true</nextActionAttack>
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<operateType>A1</operateType>
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<castRange>40</castRange>
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<effectRange>200</effectRange>
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<rideState>NONE</rideState>
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<hitCancelTime>0</hitCancelTime>
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<reuseDelay>10000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpCheckAbnormal">
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<type>AIRBIND</type>
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<level>1</level>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>12000</power>
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</effect>
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</effects>
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</skill>
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</list>
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