Merged with released L2J-Unity files.
This commit is contained in:
100
trunk/dist/game/data/skillTrees/documentation.txt
vendored
100
trunk/dist/game/data/skillTrees/documentation.txt
vendored
@@ -1,51 +1,51 @@
|
||||
Freya Skill Trees created by Zoey76 (28/03/2011).
|
||||
|
||||
Structure example:
|
||||
<list>
|
||||
<skillTree type="" classId="" parentClassId="">
|
||||
<skill skillName="" skillId="" skillLvl="" getLevel="" levelUpSp="" autoGet="" socialClass="" residenceSkill="" learnedByNpc="" learnedByFS="" />
|
||||
<skill skillName="" skillId="" skillLvl="" getLevel="" levelUpSp="" autoGet="" socialClass="" residenceSkill="" learnedByNpc="" learnedByFS="">
|
||||
<item id="" count="" />
|
||||
<preRequisiteSkill id="" lvl="" />
|
||||
<race>Human</race>
|
||||
<residenceId>1</residenceId>
|
||||
<subClassConditions slot="" lvl="" />
|
||||
</skill>
|
||||
</skillTree>
|
||||
</list>
|
||||
|
||||
classId = CLASS ID
|
||||
parentClassId = CLASS ID PARENT
|
||||
|
||||
type = SKILL TREE types like:
|
||||
- classSkillTree
|
||||
- collectSkillTree
|
||||
- fishingSkillTree
|
||||
- gameMasterAuraSkillTree
|
||||
- gameMasterSkillTree
|
||||
- heroSkillTree
|
||||
- nobleSkillTree
|
||||
- pledgeSkillTree
|
||||
- subClassSkillTree
|
||||
- subPledgeSkillTree
|
||||
- transferSkillTree
|
||||
- transformSkillTree
|
||||
|
||||
It's possible to create custom skill trees in different files and add those skills to the retail skill trees by using the proper type.
|
||||
It's possible to add a skill(s) common to all classes by omitting the classId attribute.
|
||||
|
||||
Attribute description:
|
||||
autoGet = Boolean to define if skill is learned automatically.
|
||||
getLevel = Minimum player/clan level required to learn the skill (depend of the skill tree type).
|
||||
learnedByFS = Boolean to identify if skill is learned by Forgotten Scroll.
|
||||
learnedByNpc = Boolean to identify if skill is learned by NPC.
|
||||
levelUpSp = SP or Reputation cost to learn skill (depend of the skill tree type).
|
||||
preRequisiteSkill = Skill Id and level of the required skill (this skill should be learned before).
|
||||
race = condition to learn skill for specific races.
|
||||
residenceId = Residence Id, condition to learn skill for specific residences.
|
||||
residenceSkill = Boolean to identify if a residential skill or not.
|
||||
skillId = Skill Id.
|
||||
skillLvl = Skill level.
|
||||
skillName = Skill name.
|
||||
socialClass = Rank Id (like VASSAL, BARON, ELDER, and others).
|
||||
Freya Skill Trees created by Zoey76 (28/03/2011).
|
||||
|
||||
Structure example:
|
||||
<list>
|
||||
<skillTree type="" classId="" parentClassId="">
|
||||
<skill skillName="" skillId="" skillLvl="" getLevel="" levelUpSp="" autoGet="" socialClass="" residenceSkill="" learnedByNpc="" learnedByFS="" />
|
||||
<skill skillName="" skillId="" skillLvl="" getLevel="" levelUpSp="" autoGet="" socialClass="" residenceSkill="" learnedByNpc="" learnedByFS="">
|
||||
<item id="" count="" />
|
||||
<preRequisiteSkill id="" lvl="" />
|
||||
<race>Human</race>
|
||||
<residenceId>1</residenceId>
|
||||
<subClassConditions slot="" lvl="" />
|
||||
</skill>
|
||||
</skillTree>
|
||||
</list>
|
||||
|
||||
classId = CLASS ID
|
||||
parentClassId = CLASS ID PARENT
|
||||
|
||||
type = SKILL TREE types like:
|
||||
- classSkillTree
|
||||
- collectSkillTree
|
||||
- fishingSkillTree
|
||||
- gameMasterAuraSkillTree
|
||||
- gameMasterSkillTree
|
||||
- heroSkillTree
|
||||
- nobleSkillTree
|
||||
- pledgeSkillTree
|
||||
- subClassSkillTree
|
||||
- subPledgeSkillTree
|
||||
- transferSkillTree
|
||||
- transformSkillTree
|
||||
|
||||
It's possible to create custom skill trees in different files and add those skills to the retail skill trees by using the proper type.
|
||||
It's possible to add a skill(s) common to all classes by omitting the classId attribute.
|
||||
|
||||
Attribute description:
|
||||
autoGet = Boolean to define if skill is learned automatically.
|
||||
getLevel = Minimum player/clan level required to learn the skill (depend of the skill tree type).
|
||||
learnedByFS = Boolean to identify if skill is learned by Forgotten Scroll.
|
||||
learnedByNpc = Boolean to identify if skill is learned by NPC.
|
||||
levelUpSp = SP or Reputation cost to learn skill (depend of the skill tree type).
|
||||
preRequisiteSkill = Skill Id and level of the required skill (this skill should be learned before).
|
||||
race = condition to learn skill for specific races.
|
||||
residenceId = Residence Id, condition to learn skill for specific residences.
|
||||
residenceSkill = Boolean to identify if a residential skill or not.
|
||||
skillId = Skill Id.
|
||||
skillLvl = Skill level.
|
||||
skillName = Skill name.
|
||||
socialClass = Rank Id (like VASSAL, BARON, ELDER, and others).
|
||||
subClassConditions = condition for SubClass level and slot.
|
Reference in New Issue
Block a user