Merged with released L2J-Unity files.
This commit is contained in:
6
trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-01.htm
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<html><body>Verdure Elder Elikia:<br>
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Fate doesn't just happen, nor can it be cut off just because one wants to.<br>
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Meeting Lionel and taking part in giving out this test is all fate.<br>
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And you must have come here because you will be passing it.<br>
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<Button ALIGN=LEFT ICON="Normal" action="bypass -h Quest Q10812_FacingSadness 31620-02.htm">"What's the test about?"</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-02.htm
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-02.htm
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<html><body>Verdure Elder Elikia:<br>
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I've seen many atrocities around the continent.<br>
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Battles against monsters, interracial battles... I wondered if the creatures in this land were headed in the right direction.<br>
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That's when I met Lionel, and he told me about the long tests that he was working on. I believe that anyone who's on the path to pass those tests must be able to think deeper than anyone else, and properly.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10812_FacingSadness 31620-03.htm">"Properly?"</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-03.htm
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-03.htm
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<html><body>Verdure Elder Elikia:<br>
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What do you think of the monsters of the Material Realm? Those monsters are the subject to our blades, due to our long history in battle.<br>
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I know of some creatures who were turned into monsters as a result of experiments. And there are those who've lost their precious ones to those monsters. I know their sadness and anger. But we don't always remember them when we defeat those monsters.<br>
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I believe we must always remember the sadness and anger that they hold within. Don't you agree?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10812_FacingSadness 31620-04.html">"Sounds right."</Button>
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</body></html>
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6
trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-04.html
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-04.html
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<html><body>Verdure Elder Elikia:<br>
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I'm about to give you a very long test. In that process, I want you to remember the sadness and anger of many.<br>
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Go defeat the monsters in <font color="LEVEL">Raider's Crossroads</font> and <font color="LEVEL">Hellbound</font> and bring back the <font color="LEVEL">Proof of Disposal</font>.<br1>
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If you <font color="LEVEL">defeat the stronger monsters in Hellbound</font>, you'll be able to collect the <font color="LEVEL">Proof of Disposal</font> even faster.<br>
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In that long process, never forget the sadness that derives from long battles against the monsters.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-05.html
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-05.html
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<html><body>Verdure Elder Elikia:<br>
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It won't be easy bringing back proof of the monsters that you've defeated. But once you can do that, I'll acknowledge your strength.<br>
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Go defeat the monsters in <font color="LEVEL">Raider's Crossroads</font> and <font color="LEVEL">Hellbound</font> and bring back the <font color="LEVEL">Proof of Disposal</font>.<br>
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If you <font color="LEVEL">defeat the stronger monsters in Hellbound</font>, you'll be able to collect the <font color="LEVEL">Proof of Disposal</font> even faster.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-06.htm
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<html><body>Verdure Elder Elikia:<br>
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I don't know how you found your way here, but I can't do anything for you if you haven't talked to Lionel Hunter.<br>
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(Only characters who are performing the Exalted, One Who Faces the Limit quest may take this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-07.html
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-07.html
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<html><body>Verdure Elder Elikia:<br>
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Are you done?<br>
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You've done great.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10812_FacingSadness 31620-08.html">"Yes, I'm done."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-08.html
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-08.html
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<html><body>Verdure Elder Elikia:<br>
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Great work. I hope you you never forget the sadness of those who have to suffer because of the long battles against the monsters.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/31620-09.htm
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<html><body>Verdure Elder Elikia:<br>
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I do not believe our paths are meant to cross here. Perhaps later down the road.<br>
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(Only characters above Lv. 99.)
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</body></html>
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205
trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/Q10812_FacingSadness.java
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trunk/dist/game/data/scripts/quests/Q10812_FacingSadness/Q10812_FacingSadness.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10812_FacingSadness;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.util.CommonUtil;
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import com.l2jmobius.gameserver.enums.QuestSound;
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import com.l2jmobius.gameserver.instancemanager.QuestManager;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.model.quest.State;
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import quests.Q10811_ExaltedOneWhoFacesTheLimit.Q10811_ExaltedOneWhoFacesTheLimit;
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/**
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* Facing Sadness (10812)
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* @author Gladicek
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*/
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public final class Q10812_FacingSadness extends Quest
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{
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// Npc
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private static final int ELIKIA = 31620;
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// Items
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private static final int ELIKIA_CERTIFICATE = 45623;
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private static final int PROOF_OF_DISPOSAL = 45871;
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// Monsters (first group for one quest item, second for two quest items)
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// TODO: Monsters from Raider's Crossroads
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private static final int[] MONSTERS_1 =
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{
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19503, // Bridget
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19506, // Flox Golem
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19509, // Edan
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19512, // Deathmoz
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19574, // Cowing
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23354, // Decay Hannibal
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23355, // Armor Beast
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23356, // Klein Soldier
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23357, // Disorder Warrior
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23358, // Blow Archer
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23360, // Bizuard
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23361, // Mutated Fly
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23362, // Amos Soldier
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23363, // Amos Officer
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23364, // Amos Master
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23365, // Ailith Hunter
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23366, // Durable Charger
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23374, // Lavi
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23375, // Lavi
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23401, // Bridget
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};
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private static final int[] MONSTERS_2 =
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{
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23384, // Smaug
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23385, // Lunatikan
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23386, // Jabberwok
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23387, // Kanzaroth
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23388, // Kandiloth
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23395, // Garion
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23396, // Garion Neti
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23397, // Desert Wendigo
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23398, // Koraza
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23399, // Bend Beetle
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};
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// Misc
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private static final int MIN_LEVEL = 99;
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public Q10812_FacingSadness()
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{
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super(10812);
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addStartNpc(ELIKIA);
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addTalkId(ELIKIA);
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addKillId(MONSTERS_1);
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addKillId(MONSTERS_2);
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addCondMinLevel(MIN_LEVEL, "31620-09.htm");
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addCondStartedQuest(Q10811_ExaltedOneWhoFacesTheLimit.class.getSimpleName(), "31620-06.htm");
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registerQuestItems(PROOF_OF_DISPOSAL);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return null;
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}
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String htmltext = null;
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switch (event)
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{
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case "31620-02.htm":
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case "31620-03.htm":
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{
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htmltext = event;
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break;
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}
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case "31620-04.html":
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{
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qs.startQuest();
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htmltext = event;
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break;
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}
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case "31620-08.html":
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{
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if (qs.isCond(2))
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{
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if ((player.getLevel() >= MIN_LEVEL))
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{
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takeItems(player, PROOF_OF_DISPOSAL, -1);
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giveItems(player, ELIKIA_CERTIFICATE, 1);
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addExpAndSp(player, 0, 498_204_432);
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qs.exitQuest(false, true);
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final Quest mainQ = QuestManager.getInstance().getQuest(Q10811_ExaltedOneWhoFacesTheLimit.class.getSimpleName());
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if (mainQ != null)
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{
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mainQ.notifyEvent("SUBQUEST_FINISHED_NOTIFY", npc, player);
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}
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htmltext = event;
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}
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else
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{
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htmltext = getNoQuestLevelRewardMsg(player);
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}
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break;
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}
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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final QuestState qs = getQuestState(player, true);
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String htmltext = getNoQuestMsg(player);
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switch (qs.getState())
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{
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case State.CREATED:
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{
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htmltext = "31620-01.htm";
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break;
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}
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case State.STARTED:
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{
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if (qs.isCond(1))
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{
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htmltext = "31620-05.html";
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}
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else if (qs.isCond(2))
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{
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htmltext = "31620-07.html";
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}
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break;
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}
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case State.COMPLETED:
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{
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htmltext = getAlreadyCompletedMsg(player);
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
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{
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executeForEachPlayer(player, npc, isSummon, true, false);
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return super.onKill(npc, player, isSummon);
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}
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@Override
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public void actionForEachPlayer(L2PcInstance player, L2Npc npc, boolean isSummon)
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{
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final QuestState qs = getQuestState(player, false);
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if ((qs != null) && player.isInsideRadius(npc, Config.ALT_PARTY_RANGE, true, true))
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{
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giveItems(player, PROOF_OF_DISPOSAL, CommonUtil.contains(MONSTERS_1, npc.getId()) ? 1 : 2);
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playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
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if (getQuestItemsCount(player, PROOF_OF_DISPOSAL) >= 8000)
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{
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qs.setCond(2, true);
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}
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}
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}
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}
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