Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

View File

@@ -1,53 +1,99 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="15201" level="101" type="L2Servitor" name="Death Gate">
<!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT -->
<race>ETC</race>
<stats>
<vitals hp="49955" hpRegen="7.5" mp="49955" mpRegen="2.7" />
<attack physical="971" magical="663" random="30" critical="12" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="260" water="260" wind="260" earth="260" holy="260" dark="260" />
</attribute>
<speed>
<walk ground="80" />
<run ground="160" />
</speed>
<hitTime>333</hitTime>
</stats>
<status attackable="false" />
<skillList>
<skill id="5038" level="15" />
</skillList>
<collision>
<radius normal="57" />
<height normal="67.5" />
</collision>
</npc>
<npc id="15201" level="101" type="L2Servitor" name="Death Gate">
<!-- AUTO GENERATED INFINITE ODYSSEY NPC TODO: FIX IT -->
<race>ETC</race>
<stats>
<vitals hp="49955" hpRegen="7.5" mp="49955" mpRegen="2.7" />
<attack physical="971" magical="663" random="30" critical="12" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="260" water="260" wind="260" earth="260" holy="260" dark="260" />
</attribute>
<speed>
<walk ground="80" />
<run ground="160" />
</speed>
<hitTime>333</hitTime>
</stats>
<status attackable="false" />
<skillList>
<skill id="5038" level="15" />
</skillList>
<collision>
<radius normal="57" />
<height normal="67.5" />
</collision>
</npc>
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="15200" level="101" type="L2EffectPoint" name="Death Gate" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="28876" hpRegen="9" mp="7065" mpRegen="6.5" />
<speed>
<walk ground="50" />
<run ground="180" />
</speed>
<attack physical="9056.33993728534" magical="2372.56705531453" critical="12" attackSpeed="378" range="40" type="FIST" distance="80" width="120" random="10" accuracy="5" />
<defence physical="1444" magical="853" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" undying="false" />
<skill_list>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4416" level="23" /> <!-- Mercenaries -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="5038" level="15" /> <!-- Servitor PvP Penalty -->
<skill id="11289" level="2" /> <!-- Gate Root -->
<skill id="11291" level="2" /> <!-- Gate Vortex -->
</skill_list>
<shots soul="1" spirit="1" />
<collision>
<radius normal="57" />
<height normal="67.5" />
</collision>
</npc>
<npc id="15201" level="103" type="L2EffectPoint" name="Death Gate" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="28876" hpRegen="9" mp="7065" mpRegen="6.5" />
<speed>
<walk ground="50" />
<run ground="180" />
</speed>
<attack physical="9056.33993728534" magical="2372.56705531453" critical="12" attackSpeed="378" range="40" type="FIST" distance="80" width="120" random="10" accuracy="5" />
<defence physical="1444" magical="853" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" undying="false" />
<skill_list>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4416" level="23" /> <!-- Mercenaries -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="5038" level="15" /> <!-- Servitor PvP Penalty -->
<skill id="11289" level="3" /> <!-- Gate Root -->
<skill id="11291" level="3" /> <!-- Gate Vortex -->
</skill_list>
<shots soul="1" spirit="1" />
<collision>
<radius normal="57" />
<height normal="67.5" />
</collision>
</npc>
<npc id="15202" level="105" type="L2EffectPoint" name="Death Gate" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="28876" hpRegen="9" mp="7065" mpRegen="6.5" />
<speed>
<walk ground="50" />
<run ground="180" />
</speed>
<attack physical="9056.33993728534" magical="2372.56705531453" critical="12" attackSpeed="378" range="40" type="FIST" distance="80" width="120" random="10" accuracy="5" />
<defence physical="1444" magical="853" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" undying="false" />
<skill_list>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4416" level="23" /> <!-- Mercenaries -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="5038" level="15" /> <!-- Servitor PvP Penalty -->
<skill id="11289" level="4" /> <!-- Gate Root -->
<skill id="11291" level="4" /> <!-- Gate Vortex -->
</skill_list>
<shots soul="1" spirit="1" />
<collision>
<radius normal="57" />
<height normal="67.5" />
</collision>
</npc>
</list>